dolphin/Source/Core/DolphinWX/ISOProperties.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif
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#include <cinttypes>
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#include <cstddef>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <set>
#include <string>
#include <type_traits>
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#include <vector>
#include <wx/arrstr.h>
#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/chartype.h>
#include <wx/checkbox.h>
#include <wx/checklst.h>
#include <wx/choice.h>
#include <wx/defs.h>
#include <wx/dialog.h>
#include <wx/dirdlg.h>
#include <wx/dynarray.h>
#include <wx/event.h>
#include <wx/filedlg.h>
#include <wx/gbsizer.h>
#include <wx/gdicmn.h>
#include <wx/image.h>
#include <wx/imaglist.h>
#include <wx/itemid.h>
#include <wx/menu.h>
#include <wx/mimetype.h>
#include <wx/msgdlg.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/sizer.h>
#include <wx/statbmp.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/thread.h>
#include <wx/translation.h>
#include <wx/treebase.h>
#include <wx/treectrl.h>
#include <wx/utils.h>
#include <wx/validate.h>
#include <wx/windowid.h>
#include "Common/Common.h"
#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
#include "Core/ActionReplay.h"
#include "Core/ConfigManager.h"
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#include "Core/CoreParameter.h"
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h"
#include "Core/Boot/Boot.h"
#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/GeckoCodeDiag.h"
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#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/PatchAddEdit.h"
#include "DolphinWX/PHackSettings.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/resources/isoprop_disc.xpm"
#include "DolphinWX/resources/isoprop_file.xpm"
#include "DolphinWX/resources/isoprop_folder.xpm"
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class wxWindow;
struct WiiPartition
{
DiscIO::IVolume *Partition;
DiscIO::IFileSystem *FileSystem;
std::vector<const DiscIO::SFileInfo *> Files;
};
std::vector<WiiPartition> WiiDisc;
DiscIO::IVolume *OpenISO = NULL;
DiscIO::IFileSystem *pFileSystem = NULL;
std::vector<PatchEngine::Patch> onFrame;
std::vector<ActionReplay::ARCode> arCodes;
PHackData PHack_Data;
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(wxID_OK, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_BUTTON(ID_PHSETTINGS, CISOProperties::PHackButtonClicked)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_CHECKINTEGRITY, CISOProperties::CheckPartitionIntegrity)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Load ISO data
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
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bool IsWad = DiscIO::IsVolumeWadFile(OpenISO);
bool IsWiiDisc = DiscIO::IsVolumeWiiDisc(OpenISO);
if (IsWiiDisc)
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
WiiPartition temp;
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
{
if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
{
temp.FileSystem->GetFileList(temp.Files);
WiiDisc.push_back(temp);
}
}
else
{
break;
}
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
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if (!IsWad)
{
GCFiles.clear();
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if (pFileSystem)
pFileSystem->GetFileList(GCFiles);
}
}
// Load game ini
std::string _iniFilename = OpenISO->GetUniqueID();
std::string _iniFilenameRevisionSpecific = OpenISO->GetRevisionSpecificUniqueID();
if (!_iniFilename.length())
{
char tmp[17];
u8 _tTitleID[8];
if(OpenISO->GetTitleID(_tTitleID))
{
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snprintf(tmp, 17, "%016" PRIx64, Common::swap64(_tTitleID));
_iniFilename = tmp;
}
}
GameIniFileDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilename + ".ini";
std::string GameIniFileDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilenameRevisionSpecific + ".ini";
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
GameIniDefault.Load(GameIniFileDefault);
if (_iniFilenameRevisionSpecific != "")
GameIniDefault.Load(GameIniFileDefaultRevisionSpecific);
GameIniLocal.Load(GameIniFileLocal);
// Setup GUI
OpenGameListItem = new GameListItem(fileName);
bRefreshList = false;
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CreateGUIControls(IsWad);
LoadGameConfig();
// Disk header and apploader
m_Name->SetValue(StrToWxStr(OpenISO->GetName()));
m_GameID->SetValue(StrToWxStr(OpenISO->GetUniqueID()));
switch (OpenISO->GetCountry())
{
case DiscIO::IVolume::COUNTRY_EUROPE:
m_Country->SetValue(_("EUROPE"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(_("FRANCE"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
m_Country->SetValue(_("ITALY"));
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
m_Country->SetValue(_("RUSSIA"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(_("USA"));
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if (!IsWad) // For (non wad) NTSC Games, there's no multi lang
{
m_Lang->SetSelection(0);
m_Lang->Disable();
}
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(_("JAPAN"));
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if (!IsWad) // For (non wad) NTSC Games, there's no multi lang
{
m_Lang->Insert(_("Japanese"), 0);
m_Lang->SetSelection(0);
m_Lang->Disable();
}
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(_("KOREA"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(_("TAIWAN"));
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if (!IsWad) // For (non wad) NTSC Games, there's no multi lang
{
m_Lang->Insert(_("TAIWAN"), 0);
m_Lang->SetSelection(0);
m_Lang->Disable();
}
break;
case DiscIO::IVolume::COUNTRY_SDK:
m_Country->SetValue(_("No Country (SDK)"));
break;
default:
m_Country->SetValue(_("UNKNOWN"));
break;
}
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if (IsWiiDisc) // Only one language with wii banners
{
m_Lang->SetSelection(0);
m_Lang->Disable();
}
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wxString temp = _T("0x") + StrToWxStr(OpenISO->GetMakerID());
m_MakerID->SetValue(temp);
m_Revision->SetValue(wxString::Format(wxT("%u"), OpenISO->GetRevision()));
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m_Date->SetValue(StrToWxStr(OpenISO->GetApploaderDate()));
m_FST->SetValue(wxString::Format(wxT("%u"), OpenISO->GetFSTSize()));
// Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title
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if (!IsWad)
{
ChangeBannerDetails((int)SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
}
else
{
ChangeBannerDetails(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"));
}
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m_Banner->SetBitmap(OpenGameListItem->GetBitmap());
m_Banner->Bind(wxEVT_RIGHT_DOWN, &CISOProperties::RightClickOnBanner, this);
// Filesystem browser/dumper
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < WiiDisc.size(); i++)
{
WiiPartition partition = WiiDisc.at(i);
wxTreeItemId PartitionRoot =
m_Treectrl->AppendItem(RootId, wxString::Format(_("Partition %i"), i), 0, 0);
CreateDirectoryTree(PartitionRoot, partition.Files, 1, partition.Files.at(0)->m_FileSize);
if (i == 1)
m_Treectrl->Expand(PartitionRoot);
}
}
else if (!GCFiles.empty())
{
CreateDirectoryTree(RootId, GCFiles, 1, GCFiles.at(0)->m_FileSize);
}
m_Treectrl->Expand(RootId);
}
}
CISOProperties::~CISOProperties()
{
if (!IsVolumeWiiDisc(OpenISO) && !IsVolumeWadFile(OpenISO) && pFileSystem)
delete pFileSystem;
// two vector's items are no longer valid after deleting filesystem
WiiDisc.clear();
GCFiles.clear();
delete OpenGameListItem;
delete OpenISO;
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
const DiscIO::SFileInfo *rFileInfo = fileInfos[CurrentIndex];
char *name = (char*)rFileInfo->m_FullPath;
if (rFileInfo->IsDirectory())
{
name[strlen(name) - 1] = '\0';
}
char *itemName = strrchr(name, DIR_SEP_CHR);
if(!itemName)
itemName = name;
else
itemName++;
// check next index
if (rFileInfo->IsDirectory())
{
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wxTreeItemId item = m_Treectrl->AppendItem(parent, StrToWxStr(itemName), 1, 1);
CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo->m_FileSize);
}
else
{
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m_Treectrl->AppendItem(parent, StrToWxStr(itemName), 2, 2);
CurrentIndex++;
}
}
return CurrentIndex;
}
long CISOProperties::GetElementStyle(const char* section, const char* key)
{
// Disable 3rd state if default gameini overrides the setting
if (GameIniDefault.Exists(section, key))
return 0;
return wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
}
void CISOProperties::CreateGUIControls(bool IsWad)
{
wxButton * const EditConfig =
new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file"));
wxButton * const EditConfigDefault =
new wxButton(this, ID_SHOWDEFAULTCONFIG, _("Show Defaults"), wxDefaultPosition, wxDefaultSize);
EditConfigDefault->SetToolTip(_("Opens the default (read-only) configuration for this game in an external text editor."));
// Notebook
wxNotebook * const m_Notebook =
new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
wxPanel * const m_GameConfig =
new wxPanel(m_Notebook, ID_GAMECONFIG, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
wxPanel * const m_PatchPage =
new wxPanel(m_Notebook, ID_PATCH_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PatchPage, _("Patches"));
wxPanel * const m_CheatPage =
new wxPanel(m_Notebook, ID_ARCODE_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook);
m_Notebook->AddPage(m_geckocode_panel, _("Gecko Codes"));
wxPanel * const m_Information =
new wxPanel(m_Notebook, ID_INFORMATION, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Information, _("Info"));
// GameConfig editing - Overrides and emulation state
wxStaticText * const OverrideText = new wxStaticText(m_GameConfig, wxID_ANY, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."));
// Core
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "CPUThread"), wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SkipIdle"), wxDefaultValidator);
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU"), wxDefaultValidator);
MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("MMU Speed Hack"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "TLBHack"), wxDefaultValidator);
TLBHack->SetToolTip(_("Fast version of the MMU. Does not work for every game."));
DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"), wxDefaultValidator);
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("VBeam Speed Hack"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "VBeam"), wxDefaultValidator);
VBeam->SetToolTip(_("Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF = Compatible)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"), wxDefaultValidator);
SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FastDiscSpeed"), wxDefaultValidator);
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "BlockMerging"), wxDefaultValidator);
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"), wxDefaultValidator);
// Wii Console
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Wii", "Widescreen"), wxDefaultValidator);
// Video
UseBBox = new wxCheckBox(m_GameConfig, ID_USE_BBOX, _("Enable Bounding Box Calculation"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Video", "UseBBox"));
UseBBox->SetToolTip(_("If checked, the bounding box registers will be updated. Used by the Paper Mario games."));
// Hack
wxFlexGridSizer * const szrPHackSettings = new wxFlexGridSizer(0);
PHackEnable = new wxCheckBox(m_GameConfig, ID_PHACKENABLE, _("Custom Projection Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_2STATE);
PHackEnable->SetToolTip(_("Enables Custom Projection Hack"));
PHSettings = new wxButton(m_GameConfig, ID_PHSETTINGS, _("Settings..."));
PHSettings->SetToolTip(_("Customize some Orthographic Projection parameters."));
wxBoxSizer * const sEmuState = new wxBoxSizer(wxHORIZONTAL);
wxStaticText * const EmuStateText =
new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Playable"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE,
wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState);
EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString);
wxBoxSizer * const sConfigPage = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer * const sbCoreOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxLEFT, 5);
sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
sbCoreOverrides->Add(VBeam, 0, wxLEFT, 5);
sbCoreOverrides->Add(SyncGPU, 0, wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxLEFT, 5);
sbCoreOverrides->Add(BlockMerging, 0, wxLEFT, 5);
sbCoreOverrides->Add(DSPHLE, 0, wxLEFT, 5);
wxStaticBoxSizer * const sbWiiOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
sbWiiOverrides->ShowItems(false);
EnableWideScreen->Hide();
}
sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);
wxStaticBoxSizer * const sbVideoOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
sbVideoOverrides->Add(UseBBox, 0, wxLEFT, 5);
szrPHackSettings->Add(PHackEnable, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5);
szrPHackSettings->Add(PHSettings, 0, wxLEFT, 5);
sbVideoOverrides->Add(szrPHackSettings, 0, wxEXPAND);
wxStaticBoxSizer * const sbGameConfig =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
sEmuState->Add(EmuIssues, 1, wxEXPAND);
sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
// Patches
wxBoxSizer * const sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition,
wxDefaultSize, arrayStringFor_Patches, wxLB_HSCROLL);
wxBoxSizer * const sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."));
wxButton * const AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."));
RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"));
EditPatch->Enable(false);
RemovePatch->Enable(false);
wxBoxSizer* sPatchPage = new wxBoxSizer(wxVERTICAL);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5);
m_PatchPage->SetSizer(sPatchPage);
// Action Replay Cheats
wxBoxSizer * const sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition,
wxDefaultSize, arrayStringFor_Cheats, wxLB_HSCROLL);
wxBoxSizer * const sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."));
wxButton * const AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."));
RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"),
wxDefaultPosition, wxDefaultSize, 0);
EditCheat->Enable(false);
RemoveCheat->Enable(false);
wxBoxSizer* sCheatPage = new wxBoxSizer(wxVERTICAL);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5);
m_CheatPage->SetSizer(sCheatPage);
wxStaticText * const m_NameText =
new wxStaticText(m_Information, wxID_ANY, _("Name:"));
m_Name = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_GameIDText =
new wxStaticText(m_Information, wxID_ANY, _("Game ID:"));
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_CountryText =
new wxStaticText(m_Information, wxID_ANY, _("Country:"));
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_MakerIDText =
new wxStaticText(m_Information, wxID_ANY, _("Maker ID:"));
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_RevisionText =
new wxStaticText(m_Information, wxID_ANY, _("Revision:"));
m_Revision = new wxTextCtrl(m_Information, ID_REVISION, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_DateText =
new wxStaticText(m_Information, wxID_ANY, _("Date:"));
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_FSTText =
new wxStaticText(m_Information, wxID_ANY, _("FST Size:"));
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString,
wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_LangText = new wxStaticText(m_Information, wxID_ANY, _("Show Language:"));
arrayStringFor_Lang.Add(_("English"));
arrayStringFor_Lang.Add(_("German"));
arrayStringFor_Lang.Add(_("French"));
arrayStringFor_Lang.Add(_("Spanish"));
arrayStringFor_Lang.Add(_("Italian"));
arrayStringFor_Lang.Add(_("Dutch"));
2013-09-14 22:07:53 +00:00
int language = (int)SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
if (IsWad)
{
arrayStringFor_Lang.Insert(_("Japanese"), 0);
arrayStringFor_Lang.Add(_("Simplified Chinese"));
arrayStringFor_Lang.Add(_("Traditional Chinese"));
arrayStringFor_Lang.Add(_("Korean"));
2013-09-14 22:07:53 +00:00
language = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
}
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang);
2013-09-14 22:07:53 +00:00
m_Lang->SetSelection(language);
wxStaticText * const m_ShortText = new wxStaticText(m_Information, wxID_ANY, _("Short Name:"));
m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_MakerText = new wxStaticText(m_Information, wxID_ANY, _("Maker:"));
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
wxStaticText * const m_CommentText = new wxStaticText(m_Information, wxID_ANY, _("Comment:"));
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
wxStaticText * const m_BannerText = new wxStaticText(m_Information, wxID_ANY, _("Banner:"));
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32), 0);
// ISO Details
wxGridBagSizer * const sISODetails = new wxGridBagSizer(0, 0);
sISODetails->Add(m_NameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_RevisionText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Revision, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(6, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->AddGrowableCol(1);
wxStaticBoxSizer * const sbISODetails =
new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
// Banner Details
wxGridBagSizer * const sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_ShortText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_ShortName, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->AddGrowableCol(1);
wxStaticBoxSizer * const sbBannerDetails =
new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5);
wxBoxSizer * const sInfoPage = new wxBoxSizer(wxVERTICAL);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
if (!IsWad)
{
wxPanel * const m_Filesystem =
new wxPanel(m_Notebook, ID_FILESYSTEM, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Filesystem, _("Filesystem"));
// Filesystem icons
wxImageList * const m_iconList = new wxImageList(16, 16);
m_iconList->Add(wxBitmap(disc_xpm), wxNullBitmap); // 0
m_iconList->Add(wxBitmap(folder_xpm), wxNullBitmap); // 1
m_iconList->Add(wxBitmap(file_xpm), wxNullBitmap); // 2
// Filesystem tree
m_Treectrl = new wxTreeCtrl(m_Filesystem, ID_TREECTRL,
wxDefaultPosition, wxDefaultSize, wxTR_DEFAULT_STYLE);
m_Treectrl->AssignImageList(m_iconList);
RootId = m_Treectrl->AddRoot(_("Disc"), 0, 0, 0);
wxBoxSizer* sTreePage = new wxBoxSizer(wxVERTICAL);
sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5);
m_Filesystem->SetSizer(sTreePage);
}
wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
sButtons->Prepend(EditConfigDefault);
sButtons->Prepend(EditConfig);
sButtons->Add(new wxButton(this, wxID_OK, _("Close")));
// If there is no default gameini, disable the button.
if (!File::Exists(GameIniFileDefault))
EditConfigDefault->Disable();
// Add notebook and buttons to the dialog
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
sMain->SetMinSize(wxSize(500, -1));
SetSizerAndFit(sMain);
Center();
SetFocus();
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
PanicAlertT("Could not save %s", GameIniFileLocal.c_str());
EndModal(bRefreshList ? wxID_OK : wxID_CANCEL);
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format(wxT("%s.png"), m_GameID->GetLabel().c_str()),
wxALL_FILES_PATTERN, wxFD_SAVE|wxFD_OVERWRITE_PROMPT, wxDefaultPosition, wxDefaultSize);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu* popupMenu = new wxMenu;
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0
&& m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
{
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Partition..."));
}
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Directory..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
popupMenu->Append(IDM_EXTRACTFILE, _("Extract File..."));
popupMenu->Append(IDM_EXTRACTALL, _("Extract All Files..."));
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0
&& m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
{
popupMenu->AppendSeparator();
popupMenu->Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
popupMenu->Append(IDM_EXTRACTDOL, _("Extract DOL..."));
popupMenu->AppendSeparator();
popupMenu->Append(IDM_CHECKINTEGRITY, _("Check Partition Integrity"));
}
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString Path;
wxString File;
File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
Path = wxFileSelector(
_("Export File"),
wxEmptyString, File, wxEmptyString,
wxGetTranslation(wxALL_FILES),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + wxT(DIR_SEP_CHR) + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(File.Mid(File.find_first_of("/"), 1));
File.Remove(0, File.find_first_of("/") +1); // Remove "Partition x/"
WiiDisc.at(partitionNum).FileSystem->ExportFile(WxStrToStr(File).c_str(), WxStrToStr(Path).c_str());
}
else
{
pFileSystem->ExportFile(WxStrToStr(File).c_str(), WxStrToStr(Path).c_str());
}
}
void CISOProperties::ExportDir(const char* _rFullPath, const char* _rExportFolder, const int partitionNum)
{
char exportName[512];
u32 index[2] = {0, 0};
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
FS = WiiDisc.at(partitionNum).FileSystem;
}
else
{
FS = pFileSystem;
}
FS->GetFileList(fst);
if (!_rFullPath) // Extract all
{
index[0] = 0;
index[1] = (u32)fst.size();
FS->ExportApploader(_rExportFolder);
if (!DiscIO::IsVolumeWiiDisc(OpenISO))
FS->ExportDOL(_rExportFolder);
}
else // Look for the dir we are going to extract
{
for(index[0] = 0; index[0] < fst.size(); index[0]++)
{
if (!strcmp(fst.at(index[0])->m_FullPath, _rFullPath))
{
DEBUG_LOG(DISCIO, "Found the directory at %u", index[0]);
index[1] = (u32)fst.at(index[0])->m_FileSize;
break;
}
}
DEBUG_LOG(DISCIO,"Directory found from %u to %u\nextracting to:\n%s",index[0],index[1],_rExportFolder);
}
wxString dialogTitle = index[0] ? _("Extracting Directory") : _("Extracting All Files");
wxProgressDialog dialog(
dialogTitle,
_("Extracting..."),
index[1] - 1,
this,
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
// Extraction
for (u32 i = index[0]; i < index[1]; i++)
{
dialog.SetTitle(wxString::Format(wxT("%s : %d%%"), dialogTitle.c_str(),
(u32)(((float)(i - index[0]) / (float)(index[1] - index[0])) * 100)));
dialog.Update(i, wxString::Format(_("Extracting %s"),
StrToWxStr(fst[i]->m_FullPath)));
if (dialog.WasCancelled())
break;
if (fst[i]->IsDirectory())
{
snprintf(exportName, sizeof(exportName), "%s/%s/", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
{
ERROR_LOG(DISCIO, "Could not create the path %s", exportName);
}
else
{
if (!File::IsDirectory(exportName))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName);
DEBUG_LOG(DISCIO, "Folder %s already exists", exportName);
}
}
else
{
snprintf(exportName, sizeof(exportName), "%s/%s", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !FS->ExportFile(fst[i]->m_FullPath, exportName))
{
ERROR_LOG(DISCIO, "Could not export %s", exportName);
}
else
{
DEBUG_LOG(DISCIO, "%s already exists", exportName);
}
}
}
}
void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (!Path || !Directory)
return;
if (event.GetId() == IDM_EXTRACTALL)
{
if (DiscIO::IsVolumeWiiDisc(OpenISO))
for (u32 i = 0; i < WiiDisc.size(); i++)
ExportDir(NULL, WxStrToStr(Path).c_str(), i);
else
ExportDir(NULL, WxStrToStr(Path).c_str());
return;
}
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
Directory = temp + wxT(DIR_SEP_CHR) + Directory;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(Directory.Mid(Directory.find_first_of("/"), 1));
Directory.Remove(0, Directory.find_first_of("/") +1); // Remove "Partition x/"
ExportDir(WxStrToStr(Directory).c_str(), WxStrToStr(Path).c_str(), partitionNum);
}
else
{
ExportDir(WxStrToStr(Directory).c_str(), WxStrToStr(Path).c_str());
}
}
void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
DiscIO::IFileSystem *FS = NULL;
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (Path.empty())
return;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
std::size_t partitionNum = (std::size_t)wxAtoi(Directory.Mid(Directory.find_first_of("/"), 1));
Directory.Remove(0, Directory.find_first_of("/") +1); // Remove "Partition x/"
if(WiiDisc.size() > partitionNum)
{
// Get the filesystem of the LAST partition
FS = WiiDisc.at(partitionNum).FileSystem;
}
else
{
PanicAlertT("Partition doesn't exist: %u", (unsigned) partitionNum);
return;
}
}
else
{
FS = pFileSystem;
}
bool ret = false;
if (event.GetId() == IDM_EXTRACTAPPLOADER)
{
ret = FS->ExportApploader(WxStrToStr(Path).c_str());
}
else if (event.GetId() == IDM_EXTRACTDOL)
{
ret = FS->ExportDOL(WxStrToStr(Path).c_str());
}
if (!ret)
PanicAlertT("Failed to extract to %s!", WxStrToStr(Path).c_str());
}
class IntegrityCheckThread : public wxThread
{
public:
IntegrityCheckThread(const WiiPartition& Partition)
: wxThread(wxTHREAD_JOINABLE), m_Partition(Partition)
{
Create();
}
virtual ExitCode Entry() override
{
return (ExitCode)m_Partition.Partition->CheckIntegrity();
}
private:
const WiiPartition& m_Partition;
};
void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
{
// Normally we can't enter this function if we aren't analyzing a Wii disc
// anyway, but let's still check to be sure.
if (!DiscIO::IsVolumeWiiDisc(OpenISO))
return;
wxString PartitionName = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
if (!PartitionName)
return;
// Get the partition number from the item text ("Partition N")
int PartitionNum = wxAtoi(PartitionName.Mid(PartitionName.find_first_of("0123456789"), 1));
const WiiPartition& Partition = WiiDisc[PartitionNum];
wxProgressDialog* dialog = new wxProgressDialog(
_("Checking integrity..."), _("Working..."), 1000, this,
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_SMOOTH
);
IntegrityCheckThread thread(Partition);
thread.Run();
while (thread.IsAlive())
{
dialog->Pulse();
wxThread::Sleep(50);
}
delete dialog;
if (!thread.Wait())
{
wxMessageBox(
wxString::Format(_("Integrity check for partition %d failed. "
"Your dump is most likely corrupted or has been "
"patched incorrectly."), PartitionNum),
_("Integrity Check Error"), wxOK | wxICON_ERROR, this
);
}
else
{
wxMessageBox(_("Integrity check completed. No errors have been found."),
_("Integrity check completed"), wxOK | wxICON_INFORMATION, this);
}
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox)
{
// Prefer local gameini value over default gameini value.
bool value;
if (GameIniLocal.Get(section, key, &value))
checkbox->Set3StateValue((wxCheckBoxState)value);
else if (GameIniDefault.Get(section, key, &value))
checkbox->Set3StateValue((wxCheckBoxState)value);
else
checkbox->Set3StateValue(wxCHK_UNDETERMINED);
}
void CISOProperties::LoadGameConfig()
{
SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle);
SetCheckboxValueFromGameini("Core", "MMU", MMU);
SetCheckboxValueFromGameini("Core", "TLBHack", TLBHack);
SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
SetCheckboxValueFromGameini("Core", "VBeam", VBeam);
SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
SetCheckboxValueFromGameini("Core", "FastDiscSpeed", FastDiscSpeed);
SetCheckboxValueFromGameini("Core", "BlockMerging", BlockMerging);
SetCheckboxValueFromGameini("Core", "DSPHLE", DSPHLE);
SetCheckboxValueFromGameini("Wii", "Widescreen", EnableWideScreen);
SetCheckboxValueFromGameini("Video", "UseBBox", UseBBox);
// First set values from default gameini, then apply values from local gameini
int iTemp;
GameIniDefault.Get("Video", "ProjectionHack", &iTemp);
PHackEnable->SetValue(!!iTemp);
if (GameIniLocal.Get("Video", "ProjectionHack", &iTemp))
PHackEnable->SetValue(!!iTemp);
GameIniDefault.Get("Video", "PH_SZNear", &PHack_Data.PHackSZNear);
if (GameIniLocal.GetIfExists("Video", "PH_SZNear", &iTemp))
PHack_Data.PHackSZNear = !!iTemp;
GameIniDefault.Get("Video", "PH_SZFar", &PHack_Data.PHackSZFar);
if (GameIniLocal.GetIfExists("Video", "PH_SZFar", &iTemp))
PHack_Data.PHackSZFar = !!iTemp;
GameIniDefault.Get("Video", "PH_ExtraParam", &PHack_Data.PHackExP);
if (GameIniLocal.GetIfExists("Video", "PH_ExtraParam", &iTemp))
PHack_Data.PHackExP = !!iTemp;
std::string sTemp;
GameIniDefault.Get("Video", "PH_ZNear", &PHack_Data.PHZNear);
if (GameIniLocal.GetIfExists("Video", "PH_ZNear", &sTemp))
PHack_Data.PHZNear = sTemp;
GameIniDefault.Get("Video", "PH_ZFar", &PHack_Data.PHZFar);
if (GameIniLocal.GetIfExists("Video", "PH_ZFar", &sTemp))
PHack_Data.PHZFar = sTemp;
GameIniDefault.Get("EmuState", "EmulationStateId", &iTemp, 0/*Not Set*/);
EmuState->SetSelection(iTemp);
if (GameIniLocal.GetIfExists("EmuState", "EmulationStateId", &iTemp))
EmuState->SetSelection(iTemp);
GameIniDefault.Get("EmuState", "EmulationIssues", &sTemp);
if (!sTemp.empty())
EmuIssues->SetValue(StrToWxStr(sTemp));
if (GameIniLocal.GetIfExists("EmuState", "EmulationIssues", &sTemp))
EmuIssues->SetValue(StrToWxStr(sTemp));
EmuIssues->Enable(EmuState->GetSelection() != 0);
PatchList_Load();
ActionReplayList_Load();
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, OpenISO->GetUniqueID());
}
void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, wxCheckBox* checkbox)
{
// Delete any existing entries from the local gameini if checkbox is undetermined.
// Otherwise, write the current value to the local gameini if the value differs from the default gameini values.
// Delete any existing entry from the local gameini if the value does not differ from the default gameini value.
bool checkbox_val = (checkbox->Get3StateValue() == wxCHK_CHECKED);
if (checkbox->Get3StateValue() == wxCHK_UNDETERMINED)
GameIniLocal.DeleteKey(section, key);
else if (!GameIniDefault.Exists(section, key))
GameIniLocal.Set(section, key, checkbox_val);
else
{
bool default_value;
GameIniDefault.Get(section, key, &default_value);
if (default_value != checkbox_val)
GameIniLocal.Set(section, key, checkbox_val);
else
GameIniLocal.DeleteKey(section, key);
}
}
bool CISOProperties::SaveGameConfig()
{
SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle);
SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
SaveGameIniValueFrom3StateCheckbox("Core", "TLBHack", TLBHack);
SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
SaveGameIniValueFrom3StateCheckbox("Core", "VBeam", VBeam);
SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);
SaveGameIniValueFrom3StateCheckbox("Core", "FastDiscSpeed", FastDiscSpeed);
SaveGameIniValueFrom3StateCheckbox("Core", "BlockMerging", BlockMerging);
SaveGameIniValueFrom3StateCheckbox("Core", "DSPHLE", DSPHLE);
SaveGameIniValueFrom3StateCheckbox("Wii", "Widescreen", EnableWideScreen);
SaveGameIniValueFrom3StateCheckbox("Video", "UseBBox", UseBBox);
#define SAVE_IF_NOT_DEFAULT(section, key, val, def) do { \
if (GameIniDefault.Exists((section), (key))) { \
std::remove_reference<decltype((val))>::type tmp__; \
GameIniDefault.Get((section), (key), &tmp__); \
if ((val) != tmp__) \
GameIniLocal.Set((section), (key), (val)); \
else \
GameIniLocal.DeleteKey((section), (key)); \
} else if ((val) != (def)) \
GameIniLocal.Set((section), (key), (val)); \
else \
GameIniLocal.DeleteKey((section), (key)); \
} while (0)
SAVE_IF_NOT_DEFAULT("Video", "ProjectionHack", (int)PHackEnable->GetValue(), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (PHack_Data.PHackSZNear ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (PHack_Data.PHackSZFar ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_ExtraParam", (PHack_Data.PHackExP ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", PHack_Data.PHZNear, "");
SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", PHack_Data.PHZFar, "");
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationStateId", EmuState->GetSelection(), 0);
std::string emu_issues = EmuIssues->GetValue().ToStdString();
SAVE_IF_NOT_DEFAULT("EmuState", "EmulationIssues", emu_issues, "");
PatchList_Save();
ActionReplayList_Save();
Gecko::SaveCodes(GameIniLocal, m_geckocode_panel->GetCodes());
bool success = GameIniLocal.Save(GameIniFileLocal.c_str());
// If the resulting file is empty, delete it. Kind of a hack, but meh.
if (success && File::GetSize(GameIniFileLocal) == 0)
File::Delete(GameIniFileLocal);
return success;
}
void CISOProperties::LaunchExternalEditor(const std::string& filename)
{
#ifdef __APPLE__
// wxTheMimeTypesManager is not yet implemented for wxCocoa
[[NSWorkspace sharedWorkspace] openFile:
[NSString stringWithUTF8String: filename.c_str()]
withApplication: @"TextEdit"];
#else
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_T("ini"));
if(filetype == NULL) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_T("text/plain"));
if(filetype == NULL) // MIME type failed, aborting mission
{
PanicAlertT("Filetype 'ini' is unknown! Will not open!");
return;
}
}
wxString OpenCommand;
OpenCommand = filetype->GetOpenCommand(StrToWxStr(filename));
if(OpenCommand.IsEmpty())
PanicAlertT("Couldn't find open command for extension 'ini'!");
else
if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
PanicAlertT("wxExecute returned -1 on application run!");
#endif
bRefreshList = true; // Just in case
// Once we're done with the ini edit, give the focus back to Dolphin
SetFocus();
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
SaveGameConfig();
// Create blank file to prevent editor from prompting to create it.
if (!File::Exists(GameIniFileLocal))
{
std::fstream blankFile(GameIniFileLocal, std::ios::out);
blankFile.close();
}
LaunchExternalEditor(GameIniFileLocal);
GameIniLocal.Load(GameIniFileLocal);
LoadGameConfig();
}
void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED (event))
{
LaunchExternalEditor(GameIniFileDefault);
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_PATCHES_LIST:
if (Patches->GetSelection() == wxNOT_FOUND
|| DefaultPatches.find(Patches->GetString(Patches->GetSelection()).ToStdString()) != DefaultPatches.end())
{
EditPatch->Disable();
RemovePatch->Disable();
}
else
{
EditPatch->Enable();
RemovePatch->Enable();
}
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() == wxNOT_FOUND
|| DefaultCheats.find(Cheats->GetString(Cheats->GetSelection()).ToStdString()) != DefaultCheats.end())
{
EditCheat->Disable();
RemoveCheat->Disable();
}
else
{
EditCheat->Enable();
RemoveCheat->Enable();
}
break;
}
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
Patches->Clear();
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIniDefault, GameIniLocal);
u32 index = 0;
for (PatchEngine::Patch& p : onFrame)
{
Patches->Append(StrToWxStr(p.name));
Patches->Check(index, p.active);
if (!p.user_defined)
DefaultPatches.insert(p.name);
++index;
}
}
void CISOProperties::PatchList_Save()
{
std::vector<std::string> lines;
std::vector<std::string> enabledLines;
u32 index = 0;
for (PatchEngine::Patch& p : onFrame)
{
if (Patches->IsChecked(index))
enabledLines.push_back("$" + p.name);
// Do not save default patches.
if (DefaultPatches.find(p.name) == DefaultPatches.end())
{
lines.push_back("$" + p.name);
for (const PatchEngine::PatchEntry& entry : p.entries)
{
std::string temp = StringFromFormat("0x%08X:%s:0x%08X", entry.address, PatchEngine::PatchTypeStrings[entry.type], entry.value);
lines.push_back(temp);
}
}
++index;
}
GameIniLocal.SetLines("OnFrame_Enabled", enabledLines);
GameIniLocal.SetLines("OnFrame", lines);
}
void CISOProperties::PHackButtonClicked(wxCommandEvent& event)
{
if (event.GetId() == ID_PHSETTINGS)
{
::PHack_Data = PHack_Data;
CPHackSettings dlg(this, 1);
if (dlg.ShowModal() == wxID_OK)
PHack_Data = ::PHack_Data;
}
}
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
int selection = Patches->GetSelection();
switch (event.GetId())
{
case ID_EDITPATCH:
{
CPatchAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDPATCH:
{
CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
if (dlg.ShowModal() == wxID_OK)
{
Patches->Append(StrToWxStr(onFrame.back().name));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
break;
case ID_REMOVEPATCH:
onFrame.erase(onFrame.begin() + Patches->GetSelection());
Patches->Delete(Cheats->GetSelection());
break;
}
PatchList_Save();
Patches->Clear();
PatchList_Load();
EditPatch->Enable(false);
RemovePatch->Enable(false);
}
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIniDefault, GameIniLocal);
u32 index = 0;
for (const ActionReplay::ARCode& arCode : arCodes)
{
Cheats->Append(StrToWxStr(arCode.name));
Cheats->Check(index, arCode.active);
if (!arCode.user_defined)
DefaultCheats.insert(arCode.name);
++index;
}
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
std::vector<std::string> enabledLines;
u32 index = 0;
for (const ActionReplay::ARCode& code : arCodes)
{
if (Cheats->IsChecked(index))
enabledLines.push_back("$" + code.name);
// Do not save default cheats.
if (DefaultCheats.find(code.name) == DefaultCheats.end())
{
lines.push_back("$" + code.name);
for (const ActionReplay::AREntry& op : code.ops)
{
lines.push_back(WxStrToStr(wxString::Format(wxT("%08X %08X"), op.cmd_addr, op.value)));
}
}
++index;
}
GameIniLocal.SetLines("ActionReplay_Enabled", enabledLines);
GameIniLocal.SetLines("ActionReplay", lines);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
int selection = Cheats->GetSelection();
switch (event.GetId())
{
case ID_EDITCHEAT:
{
CARCodeAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDCHEAT:
{
CARCodeAddEdit dlg(-1, this, 1, _("Add ActionReplay Code"));
if (dlg.ShowModal() == wxID_OK)
{
2013-03-03 02:34:53 +00:00
Cheats->Append(StrToWxStr(arCodes.back().name));
Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
}
}
break;
case ID_REMOVECHEAT:
arCodes.erase(arCodes.begin() + Cheats->GetSelection());
Cheats->Delete(Cheats->GetSelection());
break;
}
ActionReplayList_Save();
Cheats->Clear();
ActionReplayList_Load();
EditCheat->Enable(false);
RemoveCheat->Enable(false);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(event.GetSelection());
}
void CISOProperties::ChangeBannerDetails(int lang)
{
2013-09-14 22:07:53 +00:00
wxString const shortName = StrToWxStr(OpenGameListItem->GetName(lang));
wxString const comment = StrToWxStr(OpenGameListItem->GetDescription(lang));
wxString const maker = StrToWxStr(OpenGameListItem->GetCompany());
// Updates the information shown in the window
m_ShortName->SetValue(shortName);
m_Comment->SetValue(comment);
m_Maker->SetValue(maker);//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
// Also sets the window's title
SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(),
extension.c_str(), OpenGameListItem->GetUniqueID().c_str())) + shortName);
}