Commit Graph

2417 Commits

Author SHA1 Message Date
Suuper 07a8a4c1d3 Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
scrimpeh 7b25254b72 Firmware Manager - Change wording to "Close and reload ROM" instead of "Close and load ROM", add tool tip displaying ROM path. 2015-07-15 08:31:03 +02:00
Suuper f1b23b9ed3 Bugfix: Editing while seeking could set the seek frame to an earlier frame. 2015-07-14 15:14:00 -05:00
adelikat a9af8e4f3c InputRoll - wire up RowScroll and ColumnScroll events, still todo: make a custom EventArgs argument and pass useful info through it 2015-07-14 14:13:21 -04:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 510ebf519a tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
can drag selection offscreen too now.
todo: drag things above the view.
2015-07-14 00:40:05 +03:00
feos a2cb4373a9 tastudio: scroll to frame appended by offscreen dragging.
need to figure out scroll speed, as it is too high unless drawing VERY slowly.
2015-07-13 22:06:24 +03:00
Suuper 228a24efb0 Fixed my previous commit/push; feos' change is back.
Improved "StartAtNearestFrameAndEmulate".
2015-07-13 14:02:21 -05:00
Suuper d84da62432 Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate" 2015-07-13 13:49:12 -05:00
feos feb14ad948 tastudio: don't jump to playback when advancing/rewinding
offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore
2015-07-13 20:37:12 +03:00
zeromus 7bec7b806b add PSX disc hashing tool 2015-07-12 20:08:30 -05:00
scrimpeh 667e4273f3 Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
feos de699656d6 tastudio: introduce fast scroll idea via timer
seek frame is reset only if paused OR 100ms since last scroll haven't elapsed
2015-07-12 21:54:31 +03:00
adelikat f9dad99484 Tastudio - fix crash when loading a tasproj with a different controller configuration than the current 2015-07-12 12:45:30 -04:00
adelikat b594360a25 We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448 2015-07-12 10:58:13 -04:00
zeromus 283de943d7 dont fail importing firmwares when target directory doesnt exist 2015-07-11 14:06:28 -05:00
adelikat 58f8ad7c12 Issue #422: Virtual Pads - analog stick - when sticky option is off, and the emulator is unpaused, do not snap to 0 until the mouse button is released 2015-07-10 14:36:29 -04:00
adelikat a8bf7f1828 oops 2015-07-10 10:26:51 -04:00
adelikat a9c460802b add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option. 2015-07-09 20:14:52 -04:00
adelikat d015b1aed0 same as last commit, but a different place 2015-07-09 19:35:00 -04:00
adelikat 453d8014bf change an "if (!x)" to "if (x)" because that's easier to read 2015-07-09 19:25:59 -04:00
adelikat 791089a06d Rerecord count OSD: don't display "Rerecords: " 2015-07-09 14:14:06 -04:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
adelikat 9455aec767 Tastudio/lua - implement tastudio.onqueryitemicon() 2015-07-09 12:47:59 -04:00
adelikat b0ea42f5a7 Tstudio - some reorg 2015-07-09 12:35:48 -04:00
feos bc321fedac keep DefaultMessageOptions instead of 2 _different_, _hardcoded_ units. 2015-07-09 02:07:21 +03:00
zeromus 83b2f70283 example of how to store default message positions so it can be used by default config and reset process too 2015-07-08 16:58:17 -05:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus 4b91330b75 the guy wants the thing says he doesnt need any more than 16 of the thing and neither does anyone else, so limit the thing to 16 2015-07-07 14:17:39 -05:00
zeromus c9dab721fb fix bug in GDIRenderer font cache that made fonts go wacky and get measured wrong and then TAStudio to layout differently each time 2015-07-07 14:05:44 -05:00
zeromus db1191dc48 emuhawk - add experimental prescale option to display manager 2015-07-06 12:31:30 -05:00
scrimpeh 60c3734e8c Ram Watch - Fix moving up and down blocks of identical Watches 2015-07-05 18:55:43 +02:00
Tom Rochette d1bce27223 Add missing changes to BizHawk.Client.EmuHawk.csproj for the Lua sandbox. 2015-07-02 19:40:25 -04:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat 105b8d3a64 Tastudio - cell height padding of 0 instead of 1 2015-07-02 14:37:28 -04:00
Tom Rochette a783ef75f6 Simple Lua sandbox.
Uses an EnvironmentSandbox to restore the Environment.CurrentDirectory. Will also catch any script exception and redirect them to the Lua console.

With this change, I've tried to replace all the places where Lua is executed so that if an exception occurs, it is catched, sent to the console and a callback is executed if necessary.

This also fixes a small issue where any callback generating an exception would crash BizHawk.
2015-07-01 22:38:19 -04:00
adelikat c53cef6cf9 tastudio/lua - implement tastudio.onqueryitemtext 2015-07-01 19:46:14 -04:00
adelikat f847e905d2 tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color. 2015-07-01 19:01:29 -04:00
Tom Rochette de98e0ed66 [#405] Set Environment.CurrentDirectory when executing Lua events within a WinForm.
Since events are not executed within the LuaConsole.ResumeScripts method, those did not have Environment.CurrentDirectory available for the executing script.

The fix is simple: when a lua script instantiates a LuaWinForm (through forms.newform), we store the current Environment.CurrentDirectory in the LuaWinForm object.
When a button or checkbox is triggered, it calls WinForm.DoLuaEvent which will set up the Environment.CurrentDirectory for the duration of the callback and then set it back to the initial Environment.CurrentDirectory.
2015-06-30 22:35:59 -04:00
adelikat e50f81d54c Tastudio - remove a line of code that makes the emulator spaz out when mousewheeling up very fast, I don't think removing this breaks anything, I suspect it was only there from some defensive programming and overthinking 2015-06-29 22:08:31 -04:00
adelikat 8911049f68 Merge pull request #447 from TomzxForks/fixes/lua-console-output-resize
Add a split container to LUA console window.
2015-06-29 21:35:46 -04:00
adelikat b991493c97 backing out of last change, it was not well thought out 2015-06-29 17:09:47 -04:00
adelikat 947f18d971 Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons 2015-06-29 17:06:46 -04:00
adelikat a2c73eb793 Remove some commented and useless 2015-06-29 16:23:59 -04:00
Tom Rochette c03a162bc1 Add a split container to LUA console window.
With the split container, resizing the window will properly reformat the output section as well as allow users to resize it.
2015-06-29 00:28:35 -04:00
ConHuevosGuey d97d94ecbc Made size nullable...now requires a size input. 2015-06-28 13:25:28 -05:00
ConHuevosGuey 229865c443 Added a 'Draw Axis' function to lua GUI library 2015-06-28 13:23:07 -05:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
adelikat cd4955fbe5 Tastudio - fix autoload 2015-06-27 07:49:37 -04:00
scrimpeh 716cf12f6a Debugger - Tiny insignificant fixes 2015-06-27 13:03:24 +02:00
scrimpeh 0e4a641a81 Debugger - Fix a lot of stuff regarding Breakpoints 2015-06-26 22:12:09 +02:00
zeromus 4cce5c2cf7 get (and use) shorthash 2015-06-24 21:44:03 -05:00
zeromus 1c4a067547 adjust template and aboutboxes to use the following format: branchname-revision. for example: "GIT master-9058" 2015-06-24 21:19:42 -05:00
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
adelikat 46feea39cd TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431 2015-06-21 16:13:35 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat 7e2cfa0dd5 Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII 2015-06-21 12:51:48 +00:00
adelikat 261ae5e323 Don't warn that a movie lacks sync settings if the core itself has no sync settings. Cores like Apple II do not, for instance. Fixes issue #437 2015-06-21 00:50:34 +00:00
adelikat aa75bd52e9 When adding an address to ram watch from another ram tool, don't load ram watch if it is already open 2015-06-21 00:21:36 +00:00
scrimpey 17ce177e5f Debugger - Make Register Boxes use Hex input. 2015-06-19 20:32:05 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
zeromus 27e37679e7 psx - improve user friendliness of PSX options discriptory stuff 2015-06-16 10:00:48 +00:00
adelikat 1631297cdd Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
adelikat 6517178e6d lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error 2015-06-15 01:17:02 +00:00
adelikat 80957a1071 Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info 2015-06-10 22:32:47 +00:00
adelikat f3dbf8e013 On startup, respect the show status bar flag, fixes issue #421 2015-06-06 22:31:56 +00:00
adelikat 59eb3dc2f2 Fix SNES Game Genie Add button (issue #420) 2015-06-06 22:26:32 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
adelikat 8412c91739 Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up 2015-05-31 15:02:42 +00:00
adelikat 26769ba476 Add .do and .po files as Apple II files 2015-05-28 00:16:08 +00:00
adelikat 9f0e4f0735 Apple II VirtualPad - fix up names now that we have them 2015-05-18 01:34:35 +00:00
adelikat 549e9650ae oops, didn't mean to check this in 2015-05-18 00:38:27 +00:00
adelikat 9024df91f5 Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added 2015-05-17 23:05:12 +00:00
adelikat 3178dd8b6b and awesome and snazzy apple II keyboard image for the controller config dialog 2015-05-17 21:22:13 +00:00
adelikat 7af274c1cc MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file 2015-05-17 20:37:19 +00:00
adelikat a04a80bfce add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning 2015-05-17 20:33:27 +00:00
adelikat 5354be978a remove DualGBFileSelector tool 2015-05-17 20:32:49 +00:00
adelikat c9f4a27fcd Multi-Disk bundler - add a system picker, with GB and Apple II as they are currently the only systems that support this 2015-05-17 20:26:25 +00:00
adelikat f912103914 Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder 2015-05-17 17:06:23 +00:00
adelikat 5f2e2f39b2 MultiDiskBundler - use relative paths when possible 2015-05-10 22:17:00 +00:00
adelikat c80fb97bc9 MultiDiskBundler - fix exception on load when the current rom is in an archive 2015-05-10 20:04:27 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
adelikat 99e3c688bc progress on MultiDiskBundler 2015-05-09 13:05:19 +00:00
adelikat adb9f542c0 add core selection to the Nes menu 2015-05-09 12:19:55 +00:00
adelikat 2715d7bfca Don't expose the Advanced Movie Settings when running quicknes 2015-05-09 12:10:31 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
adelikat d604c89de5 MultiDiskBundler - progress 2015-04-23 01:41:56 +00:00
adelikat 732bc5389c progress on MultiDiskBundler 2015-04-19 22:34:08 +00:00
adelikat 64c588ea5a start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems) 2015-04-19 21:02:22 +00:00
adelikat 5d5a4d10f2 Ram Search - make IInputPollable an optional service not a required one 2015-04-17 15:21:19 +00:00
adelikat e6e94b8d54 Apple II - ui for disk changing 2015-04-13 00:46:11 +00:00
adelikat e57d15d85b oops, remove some debugging code 2015-04-12 17:47:34 +00:00
adelikat 53341ee24a Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation 2015-04-12 17:46:27 +00:00
adelikat a0d56df06b Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it 2015-04-12 17:37:06 +00:00
adelikat 8d86ee012e Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object 2015-04-10 21:56:03 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
hegyak ae341fc81a Added dsk to the LoadROM Dialog 2015-04-09 15:20:50 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
pjgat09 57fa633a9e Lua Forms: Fixed a bug with SetProperty 2015-04-05 04:11:00 +00:00
mushman5 ac9f77ad00 Added UI to set custom resolutions for N64 (excluding Jabo plugin) 2015-04-04 12:22:09 +00:00
adelikat c01bd0d5ef Hex Editor - fix text search in the find box 2015-04-01 13:59:40 +00:00
zeromus e12c711a0e try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
adelikat 6982df8035 Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load 2015-03-28 01:09:50 +00:00
adelikat b74e0a3b3d Lua - apply CrazyTB's patch to fix gui.drawImageRegion() 2015-03-24 22:15:36 +00:00
adelikat 16e9bc7d38 Fix some lua documentation 2015-03-23 22:22:02 +00:00
SuuperW 7da9efe3c2 Feature: Apply auto-fire patterns to painted input 2015-03-23 22:11:55 +00:00
adelikat e4b613d9f7 Lua - add gui.drawImageRegion() 2015-03-23 21:27:24 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
zeromus e77c1455b3 canvas extension: ok, this works better 2015-03-23 03:43:39 +00:00
zeromus dfafee2b25 here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter. 2015-03-23 03:19:06 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW 84acda3bbc A couple bugfixes for float editing autorestore 2015-03-16 17:04:10 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
pjgat09 876bb5adf4 Ram search: fix searching for a specific value >= 0x80000000 2015-03-15 02:35:47 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
scepheo ab0547ddea Fix Trace Logger not restarting properly. 2015-03-11 20:58:49 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
zeromus e485882aed add some remarks in the GUI about QuickNES palette being the default 2015-03-11 04:00:01 +00:00
SuuperW 04fafd910d Macro tool now seems to work when TAStudio is open. 2015-03-10 20:06:34 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW 5fd1f6912b TAStudio:
Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW 36c7d50528 TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open. 2015-03-10 00:33:58 +00:00
SuuperW 0322e3bdbe TAStudio: Grouped column display options by player, added mass toggle by player. 2015-03-09 23:27:01 +00:00
SuuperW 6fd8aad86b Lots of work on the Macro Tool. 2015-03-09 22:30:54 +00:00
adelikat eccbe1ce2a MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
adelikat aaa615533b Start a Macro Input tool 2015-03-08 20:11:02 +00:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat 5aeaff8c15 Move controller images to the images folder 2015-03-08 01:39:30 +00:00
zeromus 4d89558301 fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
jdpurcell 67802eca8f (Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings. 2015-03-06 02:45:53 +00:00
adelikat 06d9fd7b06 EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself 2015-03-06 02:06:19 +00:00
adelikat 415e3e3a14 MultiHawk - fix up frame counter when a movie is active 2015-03-06 00:48:31 +00:00
SuuperW 49c3fe2449 TAStudio HistoryBox deleted. 2015-03-04 19:05:44 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
jdpurcell 9d4c0cb530 Remove developer build check for Debugger menu item. 2015-03-04 03:47:02 +00:00
adelikat dfe5b40ba9 Tastudio - hide undo history box for now 2015-03-03 23:28:30 +00:00
SuuperW 1e0ce3b7c1 -Feature: Changing input past the movie now extends the movie.
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW e4c4910b37 TAStudio:
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
SuuperW e40b10a0b6 -marker undo code moved to proper place
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW 25e54f4390 -More StateHistory names
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW 2c876858f2 -Bugfix: TAStudio couldn't re-save a project.
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW c12d715c12 TAStudio:
-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW 836659264d TAStudio:
-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW 7624a92021 TAStudio edits:
-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat f305ca5666 Don't crash if user elected to autoload Ram Watch but not autoload a Rom 2015-02-25 22:32:50 +00:00
SuuperW 81a8d38ca4 TAStudio work:
-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat aa2984dd96 Tastudio - Columns menu - show button names in addition to the column mnemonics 2015-02-24 22:46:35 +00:00
adelikat 0055bc1949 Tastudio - hack to remove N64 "fake analog" buttons from the list 2015-02-24 22:44:47 +00:00
adelikat 8af99c9066 Tastudio - make < and > buttons repeatable buttons 2015-02-24 21:44:26 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
SuuperW 734101a8fd TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values. 2015-02-24 20:55:24 +00:00
adelikat a4ce9de091 Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file 2015-02-24 20:38:46 +00:00
SuuperW 369c883ac0 TAStudio feature added:
-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo 32b788b352 Hex Editor and new RAM Watch now default to memory domain byte size. 2015-02-24 10:18:20 +00:00
SuuperW db09b12925 More updates to TAStudio: (again all my changes marked with SuuperW)
-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW e3b9b7c795 A few edits to TAStudio:
-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat 5a2146bde2 Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie 2015-02-24 00:37:56 +00:00
adelikat 29fc42ec71 Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
adelikat 8055acec1a fix extraneous separator in the SMS menu when in SG-1000 mode 2015-02-23 03:33:25 +00:00
adelikat b45d3820be Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults 2015-02-23 03:10:38 +00:00
adelikat be51677fde Remove Global.NullControls 2015-02-22 20:38:10 +00:00
adelikat 817c798eab Remove Global.CoreComm since it was pointless 2015-02-22 20:06:30 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat 7e92f38eb3 AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
adelikat 7e763408e2 Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
jdpurcell 7155067e89 Remove unused SlimDX.DirectSound usings. 2015-02-22 04:43:52 +00:00
adelikat ecaf95f400 ToolManager - a small cleanup now that there is an owner variable 2015-02-22 04:06:40 +00:00
adelikat 41950cb9e0 ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated 2015-02-22 04:02:30 +00:00
adelikat 1514faf300 Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway) 2015-02-22 03:53:07 +00:00
adelikat e3f9388a17 Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway 2015-02-22 03:45:00 +00:00
adelikat 2bc68b99c7 Hex Editor - fix Load .tbl file menu item when rom is in an archive 2015-02-22 03:36:54 +00:00
adelikat f3c29e5bc2 replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense. 2015-02-22 03:26:00 +00:00
jdpurcell 7a7dec0ca9 OpenAL: cleanup. 2015-02-19 14:34:06 +00:00
jdpurcell 255900e4e2 OpenAL: cleanup. 2015-02-19 14:27:53 +00:00
jdpurcell 40eca38aee OpenAL - small cleanup. 2015-02-19 06:07:10 +00:00
jdpurcell 8f32899afd OpenAL sound device configuration. 2015-02-19 06:00:07 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
jdpurcell 18bb662017 OpenAL fix. 2015-02-19 02:37:49 +00:00
jdpurcell c56edd6e93 Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat c759eb80d5 mark Debugger tool as released 2015-02-17 00:55:21 +00:00
zeromus dbbfda1c85 add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting 2015-02-17 00:13:19 +00:00
adelikat 73c1bedd9e Virtual Pad buttons - don't do anything on space, tab, and shift+tab 2015-02-14 03:51:29 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
scepheo 186f28a2fe Oops. 2015-02-09 14:19:44 +00:00
scepheo 48a6686f31 Lua Console: Command window gives slightly more sensible output now. 2015-02-08 23:47:15 +00:00
scepheo 152323d891 Lua Console: Console and immediate fields now use Courier New. 2015-02-08 23:09:58 +00:00
adelikat abbfcad071 Fix Ram Watch designer file 2015-02-08 22:30:18 +00:00