Suuper
07a8a4c1d3
Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
...
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
scrimpeh
7b25254b72
Firmware Manager - Change wording to "Close and reload ROM" instead of "Close and load ROM", add tool tip displaying ROM path.
2015-07-15 08:31:03 +02:00
Suuper
f1b23b9ed3
Bugfix: Editing while seeking could set the seek frame to an earlier frame.
2015-07-14 15:14:00 -05:00
adelikat
a9af8e4f3c
InputRoll - wire up RowScroll and ColumnScroll events, still todo: make a custom EventArgs argument and pass useful info through it
2015-07-14 14:13:21 -04:00
Suuper
e3a8c33be5
-Fixed typo in variable name (SupressGeenzonging)
...
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos
510ebf519a
tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
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can drag selection offscreen too now.
todo: drag things above the view.
2015-07-14 00:40:05 +03:00
feos
a2cb4373a9
tastudio: scroll to frame appended by offscreen dragging.
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need to figure out scroll speed, as it is too high unless drawing VERY slowly.
2015-07-13 22:06:24 +03:00
Suuper
228a24efb0
Fixed my previous commit/push; feos' change is back.
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Improved "StartAtNearestFrameAndEmulate".
2015-07-13 14:02:21 -05:00
Suuper
d84da62432
Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate"
2015-07-13 13:49:12 -05:00
feos
feb14ad948
tastudio: don't jump to playback when advancing/rewinding
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offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore
2015-07-13 20:37:12 +03:00
zeromus
7bec7b806b
add PSX disc hashing tool
2015-07-12 20:08:30 -05:00
scrimpeh
667e4273f3
Firmware Manager - Add option to reload ROM if ROM load has failed before
2015-07-12 21:30:26 +02:00
feos
de699656d6
tastudio: introduce fast scroll idea via timer
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seek frame is reset only if paused OR 100ms since last scroll haven't elapsed
2015-07-12 21:54:31 +03:00
adelikat
f9dad99484
Tastudio - fix crash when loading a tasproj with a different controller configuration than the current
2015-07-12 12:45:30 -04:00
adelikat
b594360a25
We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448
2015-07-12 10:58:13 -04:00
zeromus
283de943d7
dont fail importing firmwares when target directory doesnt exist
2015-07-11 14:06:28 -05:00
adelikat
58f8ad7c12
Issue #422 : Virtual Pads - analog stick - when sticky option is off, and the emulator is unpaused, do not snap to 0 until the mouse button is released
2015-07-10 14:36:29 -04:00
adelikat
a8bf7f1828
oops
2015-07-10 10:26:51 -04:00
adelikat
a9c460802b
add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option.
2015-07-09 20:14:52 -04:00
adelikat
d015b1aed0
same as last commit, but a different place
2015-07-09 19:35:00 -04:00
adelikat
453d8014bf
change an "if (!x)" to "if (x)" because that's easier to read
2015-07-09 19:25:59 -04:00
adelikat
791089a06d
Rerecord count OSD: don't display "Rerecords: "
2015-07-09 14:14:06 -04:00
adelikat
7ecf96772c
tastudio/lua - implement tastudio.setlag()
2015-07-09 13:16:55 -04:00
adelikat
9455aec767
Tastudio/lua - implement tastudio.onqueryitemicon()
2015-07-09 12:47:59 -04:00
adelikat
b0ea42f5a7
Tstudio - some reorg
2015-07-09 12:35:48 -04:00
feos
bc321fedac
keep DefaultMessageOptions instead of 2 _different_, _hardcoded_ units.
2015-07-09 02:07:21 +03:00
zeromus
83b2f70283
example of how to store default message positions so it can be used by default config and reset process too
2015-07-08 16:58:17 -05:00
feos
53c415a843
tastudio: keep track of rerecords, increment them in InvalidateAfter()
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markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus
4b91330b75
the guy wants the thing says he doesnt need any more than 16 of the thing and neither does anyone else, so limit the thing to 16
2015-07-07 14:17:39 -05:00
zeromus
c9dab721fb
fix bug in GDIRenderer font cache that made fonts go wacky and get measured wrong and then TAStudio to layout differently each time
2015-07-07 14:05:44 -05:00
zeromus
db1191dc48
emuhawk - add experimental prescale option to display manager
2015-07-06 12:31:30 -05:00
scrimpeh
60c3734e8c
Ram Watch - Fix moving up and down blocks of identical Watches
2015-07-05 18:55:43 +02:00
Tom Rochette
d1bce27223
Add missing changes to BizHawk.Client.EmuHawk.csproj for the Lua sandbox.
2015-07-02 19:40:25 -04:00
adelikat
19423092cd
Tastudio/lua - implement tastudio.ongreenzoneinvalidated
2015-07-02 14:51:42 -04:00
adelikat
105b8d3a64
Tastudio - cell height padding of 0 instead of 1
2015-07-02 14:37:28 -04:00
Tom Rochette
a783ef75f6
Simple Lua sandbox.
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Uses an EnvironmentSandbox to restore the Environment.CurrentDirectory. Will also catch any script exception and redirect them to the Lua console.
With this change, I've tried to replace all the places where Lua is executed so that if an exception occurs, it is catched, sent to the console and a callback is executed if necessary.
This also fixes a small issue where any callback generating an exception would crash BizHawk.
2015-07-01 22:38:19 -04:00
adelikat
c53cef6cf9
tastudio/lua - implement tastudio.onqueryitemtext
2015-07-01 19:46:14 -04:00
adelikat
f847e905d2
tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color.
2015-07-01 19:01:29 -04:00
Tom Rochette
de98e0ed66
[ #405 ] Set Environment.CurrentDirectory when executing Lua events within a WinForm.
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Since events are not executed within the LuaConsole.ResumeScripts method, those did not have Environment.CurrentDirectory available for the executing script.
The fix is simple: when a lua script instantiates a LuaWinForm (through forms.newform), we store the current Environment.CurrentDirectory in the LuaWinForm object.
When a button or checkbox is triggered, it calls WinForm.DoLuaEvent which will set up the Environment.CurrentDirectory for the duration of the callback and then set it back to the initial Environment.CurrentDirectory.
2015-06-30 22:35:59 -04:00
adelikat
e50f81d54c
Tastudio - remove a line of code that makes the emulator spaz out when mousewheeling up very fast, I don't think removing this breaks anything, I suspect it was only there from some defensive programming and overthinking
2015-06-29 22:08:31 -04:00
adelikat
8911049f68
Merge pull request #447 from TomzxForks/fixes/lua-console-output-resize
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Add a split container to LUA console window.
2015-06-29 21:35:46 -04:00
adelikat
b991493c97
backing out of last change, it was not well thought out
2015-06-29 17:09:47 -04:00
adelikat
947f18d971
Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons
2015-06-29 17:06:46 -04:00
adelikat
a2c73eb793
Remove some commented and useless
2015-06-29 16:23:59 -04:00
Tom Rochette
c03a162bc1
Add a split container to LUA console window.
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With the split container, resizing the window will properly reformat the output section as well as allow users to resize it.
2015-06-29 00:28:35 -04:00
ConHuevosGuey
d97d94ecbc
Made size nullable...now requires a size input.
2015-06-28 13:25:28 -05:00
ConHuevosGuey
229865c443
Added a 'Draw Axis' function to lua GUI library
2015-06-28 13:23:07 -05:00
adelikat
13044547e4
Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input
2015-06-28 10:43:45 -04:00
adelikat
cd4955fbe5
Tastudio - fix autoload
2015-06-27 07:49:37 -04:00
scrimpeh
716cf12f6a
Debugger - Tiny insignificant fixes
2015-06-27 13:03:24 +02:00
scrimpeh
0e4a641a81
Debugger - Fix a lot of stuff regarding Breakpoints
2015-06-26 22:12:09 +02:00
zeromus
4cce5c2cf7
get (and use) shorthash
2015-06-24 21:44:03 -05:00
zeromus
1c4a067547
adjust template and aboutboxes to use the following format: branchname-revision. for example: "GIT master-9058"
2015-06-24 21:19:42 -05:00
pasky1382
703dc33cc0
Small correction.
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Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
adelikat
46feea39cd
TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431
2015-06-21 16:13:35 +00:00
adelikat
c23e69a810
When loading GBA movies, load the correct core too
2015-06-21 13:32:53 +00:00
adelikat
7e2cfa0dd5
Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII
2015-06-21 12:51:48 +00:00
adelikat
261ae5e323
Don't warn that a movie lacks sync settings if the core itself has no sync settings. Cores like Apple II do not, for instance. Fixes issue #437
2015-06-21 00:50:34 +00:00
adelikat
aa75bd52e9
When adding an address to ram watch from another ram tool, don't load ram watch if it is already open
2015-06-21 00:21:36 +00:00
scrimpey
17ce177e5f
Debugger - Make Register Boxes use Hex input.
2015-06-19 20:32:05 +00:00
goyuken
81d8018d4c
apple2: support MONCHRONOME
2015-06-16 23:24:52 +00:00
zeromus
27e37679e7
psx - improve user friendliness of PSX options discriptory stuff
2015-06-16 10:00:48 +00:00
adelikat
1631297cdd
Start AutoHawk, just a stub with the anticipated required services and a config object
2015-06-15 22:12:24 +00:00
adelikat
6517178e6d
lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error
2015-06-15 01:17:02 +00:00
adelikat
80957a1071
Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info
2015-06-10 22:32:47 +00:00
adelikat
f3dbf8e013
On startup, respect the show status bar flag, fixes issue #421
2015-06-06 22:31:56 +00:00
adelikat
59eb3dc2f2
Fix SNES Game Genie Add button (issue #420 )
2015-06-06 22:26:32 +00:00
adelikat
b9d9ffe7a5
Core picker for mGBA
2015-06-06 20:47:50 +00:00
goyuken
4a5f87387c
saverams in mgba, maybe
2015-06-06 12:49:31 +00:00
adelikat
8412c91739
Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up
2015-05-31 15:02:42 +00:00
adelikat
26769ba476
Add .do and .po files as Apple II files
2015-05-28 00:16:08 +00:00
adelikat
9f0e4f0735
Apple II VirtualPad - fix up names now that we have them
2015-05-18 01:34:35 +00:00
adelikat
549e9650ae
oops, didn't mean to check this in
2015-05-18 00:38:27 +00:00
adelikat
9024df91f5
Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added
2015-05-17 23:05:12 +00:00
adelikat
3178dd8b6b
and awesome and snazzy apple II keyboard image for the controller config dialog
2015-05-17 21:22:13 +00:00
adelikat
7af274c1cc
MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file
2015-05-17 20:37:19 +00:00
adelikat
a04a80bfce
add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning
2015-05-17 20:33:27 +00:00
adelikat
5354be978a
remove DualGBFileSelector tool
2015-05-17 20:32:49 +00:00
adelikat
c9f4a27fcd
Multi-Disk bundler - add a system picker, with GB and Apple II as they are currently the only systems that support this
2015-05-17 20:26:25 +00:00
adelikat
f912103914
Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder
2015-05-17 17:06:23 +00:00
adelikat
5f2e2f39b2
MultiDiskBundler - use relative paths when possible
2015-05-10 22:17:00 +00:00
adelikat
c80fb97bc9
MultiDiskBundler - fix exception on load when the current rom is in an archive
2015-05-10 20:04:27 +00:00
adelikat
ea72da9f89
Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok
2015-05-10 18:58:00 +00:00
adelikat
99e3c688bc
progress on MultiDiskBundler
2015-05-09 13:05:19 +00:00
adelikat
adb9f542c0
add core selection to the Nes menu
2015-05-09 12:19:55 +00:00
adelikat
2715d7bfca
Don't expose the Advanced Movie Settings when running quicknes
2015-05-09 12:10:31 +00:00
zeromus
6833a24638
add NES music ripper tool prototype
2015-05-08 00:56:46 +00:00
adelikat
d604c89de5
MultiDiskBundler - progress
2015-04-23 01:41:56 +00:00
adelikat
732bc5389c
progress on MultiDiskBundler
2015-04-19 22:34:08 +00:00
adelikat
64c588ea5a
start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems)
2015-04-19 21:02:22 +00:00
adelikat
5d5a4d10f2
Ram Search - make IInputPollable an optional service not a required one
2015-04-17 15:21:19 +00:00
adelikat
e6e94b8d54
Apple II - ui for disk changing
2015-04-13 00:46:11 +00:00
adelikat
e57d15d85b
oops, remove some debugging code
2015-04-12 17:47:34 +00:00
adelikat
53341ee24a
Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation
2015-04-12 17:46:27 +00:00
adelikat
a0d56df06b
Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it
2015-04-12 17:37:06 +00:00
adelikat
8d86ee012e
Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object
2015-04-10 21:56:03 +00:00
scepheo
abf1e55934
A bit of testing with Lua.
2015-04-10 14:11:01 +00:00
hegyak
ae341fc81a
Added dsk to the LoadROM Dialog
2015-04-09 15:20:50 +00:00
adelikat
f4140de3f7
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
2015-04-09 00:18:01 +00:00
pjgat09
57fa633a9e
Lua Forms: Fixed a bug with SetProperty
2015-04-05 04:11:00 +00:00
mushman5
ac9f77ad00
Added UI to set custom resolutions for N64 (excluding Jabo plugin)
2015-04-04 12:22:09 +00:00
adelikat
c01bd0d5ef
Hex Editor - fix text search in the find box
2015-04-01 13:59:40 +00:00
zeromus
e12c711a0e
try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread
2015-03-28 05:53:03 +00:00
adelikat
6982df8035
Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load
2015-03-28 01:09:50 +00:00
adelikat
b74e0a3b3d
Lua - apply CrazyTB's patch to fix gui.drawImageRegion()
2015-03-24 22:15:36 +00:00
adelikat
16e9bc7d38
Fix some lua documentation
2015-03-23 22:22:02 +00:00
SuuperW
7da9efe3c2
Feature: Apply auto-fire patterns to painted input
2015-03-23 22:11:55 +00:00
adelikat
e4b613d9f7
Lua - add gui.drawImageRegion()
2015-03-23 21:27:24 +00:00
SuuperW
52659ac9a9
-Hacky removal of a useless save when loading a TasProj
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-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW
9d7a522576
Fix, fix, fix...
2015-03-23 20:15:35 +00:00
zeromus
e77c1455b3
canvas extension: ok, this works better
2015-03-23 03:43:39 +00:00
zeromus
dfafee2b25
here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter.
2015-03-23 03:19:06 +00:00
SuuperW
9b8d2f70ab
Various fixes
2015-03-22 16:55:34 +00:00
SuuperW
7e29f04f01
-Macros work without a TasMovie
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-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW
9328dd2f3a
-TAStudio automatically set Read-Only
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-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW
91dc780103
Fixes/changed to state history saving.
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State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW
6783978f49
Bugfix: Extending movie by painting invalidated last frame
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Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW
84acda3bbc
A couple bugfixes for float editing autorestore
2015-03-16 17:04:10 +00:00
SuuperW
a3eadc8e5f
Various bug fixes, most to TasStateManager.
2015-03-16 16:36:00 +00:00
SuuperW
37590e7ea4
TasStateManager can now save states to disk.
2015-03-15 06:26:57 +00:00
pjgat09
876bb5adf4
Ram search: fix searching for a specific value >= 0x80000000
2015-03-15 02:35:47 +00:00
SuuperW
c661591c5c
Smarter state management.
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Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW
1a0476892f
Bugfix: TasProjects without states loaded without a power on state.
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Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
scepheo
ab0547ddea
Fix Trace Logger not restarting properly.
2015-03-11 20:58:49 +00:00
SuuperW
c283f2d55a
Macro tool button select works
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-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
zeromus
db9fbced86
neshawk - rough sketch of NSF player. basically functional for some games
2015-03-11 09:46:27 +00:00
zeromus
e485882aed
add some remarks in the GUI about QuickNES palette being the default
2015-03-11 04:00:01 +00:00
SuuperW
04fafd910d
Macro tool now seems to work when TAStudio is open.
2015-03-10 20:06:34 +00:00
SuuperW
6013b9ed2b
Implemented feature: Auto-adjust Input according to Lag;
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Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW
9891e73313
Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit.
2015-03-10 06:14:14 +00:00
SuuperW
5fd1f6912b
TAStudio:
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Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW
e2f79254be
Changed TAStudio to not reference the no longer used StickyXORAdapter.
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Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW
36c7d50528
TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open.
2015-03-10 00:33:58 +00:00
SuuperW
0322e3bdbe
TAStudio: Grouped column display options by player, added mass toggle by player.
2015-03-09 23:27:01 +00:00
SuuperW
6fd8aad86b
Lots of work on the Macro Tool.
2015-03-09 22:30:54 +00:00
adelikat
eccbe1ce2a
MultiHawk - removing more stuff
2015-03-09 21:06:40 +00:00
adelikat
aaa615533b
Start a Macro Input tool
2015-03-08 20:11:02 +00:00
SuuperW
7360badb4a
Added AutoFire support in TAStudio, fixed/improved patterns.
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-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat
5aeaff8c15
Move controller images to the images folder
2015-03-08 01:39:30 +00:00
zeromus
4d89558301
fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again
2015-03-06 03:05:46 +00:00
jdpurcell
67802eca8f
(Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings.
2015-03-06 02:45:53 +00:00
adelikat
06d9fd7b06
EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself
2015-03-06 02:06:19 +00:00
adelikat
415e3e3a14
MultiHawk - fix up frame counter when a movie is active
2015-03-06 00:48:31 +00:00
SuuperW
49c3fe2449
TAStudio HistoryBox deleted.
2015-03-04 19:05:44 +00:00
SuuperW
189ecfeb2e
TAStudio:
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-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
jdpurcell
9d4c0cb530
Remove developer build check for Debugger menu item.
2015-03-04 03:47:02 +00:00
adelikat
dfe5b40ba9
Tastudio - hide undo history box for now
2015-03-03 23:28:30 +00:00
SuuperW
1e0ce3b7c1
-Feature: Changing input past the movie now extends the movie.
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-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW
e4c4910b37
TAStudio:
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-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
SuuperW
e40b10a0b6
-marker undo code moved to proper place
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-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW
25e54f4390
-More StateHistory names
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-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW
2c876858f2
-Bugfix: TAStudio couldn't re-save a project.
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-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW
bff3d64a4a
-Various fixes, mostly to Undo/Redo.
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-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW
cf081ce1fc
TAStudio:
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-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW
c12d715c12
TAStudio:
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-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW
836659264d
TAStudio:
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-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW
7624a92021
TAStudio edits:
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-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat
f305ca5666
Don't crash if user elected to autoload Ram Watch but not autoload a Rom
2015-02-25 22:32:50 +00:00
SuuperW
81a8d38ca4
TAStudio work:
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-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat
aa2984dd96
Tastudio - Columns menu - show button names in addition to the column mnemonics
2015-02-24 22:46:35 +00:00
adelikat
0055bc1949
Tastudio - hack to remove N64 "fake analog" buttons from the list
2015-02-24 22:44:47 +00:00
adelikat
8af99c9066
Tastudio - make < and > buttons repeatable buttons
2015-02-24 21:44:26 +00:00
adelikat
6a02656417
Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors)
2015-02-24 21:23:16 +00:00
SuuperW
734101a8fd
TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values.
2015-02-24 20:55:24 +00:00
adelikat
a4ce9de091
Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file
2015-02-24 20:38:46 +00:00
SuuperW
369c883ac0
TAStudio feature added:
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-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo
32b788b352
Hex Editor and new RAM Watch now default to memory domain byte size.
2015-02-24 10:18:20 +00:00
SuuperW
db09b12925
More updates to TAStudio: (again all my changes marked with SuuperW)
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-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW
e3b9b7c795
A few edits to TAStudio:
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-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat
5a2146bde2
Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie
2015-02-24 00:37:56 +00:00
adelikat
29fc42ec71
Better UI for low res large screenshot feature
2015-02-23 23:43:51 +00:00
adelikat
8055acec1a
fix extraneous separator in the SMS menu when in SG-1000 mode
2015-02-23 03:33:25 +00:00
adelikat
b45d3820be
Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults
2015-02-23 03:10:38 +00:00
adelikat
be51677fde
Remove Global.NullControls
2015-02-22 20:38:10 +00:00
adelikat
817c798eab
Remove Global.CoreComm since it was pointless
2015-02-22 20:06:30 +00:00
adelikat
fd1621a536
pass in an Emulator instance to QueueNewMovie()
2015-02-22 19:57:24 +00:00
adelikat
7e92f38eb3
AutofireController - pass in an instance of an emulator rather than use Global.Emulator
2015-02-22 18:02:56 +00:00
adelikat
7e763408e2
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
2015-02-22 17:15:09 +00:00
jdpurcell
7155067e89
Remove unused SlimDX.DirectSound usings.
2015-02-22 04:43:52 +00:00
adelikat
ecaf95f400
ToolManager - a small cleanup now that there is an owner variable
2015-02-22 04:06:40 +00:00
adelikat
41950cb9e0
ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated
2015-02-22 04:02:30 +00:00
adelikat
1514faf300
Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway)
2015-02-22 03:53:07 +00:00
adelikat
e3f9388a17
Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway
2015-02-22 03:45:00 +00:00
adelikat
2bc68b99c7
Hex Editor - fix Load .tbl file menu item when rom is in an archive
2015-02-22 03:36:54 +00:00
adelikat
f3c29e5bc2
replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense.
2015-02-22 03:26:00 +00:00
jdpurcell
7a7dec0ca9
OpenAL: cleanup.
2015-02-19 14:34:06 +00:00
jdpurcell
255900e4e2
OpenAL: cleanup.
2015-02-19 14:27:53 +00:00
jdpurcell
40eca38aee
OpenAL - small cleanup.
2015-02-19 06:07:10 +00:00
jdpurcell
8f32899afd
OpenAL sound device configuration.
2015-02-19 06:00:07 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
jdpurcell
18bb662017
OpenAL fix.
2015-02-19 02:37:49 +00:00
jdpurcell
c56edd6e93
Add OpenAL sound output.
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XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat
c759eb80d5
mark Debugger tool as released
2015-02-17 00:55:21 +00:00
zeromus
dbbfda1c85
add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting
2015-02-17 00:13:19 +00:00
adelikat
73c1bedd9e
Virtual Pad buttons - don't do anything on space, tab, and shift+tab
2015-02-14 03:51:29 +00:00
mathew1800
abbee1672e
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
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Common mistake.
2015-02-10 04:19:34 +00:00
scepheo
186f28a2fe
Oops.
2015-02-09 14:19:44 +00:00
scepheo
48a6686f31
Lua Console: Command window gives slightly more sensible output now.
2015-02-08 23:47:15 +00:00
scepheo
152323d891
Lua Console: Console and immediate fields now use Courier New.
2015-02-08 23:09:58 +00:00
adelikat
abbfcad071
Fix Ram Watch designer file
2015-02-08 22:30:18 +00:00