dolphin/Source/Core/DolphinWX/Src/ISOProperties.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "CommonPaths.h"
#include "Globals.h"
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "ISOProperties.h"
#include "PatchAddEdit.h"
#include "ARCodeAddEdit.h"
#include "GeckoCodeDiag.h"
#include "ConfigManager.h"
#include "StringUtil.h"
#include "../resources/isoprop_file.xpm"
#include "../resources/isoprop_folder.xpm"
#include "../resources/isoprop_disc.xpm"
struct WiiPartition
{
DiscIO::IVolume *Partition;
DiscIO::IFileSystem *FileSystem;
std::vector<const DiscIO::SFileInfo *> Files;
};
std::vector<WiiPartition> WiiDisc;
DiscIO::IVolume *OpenISO = NULL;
DiscIO::IFileSystem *pFileSystem = NULL;
std::vector<PatchEngine::Patch> onFrame;
std::vector<ActionReplay::ARCode> arCodes;
BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_CLOSE(CISOProperties::OnClose)
EVT_BUTTON(ID_CLOSE, CISOProperties::OnCloseClick)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked)
EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked)
EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave)
EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree)
EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile)
EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir)
EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader)
EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader)
EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang)
END_EVENT_TABLE()
CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
OpenISO = DiscIO::CreateVolumeFromFilename(fileName);
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions...
{
WiiPartition temp;
if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL)
{
if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL)
{
temp.FileSystem->GetFileList(temp.Files);
WiiDisc.push_back(temp);
}
}
else
break;
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
GCFiles.clear();
pFileSystem = DiscIO::CreateFileSystem(OpenISO);
if (pFileSystem)
pFileSystem->GetFileList(GCFiles);
}
}
OpenGameListItem = new GameListItem(fileName);
bRefreshList = false;
CreateGUIControls(DiscIO::IsVolumeWadFile(OpenISO));
std::string _iniFilename = OpenISO->GetUniqueID();
if (!_iniFilename.length())
{
char tmp[17];
u8 _tTitleID[8];
if(OpenISO->GetTitleID(_tTitleID))
{
snprintf(tmp, 17, "%016llx", Common::swap64(_tTitleID));
_iniFilename = tmp;
}
}
GameIniFile = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + _iniFilename + ".ini";
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
{
// Will fail out if GameConfig folder doesn't exist
FILE *f = fopen(GameIniFile.c_str(), "w");
if (f)
{
fprintf(f, "# %s - %s\n", OpenISO->GetUniqueID().c_str(), OpenISO->GetName().c_str());
fprintf(f, "[Core] Values set here will override the main dolphin settings.\n");
fprintf(f, "[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.\n");
fprintf(f, "[OnFrame] Add memory patches to be applied every frame here.\n");
fprintf(f, "[ActionReplay] Add action replay cheats here.\n");
fclose(f);
}
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
wxMessageBox(wxString::Format(_("Could not create %s"), wxString::From8BitData(GameIniFile.c_str()).c_str()), _("Error"), wxOK|wxICON_ERROR, this);
}
// Disk header and apploader
m_Name->SetValue(wxString(OpenISO->GetName().c_str(), wxConvUTF8));
m_GameID->SetValue(wxString(OpenISO->GetUniqueID().c_str(), wxConvUTF8));
switch (OpenISO->GetCountry())
{
case DiscIO::IVolume::COUNTRY_EUROPE:
m_Country->SetValue(_("EUROPE"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(_("FRANCE"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
m_Country->SetValue(_("ITALY"));
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
m_Country->SetValue(_("RUSSIA"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(_("USA"));
m_Lang->SetSelection(0);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(_("JAPAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(_("KOREA"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(_("TAIWAN"));
m_Lang->SetSelection(-1);
m_Lang->Disable(); // For NTSC Games, there's no multi lang
break;
case DiscIO::IVolume::COUNTRY_SDK:
m_Country->SetValue(_("No Country (SDK)"));
break;
default:
m_Country->SetValue(_("UNKNOWN"));
break;
}
wxString temp = _T("0x") + wxString::From8BitData(OpenISO->GetMakerID().c_str());
m_MakerID->SetValue(temp);
m_Date->SetValue(wxString::From8BitData(OpenISO->GetApploaderDate().c_str()));
m_FST->SetValue(wxString::Format(wxT("%u"), OpenISO->GetFSTSize()));
// Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title
ChangeBannerDetails((int)SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
m_Banner->SetBitmap(OpenGameListItem->GetImage());
m_Banner->Connect(wxID_ANY, wxEVT_RIGHT_DOWN,
wxMouseEventHandler(CISOProperties::RightClickOnBanner), (wxObject*)NULL, this);
// Filesystem browser/dumper
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
for (u32 i = 0; i < WiiDisc.size(); i++)
{
WiiPartition partition = WiiDisc.at(i);
wxTreeItemId PartitionRoot = m_Treectrl->AppendItem(RootId, wxString::Format(_("Partition %i"), i), 0, 0, 0);
CreateDirectoryTree(PartitionRoot, partition.Files, 1, partition.Files.at(0)->m_FileSize);
if (i == 1)
m_Treectrl->Expand(PartitionRoot);
}
}
else
{
// TODO : Should we add a way to browse the wad file ?
if (!DiscIO::IsVolumeWadFile(OpenISO))
{
if (!GCFiles.empty())
CreateDirectoryTree(RootId, GCFiles, 1, GCFiles.at(0)->m_FileSize);
}
}
m_Treectrl->Expand(RootId);
}
CISOProperties::~CISOProperties()
{
if (!IsVolumeWiiDisc(OpenISO))
if (!IsVolumeWadFile(OpenISO))
if (pFileSystem)
delete pFileSystem;
// two vector's items are no longer valid after deleting filesystem
WiiDisc.clear();
GCFiles.clear();
delete OpenGameListItem;
delete OpenISO;
}
size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent,
std::vector<const DiscIO::SFileInfo*> fileInfos,
const size_t _FirstIndex,
const size_t _LastIndex)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
const DiscIO::SFileInfo *rFileInfo = fileInfos[CurrentIndex];
char *name = (char*)rFileInfo->m_FullPath;
if (rFileInfo->IsDirectory()) name[strlen(name) - 1] = '\0';
char *itemName = strrchr(name, DIR_SEP_CHR);
if(!itemName)
itemName = name;
else
itemName++;
// check next index
if (rFileInfo->IsDirectory())
{
wxTreeItemId item = m_Treectrl->AppendItem(parent, wxString::From8BitData(itemName), 1, 1);
CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo->m_FileSize);
}
else
{
m_Treectrl->AppendItem(parent, wxString::From8BitData(itemName), 2, 2);
CurrentIndex++;
}
}
return CurrentIndex;
}
void CISOProperties::CreateGUIControls(bool IsWad)
{
m_Close = new wxButton(this, ID_CLOSE, _("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file"));
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_GameConfig, _("GameConfig"));
m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_PatchPage, _("Patches"));
m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_CheatPage, _("AR Codes"));
m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook);
m_Notebook->AddPage(m_geckocode_panel, _("Gecko Codes"));
m_Information = new wxPanel(m_Notebook, ID_INFORMATION, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Information, _("Info"));
m_Filesystem = new wxPanel(m_Notebook, ID_FILESYSTEM, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Filesystem, _("Filesystem"));
wxBoxSizer* sButtons;
sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(EditConfig, 0, wxALL, 5);
sButtons->Add(0, 0, 1, wxEXPAND, 5);
sButtons->Add(m_Close, 0, wxALL, 5);
// GameConfig editing - Overrides and emulation state
sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
OverrideText = new wxStaticText(m_GameConfig, ID_OVERRIDE_TEXT, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."), wxDefaultPosition, wxDefaultSize);
// Core
sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
MMUBAT = new wxCheckBox(m_GameConfig, ID_MMUBAT, _("Enable BAT"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
MMUBAT->SetToolTip(_("Enables Block Address Translation (BAT); a function of the Memory Management Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = Fast)"));
TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("MMU Speed Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
TLBHack->SetToolTip(_("Fast version of the MMU. Does not work for every game."));
VBeam = new wxCheckBox(m_GameConfig, ID_VBEAM, _("Accurate VBeam emulation"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
VBeam->SetToolTip(_("If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"));
FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)"));
BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Wii Console
sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
sbWiiOverrides->ShowItems(false);
EnableProgressiveScan->Hide();
EnableWideScreen->Hide();
}
else
{
// Progressive Scan is not used by Dolphin itself, and changing it on a per-game
// basis would have the side-effect of changing the SysConf, making this setting
// rather useless.
EnableProgressiveScan->Disable();
}
// Video
sbVideoOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
ForceFiltering = new wxCheckBox(m_GameConfig, ID_FORCEFILTERING, _("Force Filtering"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBCopyEnable = new wxCheckBox(m_GameConfig, ID_EFBCOPYENABLE, _("Enable Copy to EFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBAccessEnable = new wxCheckBox(m_GameConfig, ID_EFBACCESSENABLE, _("Enable CPU Access"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EFBToTextureEnable = new wxCheckBox(m_GameConfig, ID_EFBTOTEXTUREENABLE, _("Enable EFB To Texture"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
SafeTextureCache = new wxCheckBox(m_GameConfig, ID_SAFETEXTURECACHE, _("Accurate Texture Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseZTPSpeedupHack = new wxCheckBox(m_GameConfig, ID_ZTP_SPEEDUP, _("ZTP hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseZTPSpeedupHack->SetToolTip(_("Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for ANY other game."));
DListCache = new wxCheckBox(m_GameConfig, ID_DLISTCACHE, _("DList Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Hack
Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Hack.Add(_("None"));
arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
arrayStringFor_Hack.Add(_("Sonic and the Black Knight"));
arrayStringFor_Hack.Add(_("Bleach Versus Crusade"));
arrayStringFor_Hack.Add(_("Skies of Arcadia"));
arrayStringFor_Hack.Add(_("Metroid Other M"));
Hack = new wxChoice(m_GameConfig, ID_HACK, wxDefaultPosition, wxDefaultSize, arrayStringFor_Hack, 0, wxDefaultValidator);
// Emulation State
sEmuState = new wxBoxSizer(wxHORIZONTAL);
EmuStateText = new wxStaticText(m_GameConfig, ID_EMUSTATE_TEXT, _("Emulation State: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_EmuState.Add(_("Not Set"));
arrayStringFor_EmuState.Add(_("Broken"));
arrayStringFor_EmuState.Add(_("Intro"));
arrayStringFor_EmuState.Add(_("In Game"));
arrayStringFor_EmuState.Add(_("Playable"));
arrayStringFor_EmuState.Add(_("Perfect"));
EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState, 0, wxDefaultValidator);
EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxBoxSizer* sConfigPage;
sConfigPage = new wxBoxSizer(wxVERTICAL);
sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5);
sbCoreOverrides->Add(CPUThread, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(MMUBAT, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(TLBHack, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(VBeam, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(FastDiscSpeed, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(BlockMerging, 0, wxEXPAND|wxLEFT, 5);
sbCoreOverrides->Add(DSPHLE, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5);
sbWiiOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBCopyEnable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBAccessEnable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(EFBToTextureEnable, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(UseZTPSpeedupHack, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(DListCache, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
sEmuState->Add(EmuState, 0, wxEXPAND);
sEmuState->Add(EmuIssues,1,wxEXPAND);
sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5);
m_GameConfig->SetSizer(sConfigPage);
// Patches
sPatches = new wxBoxSizer(wxVERTICAL);
Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Patches, wxLB_HSCROLL, wxDefaultValidator);
sPatchButtons = new wxBoxSizer(wxHORIZONTAL);
EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditPatch->Enable(false);
RemovePatch->Enable(false);
wxBoxSizer* sPatchPage;
sPatchPage = new wxBoxSizer(wxVERTICAL);
sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0);
sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->AddStretchSpacer();
sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0);
sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0);
sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0);
sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5);
m_PatchPage->SetSizer(sPatchPage);
// Action Replay Cheats
sCheats = new wxBoxSizer(wxVERTICAL);
Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Cheats, wxLB_HSCROLL, wxDefaultValidator);
sCheatButtons = new wxBoxSizer(wxHORIZONTAL);
EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0);
AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."), wxDefaultPosition, wxDefaultSize, 0);
RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"), wxDefaultPosition, wxDefaultSize, 0);
EditCheat->Enable(false);
RemoveCheat->Enable(false);
wxBoxSizer* sCheatPage;
sCheatPage = new wxBoxSizer(wxVERTICAL);
sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0);
sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->AddStretchSpacer();
sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0);
sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0);
sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0);
sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5);
m_CheatPage->SetSizer(sCheatPage);
m_NameText = new wxStaticText(m_Information, ID_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize);
m_Name = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_GameIDText = new wxStaticText(m_Information, ID_GAMEID_TEXT, _("Game ID:"), wxDefaultPosition, wxDefaultSize);
m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CountryText = new wxStaticText(m_Information, ID_COUNTRY_TEXT, _("Country:"), wxDefaultPosition, wxDefaultSize);
m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerIDText = new wxStaticText(m_Information, ID_MAKERID_TEXT, _("Maker ID:"), wxDefaultPosition, wxDefaultSize);
m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_DateText = new wxStaticText(m_Information, ID_DATE_TEXT, _("Date:"), wxDefaultPosition, wxDefaultSize);
m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_FSTText = new wxStaticText(m_Information, ID_FST_TEXT, _("FST Size:"), wxDefaultPosition, wxDefaultSize);
m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_LangText = new wxStaticText(m_Information, ID_LANG_TEXT, _("Show Language:"), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Lang.Add(_("English"));
arrayStringFor_Lang.Add(_("German"));
arrayStringFor_Lang.Add(_("French"));
arrayStringFor_Lang.Add(_("Spanish"));
arrayStringFor_Lang.Add(_("Italian"));
arrayStringFor_Lang.Add(_("Dutch"));
m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang, 0, wxDefaultValidator);
m_Lang->SetSelection((int)SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage);
m_ShortText = new wxStaticText(m_Information, ID_SHORTNAME_TEXT, _("Short Name:"), wxDefaultPosition, wxDefaultSize);
m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_MakerText = new wxStaticText(m_Information, ID_MAKER_TEXT, _("Maker:"), wxDefaultPosition, wxDefaultSize);
m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY);
m_CommentText = new wxStaticText(m_Information, ID_COMMENT_TEXT, _("Comment:"), wxDefaultPosition, wxDefaultSize);
m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY);
m_BannerText = new wxStaticText(m_Information, ID_BANNER_TEXT, _("Banner:"), wxDefaultPosition, wxDefaultSize);
m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32), 0);
// ISO Details
sISODetails = new wxGridBagSizer(0, 0);
sISODetails->Add(m_NameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_DateText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_Date, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->Add(m_FSTText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sISODetails->Add(m_FST, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sISODetails->AddGrowableCol(1);
sbISODetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details"));
sbISODetails->Add(sISODetails, 0, wxEXPAND, 5);
// Banner Details
sBannerDetails = new wxGridBagSizer(0, 0);
sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_ShortText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_ShortName, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5);
sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5);
sBannerDetails->AddGrowableCol(1);
sbBannerDetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details"));
sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5);
wxBoxSizer* sInfoPage;
sInfoPage = new wxBoxSizer(wxVERTICAL);
sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5);
sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5);
m_Information->SetSizer(sInfoPage);
// Filesystem icons
m_iconList = new wxImageList(16, 16);
m_iconList->Add(wxBitmap(disc_xpm), wxNullBitmap); // 0
m_iconList->Add(wxBitmap(folder_xpm), wxNullBitmap); // 1
m_iconList->Add(wxBitmap(file_xpm), wxNullBitmap); // 2
// Filesystem tree
m_Treectrl = new wxTreeCtrl(m_Filesystem, ID_TREECTRL, wxDefaultPosition, wxDefaultSize, wxTR_DEFAULT_STYLE, wxDefaultValidator);
m_Treectrl->AssignImageList(m_iconList);
RootId = m_Treectrl->AddRoot(_("Disc"), 0, 0, 0);
wxBoxSizer* sTreePage;
sTreePage = new wxBoxSizer(wxVERTICAL);
sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5);
m_Filesystem->SetSizer(sTreePage);
// It's a wad file, so we remove the FileSystem page
if (IsWad)
m_Notebook->RemovePage(4);
// Add notebook and buttons to the dialog
wxBoxSizer* sMain;
sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND, 5);
sMain->SetMinSize(wxSize(550, 600));
SetSizerAndFit(sMain);
Layout();
}
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
PanicAlertT("Could not save %s", GameIniFile.c_str());
EndModal(bRefreshList ? wxID_OK : wxID_CANCEL);
}
void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event))
{
Close();
}
void CISOProperties::RightClickOnBanner(wxMouseEvent& event)
{
wxMenu* popupMenu = new wxMenu;
popupMenu->Append(IDM_BNRSAVEAS, _("Save as..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event))
{
wxString dirHome;
wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format(wxT("%s.png"), m_GameID->GetLabel().c_str()),
wxALL_FILES_PATTERN, wxFD_SAVE|wxFD_OVERWRITE_PROMPT, wxDefaultPosition, wxDefaultSize);
if (dialog.ShowModal() == wxID_OK)
{
m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath());
}
}
void CISOProperties::OnRightClickOnTree(wxTreeEvent& event)
{
m_Treectrl->SelectItem(event.GetItem());
wxMenu* popupMenu = new wxMenu;
if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0
&& m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection())
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Partition..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1)
popupMenu->Append(IDM_EXTRACTDIR, _("Extract Directory..."));
else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2)
popupMenu->Append(IDM_EXTRACTFILE, _("Extract File..."));
popupMenu->Append(IDM_EXTRACTALL, _("Extract All Files..."));
popupMenu->AppendSeparator();
popupMenu->Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader..."));
popupMenu->Append(IDM_EXTRACTDOL, _("Extract DOL..."));
PopupMenu(popupMenu);
event.Skip();
}
void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event))
{
wxString Path;
wxString File;
File = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
Path = wxFileSelector(
_("Export File"),
wxEmptyString, File, wxEmptyString,
wxGetTranslation(wxALL_FILES),
wxFD_SAVE,
this);
if (!Path || !File)
return;
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
File = temp + wxT(DIR_SEP_CHR) + File;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(File.SubString(10, 11));
File.Remove(0, 12); // Remove "Partition x/"
WiiDisc.at(partitionNum).FileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
else
pFileSystem->ExportFile(File.mb_str(), Path.mb_str());
}
void CISOProperties::ExportDir(const char* _rFullPath, const char* _rExportFolder, const int partitionNum)
{
char exportName[512];
u32 index[2] = {0, 0}, offsetShift = 0;
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
FS = WiiDisc.at(partitionNum).FileSystem;
offsetShift = 2;
}
else
FS = pFileSystem;
FS->GetFileList(fst);
if (!_rFullPath) // Extract all
{
index[0] = 0;
index[1] = (u32)fst.size();
FS->ExportApploader(_rExportFolder);
if (!DiscIO::IsVolumeWiiDisc(OpenISO))
FS->ExportDOL(_rExportFolder);
}
else // Look for the dir we are going to extract
{
for(index[0] = 0; index[0] < fst.size(); index[0]++)
{
if (!strcmp(fst.at(index[0])->m_FullPath, _rFullPath))
{
DEBUG_LOG(DISCIO, "Found the Dir at %u", index[0]);
index[1] = (u32)fst.at(index[0])->m_FileSize;
break;
}
}
DEBUG_LOG(DISCIO,"Dir found from %u to %u\nextracting to:\n%s",index[0],index[1],_rExportFolder);
}
wxString dialogTitle = index[0] ? _("Extracting Directory") : _("Extracting All Files");
wxProgressDialog dialog(dialogTitle,
_("Extracting..."),
index[1], // range
this, // parent
wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
);
dialog.CenterOnParent();
// Extraction
for (u32 i = index[0]; i < index[1]; i++)
{
dialog.SetTitle(wxString::Format(wxT("%s : %d%%"), dialogTitle.c_str(),
(u32)(((float)(i - index[0]) / (float)(index[1] - index[0])) * 100)));
if (!dialog.Update(i, wxString::Format(_("Extracting %s"), wxString(fst[i]->m_FullPath, *wxConvCurrent).c_str())))
break;
if (fst[i]->IsDirectory())
{
snprintf(exportName, sizeof(exportName), "%s/%s/", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !File::CreateFullPath(exportName))
{
ERROR_LOG(DISCIO, "Could not create the path %s", exportName);
}
else
{
if (!File::IsDirectory(exportName))
ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName);
DEBUG_LOG(DISCIO, "folder %s already exists", exportName);
}
}
else
{
snprintf(exportName, sizeof(exportName), "%s/%s", _rExportFolder, fst[i]->m_FullPath);
DEBUG_LOG(DISCIO, "%s", exportName);
if (!File::Exists(exportName) && !FS->ExportFile(fst[i]->m_FullPath, exportName))
{
ERROR_LOG(DISCIO, "Could not export %s", exportName);
}
else
{
DEBUG_LOG(DISCIO, "%s already exists", exportName);
}
}
}
}
void CISOProperties::OnExtractDir(wxCommandEvent& event)
{
wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection());
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (!Path || !Directory)
return;
if (event.GetId() == IDM_EXTRACTALL)
{
if (DiscIO::IsVolumeWiiDisc(OpenISO))
for (u32 i = 0; i < WiiDisc.size(); i++)
ExportDir(NULL, Path.mb_str(), i);
else
ExportDir(NULL, Path.mb_str());
return;
}
while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem())
{
wxString temp;
temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
Directory = temp + wxT(DIR_SEP_CHR) + Directory;
m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection()));
}
if (DiscIO::IsVolumeWiiDisc(OpenISO))
{
int partitionNum = wxAtoi(Directory.SubString(10, 11));
Directory.Remove(0, 12); // Remove "Partition x/"
ExportDir(Directory.mb_str(), Path.mb_str(), partitionNum);
}
else
ExportDir(Directory.mb_str(), Path.mb_str());
}
void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event)
{
std::vector<const DiscIO::SFileInfo *> fst;
DiscIO::IFileSystem *FS = 0;
wxString Path = wxDirSelector(_("Choose the folder to extract to"));
if (Path.empty())
return;
if (DiscIO::IsVolumeWiiDisc(OpenISO))
FS = WiiDisc.at(1).FileSystem;
else
FS = pFileSystem;
bool ret = false;
if (event.GetId() == IDM_EXTRACTAPPLOADER)
{
ret = FS->ExportApploader(Path.mb_str());
}
else if (event.GetId() == IDM_EXTRACTDOL)
{
ret = FS->ExportDOL(Path.mb_str());
}
if (!ret)
PanicAlertT("Failed to extract to %s!", (const char *)Path.mb_str());
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::LoadGameConfig()
{
bool bTemp;
int iTemp;
std::string sTemp;
if (GameIni.Get("Core", "CPUThread", &bTemp))
CPUThread->Set3StateValue((wxCheckBoxState)bTemp);
else
CPUThread->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "SkipIdle", &bTemp))
SkipIdle->Set3StateValue((wxCheckBoxState)bTemp);
else
SkipIdle->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "MMU", &bTemp))
MMU->Set3StateValue((wxCheckBoxState)bTemp);
else
MMU->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "BAT", &bTemp))
MMUBAT->Set3StateValue((wxCheckBoxState)bTemp);
else
MMUBAT->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "TLBHack", &bTemp))
TLBHack->Set3StateValue((wxCheckBoxState)bTemp);
else
TLBHack->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "VBeam", &bTemp))
VBeam->Set3StateValue((wxCheckBoxState)bTemp);
else
VBeam->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "FastDiscSpeed", &bTemp))
FastDiscSpeed->Set3StateValue((wxCheckBoxState)bTemp);
else
FastDiscSpeed->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "BlockMerging", &bTemp))
BlockMerging->Set3StateValue((wxCheckBoxState)bTemp);
else
BlockMerging->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Core", "DSPHLE", &bTemp))
DSPHLE->Set3StateValue((wxCheckBoxState)bTemp);
else
DSPHLE->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Display", "ProgressiveScan", &bTemp))
EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableProgressiveScan->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Wii", "Widescreen", &bTemp))
EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp);
else
EnableWideScreen->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "ForceFiltering", &bTemp))
ForceFiltering->Set3StateValue((wxCheckBoxState)bTemp);
else
ForceFiltering->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBCopyEnable", &bTemp))
EFBCopyEnable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBCopyEnable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBAccessEnable", &bTemp))
EFBAccessEnable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBAccessEnable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "EFBToTextureEnable", &bTemp))
EFBToTextureEnable->Set3StateValue((wxCheckBoxState)bTemp);
else
EFBToTextureEnable->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "SafeTextureCache", &bTemp))
SafeTextureCache->Set3StateValue((wxCheckBoxState)bTemp);
else
SafeTextureCache->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "DstAlphaPass", &bTemp))
DstAlphaPass->Set3StateValue((wxCheckBoxState)bTemp);
else
DstAlphaPass->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "UseXFB", &bTemp))
UseXFB->Set3StateValue((wxCheckBoxState)bTemp);
else
UseXFB->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "ZTPSpeedupHack", &bTemp))
UseZTPSpeedupHack->Set3StateValue((wxCheckBoxState)bTemp);
else
UseZTPSpeedupHack->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "DlistCachingEnable", &bTemp))
DListCache->Set3StateValue((wxCheckBoxState)bTemp);
else
DListCache->Set3StateValue(wxCHK_UNDETERMINED);
GameIni.Get("Video", "ProjectionHack", &iTemp, 0/*None*/);
Hack->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationStateId", &iTemp, 0/*Not Set*/);
EmuState->SetSelection(iTemp);
GameIni.Get("EmuState", "EmulationIssues", &sTemp);
if (!sTemp.empty())
{
EmuIssues->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
bRefreshList = true;
}
EmuIssues->Enable(EmuState->GetSelection() != 0);
PatchList_Load();
ActionReplayList_Load();
m_geckocode_panel->LoadCodes(GameIni, OpenISO->GetUniqueID());
}
bool CISOProperties::SaveGameConfig()
{
if (CPUThread->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "CPUThread");
else
GameIni.Set("Core", "CPUThread", CPUThread->Get3StateValue());
if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "SkipIdle");
else
GameIni.Set("Core", "SkipIdle", SkipIdle->Get3StateValue());
if (MMU->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "MMU");
else
GameIni.Set("Core", "MMU", MMU->Get3StateValue());
if (MMUBAT->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "BAT");
else
GameIni.Set("Core", "BAT", MMUBAT->Get3StateValue());
if (TLBHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "TLBHack");
else
GameIni.Set("Core", "TLBHack", TLBHack->Get3StateValue());
if (VBeam->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "VBeam");
else
GameIni.Set("Core", "VBeam", VBeam->Get3StateValue());
if (FastDiscSpeed->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "FastDiscSpeed");
else
GameIni.Set("Core", "FastDiscSpeed", FastDiscSpeed->Get3StateValue());
if (BlockMerging->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "BlockMerging");
else
GameIni.Set("Core", "BlockMerging", BlockMerging->Get3StateValue());
if (DSPHLE->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Core", "DSPHLE");
else
GameIni.Set("Core", "DSPHLE", DSPHLE->Get3StateValue());
if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Display", "ProgressiveScan");
else
GameIni.Set("Display", "ProgressiveScan", EnableProgressiveScan->Get3StateValue());
if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "Widescreen");
else
GameIni.Set("Wii", "Widescreen", EnableWideScreen->Get3StateValue());
if (ForceFiltering->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "ForceFiltering");
else
GameIni.Set("Video", "ForceFiltering", ForceFiltering->Get3StateValue());
if (EFBCopyEnable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBCopyEnable");
else
GameIni.Set("Video", "EFBCopyEnable", EFBCopyEnable->Get3StateValue());
if (EFBAccessEnable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBAccessEnable");
else
GameIni.Set("Video", "EFBAccessEnable", EFBAccessEnable->Get3StateValue());
if (EFBToTextureEnable->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "EFBToTextureEnable");
else
GameIni.Set("Video", "EFBToTextureEnable", EFBToTextureEnable->Get3StateValue());
if (SafeTextureCache->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "SafeTextureCache");
else
GameIni.Set("Video", "SafeTextureCache", SafeTextureCache->Get3StateValue());
if (DstAlphaPass->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "DstAlphaPass");
else
GameIni.Set("Video", "DstAlphaPass", DstAlphaPass->Get3StateValue());
if (UseXFB->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "UseXFB");
else
GameIni.Set("Video", "UseXFB", UseXFB->Get3StateValue());
if (UseZTPSpeedupHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "ZTPSpeedupHack");
else
GameIni.Set("Video", "ZTPSpeedupHack", UseZTPSpeedupHack->Get3StateValue());
if (DListCache->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "DlistCachingEnable");
else
GameIni.Set("Video", "DlistCachingEnable", DListCache->Get3StateValue());
GameIni.Set("Video", "ProjectionHack", Hack->GetSelection());
GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(*wxConvCurrent));
PatchList_Save();
ActionReplayList_Save();
Gecko::SaveCodes(GameIni, m_geckocode_panel->GetCodes());
return GameIni.Save(GameIniFile.c_str());
}
void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event))
{
if (wxFileExists(wxString::From8BitData(GameIniFile.c_str())))
{
SaveGameConfig();
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_T("ini"));
if(filetype == NULL) // From extension failed, trying with MIME type now
{
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_T("text/plain"));
if(filetype == NULL) // MIME type failed, aborting mission
{
PanicAlertT("Filetype 'ini' is unknown! Will not open!");
return;
}
}
wxString OpenCommand;
OpenCommand = filetype->GetOpenCommand(wxString::From8BitData(GameIniFile.c_str()));
if(OpenCommand.IsEmpty())
PanicAlertT("Couldn't find open command for extension 'ini'!");
else
if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1)
PanicAlertT("wxExecute returned -1 on application run!");
GameIni.Load(GameIniFile.c_str());
LoadGameConfig();
bRefreshList = true; // Just in case
}
// Once we're done with the ini edit, give the focus back to Dolphin
SetFocus();
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_PATCHES_LIST:
if (Patches->GetSelection() != wxNOT_FOUND)
{
EditPatch->Enable();
RemovePatch->Enable();
}
break;
case ID_CHEATS_LIST:
if (Cheats->GetSelection() != wxNOT_FOUND)
{
EditCheat->Enable();
RemoveCheat->Enable();
}
break;
}
}
void CISOProperties::PatchList_Load()
{
onFrame.clear();
Patches->Clear();
PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIni);
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it)
{
PatchEngine::Patch p = *it;
Patches->Append(wxString(p.name.c_str(), *wxConvCurrent));
Patches->Check(index, p.active);
++index;
}
}
void CISOProperties::PatchList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<PatchEngine::Patch>::const_iterator onFrame_it = onFrame.begin(); onFrame_it != onFrame.end(); ++onFrame_it)
{
lines.push_back(Patches->IsChecked(index) ? "+$" + onFrame_it->name : "$" + onFrame_it->name);
for (std::vector<PatchEngine::PatchEntry>::const_iterator iter2 = onFrame_it->entries.begin(); iter2 != onFrame_it->entries.end(); ++iter2)
{
std::string temp = StringFromFormat("0x%08X:%s:0x%08X", iter2->address, PatchEngine::PatchTypeStrings[iter2->type], iter2->value);
lines.push_back(temp);
}
++index;
}
GameIni.SetLines("OnFrame", lines);
lines.clear();
}
void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
{
int selection = Patches->GetSelection();
switch (event.GetId())
{
case ID_EDITPATCH:
{
CPatchAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDPATCH:
{
CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
if (dlg.ShowModal() == wxID_OK)
{
Patches->Append(wxString(onFrame.back().name.c_str(), *wxConvCurrent));
Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
}
}
break;
case ID_REMOVEPATCH:
onFrame.erase(onFrame.begin() + Patches->GetSelection());
Patches->Delete(Cheats->GetSelection());
break;
}
PatchList_Save();
Patches->Clear();
PatchList_Load();
EditPatch->Enable(false);
RemovePatch->Enable(false);
}
void CISOProperties::ActionReplayList_Load()
{
arCodes.clear();
Cheats->Clear();
ActionReplay::LoadCodes(arCodes, GameIni);
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it)
{
ActionReplay::ARCode arCode = *it;
Cheats->Append(wxString(arCode.name.c_str(), *wxConvCurrent));
Cheats->Check(index, arCode.active);
++index;
}
}
void CISOProperties::ActionReplayList_Save()
{
std::vector<std::string> lines;
u32 index = 0;
for (std::vector<ActionReplay::ARCode>::const_iterator iter = arCodes.begin(); iter != arCodes.end(); ++iter)
{
ActionReplay::ARCode code = *iter;
lines.push_back(Cheats->IsChecked(index) ? "+$" + code.name : "$" + code.name);
for (std::vector<ActionReplay::AREntry>::const_iterator iter2 = code.ops.begin(); iter2 != code.ops.end(); ++iter2)
{
lines.push_back(std::string(wxString::Format(wxT("%08X %08X"), iter2->cmd_addr, iter2->value).mb_str()));
}
++index;
}
GameIni.SetLines("ActionReplay", lines);
}
void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event)
{
int selection = Cheats->GetSelection();
switch (event.GetId())
{
case ID_EDITCHEAT:
{
CARCodeAddEdit dlg(selection, this);
dlg.ShowModal();
}
break;
case ID_ADDCHEAT:
{
CARCodeAddEdit dlg(-1, this, 1, _("Add ActionReplay Code"));
if (dlg.ShowModal() == wxID_OK)
{
Cheats->Append(wxString::From8BitData(arCodes.back().name.c_str()));
Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active);
}
}
break;
case ID_REMOVECHEAT:
arCodes.erase(arCodes.begin() + Cheats->GetSelection());
Cheats->Delete(Cheats->GetSelection());
break;
}
ActionReplayList_Save();
Cheats->Clear();
ActionReplayList_Load();
EditCheat->Enable(false);
RemoveCheat->Enable(false);
}
void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
{
ChangeBannerDetails(event.GetSelection());
}
void CISOProperties::ChangeBannerDetails(int lang)
{
if (OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN
|| OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN
|| OpenGameListItem->GetPlatform() == GameListItem::WII_WAD)
{
#ifdef _WIN32
wxCSConv SJISConv(*(wxCSConv*)wxConvCurrent);
static bool validCP932 = ::IsValidCodePage(932) != 0;
if (validCP932)
{
SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
}
WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
#else
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
#endif
wxString name = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv);
// Updates the informations shown in the window
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString(OpenGameListItem->GetDescription(0).c_str(), SJISConv));
m_Maker->SetValue(wxString(OpenGameListItem->GetCompany().c_str(), SJISConv));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
// Also sets the window's title
SetTitle(wxString::Format(wxT("%s%s"),
wxString(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str(), *wxConvCurrent).c_str(),
name.c_str()));
}
else // Do the same for PAL/US Games (assuming ISO 8859-1)
{
wxString name = wxString::From8BitData(OpenGameListItem->GetName(lang).c_str());
m_ShortName->SetValue(name);
m_Comment->SetValue(wxString::From8BitData(OpenGameListItem->GetDescription(lang).c_str()));
m_Maker->SetValue(wxString::From8BitData(OpenGameListItem->GetCompany().c_str()));//dev too
std::string filename, extension;
SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension);
SetTitle(wxString::Format(wxT("%s%s"),
wxString::From8BitData(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(),
name.c_str()));
}
}