zeromus
|
57d76317c8
|
some small discsys cleanup
|
2015-07-11 13:46:56 -05:00 |
zeromus
|
cc31331bc0
|
refactor discstructure mightily
|
2015-07-11 13:46:55 -05:00 |
zeromus
|
4f978ccba9
|
repair pce-cd disc loading of subQ
|
2015-07-11 13:46:37 -05:00 |
zeromus
|
f9c5b17097
|
restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again
|
2015-07-11 13:46:36 -05:00 |
zeromus
|
6dcaa3ca04
|
apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too.
|
2015-07-11 13:46:36 -05:00 |
zeromus
|
4b8d3cfa79
|
cleanup CUE toc handling a bit
|
2015-07-11 13:46:16 -05:00 |
adelikat
|
3541c9e975
|
Make the lag counter settable, and expose this functionality in lua
|
2015-07-09 13:05:30 -04:00 |
scrimpeh
|
bcbc588e05
|
Apple II - Fix Memory and Input Callbacks interacting with savestates
|
2015-07-06 22:09:18 +02:00 |
scrimpeh
|
23d93cc1fe
|
Apple II - Add Input Callbacks, Change definition of a lag frame
|
2015-07-06 21:15:48 +02:00 |
scrimpeh
|
43dd015b51
|
AppleII - Add MemoryCallbacks, Breakpoint Support, Set Registers in Debugger to proper bit size.
|
2015-07-05 17:09:07 +02:00 |
adelikat
|
0a6fb3dce2
|
remove the GPGX trace logger since it isn't wired up and we don't want it to display if it doesn't work
|
2015-07-05 09:13:44 -04:00 |
nattthebear
|
98ad258966
|
fix dll paths in GPGXDynamic.cs
|
2015-06-25 17:24:19 -04:00 |
zeromus
|
f75b06ce75
|
dont use gpgxdynamic for genesis games til its done
|
2015-06-25 14:14:42 -05:00 |
adelikat
|
b728efb314
|
AppleII.ISettable - group with the other apple II files
|
2015-06-24 20:43:51 -04:00 |
nattthebear
|
7f316559cd
|
some elf infrastructure for mono - not tested, but should be a helpful start
|
2015-06-24 19:34:38 -04:00 |
nattthebear
|
77d3369d26
|
Some stuff for loading elves. Not yet all finished.
|
2015-06-23 21:35:34 -04:00 |
zeromus
|
80164c1fba
|
import WIP discsys work from svn
|
2015-06-23 13:57:11 -05:00 |
goyuken
|
ae4881356e
|
appletwo: fix mono setting being borked on loadstate
|
2015-06-21 14:40:58 +00:00 |
scrimpey
|
5a686f195d
|
Apple II - remove vestigial method
|
2015-06-21 14:34:33 +00:00 |
scrimpey
|
02b71ab377
|
Apple II - Add Trace Logging functionality
|
2015-06-21 14:31:18 +00:00 |
scrimpey
|
2da9650be5
|
Apple II Debugger - Add Stepping ability
|
2015-06-19 18:34:52 +00:00 |
adelikat
|
212f94814d
|
Intellivision - misc reorg
|
2015-06-18 16:44:30 +00:00 |
goyuken
|
81d8018d4c
|
apple2: support MONCHRONOME
|
2015-06-16 23:24:52 +00:00 |
zeromus
|
b5d5cb03e1
|
commit an ancient comment that's meaningless to me now
|
2015-06-16 10:00:11 +00:00 |
scrimpey
|
154d4a1983
|
Fix Whitespace for AppleII.IDebuggable
|
2015-06-15 21:48:36 +00:00 |
scrimpey
|
4b1547384b
|
Implemented AppleII.SetCpuRegister
|
2015-06-15 21:29:28 +00:00 |
goyuken
|
9a02a5cac0
|
mgba: RTC and syncsettings
|
2015-06-13 18:01:26 +00:00 |
adelikat
|
a99c0787a8
|
Apple II - implement IDisassembler, and IDebuggable.GetCpuFlagsAndRegisters()
|
2015-06-12 23:51:03 +00:00 |
adelikat
|
5bcdfb5991
|
IInputPollable - remove the set on LagCount as it is not needed
|
2015-06-11 01:23:14 +00:00 |
adelikat
|
80957a1071
|
Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info
|
2015-06-10 22:32:47 +00:00 |
goyuken
|
b2ead68c4d
|
lag frame in mgba
|
2015-06-10 01:19:09 +00:00 |
adelikat
|
4f4b26d10e
|
Apple II - put prev/next pressed states into savestates
|
2015-06-08 22:03:48 +00:00 |
adelikat
|
fe776eab2b
|
Apple II - hackery to make prev/next disk buttons stay held, as opposed to swaping rapidly ever frame
|
2015-06-08 20:56:29 +00:00 |
goyuken
|
68506d6ea1
|
some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba
|
2015-06-06 22:23:42 +00:00 |
goyuken
|
f57c3b86f0
|
support reading the old vba-next savwerams in the mgba core
|
2015-06-06 17:42:47 +00:00 |
goyuken
|
f5c8bece3a
|
satesvates for mgba
|
2015-06-06 17:34:19 +00:00 |
goyuken
|
4a5f87387c
|
saverams in mgba, maybe
|
2015-06-06 12:49:31 +00:00 |
goyuken
|
f458c93e56
|
support hex editor and gpu viewer for mgba
|
2015-06-05 00:43:41 +00:00 |
goyuken
|
43c7483ef6
|
hook up mGBA bios
|
2015-06-05 00:12:12 +00:00 |
goyuken
|
6d5d720d55
|
mgba: input support
|
2015-06-04 23:30:24 +00:00 |
goyuken
|
f30dec819d
|
bl;ah blah
|
2015-06-04 22:47:51 +00:00 |
goyuken
|
66f0bf15c0
|
Fix up some junkus in appleii core init, and add stub for mGBA
|
2015-06-04 02:04:42 +00:00 |
adelikat
|
55200588e8
|
Remove an unused variable
|
2015-05-31 17:02:24 +00:00 |
adelikat
|
00a1c1f288
|
Slight reorg of an Apple II file
|
2015-05-31 17:01:19 +00:00 |
adelikat
|
0159fb57c5
|
Apple II - lame way to remove some lame warnings
|
2015-05-31 15:03:55 +00:00 |
adelikat
|
8412c91739
|
Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up
|
2015-05-31 15:02:42 +00:00 |
goyuken
|
46c374f8a3
|
ye olde drive lighte
|
2015-05-19 23:33:50 +00:00 |
goyuken
|
15b29de1c2
|
AppleII: Savestate MegaFun. All existing savestates are obsoleted.
|
2015-05-19 01:20:35 +00:00 |
goyuken
|
0ca6faea01
|
AppleII: squeeze a bit of speed out of binary states, still way too slow
|
2015-05-18 22:18:09 +00:00 |
goyuken
|
6710b60788
|
Add stuff that didn't work (commented out) to speed up Apple II savestates
|
2015-05-18 02:33:18 +00:00 |
goyuken
|
d91e6f184a
|
Add support for binary savestate as BSON, but turn it off and make binary savestates a stupid text clone because BSON sucks
|
2015-05-18 01:52:14 +00:00 |
goyuken
|
fcb5af62d6
|
speed up apple2 savestates, round 1
|
2015-05-18 01:30:30 +00:00 |
adelikat
|
59090e5751
|
Apple II - make binary state preferred = false for now
|
2015-05-18 00:54:59 +00:00 |
goyuken
|
a4469120a5
|
Forgot this
|
2015-05-18 00:43:23 +00:00 |
goyuken
|
6ab8be0a1d
|
Screwball mode Apple II savestates
|
2015-05-18 00:14:00 +00:00 |
adelikat
|
3e47055ca2
|
Apple II - fix crash on loadstate when not using an xml
|
2015-05-10 20:20:24 +00:00 |
adelikat
|
f6e9f79e71
|
Apple II - remove a bogus hack in LoadState that I did awhile back
|
2015-05-09 15:32:18 +00:00 |
zeromus
|
6833a24638
|
add NES music ripper tool prototype
|
2015-05-08 00:56:46 +00:00 |
beirich
|
64741e8973
|
PCE: tweak VDC register commit logic
|
2015-05-04 04:54:39 +00:00 |
adelikat
|
69146e5c1b
|
I like to forget to add files
|
2015-04-29 20:57:20 +00:00 |
adelikat
|
dbc3a5cb2c
|
Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled.
|
2015-04-26 12:40:21 +00:00 |
adelikat
|
bd07bfa310
|
Apple II - fix some input issues
|
2015-04-26 11:55:17 +00:00 |
adelikat
|
04b490aca4
|
Apple II - add frame count to savestates
|
2015-04-25 13:14:12 +00:00 |
adelikat
|
01ed8f2064
|
Apple II - path config stuff
|
2015-04-15 22:27:25 +00:00 |
adelikat
|
b9d2331798
|
Break off Virtu into its own dll
|
2015-04-15 22:13:54 +00:00 |
adelikat
|
3549bf3dc5
|
Apple II - block off the first 48k of ram as a Main Ram domain
|
2015-04-13 22:05:39 +00:00 |
adelikat
|
8ace0d5f2e
|
oops, forgot to add this file
|
2015-04-13 21:58:53 +00:00 |
adelikat
|
4bf37df018
|
Apple II - wire up memory domains, just System Bus currently
|
2015-04-13 18:53:36 +00:00 |
adelikat
|
e6e94b8d54
|
Apple II - ui for disk changing
|
2015-04-13 00:46:11 +00:00 |
adelikat
|
1bcf2ae684
|
Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
|
2015-04-12 23:38:19 +00:00 |
adelikat
|
3867a890fc
|
NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
|
2015-04-12 19:17:31 +00:00 |
zeromus
|
e7564f11ae
|
fix coleco sound which had got unhooked
|
2015-04-12 05:52:40 +00:00 |
adelikat
|
0d9055b121
|
Apple II - remove another hard coded path
|
2015-04-10 00:30:59 +00:00 |
adelikat
|
c72fb5e0a5
|
Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from
|
2015-04-10 00:13:26 +00:00 |
hegyak
|
c4834a48b2
|
correct r9288 to actually remove the hard paths
|
2015-04-09 12:44:53 +00:00 |
adelikat
|
f4140de3f7
|
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
|
2015-04-09 00:18:01 +00:00 |
adelikat
|
da7e887fc2
|
Apple II - hard code the sound to be much quieter
|
2015-04-04 01:10:34 +00:00 |
goyuken
|
d4bf5c40a2
|
apple make noises
|
2015-04-04 00:43:35 +00:00 |
goyuken
|
9fef38dfd6
|
NES FDS: Fix showing "Good dump" all of the time
|
2015-03-28 15:42:02 +00:00 |
adelikat
|
d30d5ba06d
|
Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it
|
2015-03-27 23:24:58 +00:00 |
adelikat
|
9f02fd75af
|
Apple II - some reorg
|
2015-03-21 21:45:12 +00:00 |
adelikat
|
748e770ba7
|
Apple II - fix color palette
|
2015-03-21 15:19:54 +00:00 |
pjgat09
|
c2dd59aa3a
|
N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
|
2015-03-17 00:11:08 +00:00 |
zeromus
|
10dbd9bafb
|
nsf - big cleanup and fix a lot of games and add savestates
|
2015-03-11 21:19:47 +00:00 |
zeromus
|
db9fbced86
|
neshawk - rough sketch of NSF player. basically functional for some games
|
2015-03-11 09:46:27 +00:00 |
adelikat
|
d76d40125a
|
Apple II - fix graphics
|
2015-03-11 01:28:24 +00:00 |
scepheo
|
3b078522a6
|
Apple II: Disabled core throttling, both BizHawk and the core were doing it.
|
2015-03-09 23:30:48 +00:00 |
scepheo
|
1f42bdd651
|
Apple II: Fixed at least 1 issue with savestates.
|
2015-03-09 22:44:45 +00:00 |
adelikat
|
81bacfd56f
|
oops
|
2015-03-08 03:12:54 +00:00 |
adelikat
|
fccf9f06a9
|
Apple II - wire up savestates (binary only, for now)
|
2015-03-08 03:10:20 +00:00 |
adelikat
|
2d2a770a7c
|
don't need these files
|
2015-03-08 02:31:58 +00:00 |
adelikat
|
8b59ad0352
|
Remove some warnings, and add some ignores
|
2015-03-08 02:09:05 +00:00 |
woutvanpoppel
|
820c693eb9
|
apple II, start on keyboard input
|
2015-03-08 01:34:18 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
adelikat
|
3589323ca1
|
Fix the coleco core that was crashing on start up
|
2015-03-05 01:17:43 +00:00 |
goyuken
|
adc3e96ca8
|
iemulator single instance attribute. to find out about: PSX, Apple2
|
2015-03-03 00:23:50 +00:00 |
goyuken
|
c9d630b330
|
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
|
2015-02-23 22:40:51 +00:00 |
adelikat
|
36f4eff0f6
|
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
|
2015-02-22 15:19:38 +00:00 |
goyuken
|
8bf7c960cf
|
some stuff, not ready yet
|
2015-02-19 03:16:33 +00:00 |
zeromus
|
5cbc68a0b2
|
move along
|
2015-02-18 00:06:49 +00:00 |