adelikat
c64e1ccdd9
Fix hiding of Reset and Power columns
2015-09-02 17:53:02 -04:00
adelikat
8d6dfcc7c1
Fix misnamed reference to an icon
2015-09-02 17:14:52 -04:00
feos
0949bcb1bb
tastudio: hide Power and Reset columns by default.
2015-09-01 21:24:13 +03:00
feos
a998d472cf
tastudio: optional icons for states and markers.
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Settings -> Icons.
2015-09-01 21:24:12 +03:00
zeromus
bd796a9cb9
add kitchen sink icon for help > features
2015-09-01 11:56:37 -05:00
zeromus
c99cc7fa2a
fix #484
2015-08-31 14:50:26 -05:00
zeromus
5e40adf1f7
fix #490
2015-08-31 11:37:46 -05:00
adelikat
89664c4a7e
Basic Bot - misc UI improvements
2015-08-30 20:53:22 -04:00
adelikat
9ab2edd39f
Basic Bot - progress! Now has the ability to bot, still todo: ability to replay the best attempt, saving and loading of bot files, and make the ui nicer
2015-08-30 17:57:40 -04:00
zeromus
f0c34517e1
display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
2015-08-30 09:20:03 -05:00
zeromus
d9b765ac89
display a warning reminder that client restart is needed when changing display method
2015-08-30 09:20:01 -05:00
adelikat
80dd120b9d
Basicbot - some progress, nothing useable yet
2015-08-29 20:19:56 -04:00
adelikat
9e36096472
oops, forgot to check these files in
2015-08-27 08:19:36 -04:00
adelikat
bba170a6b2
Sketching out the UI of Basic Bot
2015-08-26 22:41:34 -04:00
adelikat
d6a998b6de
Start the Basic Bot tool, a tool that will be based upon the design in Fceu.16 (programmed by Luke). This check in is just the boiler plate stuff
2015-08-26 21:55:55 -04:00
zeromus
90e8abd2df
change interaction of throttle and frame advance / continuous frame advance
2015-08-25 16:41:54 -05:00
zeromus
e4679a90e2
straighten out the skipframes menu which was completely bolloxed
2015-08-25 16:41:53 -05:00
adelikat
407f44bf96
Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire
2015-08-24 20:51:53 -04:00
adelikat
f9e2b924cd
proof of concept means it should only be in developer builds
2015-08-24 19:57:54 -04:00
adelikat
2a1c9e8602
TAStudio - anchor icons on frames with savestates, proof of concept. InputRoll - add offsetx,y values to queryItemIcon and queryItemText, also support ability to draw icons and text in the same cell
2015-08-24 18:30:45 -04:00
zeromus
109ee3981b
support xpad guide button
2015-08-24 15:05:06 -05:00
zeromus
f20a77790d
Merge pull request #486 from zeromus/master
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d3d display method
2015-08-24 13:12:15 -05:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
feos
c270b78ecb
tastudio: ColorZone, taseditor style
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- frame column lighter than input
- 2/4p column not so dark
- semi-pale for logged, but not stated frames (taseditor does it!)
2015-08-24 20:51:48 +03:00
adelikat
84cd3e9efa
Hex Editor - re-calculate address positioning on memory domain change
2015-08-23 14:04:00 -04:00
adelikat
674b9b4c07
Hex Editor - issue #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one
2015-08-23 12:59:27 -04:00
adelikat
7edd746f68
Hex Editor - when saving domains to file, account for roms in archives
2015-08-23 12:34:13 -04:00
zeromus
970f0f50ac
display message when hotkey unthrottle item is clicked
2015-08-17 23:51:08 -05:00
zeromus
2adb3deac7
combine throttle OSD messages into a unified representation
2015-08-17 23:49:24 -05:00
zeromus
2255425fb9
add unthrottled and 400% speed menu item
2015-08-17 23:37:23 -05:00
zeromus
3f78e2e70f
add feature to display config > misc tab for disabling display of screen and hud for true maximum turbo performance. also display FPS in window caption during that mode, so you can still tell what's going on
2015-08-17 23:26:19 -05:00
zeromus
243dcefc7e
don't render audio if SoundEnabled=false. This makes unthrottled scenarios run faster when sound is disabled, as you would be expecting
2015-08-17 23:14:40 -05:00
adelikat
adbe7a2340
add .unf to the Open Rom dialog
2015-08-17 16:27:40 -04:00
Suuper
1f4b0d5d77
-More work on TasStateManager
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-Fix: SaveStateSettingsForm was setting the disk capacity to 1 mb on load if it had been set to 0.
2015-08-17 11:32:46 -05:00
Suuper
f76c49ce1b
-Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
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(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
Suuper
b054032694
TasStateManager: Improve performance of StateToRemove
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A lot of work on tracking states, still lots to do.
2015-08-16 11:28:03 -05:00
Suuper
65a9b0bfdd
Fix my last commit.
2015-08-15 10:16:00 -05:00
Suuper
d6e3553449
TAStudio: Fixed displayed maximum state capacity.
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Clear states to stay within the new limit when settings are changed.
2015-08-15 10:07:56 -05:00
zeromus
3cbea04448
fix error in IPCKeyInput
2015-08-14 19:10:55 -05:00
zeromus
aa8b87129b
add IPCKeyInput, since we chose to use dinput for keys, so people can send input to the process somehow. way easier and safer than changing to use win32 keystroke messages
2015-08-14 18:07:19 -05:00
zeromus
5bf21e391c
TasStateManager uses a new data structure to write all states to one auto-deleting file per TasStateManager instance. TasStateManager is now IDisposable; this needs to be followed rigorously (I didn't do that).
2015-08-13 21:51:51 -05:00
Suuper
078bd102e8
TasStateManager should work with branch states on disk now.
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Also now tracks the RAM/disk space used by branch states.
Added bookmarks to branches.
2015-08-13 13:03:22 -05:00
Suuper
4ce346661b
Branch states on RAM should work. (Disk states will break things.)
2015-08-13 09:42:04 -05:00
zeromus
8a1fd67497
refactor psx controller P# assignment to reusable code
2015-08-10 17:07:44 -05:00
zeromus
0cd3a82862
psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling
2015-08-09 13:57:45 -05:00
zeromus
d0f56ac98d
lua - add client.SetGameExtraPadding(left,top,right,bottom)
2015-08-09 13:57:45 -05:00
adelikat
d662d9a700
clean up the NESSyncSettingsForm
2015-08-07 17:15:50 -04:00
feos
551acd8c9e
tastudio: shift is occupied, alt is not. use alt for marker drag!
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the need to draw selection in patterns is too weak, so we can safely leave alt-clicks and alt-draws to input columns only (when it's implemented).
2015-08-06 20:24:56 +03:00
feos
e687c4ab1a
tastudio: don't count rerecords while drawing
2015-08-06 20:03:30 +03:00
zeromus
b981e00889
fully support read-only movie opening. I hope this fixes #453
2015-08-05 17:00:39 -05:00