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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
# include "Common.h"
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# include "Atomic.h"
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# include "Thread.h"
# include "LogManager.h"
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# if defined(HAVE_WX) && HAVE_WX
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# include "VideoConfigDiag.h"
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# endif // HAVE_WX
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# if defined(HAVE_WX) && HAVE_WX
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# include "Debugger/DebuggerPanel.h"
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# endif // HAVE_WX
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# include "MainBase.h"
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# include "main.h"
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# include "VideoConfig.h"
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# include "Fifo.h"
# include "OpcodeDecoding.h"
# include "TextureCache.h"
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# include "BPStructs.h"
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# include "VertexManager.h"
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# include "FramebufferManager.h"
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# include "VertexLoaderManager.h"
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# include "VertexShaderManager.h"
# include "PixelShaderManager.h"
# include "VertexShaderCache.h"
# include "PixelShaderCache.h"
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# include "CommandProcessor.h"
# include "PixelEngine.h"
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# include "OnScreenDisplay.h"
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# include "D3DTexture.h"
# include "D3DUtil.h"
# include "EmuWindow.h"
# include "VideoState.h"
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# include "render.h"
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# include "DLCache.h"
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# include "IniFile.h"
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# include "Core.h"
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# include "Host.h"
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# include "ConfigManager.h"
# include "VideoBackend.h"
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namespace DX9
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{
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unsigned int VideoBackend : : PeekMessages ( )
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{
MSG msg ;
while ( PeekMessage ( & msg , 0 , 0 , 0 , PM_REMOVE ) )
{
if ( msg . message = = WM_QUIT )
return FALSE ;
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
}
return TRUE ;
}
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void VideoBackend : : UpdateFPSDisplay ( const char * text )
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{
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TCHAR temp [ 512 ] ;
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swprintf_s ( temp , sizeof ( temp ) / sizeof ( TCHAR ) , _T ( " %hs | DX9 | %hs " ) , scm_rev_str , text ) ;
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EmuWindow : : SetWindowText ( temp ) ;
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}
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std : : string VideoBackend : : GetName ( )
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{
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return " Direct3D9 " ;
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}
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void InitBackendInfo ( )
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{
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DX9 : : D3D : : Init ( ) ;
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const int shaderModel = ( ( DX9 : : D3D : : GetCaps ( ) . PixelShaderVersion > > 8 ) & 0xFF ) ;
const int maxConstants = ( shaderModel < 3 ) ? 32 : ( ( shaderModel < 4 ) ? 224 : 65536 ) ;
g_Config . backend_info . APIType = shaderModel < 3 ? API_D3D9_SM20 : API_D3D9_SM30 ;
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g_Config . backend_info . bUseRGBATextures = false ;
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g_Config . backend_info . bSupports3DVision = true ;
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g_Config . backend_info . bSupportsDualSourceBlend = false ;
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g_Config . backend_info . bSupportsFormatReinterpretation = true ;
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g_Config . backend_info . bSupportsPixelLighting = C_PLIGHTS + 40 < = maxConstants & & C_PMATERIALS + 4 < = maxConstants ;
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// adapters
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g_Config . backend_info . Adapters . clear ( ) ;
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for ( int i = 0 ; i < DX9 : : D3D : : GetNumAdapters ( ) ; + + i )
g_Config . backend_info . Adapters . push_back ( DX9 : : D3D : : GetAdapter ( i ) . ident . Description ) ;
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// aamodes
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g_Config . backend_info . AAModes . clear ( ) ;
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if ( g_Config . iAdapter < DX9 : : D3D : : GetNumAdapters ( ) )
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{
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const DX9 : : D3D : : Adapter & adapter = DX9 : : D3D : : GetAdapter ( g_Config . iAdapter ) ;
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for ( int i = 0 ; i < ( int ) adapter . aa_levels . size ( ) ; + + i )
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g_Config . backend_info . AAModes . push_back ( adapter . aa_levels [ i ] . name ) ;
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}
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// Clear ppshaders string vector
g_Config . backend_info . PPShaders . clear ( ) ;
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DX9 : : D3D : : Shutdown ( ) ;
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}
void VideoBackend : : ShowConfig ( void * parent )
{
# if defined(HAVE_WX) && HAVE_WX
InitBackendInfo ( ) ;
VideoConfigDiag diag ( ( wxWindow * ) parent , _trans ( " Direct3D9 " ) , " gfx_dx9 " ) ;
diag . ShowModal ( ) ;
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# endif
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}
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bool VideoBackend : : Initialize ( void * & window_handle )
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{
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InitializeShared ( ) ;
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InitBackendInfo ( ) ;
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frameCount = 0 ;
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g_Config . Load ( ( File : : GetUserPath ( D_CONFIG_IDX ) + " gfx_dx9.ini " ) . c_str ( ) ) ;
g_Config . GameIniLoad ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . m_strGameIni . c_str ( ) ) ;
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g_Config . UpdateProjectionHack ( ) ;
g_Config . VerifyValidity ( ) ;
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UpdateActiveConfig ( ) ;
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window_handle = ( void * ) EmuWindow : : Create ( ( HWND ) window_handle , GetModuleHandle ( 0 ) , _T ( " Loading - Please wait. " ) ) ;
if ( window_handle = = NULL )
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{
ERROR_LOG ( VIDEO , " An error has occurred while trying to create the window. " ) ;
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return false ;
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}
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else if ( FAILED ( DX9 : : D3D : : Init ( ) ) )
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{
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MessageBox ( GetActiveWindow ( ) , _T ( " Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed. " ) , _T ( " Fatal Error " ) , MB_ICONERROR | MB_OK ) ;
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return false ;
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}
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s_BackendInitialized = true ;
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return true ;
}
void VideoBackend : : Video_Prepare ( )
{
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// Better be safe...
s_efbAccessRequested = FALSE ;
s_FifoShuttingDown = FALSE ;
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s_swapRequested = FALSE ;
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// internal interfaces
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g_renderer = new Renderer ;
g_texture_cache = new TextureCache ;
g_vertex_manager = new VertexManager ;
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// VideoCommon
BPInit ( ) ;
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Fifo_Init ( ) ;
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VertexLoaderManager : : Init ( ) ;
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OpcodeDecoder_Init ( ) ;
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VertexShaderManager : : Init ( ) ;
PixelShaderManager : : Init ( ) ;
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CommandProcessor : : Init ( ) ;
PixelEngine : : Init ( ) ;
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DLCache : : Init ( ) ;
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// Notify the core that the video backend is ready
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Host_Message ( WM_USER_CREATE ) ;
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}
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void VideoBackend : : Shutdown ( )
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{
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s_BackendInitialized = false ;
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if ( g_renderer )
{
s_efbAccessRequested = FALSE ;
s_FifoShuttingDown = FALSE ;
s_swapRequested = FALSE ;
// VideoCommon
DLCache : : Shutdown ( ) ;
Fifo_Shutdown ( ) ;
CommandProcessor : : Shutdown ( ) ;
PixelShaderManager : : Shutdown ( ) ;
VertexShaderManager : : Shutdown ( ) ;
OpcodeDecoder_Shutdown ( ) ;
VertexLoaderManager : : Shutdown ( ) ;
// internal interfaces
PixelShaderCache : : Shutdown ( ) ;
VertexShaderCache : : Shutdown ( ) ;
delete g_vertex_manager ;
delete g_texture_cache ;
delete g_renderer ;
g_renderer = NULL ;
}
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D3D : : Shutdown ( ) ;
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}
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}