mushman5
ac9f77ad00
Added UI to set custom resolutions for N64 (excluding Jabo plugin)
2015-04-04 12:22:09 +00:00
adelikat
c01bd0d5ef
Hex Editor - fix text search in the find box
2015-04-01 13:59:40 +00:00
zeromus
e12c711a0e
try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread
2015-03-28 05:53:03 +00:00
adelikat
6982df8035
Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load
2015-03-28 01:09:50 +00:00
adelikat
b74e0a3b3d
Lua - apply CrazyTB's patch to fix gui.drawImageRegion()
2015-03-24 22:15:36 +00:00
adelikat
16e9bc7d38
Fix some lua documentation
2015-03-23 22:22:02 +00:00
SuuperW
7da9efe3c2
Feature: Apply auto-fire patterns to painted input
2015-03-23 22:11:55 +00:00
adelikat
e4b613d9f7
Lua - add gui.drawImageRegion()
2015-03-23 21:27:24 +00:00
SuuperW
52659ac9a9
-Hacky removal of a useless save when loading a TasProj
...
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW
9d7a522576
Fix, fix, fix...
2015-03-23 20:15:35 +00:00
zeromus
e77c1455b3
canvas extension: ok, this works better
2015-03-23 03:43:39 +00:00
zeromus
dfafee2b25
here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter.
2015-03-23 03:19:06 +00:00
SuuperW
9b8d2f70ab
Various fixes
2015-03-22 16:55:34 +00:00
SuuperW
7e29f04f01
-Macros work without a TasMovie
...
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW
9328dd2f3a
-TAStudio automatically set Read-Only
...
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW
91dc780103
Fixes/changed to state history saving.
...
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW
6783978f49
Bugfix: Extending movie by painting invalidated last frame
...
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW
84acda3bbc
A couple bugfixes for float editing autorestore
2015-03-16 17:04:10 +00:00
SuuperW
a3eadc8e5f
Various bug fixes, most to TasStateManager.
2015-03-16 16:36:00 +00:00
SuuperW
37590e7ea4
TasStateManager can now save states to disk.
2015-03-15 06:26:57 +00:00
pjgat09
876bb5adf4
Ram search: fix searching for a specific value >= 0x80000000
2015-03-15 02:35:47 +00:00
SuuperW
c661591c5c
Smarter state management.
...
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW
1a0476892f
Bugfix: TasProjects without states loaded without a power on state.
...
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
scepheo
ab0547ddea
Fix Trace Logger not restarting properly.
2015-03-11 20:58:49 +00:00
SuuperW
c283f2d55a
Macro tool button select works
...
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
zeromus
db9fbced86
neshawk - rough sketch of NSF player. basically functional for some games
2015-03-11 09:46:27 +00:00
zeromus
e485882aed
add some remarks in the GUI about QuickNES palette being the default
2015-03-11 04:00:01 +00:00
SuuperW
04fafd910d
Macro tool now seems to work when TAStudio is open.
2015-03-10 20:06:34 +00:00
SuuperW
6013b9ed2b
Implemented feature: Auto-adjust Input according to Lag;
...
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW
9891e73313
Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit.
2015-03-10 06:14:14 +00:00
SuuperW
5fd1f6912b
TAStudio:
...
Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW
e2f79254be
Changed TAStudio to not reference the no longer used StickyXORAdapter.
...
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW
36c7d50528
TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open.
2015-03-10 00:33:58 +00:00
SuuperW
0322e3bdbe
TAStudio: Grouped column display options by player, added mass toggle by player.
2015-03-09 23:27:01 +00:00
SuuperW
6fd8aad86b
Lots of work on the Macro Tool.
2015-03-09 22:30:54 +00:00
adelikat
eccbe1ce2a
MultiHawk - removing more stuff
2015-03-09 21:06:40 +00:00
adelikat
aaa615533b
Start a Macro Input tool
2015-03-08 20:11:02 +00:00
SuuperW
7360badb4a
Added AutoFire support in TAStudio, fixed/improved patterns.
...
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat
5aeaff8c15
Move controller images to the images folder
2015-03-08 01:39:30 +00:00
zeromus
4d89558301
fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again
2015-03-06 03:05:46 +00:00
jdpurcell
67802eca8f
(Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings.
2015-03-06 02:45:53 +00:00
adelikat
06d9fd7b06
EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself
2015-03-06 02:06:19 +00:00
adelikat
415e3e3a14
MultiHawk - fix up frame counter when a movie is active
2015-03-06 00:48:31 +00:00
SuuperW
49c3fe2449
TAStudio HistoryBox deleted.
2015-03-04 19:05:44 +00:00
SuuperW
189ecfeb2e
TAStudio:
...
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
jdpurcell
9d4c0cb530
Remove developer build check for Debugger menu item.
2015-03-04 03:47:02 +00:00
adelikat
dfe5b40ba9
Tastudio - hide undo history box for now
2015-03-03 23:28:30 +00:00
SuuperW
1e0ce3b7c1
-Feature: Changing input past the movie now extends the movie.
...
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW
e4c4910b37
TAStudio:
...
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
SuuperW
e40b10a0b6
-marker undo code moved to proper place
...
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW
25e54f4390
-More StateHistory names
...
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW
2c876858f2
-Bugfix: TAStudio couldn't re-save a project.
...
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW
bff3d64a4a
-Various fixes, mostly to Undo/Redo.
...
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW
cf081ce1fc
TAStudio:
...
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW
c12d715c12
TAStudio:
...
-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW
836659264d
TAStudio:
...
-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW
7624a92021
TAStudio edits:
...
-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat
f305ca5666
Don't crash if user elected to autoload Ram Watch but not autoload a Rom
2015-02-25 22:32:50 +00:00
SuuperW
81a8d38ca4
TAStudio work:
...
-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat
aa2984dd96
Tastudio - Columns menu - show button names in addition to the column mnemonics
2015-02-24 22:46:35 +00:00
adelikat
0055bc1949
Tastudio - hack to remove N64 "fake analog" buttons from the list
2015-02-24 22:44:47 +00:00
adelikat
8af99c9066
Tastudio - make < and > buttons repeatable buttons
2015-02-24 21:44:26 +00:00
adelikat
6a02656417
Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors)
2015-02-24 21:23:16 +00:00
SuuperW
734101a8fd
TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values.
2015-02-24 20:55:24 +00:00
adelikat
a4ce9de091
Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file
2015-02-24 20:38:46 +00:00
SuuperW
369c883ac0
TAStudio feature added:
...
-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo
32b788b352
Hex Editor and new RAM Watch now default to memory domain byte size.
2015-02-24 10:18:20 +00:00
SuuperW
db09b12925
More updates to TAStudio: (again all my changes marked with SuuperW)
...
-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW
e3b9b7c795
A few edits to TAStudio:
...
-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat
5a2146bde2
Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
2015-02-24 00:37:56 +00:00
adelikat
29fc42ec71
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
adelikat
8055acec1a
fix extraneous separator in the SMS menu when in SG-1000 mode
2015-02-23 03:33:25 +00:00
adelikat
b45d3820be
Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults
2015-02-23 03:10:38 +00:00
adelikat
be51677fde
Remove Global.NullControls
2015-02-22 20:38:10 +00:00
adelikat
817c798eab
Remove Global.CoreComm since it was pointless
2015-02-22 20:06:30 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
7e92f38eb3
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
adelikat
7e763408e2
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
2015-02-22 17:15:09 +00:00
jdpurcell
7155067e89
Remove unused SlimDX.DirectSound usings.
2015-02-22 04:43:52 +00:00
adelikat
ecaf95f400
ToolManager - a small cleanup now that there is an owner variable
2015-02-22 04:06:40 +00:00
adelikat
41950cb9e0
ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated
2015-02-22 04:02:30 +00:00
adelikat
1514faf300
Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway)
2015-02-22 03:53:07 +00:00
adelikat
e3f9388a17
Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway
2015-02-22 03:45:00 +00:00
adelikat
2bc68b99c7
Hex Editor - fix Load .tbl file menu item when rom is in an archive
2015-02-22 03:36:54 +00:00
adelikat
f3c29e5bc2
replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense.
2015-02-22 03:26:00 +00:00
jdpurcell
7a7dec0ca9
OpenAL: cleanup.
2015-02-19 14:34:06 +00:00
jdpurcell
255900e4e2
OpenAL: cleanup.
2015-02-19 14:27:53 +00:00
jdpurcell
40eca38aee
OpenAL - small cleanup.
2015-02-19 06:07:10 +00:00
jdpurcell
8f32899afd
OpenAL sound device configuration.
2015-02-19 06:00:07 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
jdpurcell
18bb662017
OpenAL fix.
2015-02-19 02:37:49 +00:00
jdpurcell
c56edd6e93
Add OpenAL sound output.
...
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat
c759eb80d5
mark Debugger tool as released
2015-02-17 00:55:21 +00:00
zeromus
dbbfda1c85
add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting
2015-02-17 00:13:19 +00:00
adelikat
73c1bedd9e
Virtual Pad buttons - don't do anything on space, tab, and shift+tab
2015-02-14 03:51:29 +00:00
mathew1800
abbee1672e
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
...
Common mistake.
2015-02-10 04:19:34 +00:00
scepheo
186f28a2fe
Oops.
2015-02-09 14:19:44 +00:00
scepheo
48a6686f31
Lua Console: Command window gives slightly more sensible output now.
2015-02-08 23:47:15 +00:00
scepheo
152323d891
Lua Console: Console and immediate fields now use Courier New.
2015-02-08 23:09:58 +00:00
adelikat
abbfcad071
Fix Ram Watch designer file
2015-02-08 22:30:18 +00:00
scepheo
714f4a9687
RAM Watch: Added read/write breakpoint setting to context menu.
2015-02-08 17:39:59 +00:00
jdpurcell
2261e8dc03
Remove duplicate CheatList.Changed event wireup (happens in constructor as well).
2015-02-08 15:41:38 +00:00
jdpurcell
b3ecd5dd28
Debugger / Trace Logger: Clean up newline handling in Copy code (newline may not be 2 characters on different platforms).
2015-02-08 15:32:56 +00:00
jdpurcell
a1dcd9928e
Fix empty DisassemblerView with non-standard DPI settings.
2015-02-08 15:16:28 +00:00
adelikat
e6c5f023dd
Platform Chooser - show game hash
2015-02-08 14:43:00 +00:00
jdpurcell
a660aa3c57
EditSubtitlesForm - Revert changes from r7614 caused by WinForms designer not running at 96 DPI.
2015-02-08 14:23:44 +00:00
jdpurcell
3e64e317f9
BizBox - Revert changes from r9061 caused by WinForms designer not running at 96 DPI.
2015-02-08 14:14:39 +00:00
scepheo
0ff1808101
RAM Search: Fixed go-to using index instead of address.
2015-02-08 00:35:32 +00:00
adelikat
0a00eb0de2
nothing to see here
2015-02-07 16:14:23 +00:00
adelikat
0ee999dde4
Lua - drawImage - speed up by caching images instead of reading them from disk on every call
2015-02-07 15:39:16 +00:00
adelikat
ddae5c6d7d
TI-83 - load file menu option - make the open file dialog more useful
2015-02-07 15:28:38 +00:00
adelikat
00fb58bea5
more TI83 cleanup, nothing worth looking at here
2015-02-07 15:02:52 +00:00
adelikat
d5ed4369e9
Fix autoloading of TI-83 keypad
2015-02-07 14:30:14 +00:00
adelikat
20a92686f9
Debugger - the Seek To feature requires Disassembling to be available in the core
2015-02-06 01:01:34 +00:00
adelikat
133723e50f
Debugger - clean up some code
2015-02-06 00:56:54 +00:00
adelikat
8427a9db7e
Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address
2015-02-06 00:41:50 +00:00
goyuken
a782fdb315
take 2
2015-02-05 23:53:25 +00:00
goyuken
995f670d36
frontend tracks loaded firmware: proof of concept
2015-02-05 23:25:28 +00:00
adelikat
0eec6530f6
PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway.
2015-02-05 22:08:23 +00:00
adelikat
e211cfdcf3
PSX - virtualpad support for non-dualshock controllers
2015-02-05 21:42:28 +00:00
adelikat
3ebd9bb2df
Lua functions list - greatly speedup drawing
2015-02-05 00:04:05 +00:00
goyuken
b3b37c46c3
possibly fast light bitmap saver with resize, TODO hook up to something
2015-02-01 22:49:53 +00:00
adelikat
45b2fcb8af
Controller Config - properly prune analog buttons that aren't in the curent configuration
2015-02-01 22:14:27 +00:00
jdpurcell
4ff447d9c6
XAudio2: Small optimization to buffer pool.
2015-02-01 21:27:55 +00:00
adelikat
6854a9a709
PSX - Config dialog - set accept and cancel buttons
2015-02-01 14:52:46 +00:00
adelikat
b1ca8517ea
PSX - disable controller config if a movie is active
2015-02-01 14:48:49 +00:00
adelikat
4eda12a8b0
PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog
2015-02-01 14:02:01 +00:00
zeromus
62d781b960
add load last rom hotkey
2015-02-01 04:52:02 +00:00
adelikat
c299f46439
PSX - ui for controller type config
2015-02-01 03:19:23 +00:00
zeromus
c2621e798d
fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
...
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
2015-02-01 03:01:31 +00:00
jdpurcell
f2997546a7
Sound - small cleanup.
2015-02-01 01:09:48 +00:00
adelikat
5188c43e07
Debugger - Use proper PC register property on load - Fixes issue 380
2015-01-31 23:34:28 +00:00
jdpurcell
fb16da4d95
Single frame rewinds when short pressing rewind key while paused. Long pressing still does continuous rewinding.
...
Use Stopwatch.GetTimestamp() instead of DateTime.Now for some other similar code.
2015-01-31 22:16:02 +00:00
adelikat
8222028169
PSX Controller Config dialog
2015-01-31 20:24:06 +00:00
jdpurcell
0dfd880a41
Make DirectSound volume control more consistent with XAudio2.
2015-01-31 19:20:44 +00:00
jdpurcell
d1bfe9c842
XAudio2: Avoid buffer re-allocation.
2015-01-31 18:27:04 +00:00
jdpurcell
3cea39f6e1
Break up Sound into multiple files.
2015-01-31 17:44:35 +00:00
jdpurcell
e445ee2a0b
Sound - cleanup.
2015-01-31 17:00:49 +00:00
jdpurcell
5eee1cd306
Add UI for choosing between DirectSound / XAudio2.
...
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell
83e8abc963
XAudio2! There's no UI for it yet.
2015-01-31 04:49:53 +00:00
adelikat
53cda95ca5
Lua Console - don't nag to save a session, unless a session exists
2015-01-31 01:52:29 +00:00
adelikat
dba610d5d7
Hex Find - focus and highlight on load
2015-01-31 01:25:08 +00:00
adelikat
29a6c7369b
Hex Find - even more simple
2015-01-31 01:23:03 +00:00
adelikat
8b48bd3e26
Hex Find - simplify some code
2015-01-31 01:16:41 +00:00
scepheo
bdfdd96686
RAM Poke: Pressing the "Poke" button now also closes the dialog.
2015-01-30 16:15:08 +00:00
scepheo
860227ee66
LuaConsole: Actually stop and restart script upon tool restart.
2015-01-29 14:50:09 +00:00
adelikat
6f2488aa57
Lua - clear out lua drawing surface on restart
2015-01-29 03:36:19 +00:00
adelikat
307845b3b5
Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator
2015-01-29 02:14:39 +00:00
adelikat
24a517d293
Lua - properly re-inject core dependencies on restart
2015-01-28 14:38:06 +00:00
jdpurcell
8a0d73c155
SoundOutputProvider: Better rewind/fast-forward behavior especially with large buffer sizes.
2015-01-28 04:48:52 +00:00
jdpurcell
50849d0043
Fix TabIndexes in Sound dialog.
2015-01-28 02:21:21 +00:00
jdpurcell
58cd9796f2
Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
...
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat
09072acb3b
Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name
2015-01-27 23:27:44 +00:00
adelikat
3b13ea4a8f
spaces to tabs, good ol whitespace commit
2015-01-27 23:18:48 +00:00
adelikat
d61f1dd058
Do cheat saving magic on close rom, not close emulator
2015-01-27 22:23:56 +00:00
zeromus
8491be66ba
add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
2015-01-27 04:05:20 +00:00
zeromus
fc699590f5
add ImageSequenceWriter AVDumper
2015-01-27 04:04:53 +00:00
adelikat
5636c1b6a1
Ram Search - support copy similarly to ram watch
2015-01-27 03:09:13 +00:00
adelikat
f547dfbb21
some fixes to last commit
2015-01-27 02:53:57 +00:00
adelikat
bb2cd1b476
Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file)
2015-01-27 02:37:18 +00:00
adelikat
82bda9006a
Cheats dialog - never ask to save changes, the cheat system is independent of the dialog and makes intelligent decisions already, no need to annoy the user
2015-01-27 00:44:13 +00:00
jdpurcell
c038ed0ed7
Sound/SoundOutputProvider - avoid buffer reallocation.
2015-01-26 15:00:11 +00:00
jdpurcell
0f5fc96410
Only trigger reload of rewind settings when something important changed, so we don't unnecessarily lose the rewind history.
2015-01-26 04:22:07 +00:00
adelikat
8246de14aa
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
2015-01-25 22:14:58 +00:00
adelikat
e1f59363f2
Debugger - on refresh, check for new non-debugger made breakpoints and display them
2015-01-25 19:50:54 +00:00
jdpurcell
8fe850ba1b
Rewind speed setting.
...
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
jdpurcell
47956e6d86
Try to make the volume level better match the perceived loudness.
2015-01-25 17:00:08 +00:00
adelikat
d4d966680d
Debugger - tweak positioning of register labels when registers are not settable
2015-01-25 16:56:18 +00:00
adelikat
e1811371e4
Cheats - only allow writable domains in the domains dropdown
2015-01-25 16:20:53 +00:00
jdpurcell
984edda62f
Fix sound not being completely silent at level 0.
2015-01-25 16:08:28 +00:00
adelikat
e51ffd95d8
Ram Watch/Search - disable poke and freeze toolbar items based on writability of a domain, also smarter enabling/disabling of them in general
2015-01-25 16:07:15 +00:00
adelikat
4a39b5a619
Hex Editor - if a domain is not writable, switch to a "read only" mode
2015-01-25 15:42:07 +00:00
adelikat
71d7c2537a
Ram Watch/Search - also disable freezing if a domain is not writable
2015-01-25 15:15:56 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
d200c1be38
HexEditor.cs - fix line endings
2015-01-25 13:24:18 +00:00
adelikat
0d43688138
Change default savestate compression level to 0, I haven't seen a situation where 5 is better
2015-01-25 13:00:01 +00:00
jdpurcell
9b9ef1de0c
Tweak threshold for sound stuff.
2015-01-25 06:10:00 +00:00
jdpurcell
e69dcfc167
Change minimum sound buffer size from 80 ms to 60 ms.
2015-01-25 05:33:56 +00:00
jdpurcell
b66dc6ba1b
SoundOutputProvider tweak.
2015-01-25 05:03:21 +00:00
jdpurcell
69c66d12b1
Configurable DirectSound buffer size.
...
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
jdpurcell
a04982bc84
SoundOutputProvider: Small improvements to resampling (round instead of truncate and noise shaping) - probably inaudible.
2015-01-24 21:52:27 +00:00
adelikat
e4800cb8f3
debugger - fix ability to set write and execute breakpoints
2015-01-24 19:50:18 +00:00
adelikat
d9c7e09445
Debugger - fix sound stutter on add breakpoint dialog pop up
2015-01-24 18:23:04 +00:00
adelikat
7b87f666a1
MemoryDomains - rename CheatDomain to SystemBus
2015-01-24 15:49:02 +00:00
jdpurcell
28cc91a0c4
Yet another N64 sound fix.
2015-01-24 04:48:41 +00:00
jdpurcell
219d10fd7c
SoundOutputProvider: Proper fix for cores with weird audio timing (e.g. N64).
2015-01-24 03:49:22 +00:00
adelikat
f89f8fc457
add a PauseChanged event to mainform, have the debugger subscribe to it and refresh instead of refreshing every frame, add a refresh menu item with F5 hotkey just in case
2015-01-24 03:10:21 +00:00
adelikat
027706be70
Debugger - to PC button
2015-01-24 02:50:22 +00:00
adelikat
652640d580
Debugger - disassembler - support ctrl+C to copy selected rows to the clipboard
2015-01-24 00:02:22 +00:00
adelikat
5d2eb17771
debugger - fix scrollbars on register panel
2015-01-23 23:51:37 +00:00
adelikat
19450e50f7
Debugger - Register box - make label spacing dynamic based on the largest register name
2015-01-23 23:17:24 +00:00
adelikat
fd99a6edf9
Core Features dialog - better ordering in the all cores tab
2015-01-23 21:59:23 +00:00
adelikat
5db5b063d0
Core Feature Tool - clean up what types are shown
2015-01-23 21:40:50 +00:00
zeromus
773826049f
fix bug in disassembler
2015-01-23 20:29:07 +00:00
jdpurcell
6a81746636
Temporary fix for N64 sound problems with new sound provider.
2015-01-23 05:39:19 +00:00
jdpurcell
5026d39da1
Fix divide by zero in SoundOutputProvider.
2015-01-23 05:02:31 +00:00
jdpurcell
e3e5ae4934
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
2015-01-23 04:16:25 +00:00
zeromus
566107e12e
rewind & states config - use of lowercase kb and mb as compared to KB MB offend me
2015-01-23 02:47:16 +00:00
jdpurcell
3b524cdbf2
Sound - mostly just cleanup and preparation for some future changes.
2015-01-23 02:09:25 +00:00
zeromus
2a1f40982c
dont know how valuable it will be, but just in case.. 16.16 fixed point support
2015-01-22 01:24:20 +00:00
zeromus
3a8fcec1bf
HexEditor: add a bit of a hacky n64 matrix viewer test code to context menu
2015-01-22 01:15:06 +00:00
zeromus
c445dcf183
HexFind: respond to escape key
2015-01-22 01:14:49 +00:00
adelikat
aff2e9544e
Ram Search - change "Add to Ram Watch" hotkey from ctrl+R to ctrl+W for consistency
2015-01-21 23:20:58 +00:00
adelikat
69b2e51e7c
Debugger - add a cancel seek button
2015-01-21 23:04:47 +00:00
goyuken
af451143bf
a bit of memory domain cleanup
2015-01-21 17:36:22 +00:00
adelikat
4b2d116738
Debugger - implement the Seek To button
2015-01-21 02:12:59 +00:00
adelikat
1fadcdd9f0
Debugger - add a SeekTo button/textbox, doesn't do anything yet, other than intelligently enable/disable based on availability and set the textbox properties based on the properties of the PC register
2015-01-21 00:46:13 +00:00
jdpurcell
85d6e985a0
Fix DPI scaling in Platform Chooser dialog.
2015-01-20 03:06:43 +00:00
adelikat
2e737e66be
NES - remove some more unnecessary partial class usage
2015-01-19 13:38:08 +00:00
adelikat
5462e16b91
Hex Editor - fix a bunch more int to long conversions
2015-01-19 02:42:58 +00:00
adelikat
a8b1fc609a
Ram Poke - handle the case of an absurd amount of addresses picked
2015-01-19 02:04:04 +00:00
adelikat
1c6d6f57bc
Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling)
2015-01-19 01:49:56 +00:00
adelikat
ebf7273cbe
Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog
2015-01-19 01:39:47 +00:00
adelikat
0620246ef4
Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains
2015-01-18 20:15:03 +00:00
adelikat
f647f16592
Ram Watch - add/edit watch - support 32 bit domains
2015-01-18 19:50:31 +00:00
jdpurcell
ac4e197e22
Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
2015-01-18 19:44:51 +00:00
adelikat
7859e17503
add PSX and Lynx to the platform chooser
2015-01-18 19:25:03 +00:00
adelikat
f6b757e7fd
Add Breakpoint dialog - fix a slight logic error
2015-01-18 19:08:25 +00:00
adelikat
515a41592c
Convert a whole bunch of ram stuff from int to long
2015-01-18 18:59:23 +00:00
adelikat
89b3c31872
Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows
2015-01-18 18:13:38 +00:00
adelikat
6507fa5d92
Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though
2015-01-18 18:01:27 +00:00
adelikat
27d30df0cf
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
2015-01-18 16:00:20 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
jdpurcell
f1480740e3
Detect and recover from buffer underflow, i.e. resynchronize the write position so that our writes always end up just before the play cursor.
2015-01-17 01:56:23 +00:00
jdpurcell
1470add91d
Get rid of magic number.
2015-01-16 06:05:25 +00:00
jdpurcell
264063d8ac
Few more cleanups.
2015-01-16 05:53:44 +00:00
jdpurcell
1a34ec6a2e
Cleanup/fixes/etc.
2015-01-16 05:04:44 +00:00
jdpurcell
1862ddd927
Even if no samples are currently needed for writing out to the DirectSound buffer, we still must request 0 samples from BufferedAsync so that it can queue up samples from its base sound provider.
2015-01-16 04:57:55 +00:00
goyuken
45ab3a8bbd
core features: show all uncaught pokeymans
2015-01-16 01:25:41 +00:00
goyuken
d09af7eff2
corefeatureanalysis: stuff
2015-01-16 00:55:50 +00:00
goyuken
c5daf82a3b
some changes to corefeatureanalysis
2015-01-16 00:48:40 +00:00
adelikat
19abc2d12b
Core features list - gut the All tab to only show IEmulator, since the others are no longer reliable since instances of cores register implementations now
2015-01-15 22:11:18 +00:00
jdpurcell
798f882457
Redo r8309. Try a different fix for vsync not taking effect at startup.
2015-01-15 15:56:23 +00:00
jdpurcell
4272a954cf
Revert r8309. Fixes VSync not taking effect at startup.
2015-01-15 15:42:29 +00:00
adelikat
a46b213054
Core Features dialog - make 2 tabs, on the first show information about the currently instantiated core, this will show all registered services and their current state of implementation, 2nd tab will show all cores. Still todo: gut the functionality of the 2nd tab since it is no longer reliable information
2015-01-14 22:56:08 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
jdpurcell
36d98f28a6
Always use Low CPU clock throttle mode; remove option.
2015-01-14 04:49:18 +00:00
adelikat
9c8bb5ff1f
Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least
2015-01-14 00:08:20 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
jdpurcell
0a345b0084
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
jdpurcell
28f1ad1c0e
Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control.
2015-01-13 04:21:32 +00:00
adelikat
d4155081d2
Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions
2015-01-13 01:51:02 +00:00
adelikat
c1cbad1b30
rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent
2015-01-12 23:54:16 +00:00
jdpurcell
e66fe70365
Proportional rewind speed is now always enabled - revert user-configurable setting.
...
Fix fast rewind with proportional rewind speed.
2015-01-12 15:09:27 +00:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
jdpurcell
3d37e3dc5a
Option to make rewind speed proportional to rewind frequency.
2015-01-12 05:30:27 +00:00
adelikat
3b44451754
Issue 364 - fix Copy All button line formatting
2015-01-11 14:24:30 +00:00
adelikat
4e8069a9fb
When dropping a movie with no rom loaded and the user cancels the open rom dialog, don't throw an error message, simply quietly cancel the drop
2015-01-10 15:59:15 +00:00
adelikat
67da2c511f
Allow drag and drop of a movie while another movie is active, fix feature where if no rom is loaded on movie drop it does the open rom dialog for you, fix drag and drop logic for importable movies to match that of regular movies instead of some illogical vestigial code
2015-01-10 15:57:47 +00:00
adelikat
5d07cff19f
Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work
2015-01-06 16:35:22 +00:00
jdpurcell
a3c9ac642a
Cleanup HTML decoding fix.
2015-01-06 01:20:19 +00:00
adelikat
c03fc0be81
Tastudio - fix issue 356, don't crash when clicking a float column when the movie has no input yet
2015-01-05 00:43:02 +00:00
jdpurcell
3438039c5e
Low CPU Throttle: Different sleep timing on OS X.
2015-01-04 21:52:44 +00:00
jdpurcell
c81bb3e50e
Little cleanup (extension method for BeginInvoke).
2015-01-04 18:22:17 +00:00
jdpurcell
1d7e9bd80a
Cleanup profile saving.
2015-01-04 18:07:54 +00:00
jdpurcell
cd9c9d62d9
Move update notification setting to profile config.
2015-01-04 17:54:13 +00:00
jdpurcell
8b60878a57
Update notification: Fill in actual URL and workaround for HTML encoding.
2015-01-04 17:00:13 +00:00
jdpurcell
891998be12
Fix "Sound On" checkbox always showing as checked even when sound is off.
...
Fix null reference exception when opening homepage from update notification.
2015-01-04 16:48:11 +00:00
jdpurcell
bd6b7fcd43
Fix this comment for testing the update notification.
2015-01-04 15:06:36 +00:00
jdpurcell
8c41af53d1
Option to automatically check for and notify of new versions.
2015-01-04 15:04:44 +00:00
christoph.boehmwalder
99f9d91671
LuaConsole - Fixed tooltip of Duplicate button.
2015-01-03 22:40:11 +00:00
jdpurcell
fd4a523fd6
Scaling fix for scrollbar positioning.
2015-01-03 21:52:33 +00:00
christoph.boehmwalder
7f6e651c08
A little more elegant (and secure) solution for the bug fixed in r8728
2015-01-03 14:03:13 +00:00
jdpurcell
dcda3ff393
Add detailed comments.
2015-01-03 05:26:18 +00:00
adelikat
7577702f83
don't disable movie play/record options when a movie is active, this was locked down before the queued movie fix, it is safe to do these operations while a current movie is playing now
2015-01-03 04:19:27 +00:00
christoph.boehmwalder
29923329e9
Fix NullReferenceException when aborting TAStudio movie conversion while recording.
2015-01-03 03:30:34 +00:00
adelikat
feef0e7e4c
rollback the playbackbox changes in last revision, we have deemed it working
2015-01-03 02:54:38 +00:00
christoph.boehmwalder
c3f51f8b39
Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
...
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
adelikat
c10682b147
Controller Config - use AutoScroll on tab pages, and fix anchoring of the Misc. button
2015-01-02 23:04:02 +00:00
jdpurcell
d9bb7390be
Add menu option for low CPU clock throttle.
...
Enable use of Stopwatch for clock throttle timing on non-Windows platforms (seems safe enough).
2015-01-02 22:57:27 +00:00
goyuken
2abd8c8dd1
partially revert r5408 to fix designer mayhem
2015-01-02 22:02:44 +00:00
jdpurcell
cf7815adc9
Fix anchoring of new textbox.
2015-01-02 22:02:00 +00:00
adelikat
ab518e9e7c
Ram Search - Issue 342 - add an "Account for lag" option to the auto-search feature, on by default because I decided that you probably really want that most of the time and don't realize that you do
2015-01-02 21:53:39 +00:00
jdpurcell
7abad21467
Cleanup and experimental (disabled for now) low CPU mode.
2015-01-02 21:50:46 +00:00
adelikat
153e823f78
Ram Search - a minor code refactor - remove a functional call that is only used once in another function and just do the code there
2015-01-02 21:33:03 +00:00
adelikat
698e080312
Tastudio - fix in the designer
2015-01-02 21:25:10 +00:00
adelikat
6fad387840
Cheats - don't start a new list on Restart(), the mainform manages the cheat list, the cheat dialog is merely a UI for that list
2015-01-02 20:33:30 +00:00
christoph.boehmwalder
879302710e
Lua Console - Attempt to fix scaling horror
2015-01-02 20:01:01 +00:00
christoph.boehmwalder
e11811e2f8
Lua - Added an input box to the script console for on-the-fly command input
...
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
2015-01-02 19:36:32 +00:00
adelikat
e54693fedb
clean up NES tool icons and titles
2015-01-02 18:26:42 +00:00
adelikat
581df3157c
Genesis Game Genie - restrict to the GPGX core so it isn't available on non-genesis systems
2015-01-02 17:41:56 +00:00
adelikat
a075435ce8
Tastudio - fix loading
2015-01-02 17:28:51 +00:00
adelikat
7923f4d131
Ram Watch and TAStudio - fix default filename generation when doing a save as
2015-01-02 17:22:17 +00:00
adelikat
aea17282cc
ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked
2015-01-02 15:27:54 +00:00
adelikat
38c1ffa1e9
Fix autoloading of Ram Watch
2015-01-02 15:19:18 +00:00
adelikat
47d1e480da
Ram Watch - a null check
2015-01-02 14:40:18 +00:00
jdpurcell
4ae3060ae5
Fix/cleanup override X/Y stuff.
2015-01-01 22:20:19 +00:00
jdpurcell
260176e458
Fix NES Zapper target being 210 pixels tall instead of 240.
...
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat
4e0e5958ed
Lua - Convert Gui library to service injection system
2015-01-01 21:44:49 +00:00
goyuken
3710e6c1ca
itoolformautoconfig: fix save position
2015-01-01 21:01:42 +00:00
adelikat
a7c91ddcdd
Lua - convert to the Client library to the service injection system
2015-01-01 20:58:57 +00:00
adelikat
bcfdc755bb
Program.cs - disable warning and use a non-deprecated method, props to HackerCow for pointing this out
2015-01-01 20:54:01 +00:00
adelikat
036e1cab8d
Tastudio - oops, instantiate Settings
2015-01-01 20:48:14 +00:00
adelikat
72893a10f3
EmuLuaLibrary - remove some commented code that should have been deleted
2015-01-01 19:19:51 +00:00
adelikat
29117dadbe
remove an unused function in ToolManager
2015-01-01 19:16:50 +00:00
adelikat
bdae0c359b
VirtualPad - use an IEmulator service and remove references to Global.Emulator
2015-01-01 19:15:32 +00:00
adelikat
5bba86e23a
GB Game Genie - convert to IToolFormAutoConfig
2015-01-01 19:07:57 +00:00
adelikat
bb5b20cc33
Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
2015-01-01 19:02:00 +00:00
adelikat
93fe387311
NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
2015-01-01 18:51:24 +00:00