goyuken
|
f289ce7525
|
grumble grumble grumble
|
2012-11-24 16:14:30 +00:00 |
goyuken
|
ea19ae9d65
|
gba: disable outside interim
|
2012-11-24 04:46:43 +00:00 |
adelikat
|
8aad53e76c
|
coleco - updates to gamedb
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2012-11-24 03:21:33 +00:00 |
goyuken
|
235d7a9a03
|
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
|
2012-11-24 02:25:47 +00:00 |
goyuken
|
d20970afa7
|
gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
|
2012-11-24 00:45:25 +00:00 |
zeromus
|
7ff342f907
|
snesgfxdebugger-preliminary sprite visualizing
|
2012-11-23 23:44:45 +00:00 |
goyuken
|
9efe2f2a67
|
gba: use release build libmeteor.dll for big speedup
|
2012-11-23 20:43:32 +00:00 |
goyuken
|
96880ccc4a
|
gba: Up the verbosity of the tracelogger. Using it, I was able to find a nasty bug: bitfields in cpsr\spsr were not being handled as expected by the compiler. Presumably the version and settings on GCC normally used for retrometeor does what's desired? Workaround applied.
|
2012-11-23 20:17:20 +00:00 |
adelikat
|
9ee8093f7a
|
Open Virtual Pad hotkey
|
2012-11-23 17:03:10 +00:00 |
goyuken
|
6d7ae2574d
|
gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
|
2012-11-23 16:55:37 +00:00 |
adelikat
|
bde940ad0b
|
Controller Config - auto tab checkbox
|
2012-11-23 16:14:47 +00:00 |
adelikat
|
f50933b914
|
Controller Config - on load, select tab based on currently running core, path config - fix tab select logic on non-interim builds
|
2012-11-23 15:38:27 +00:00 |
adelikat
|
999646f92b
|
Controller Config - cleanup UI positioning
|
2012-11-23 15:20:00 +00:00 |
adelikat
|
a1b8b387d0
|
hook up GBA virtualpad
|
2012-11-23 14:33:50 +00:00 |
zeromus
|
608ebc4a99
|
snesgfxdebugger-display OBJ tiles
|
2012-11-23 09:10:18 +00:00 |
beirich
|
2382781627
|
coleco 'noskip' checkin... tested through M's so far
|
2012-11-23 05:51:16 +00:00 |
goyuken
|
32d0b546e0
|
gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
|
2012-11-23 04:28:38 +00:00 |
adelikat
|
a20f838e20
|
oops
|
2012-11-23 04:13:34 +00:00 |
adelikat
|
dc520c80e3
|
start gba virtualpad
|
2012-11-23 04:12:46 +00:00 |
adelikat
|
ec21c5160f
|
Path Config - Hook up GBA (interim only)
|
2012-11-23 03:46:05 +00:00 |
beirich
|
1a653190b7
|
coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
|
2012-11-23 03:10:01 +00:00 |
zeromus
|
e70a387ffb
|
snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
|
2012-11-22 06:57:01 +00:00 |
adelikat
|
952e7acaa0
|
Record movie - fix default filename that I broke some commits ago
|
2012-11-22 03:55:51 +00:00 |
adelikat
|
2254bc7008
|
Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option)
|
2012-11-22 03:47:18 +00:00 |
adelikat
|
7b146707d1
|
fix movie recording for nes and some other cores
|
2012-11-22 03:27:34 +00:00 |
goyuken
|
f29a9dbbd8
|
force stop a\v capture on loading a new rom \ core, to avoid crashes.
|
2012-11-22 02:30:21 +00:00 |
adelikat
|
f26c72df86
|
Colecohawk - option to skip bios, setting is also saved into movies
|
2012-11-22 02:01:15 +00:00 |
adelikat
|
6a799cf1a5
|
Colecohawk - fixes to gamedb
|
2012-11-22 00:18:36 +00:00 |
goyuken
|
e69307276c
|
gb: implement new CGB color preset "GBA"
|
2012-11-21 21:09:01 +00:00 |
goyuken
|
4ccf2412b4
|
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
|
2012-11-21 13:43:58 +00:00 |
adelikat
|
26f1a2e260
|
ColecoVision gamedb
|
2012-11-21 01:44:14 +00:00 |
goyuken
|
5b3de57fca
|
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
|
2012-11-21 01:21:50 +00:00 |
goyuken
|
ee9e67d023
|
gba: some memory domains
|
2012-11-20 20:22:10 +00:00 |
goyuken
|
83f74f1290
|
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
|
2012-11-20 15:52:36 +00:00 |
goyuken
|
6bb3f7d39e
|
gb: add missing ZELDA2.pal
|
2012-11-20 03:30:16 +00:00 |
goyuken
|
db8590e55b
|
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
|
2012-11-20 03:17:53 +00:00 |
goyuken
|
28b1766ac8
|
GBA: core input stuff, including basic lag frame detection
|
2012-11-20 02:58:39 +00:00 |
goyuken
|
b515b62b3e
|
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
|
2012-11-20 01:35:28 +00:00 |
goyuken
|
8a4393cd56
|
gba: add some console debugging stuff
|
2012-11-20 01:28:31 +00:00 |
goyuken
|
ff2c74245b
|
start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena.
|
2012-11-20 00:26:46 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
adelikat
|
54b3f28f7b
|
C64 - Keyboard virtualpad - finish wiring it up
|
2012-11-19 18:00:51 +00:00 |
adelikat
|
aca129d5f6
|
C64 - VirtualPad Keyboard - more progress - also fixed some mnemonic errors
|
2012-11-19 02:47:57 +00:00 |
adelikat
|
d72fa0d1bd
|
C64 - Progress on Keyboard virtualpad
|
2012-11-19 00:56:26 +00:00 |
adelikat
|
7ac6c1ce6c
|
C64 - Virtualpads - add the 2 joysticks
|
2012-11-18 22:34:38 +00:00 |
adelikat
|
b9c77106f7
|
C64 - implement rerecording and input display
|
2012-11-18 22:16:48 +00:00 |
goyuken
|
36dac9f7f4
|
cgb color chooser: sizing stuff
|
2012-11-18 18:52:53 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
adelikat
|
5df1cd532e
|
C64 - implement rerecording/input display for the 2 controllers (no keyboard yet)
|
2012-11-18 17:43:02 +00:00 |
goyuken
|
12844bbd7f
|
GB: gbc color change infrastructure. not hooked up to UI yet
|
2012-11-18 17:02:55 +00:00 |