Commit Graph

2763 Commits

Author SHA1 Message Date
adelikat 40d4253f7a C64 - progress on virtualpad keyboard 2012-11-18 16:14:19 +00:00
goyuken 388285c993 add notes about different GBC color algorithms 2012-11-18 16:04:59 +00:00
goyuken f1f9331e6b make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance 2012-11-18 15:25:55 +00:00
adelikat 8e43109a01 ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad 2012-11-18 15:03:23 +00:00
adelikat 9ebc848d26 VirtualPad tool - fix resizing, fix clear button on coleco pad, add to Toolbox Dialog, Toolbox dialog - dynamically resize height based on number of tools in the box 2012-11-18 05:31:31 +00:00
adelikat 94475aa9a7 ColecoHawk - hook up virtualpads 2012-11-18 05:19:05 +00:00
adelikat 4069c27854 a not so critical cosmetic change 2012-11-18 02:58:18 +00:00
adelikat bb7c5893cb Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release 2012-11-18 02:51:39 +00:00
adelikat da804a4272 ColecoHawk - only 1 L and 1 R button 2012-11-18 02:36:30 +00:00
adelikat 8e21318bf7 Path Config - code clean that fixes an exception when loading from ColecoHawk 2012-11-18 02:22:30 +00:00
adelikat 1f6c760dcf About box updates 2012-11-17 23:04:58 +00:00
zeromus ff8f6aafb6 fix bug in coleco bios hookup 2012-11-17 22:49:49 +00:00
adelikat 823e84592a Coleco - hook up controller 2 2012-11-17 22:38:32 +00:00
adelikat 076cbe38e6 hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio 2012-11-17 22:16:23 +00:00
adelikat a0281498d3 Coleco - fix mnemonics, hookup up controller 1 autofire 2012-11-17 21:57:39 +00:00
adelikat 7a9b121798 Coleco has a button 0 2012-11-17 21:38:21 +00:00
adelikat 5a2b79f33e Cool up coleco to controller config (only controller 1 for now, no autofire) 2012-11-17 21:28:09 +00:00
adelikat 3595516ae5 Hook up Coleco folders to path config, Change coleco system ID to "Coleco" 2012-11-17 21:12:51 +00:00
adelikat 9864c6a192 Path Config - FDS Bios - make browse button a file browser not a folder browser 2012-11-17 19:08:43 +00:00
adelikat 07615f58bb Path Config - fix bug where PCE BIOS path config was not respected when clicking the browse button 2012-11-17 19:02:28 +00:00
beirich 4c83970b2b initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work) 2012-11-17 17:39:33 +00:00
goyuken 276b00fb35 snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet 2012-11-16 21:29:23 +00:00
goyuken b51cfbaa45 snes: don't round early in color conversions. affects some RGB24 values slightly 2012-11-16 18:43:47 +00:00
goyuken 92b7006454 gb gpu view: fix slightly quirky\broken scanline select behavior 2012-11-16 16:28:02 +00:00
saxxonpike eb188fc8b9 commodore64: fix key order on input config dialog 2012-11-15 19:36:23 +00:00
saxxonpike d320a4d81e commodore64: full keyboard defaults added 2012-11-15 19:27:20 +00:00
goyuken 00c4db8eeb gb gpu view: save sprite back color in config, and set default to a gameboy-impossible color 2012-11-14 15:23:38 +00:00
adelikat 9d070deb16 C64 - hook up keyboard to input config 2012-11-14 03:01:48 +00:00
adelikat 05bb10e95d Start a C64 keyboard virtual pad, not functional or hooked up yet, just design 2012-11-14 01:51:07 +00:00
zeromus 05420cf6ec add SID and PSF extensions to frontend 2012-11-13 20:10:06 +00:00
adelikat 0fa4aa993e C64 keyboard - oops 2012-11-13 19:40:09 +00:00
goyuken 607998ddd9 gb gpu view: use no alpha because of windows clipboard dumbassery 2012-11-13 02:02:06 +00:00
zeromus afc97cda77 libmednahawk reorg 2012-11-13 00:50:10 +00:00
goyuken 188e3b8770 gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish 2012-11-13 00:43:47 +00:00
goyuken d45fda78a4 NESPPU view: implement ctrl+C copy on mouseover 2012-11-12 22:13:49 +00:00
goyuken e95efcb91b throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
adelikat 5574e335bb C64 - wire up remaining keyboard key controls 2012-11-11 02:36:29 +00:00
adelikat fef2e394e3 Fixes to c64 keyboard in config.cs, start hooking up keys to the core 2012-11-10 03:19:42 +00:00
adelikat 4c20f94b74 start C64 keyboard object 2012-11-10 02:40:43 +00:00
adelikat 09565e28ef C64 - use numberpad for default joystick keys 2012-11-10 01:32:45 +00:00
zeromus 9053ac5b67 refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
goyuken e13e3257c1 dispose of slimdx gamepads on program close 2012-11-09 19:21:33 +00:00
goyuken ae82ec5de0 gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form 2012-11-09 18:55:59 +00:00
goyuken 80b18cb278 gb gpu view: copy to clipboard 2012-11-09 18:14:59 +00:00
adelikat 570bb986c2 Remove FDS and VS as mappable keys (user must use menu items) 2012-11-09 02:47:50 +00:00
adelikat bb0f409550 NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4 2012-11-09 02:41:37 +00:00
goyuken 54ea30c50d gb gpu view: stuff 2012-11-09 01:41:30 +00:00
adelikat d5a87f667c C64 - oops, fix crash due to misconfigured autofire 2012-11-08 19:39:00 +00:00
adelikat dd24b2d255 Path Config - change link to SNES firmwares, add link to C64 firmwares 2012-11-08 18:40:49 +00:00
adelikat 01102b67bd C64- hook up to path config dialog 2012-11-08 17:06:25 +00:00
adelikat 6e5e187b1a NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics) 2012-11-08 14:49:57 +00:00
adelikat a205158a0f Hook up C64 joysticks on client side (except for mnemonics) 2012-11-08 13:33:30 +00:00
adelikat 49dc9cbfa0 only load ControllerConfig dialog, remove option for old input config 2012-11-08 04:46:48 +00:00
adelikat db2b4584f5 Controller Config - implement Gameboy power button 2012-11-08 04:43:07 +00:00
adelikat 68cba7d792 Genesis - implement Reset button on client side (not yet hooked up in core) 2012-11-08 04:33:18 +00:00
adelikat c32cef4bc4 SNES - Implement Reset and Power as controller buttons 2012-11-08 04:13:55 +00:00
adelikat 027b56e861 ControllerConfig object - automatically make columns if controller buttons don't fit in a single column, fix formatting of TI-83 2012-11-08 04:09:24 +00:00
adelikat b59d248cda Controller Config - hook up sms, pce, atari console buttons 2012-11-08 03:16:41 +00:00
adelikat 9681fc137e Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog 2012-11-08 02:20:34 +00:00
adelikat 835084d812 Controller config - start console button stuff 2012-11-07 22:53:15 +00:00
adelikat 7d62265047 Controller Config - implement L+R checkbox 2012-11-07 16:17:35 +00:00
adelikat def7193b27 Controller Config - hook up Genesis, Atari, PCE 2012-11-07 15:31:07 +00:00
adelikat ee912d700d Controller Config - fix bug in saving, hook up controllers for SNES, GBx, SMS 2012-11-07 15:15:23 +00:00
adelikat cb88230d98 New Controller Config - more robust saving logic, some UI cleanup, delete now unused gamepad config objects 2012-11-07 14:31:12 +00:00
adelikat 122c48289a New Controller Config - fix bug where bindings were losing input and failing to save 2012-11-07 13:31:38 +00:00
adelikat 28cc3bb6c6 Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog 2012-11-07 04:31:29 +00:00
goyuken 513793a177 gb gpu view: sprite mouseovers 2012-11-07 03:06:28 +00:00
goyuken 94da0b6f49 gb gpu view: more mouseover stuff 2012-11-07 00:04:49 +00:00
goyuken 0d77f77069 gp gpu view: some mouseover stuff 2012-11-06 21:29:42 +00:00
goyuken d1613d2cb5 gb gpu: fix new bug with game switching 2012-11-06 18:02:19 +00:00
goyuken ad3e1bff21 gb gpu view: beautify and add scanline callback control 2012-11-06 17:54:04 +00:00
adelikat ca8832e464 oops 2012-11-06 13:23:56 +00:00
adelikat 7682422c9b Virtualpads - hook up NES Power button 2012-11-06 12:56:01 +00:00
zeromus 877b95e3d5 c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal 2012-11-06 06:19:27 +00:00
adelikat e7f3abdfc3 Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs 2012-11-06 03:27:24 +00:00
adelikat 53520540ea NES - Implement ability to record hard resets 2012-11-06 02:32:33 +00:00
adelikat 5764b222ab NES Core - implement Hard Reset, currently crashes though 2012-11-06 00:40:51 +00:00
adelikat aba91a6a73 Fix cases where Statusbar pause icon didn't appear when paused 2012-11-06 00:04:50 +00:00
pasky1382 c7ecc91551 Updated SNES gamedb to latest no-intro DAT (10-28-12) 2012-11-05 21:51:56 +00:00
goyuken ac1f9a90a1 libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback 2012-11-05 20:15:53 +00:00
goyuken ef4bb14d59 gb gpu view: oam 2012-11-05 15:58:51 +00:00
goyuken 1118fded53 gb gpu view: palettes 2012-11-05 14:37:55 +00:00
goyuken 9d83249eba gb gpu view: more stuff 2012-11-05 13:48:19 +00:00
goyuken 32a3d9db80 gbhawk gpu viewer: work correctly with palettes and CGB extended BG data 2012-11-05 04:09:04 +00:00
goyuken 271d4102e8 GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet. 2012-11-05 01:34:11 +00:00
zeromus 9ff8b450f4 add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros 2012-11-05 00:11:41 +00:00
zeromus b4b2657965 some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
phillip.grimsrud 499f049e42 Take out a nonsense if statement that was breaking rewind in Tastudio in some circumstances. 2012-11-03 00:53:46 +00:00
phillip.grimsrud 4727ee72f0 Change the movie RewindToFrame to load the proper state even if the current frame is before the one in the argument. This will now send you to any frame on or before the end of the savestate log. Also change Tastudio to take advantage of this. 2012-11-03 00:20:40 +00:00
goyuken 3eda4a90a6 gbhawk: tracelogger 2012-11-02 19:44:31 +00:00
zeromus 9062c96ac3 minor tweaks to make tasstudio not run out of memory so extremely. maybe not at all? 2012-11-02 04:56:34 +00:00
adelikat c0c3c36e87 C64 - Pass in extension to the core 2012-11-01 17:56:48 +00:00
adelikat cc4c0ed693 Fix C64 rom loading 2012-11-01 17:06:14 +00:00
adelikat 3858ff9b95 start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested 2012-11-01 16:48:32 +00:00
phillip.grimsrud 98d86ec995 Only go to Movie 'Finished' mode if Tastudio is not engaged. Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode. 2012-11-01 03:53:12 +00:00
adelikat 3db5afe8a7 Oops, fix VirtualPadForm UpdateValues() 2012-11-01 01:18:12 +00:00
goyuken 5cbd11c850 NES: add some vs system stuff. not done yet 2012-10-31 21:15:44 +00:00
adelikat 1d4a8fd3ba Atari 2600 - add a Playfield toggle 2012-10-30 23:38:53 +00:00
goyuken cd2ff4ed63 Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon. 2012-10-30 23:01:54 +00:00
adelikat f9c027ddad Add front end and corecomm values for Atari graphics object display toggling 2012-10-30 00:18:56 +00:00