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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
# include "Common.h"
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# include "Atomic.h"
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# include "Thread.h"
# include "LogManager.h"
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# if defined(HAVE_WX) && HAVE_WX
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# include "VideoConfigDiag.h"
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# endif // HAVE_WX
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# if defined(HAVE_WX) && HAVE_WX
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# include "DebuggerPanel.h"
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# endif // HAVE_WX
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# include "MainBase.h"
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# include "main.h"
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# include "VideoConfig.h"
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# include "Fifo.h"
# include "OpcodeDecoding.h"
# include "TextureCache.h"
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# include "BPStructs.h"
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# include "VertexManager.h"
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# include "FramebufferManager.h"
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# include "VertexLoaderManager.h"
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# include "VertexShaderManager.h"
# include "PixelShaderManager.h"
# include "VertexShaderCache.h"
# include "PixelShaderCache.h"
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# include "CommandProcessor.h"
# include "PixelEngine.h"
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# include "OnScreenDisplay.h"
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# include "D3DTexture.h"
# include "D3DUtil.h"
# include "EmuWindow.h"
# include "VideoState.h"
# include "XFBConvert.h"
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# include "render.h"
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# include "DLCache.h"
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# include "IniFile.h"
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HINSTANCE g_hInstance = NULL ;
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wxLocale * InitLanguageSupport ( )
{
wxLocale * m_locale ;
unsigned int language = 0 ;
IniFile ini ;
ini . Load ( File : : GetUserPath ( F_DOLPHINCONFIG_IDX ) ) ;
ini . Get ( " Interface " , " Language " , & language , wxLANGUAGE_DEFAULT ) ;
// Load language if possible, fall back to system default otherwise
if ( wxLocale : : IsAvailable ( language ) )
{
m_locale = new wxLocale ( language ) ;
m_locale - > AddCatalogLookupPathPrefix ( wxT ( " Languages " ) ) ;
m_locale - > AddCatalog ( wxT ( " dolphin-emu " ) ) ;
if ( ! m_locale - > IsOk ( ) )
{
PanicAlertT ( " Error loading selected language. Falling back to system default. " ) ;
delete m_locale ;
m_locale = new wxLocale ( wxLANGUAGE_DEFAULT ) ;
}
}
else
{
PanicAlertT ( " The selected language is not supported by your system. Falling back to system default. " ) ;
m_locale = new wxLocale ( wxLANGUAGE_DEFAULT ) ;
}
return m_locale ;
}
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// This is used for the functions right below here which use wxwidgets
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WXDLLIMPEXP_BASE void wxSetInstance ( HINSTANCE hInst ) ;
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void * DllDebugger ( void * _hParent , bool Show )
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{
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return new GFXDebuggerPanel ( ( wxWindow * ) _hParent ) ;
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}
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class wxDLLApp : public wxApp
{
bool OnInit ( )
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{
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return true ;
}
} ;
IMPLEMENT_APP_NO_MAIN ( wxDLLApp )
WXDLLIMPEXP_BASE void wxSetInstance ( HINSTANCE hInst ) ;
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BOOL APIENTRY DllMain ( HINSTANCE hinstDLL , DWORD dwReason , LPVOID lpvReserved )
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{
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static wxLocale * m_locale ;
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switch ( dwReason )
{
case DLL_PROCESS_ATTACH :
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{
wxSetInstance ( ( HINSTANCE ) hinstDLL ) ;
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wxInitialize ( ) ;
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m_locale = InitLanguageSupport ( ) ;
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}
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break ;
case DLL_PROCESS_DETACH :
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wxUninitialize ( ) ;
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delete m_locale ;
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break ;
}
g_hInstance = hinstDLL ;
return TRUE ;
}
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unsigned int Callback_PeekMessages ( )
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{
MSG msg ;
while ( PeekMessage ( & msg , 0 , 0 , 0 , PM_REMOVE ) )
{
if ( msg . message = = WM_QUIT )
return FALSE ;
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
}
return TRUE ;
}
void UpdateFPSDisplay ( const char * text )
{
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TCHAR temp [ 512 ] ;
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swprintf_s ( temp , sizeof ( temp ) / sizeof ( TCHAR ) , _T ( " %hs | DX9 | %hs " ) , svn_rev_str , text ) ;
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SetWindowText ( EmuWindow : : GetWnd ( ) , temp ) ;
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}
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void GetDllInfo ( PLUGIN_INFO * _PluginInfo )
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{
_PluginInfo - > Version = 0x0100 ;
_PluginInfo - > Type = PLUGIN_TYPE_VIDEO ;
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# ifdef DEBUGFAST
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sprintf_s ( _PluginInfo - > Name , 100 , " Dolphin Direct3D9 (DebugFast) " ) ;
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# elif defined _DEBUG
sprintf_s ( _PluginInfo - > Name , 100 , " Dolphin Direct3D9 (Debug) " ) ;
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# else
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sprintf_s ( _PluginInfo - > Name , 100 , " Dolphin Direct3D9 " ) ;
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# endif
}
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void SetDllGlobals ( PLUGIN_GLOBALS * _pPluginGlobals )
{
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globals = _pPluginGlobals ;
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LogManager : : SetInstance ( ( LogManager * ) globals - > logManager ) ;
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}
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void DllAbout ( HWND _hParent )
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{
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//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
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}
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void InitBackendInfo ( )
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{
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g_Config . backend_info . APIType = API_D3D9 ;
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g_Config . backend_info . bUseRGBATextures = true ;
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g_Config . backend_info . bSupportsEFBToRAM = true ;
g_Config . backend_info . bSupportsRealXFB = true ;
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g_Config . backend_info . bSupports3DVision = true ;
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g_Config . backend_info . bAllowSignedBytes = false ;
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g_Config . backend_info . bSupportsDualSourceBlend = false ;
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g_Config . backend_info . bSupportsFormatReinterpretation = true ;
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int shaderModel = ( ( DX9 : : D3D : : GetCaps ( ) . PixelShaderVersion > > 8 ) & 0xFF ) ;
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int maxConstants = ( shaderModel < 3 ) ? 32 : ( ( shaderModel < 4 ) ? 224 : 65536 ) ;
g_Config . backend_info . bSupportsPixelLighting = C_PLIGHTS + 40 < = maxConstants & & C_PMATERIALS + 4 < = maxConstants ;
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}
void DllConfig ( void * _hParent )
{
# if defined(HAVE_WX) && HAVE_WX
InitBackendInfo ( ) ;
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DX9 : : D3D : : Init ( ) ;
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// adapters
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g_Config . backend_info . Adapters . clear ( ) ;
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for ( int i = 0 ; i < DX9 : : D3D : : GetNumAdapters ( ) ; + + i )
g_Config . backend_info . Adapters . push_back ( DX9 : : D3D : : GetAdapter ( i ) . ident . Description ) ;
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// aamodes
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g_Config . backend_info . AAModes . clear ( ) ;
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if ( g_Config . iAdapter < DX9 : : D3D : : GetNumAdapters ( ) )
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{
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const DX9 : : D3D : : Adapter & adapter = DX9 : : D3D : : GetAdapter ( g_Config . iAdapter ) ;
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for ( int i = 0 ; i < ( int ) adapter . aa_levels . size ( ) ; + + i )
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g_Config . backend_info . AAModes . push_back ( adapter . aa_levels [ i ] . name ) ;
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}
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VideoConfigDiag * const diag = new VideoConfigDiag ( ( wxWindow * ) _hParent , _trans ( " Direct3D9 " ) , " gfx_dx9 " ) ;
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diag - > ShowModal ( ) ;
diag - > Destroy ( ) ;
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DX9 : : D3D : : Shutdown ( ) ;
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# endif
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}
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void Initialize ( void * init )
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{
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InitBackendInfo ( ) ;
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frameCount = 0 ;
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SVideoInitialize * _pVideoInitialize = ( SVideoInitialize * ) init ;
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// Create a shortcut to _pVideoInitialize that can also update it
g_VideoInitialize = * ( _pVideoInitialize ) ;
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InitXFBConvTables ( ) ;
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g_Config . Load ( ( std : : string ( File : : GetUserPath ( D_CONFIG_IDX ) ) + " gfx_dx9.ini " ) . c_str ( ) ) ;
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g_Config . GameIniLoad ( globals - > game_ini ) ;
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UpdateProjectionHack ( g_Config . iPhackvalue , g_Config . sPhackvalue ) ; // DX9 projection hack could be disabled by commenting out this line
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UpdateActiveConfig ( ) ;
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g_VideoInitialize . pWindowHandle = ( void * ) EmuWindow : : Create ( ( HWND ) g_VideoInitialize . pWindowHandle , g_hInstance , _T ( " Loading - Please wait. " ) ) ;
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if ( g_VideoInitialize . pWindowHandle = = NULL )
{
ERROR_LOG ( VIDEO , " An error has occurred while trying to create the window. " ) ;
return ;
}
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else if ( FAILED ( DX9 : : D3D : : Init ( ) ) )
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{
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MessageBox ( GetActiveWindow ( ) , _T ( " Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed. " ) , _T ( " Fatal Error " ) , MB_ICONERROR | MB_OK ) ;
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return ;
}
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g_VideoInitialize . pPeekMessages = & Callback_PeekMessages ;
g_VideoInitialize . pUpdateFPSDisplay = & UpdateFPSDisplay ;
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_pVideoInitialize - > pPeekMessages = g_VideoInitialize . pPeekMessages ;
_pVideoInitialize - > pUpdateFPSDisplay = g_VideoInitialize . pUpdateFPSDisplay ;
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// Now the window handle is written
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_pVideoInitialize - > pWindowHandle = g_VideoInitialize . pWindowHandle ;
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OSD : : AddMessage ( " Dolphin Direct3D9 Video Plugin. " , 5000 ) ;
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s_PluginInitialized = true ;
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}
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void Video_Prepare ( )
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{
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// Better be safe...
s_efbAccessRequested = FALSE ;
s_FifoShuttingDown = FALSE ;
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s_swapRequested = FALSE ;
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// internal interfaces
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g_renderer = new DX9 : : Renderer ;
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g_texture_cache = new DX9 : : TextureCache ;
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g_vertex_manager = new DX9 : : VertexManager ;
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// VideoCommon
BPInit ( ) ;
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Fifo_Init ( ) ;
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VertexLoaderManager : : Init ( ) ;
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OpcodeDecoder_Init ( ) ;
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VertexShaderManager : : Init ( ) ;
PixelShaderManager : : Init ( ) ;
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CommandProcessor : : Init ( ) ;
PixelEngine : : Init ( ) ;
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DLCache : : Init ( ) ;
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// Notify the core that the video plugin is ready
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g_VideoInitialize . pCoreMessage ( WM_USER_CREATE ) ;
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}
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void Shutdown ( )
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{
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s_PluginInitialized = false ;
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s_efbAccessRequested = FALSE ;
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s_FifoShuttingDown = FALSE ;
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s_swapRequested = FALSE ;
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// VideoCommon
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DLCache : : Shutdown ( ) ;
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Fifo_Shutdown ( ) ;
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CommandProcessor : : Shutdown ( ) ;
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PixelShaderManager : : Shutdown ( ) ;
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VertexShaderManager : : Shutdown ( ) ;
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OpcodeDecoder_Shutdown ( ) ;
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VertexLoaderManager : : Shutdown ( ) ;
// internal interfaces
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DX9 : : PixelShaderCache : : Shutdown ( ) ;
DX9 : : VertexShaderCache : : Shutdown ( ) ;
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delete g_vertex_manager ;
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delete g_texture_cache ;
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delete g_renderer ;
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DX9 : : D3D : : Shutdown ( ) ;
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EmuWindow : : Close ( ) ;
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}