andres.delikat
|
52dbff1606
|
Better input validation on Ram Watch - New Watch Dialog
|
2011-03-20 01:25:11 +00:00 |
andres.delikat
|
f9256f5cd1
|
Make default filename in Open/SaveFile dialogs on Ram Watch, Ram Search, and Cheats window
|
2011-03-20 01:10:02 +00:00 |
andres.delikat
|
77841c0c47
|
Ram Search - save & load memory domain name in .wch files
|
2011-03-20 00:26:54 +00:00 |
andres.delikat
|
437e185e68
|
Ram Watch - saving & load Memory Domain name into .wch file
|
2011-03-19 20:28:58 +00:00 |
zeromus
|
b041d31ab1
|
[NES] restore iNES header detection
|
2011-03-19 20:12:06 +00:00 |
zeromus
|
c7f0c457ad
|
[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
|
2011-03-19 09:12:56 +00:00 |
andres.delikat
|
53703fdb04
|
Cheats Window - load the memory domain from .cht file
|
2011-03-19 03:31:53 +00:00 |
andres.delikat
|
7cbd089ec2
|
Ram Search - add some context menu items
|
2011-03-19 03:08:54 +00:00 |
andres.delikat
|
80a466c094
|
Ram Search - 2 & 4 byte freezing
|
2011-03-19 03:01:20 +00:00 |
andres.delikat
|
37de373e54
|
Ram Watch - fix 4 byte freezing
|
2011-03-19 02:58:10 +00:00 |
andres.delikat
|
0a7c5a3cc0
|
Ram Watch - progress on 4 byte freezing
|
2011-03-19 02:46:57 +00:00 |
andres.delikat
|
211ef7e1b9
|
Ram Watch - ability to freeze 2 byte watch
|
2011-03-19 02:24:29 +00:00 |
andres.delikat
|
759fc88eae
|
Cheat Window - cheats works now!
|
2011-03-19 01:44:16 +00:00 |
andres.delikat
|
f821ff8f50
|
NES - Game Genie Encoder/Decoder - implement auto-load & window position saving
|
2011-03-19 01:10:03 +00:00 |
andres.delikat
|
3061c8ead8
|
NES Game Genie - implement Add Cheat button
|
2011-03-18 19:36:24 +00:00 |
andres.delikat
|
851b350cd9
|
Cheat Window - append file implemented
|
2011-03-18 19:21:27 +00:00 |
andres.delikat
|
e7a8cde46e
|
Cheat Window - .cht loading
|
2011-03-18 19:09:01 +00:00 |
andres.delikat
|
074747d49c
|
Ram Watch - ability to set memory domain
|
2011-03-18 18:27:05 +00:00 |
andres.delikat
|
e2caffcb04
|
Ram Watch - refactor some code
|
2011-03-18 18:13:24 +00:00 |
andres.delikat
|
e7a3ee14f2
|
Ram Search - Freeze address button & menu item, change background color on frozen addresses
|
2011-03-18 17:52:31 +00:00 |
andres.delikat
|
2fdf734bc5
|
Ram Watch - display frozen addresses (those active in cheat search) with a blue background
|
2011-03-18 17:00:27 +00:00 |
andres.delikat
|
a68053bc1b
|
Ram Watch - Implement Freeze address, and a few misc fix ups
|
2011-03-18 16:44:21 +00:00 |
andres.delikat
|
2989f8396e
|
Cheat Window - .cht file saving (no file loading yet), shorcut keys for Cheat menu items, Show number of active cheats, Fix bug in enable/disabling of cheats, small tweaks
|
2011-03-17 21:20:59 +00:00 |
andres.delikat
|
fa29daab13
|
Cheat Window - more stuff implemented
|
2011-03-17 17:43:57 +00:00 |
andres.delikat
|
986ff31f69
|
Cheat Window - more fix ups
|
2011-03-17 17:00:06 +00:00 |
andres.delikat
|
446b049639
|
Cheat Dialog - clicking a cheat will update the add cheat text boxes
|
2011-03-17 15:10:04 +00:00 |
andres.delikat
|
92b6e6ed1d
|
Cheat Dialog - fix listview, show on/off status, double click toggled on/off status
|
2011-03-17 14:55:40 +00:00 |
beirich
|
138dfa38ae
|
Make moving saving not cripplingly slow
|
2011-03-17 05:30:38 +00:00 |
andres.delikat
|
599675178b
|
Remove compare value from Cheat object, for now
|
2011-03-17 03:59:03 +00:00 |
andres.delikat
|
89958f4c62
|
Cheat Window - some more stuff implemented
|
2011-03-17 03:41:14 +00:00 |
andres.delikat
|
fc313ea483
|
Cheat Window - various things implemented
|
2011-03-17 02:21:14 +00:00 |
andres.delikat
|
2eb6dd3199
|
NES - Game Genie - lots of fix ups & tweaks, including GG encoding
|
2011-03-16 19:23:43 +00:00 |
andres.delikat
|
f43767897a
|
More Cheats Dialog progress
|
2011-03-16 15:48:47 +00:00 |
andres.delikat
|
ff5623cd46
|
Cheats Window - progress (porting various functions from Ram Search)
|
2011-03-16 14:37:01 +00:00 |
zeromus
|
6c297287e5
|
add FPS display and make some 5% nes optimizations
|
2011-03-16 06:30:25 +00:00 |
andres.delikat
|
26f006b1c9
|
Start Cheats tool
|
2011-03-16 03:56:22 +00:00 |
zeromus
|
1408bcdb4b
|
no need for special treatment for first line when we have comments now
|
2011-03-15 03:23:15 +00:00 |
zeromus
|
efef2ebec4
|
allow #include in gamedb.txt
|
2011-03-15 03:17:40 +00:00 |
andres.delikat
|
9178ccb4b4
|
Add NES Game Genie Encoder/Decoder (currently only a decoder)
|
2011-03-15 02:15:03 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
|
2011-03-14 06:12:40 +00:00 |
andres.delikat
|
6d531065cf
|
NES PPU - get a sprite viewer started, misc cleanup
|
2011-03-14 02:42:15 +00:00 |
andres.delikat
|
554a4ff813
|
NES PPU - drop down menu for pattern view palette selection
|
2011-03-14 02:23:10 +00:00 |
andres.delikat
|
0716a94f08
|
NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile #
|
2011-03-14 02:07:09 +00:00 |
andres.delikat
|
2c5615073e
|
NES PPU - useless commit
|
2011-03-13 19:43:27 +00:00 |
zeromus
|
0eda3bd2ab
|
make sound toggling work a little better
|
2011-03-13 19:30:56 +00:00 |
andres.delikat
|
1d73742000
|
Big Nametable
|
2011-03-13 19:23:34 +00:00 |
andres.delikat
|
b186e0ed5d
|
NES PPU - Start Nametable viewer
|
2011-03-13 19:11:43 +00:00 |
andres.delikat
|
ec66663dbc
|
NES PPU - some mouse over progress
|
2011-03-13 03:58:36 +00:00 |
andres.delikat
|
21d7f5c79f
|
NES PPU - fix Pattern view palette selection via click
|
2011-03-13 03:32:30 +00:00 |
andres.delikat
|
e5cb8ec071
|
NES PPU - a round of code clean up
|
2011-03-13 03:18:04 +00:00 |
andres.delikat
|
9885977e4f
|
NES PPU - Palette Viewer - fix sprite palette display
|
2011-03-13 03:11:21 +00:00 |
zeromus
|
ae61bf3926
|
[NES] setup a little palette performance optimization for debug tools
|
2011-03-13 02:48:45 +00:00 |
andres.delikat
|
8413ed00db
|
NES PPU - fix pattern colors
|
2011-03-13 02:28:11 +00:00 |
andres.delikat
|
7f3aaf2167
|
NES PPU - slight tweaks
|
2011-03-13 02:20:06 +00:00 |
andres.delikat
|
734886cc09
|
NES PPU - show palette selections
|
2011-03-13 01:49:10 +00:00 |
andres.delikat
|
e44b18dd79
|
NES PPU - clicking the pattern view toggles through the 8 palette choices
|
2011-03-13 01:43:49 +00:00 |
zeromus
|
44619d747c
|
[NES] make pattern view run at a reasonable speed
|
2011-03-13 01:09:35 +00:00 |
andres.delikat
|
e015be999a
|
attempt to add palette 0 to pattern viewer color
|
2011-03-13 01:07:00 +00:00 |
zeromus
|
ebc0134db0
|
moar fix bettar
|
2011-03-13 00:44:45 +00:00 |
andres.delikat
|
ae7787498b
|
NES PPU - 2nd page of patterns
|
2011-03-13 00:42:02 +00:00 |
zeromus
|
f493e8fe10
|
fix crashy stuff
|
2011-03-13 00:38:23 +00:00 |
andres.delikat
|
1de366349e
|
NES PPU - fix pattern viewer ordering of tiles
|
2011-03-12 14:02:25 +00:00 |
andres.delikat
|
c79de1ffeb
|
NES PPU - Progress on pattern viewer
|
2011-03-12 04:33:21 +00:00 |
andres.delikat
|
f33837bf5d
|
Hex Editor - arrow & tab keys navigate the memory viewer
|
2011-03-10 19:25:01 +00:00 |
andres.delikat
|
0360a52e6e
|
Pattern Viewer - progress, displays incorrect colors for pixels, needs to be cross referenced with the attribute table
|
2011-03-10 16:35:11 +00:00 |
andres.delikat
|
e8b8ab533d
|
NES PPU - some ground work for Pattern Viewer
|
2011-03-10 14:51:21 +00:00 |
andres.delikat
|
c8806b9aea
|
Ram Watch - New Watch - default address = 4 digits, for now, since all domains currently use 4. TODO: base it off the domain size
|
2011-03-10 04:54:03 +00:00 |
andres.delikat
|
0b44f8dd41
|
Ram Watch - format address value number of digits based on the domain size
|
2011-03-10 04:48:50 +00:00 |
andres.delikat
|
b3c5acf003
|
Ram Search - In Hex display mode - format current & previous values so that digits always match data size.
|
2011-03-10 04:43:50 +00:00 |
andres.delikat
|
28dc1b9c8e
|
Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search
|
2011-03-10 04:29:19 +00:00 |
andres.delikat
|
ae2b97050e
|
Ram Search - Context menu item "View in Hex Editor" implemented
|
2011-03-10 04:22:56 +00:00 |
andres.delikat
|
28a093adac
|
NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling
|
2011-03-10 03:40:32 +00:00 |
andres.delikat
|
09ea99323e
|
Code cleanup of last commit. Hex Editor cleanups - Fix Hex editor auto-load menu item, implement save window position menu item. Fix auto-load menu item check, was being done in the options menu drop down event instead of settings.
|
2011-03-10 03:33:53 +00:00 |
andres.delikat
|
98ee9308fa
|
Hotkey Config - fix so that clicking a tab automatically highlights the first item
|
2011-03-10 03:24:43 +00:00 |
andres.delikat
|
41976d7ce7
|
On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up
|
2011-03-10 02:50:54 +00:00 |
andres.delikat
|
0ffb3f1961
|
Main form - On Menu activate, check system and enable/disable appropriate menus.
|
2011-03-10 02:48:35 +00:00 |
andres.delikat
|
8078018905
|
NES PPU Viewer - start pattern viewer
|
2011-03-09 03:47:48 +00:00 |
andres.delikat
|
ea21d73ed8
|
NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object
|
2011-03-09 03:22:38 +00:00 |
andres.delikat
|
def79375dd
|
NES PPU - palette viewer works
|
2011-03-08 21:17:31 +00:00 |
zeromus
|
5f130aabd9
|
[NES] make ppu palette public
|
2011-03-08 20:55:19 +00:00 |
andres.delikat
|
10b18cf862
|
NES PPU - hook up ppu bus values to the palette tool.
|
2011-03-08 19:41:49 +00:00 |
andres.delikat
|
67f6eee6b6
|
NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type
|
2011-03-08 19:26:17 +00:00 |
andres.delikat
|
791f2bcc2f
|
NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop
|
2011-03-08 19:05:23 +00:00 |
andres.delikat
|
b16b23d335
|
Oops, add paletteViewer objects, also fix to use solid rectangles
|
2011-03-08 18:50:36 +00:00 |
andres.delikat
|
05172a5ee6
|
NES PPU - more palette viewing progress
|
2011-03-08 18:33:40 +00:00 |
andres.delikat
|
bd4340fa37
|
NES PPU - palette viewer object - progress
|
2011-03-08 17:41:38 +00:00 |
andres.delikat
|
fa45726e3c
|
Start a PaletteViewer control for the NES PPU Viewer dialog
|
2011-03-08 16:43:08 +00:00 |
andres.delikat
|
7c06a7174f
|
Memory Viewer - fix issues with setting the scroll bar position when setting a highlighted value. Also, clicking the highlighted value unhighlights the address
|
2011-03-08 15:31:24 +00:00 |
andres.delikat
|
8e3acd847a
|
Hex Editor - add to Ram Watch menu item
|
2011-03-08 14:50:12 +00:00 |
andres.delikat
|
89981af655
|
Memory Viewer - fix auto highlight next value on memory poke to scroll screen if going off visible area. Hex Editor - implement Goto Address feature
|
2011-03-08 14:31:35 +00:00 |
andres.delikat
|
4909aa8084
|
Hex Editor - Context menu with Poke & Add to Ram Watch options
|
2011-03-08 13:33:46 +00:00 |
zeromus
|
be69565135
|
[NES] overhaul database and board configuration system some more and reorg code a bit
|
2011-03-08 07:25:35 +00:00 |
andres.delikat
|
47b9a5ffb4
|
Memory Viewer - Automatically move to the next address after memory poke
|
2011-03-08 05:31:57 +00:00 |
andres.delikat
|
69fc532a22
|
Memory Viewer - ability to type in values and it automatically poke byte. Only 1 byte support right now.
|
2011-03-08 05:28:12 +00:00 |
andres.delikat
|
c366cfe097
|
MemoryViewer - highlighting works when emulation is paused
|
2011-03-08 02:35:53 +00:00 |
andres.delikat
|
8ef61b2cf0
|
Fix dumb error
|
2011-03-07 23:35:15 +00:00 |
andres.delikat
|
dd0b0de2f6
|
Memory Viewer - hook up Key press event
|
2011-03-07 23:26:44 +00:00 |
andres.delikat
|
d2cfd06484
|
Memory Viewer - minor tweaks - better default memory domain, and border style specified
|
2011-03-07 22:47:28 +00:00 |
andres.delikat
|
288c99b519
|
MemoryViewer - fix highlighting + scrollbar
|
2011-03-07 18:25:53 +00:00 |
andres.delikat
|
e5a1eef988
|
Hex Editor - some more tweaks on highlight logic
|
2011-03-07 18:18:50 +00:00 |
andres.delikat
|
4f81ee8f9d
|
MemoryViewer - click an address to hide it (currently single address highlighting only). Still some issues to work out with it.
|
2011-03-07 17:51:54 +00:00 |
andres.delikat
|
f5f6160079
|
Hex Editor - double clicking an address sends it to Ram Watch
|
2011-03-07 17:16:27 +00:00 |
andres.delikat
|
fd383f108c
|
MemoryViewer - Display domain name, and determine which address the mouse is currently on, public method for retrieving the currently pointed to address
|
2011-03-07 17:03:39 +00:00 |
zeromus
|
859eabc6b7
|
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
|
2011-03-07 10:41:46 +00:00 |
andres.delikat
|
b798ce1d88
|
Hex Editor - implement 4 byte view, and add the all important icon!
|
2011-03-07 05:10:33 +00:00 |
andres.delikat
|
9b496b872f
|
Hex Editor - fix drawing in the event of addresses > 4 digits
|
2011-03-07 04:51:41 +00:00 |
andres.delikat
|
e913d5e0cb
|
Hex Editor - implement big/little endian toggling
|
2011-03-07 04:40:51 +00:00 |
andres.delikat
|
80d84888df
|
Hex Editor - implement viewing in 1 or 2 byte (todo: 4 byte)
|
2011-03-07 04:31:58 +00:00 |
andres.delikat
|
5ae14bc55d
|
Memory Viewer - more code refactoring in preparation for multiple byte sizes. Hex Editor - make default window size = 1 page of memory
|
2011-03-07 03:33:25 +00:00 |
andres.delikat
|
4658ee0f18
|
Hex editor/Memory Viewer - More code refactoring
|
2011-03-07 03:23:05 +00:00 |
andres.delikat
|
a60eda1ede
|
MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
|
2011-03-07 03:15:16 +00:00 |
andres.delikat
|
e2a22c4f27
|
MemoryViewer - lots of fix ups
|
2011-03-07 03:04:50 +00:00 |
zeromus
|
88ec1ed6c7
|
fix a leaked disposable
|
2011-03-07 02:54:38 +00:00 |
zeromus
|
e1be19c62c
|
dont false positive detect archives
|
2011-03-07 02:53:18 +00:00 |
andres.delikat
|
1ccb2a002e
|
Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display
|
2011-03-07 02:47:13 +00:00 |
zeromus
|
f1dd4c625a
|
straighten out handling of missing archive files
|
2011-03-07 02:44:30 +00:00 |
zeromus
|
36cc8ba307
|
dont put directories in the archive file chooser
|
2011-03-07 02:09:18 +00:00 |
zeromus
|
d4f8778608
|
archive file choosing. also, support archive subdirectories. just because i always wanted to.
|
2011-03-07 02:04:42 +00:00 |
andres.delikat
|
ff48a8c5ef
|
Hex editor - reset scrollbar & refresh memory viewer when selecting a new domain. Only read memory for the visible portion
|
2011-03-07 01:24:57 +00:00 |
zeromus
|
341ee44509
|
re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
|
2011-03-07 01:07:49 +00:00 |
andres.delikat
|
3ec1ed128d
|
Hex editor - refresh on scroll bar changed & dialog resize
|
2011-03-07 01:05:54 +00:00 |
beirich
|
540af82171
|
[PCE] retest all hucards, update compat.txt, identified some additional bad roms
|
2011-03-07 00:48:52 +00:00 |
andres.delikat
|
2bf6f959cf
|
Hex Editor - fix vertical scrollbar logic
|
2011-03-07 00:33:53 +00:00 |
andres.delikat
|
c5a7e43331
|
Hex Editor - vertical scrollbar
|
2011-03-06 23:55:10 +00:00 |
andres.delikat
|
3a3e3ca46a
|
Fix so peekbyte reads the correct addresses!
|
2011-03-06 23:34:34 +00:00 |
andres.delikat
|
976e6830c6
|
Hex Editor - addresses in a left column
|
2011-03-06 23:18:47 +00:00 |
andres.delikat
|
463e875b93
|
Hex Editor - all address displayed now, and a header row added, and font is fixed width
|
2011-03-06 22:57:58 +00:00 |
andres.delikat
|
a8474b0a17
|
Hex Editor - reduce flickering by creating a custom control for the memory viewer and setting useful flags
|
2011-03-06 21:41:41 +00:00 |
andres.delikat
|
4986f04214
|
Hex Editor - misc fixes
|
2011-03-06 20:07:37 +00:00 |
andres.delikat
|
c8a6da7e67
|
Progress on Hex Editor. 16 addresses are displayed in the dialog!!
|
2011-03-06 19:25:37 +00:00 |
andres.delikat
|
54b408f875
|
Hex Editor - autoload feature
|
2011-03-06 18:55:32 +00:00 |
andres.delikat
|
de0660c204
|
Hex Editor - lots of misc stuff like resizing, saving window size/position, creating and hooking up public functions to the multiclient & such
|
2011-03-06 15:25:21 +00:00 |
andres.delikat
|
06e7e30d6d
|
The beginnings of a Hex Editor tool
|
2011-03-06 15:03:17 +00:00 |
andres.delikat
|
733fb228b6
|
Ram Search - make 4 the minimum number of digits for an address, because I said so
|
2011-03-05 03:47:32 +00:00 |
andres.delikat
|
83a8712d5d
|
Implement main memory domain for NES
|
2011-03-05 03:03:47 +00:00 |
andres.delikat
|
a36f39f993
|
Misc small cleanups
|
2011-03-04 16:18:06 +00:00 |
andres.delikat
|
e0af256a33
|
NES - Finish up remaining SxROM boards
|
2011-03-04 15:01:02 +00:00 |
andres.delikat
|
fc8be53da6
|
NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
|
2011-03-04 04:19:49 +00:00 |
andres.delikat
|
f350e241b8
|
NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
|
2011-03-04 04:00:18 +00:00 |
andres.delikat
|
615cf3b52b
|
NES - SFROM & Bubble Bobble
|
2011-03-04 03:51:46 +00:00 |
andres.delikat
|
423ee58852
|
NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
|
2011-03-04 03:41:39 +00:00 |
andres.delikat
|
872a86c91f
|
NES - Implement SBCROM & get Mechanized Attack working
|
2011-03-04 03:30:54 +00:00 |
andres.delikat
|
38396fc02c
|
Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
|
2011-03-04 03:16:26 +00:00 |
andres.delikat
|
4ccdf269e5
|
NES - Get SAROM board working & Dragon Warrior in gamedb.txt
|
2011-03-04 03:02:29 +00:00 |
andres.delikat
|
9dc75a17e5
|
Fix SKROM char size, and checking in some movie playback stuff
|
2011-03-03 20:01:36 +00:00 |
andres.delikat
|
ced8256dc9
|
Slight playback fix (still broken)
|
2011-03-03 18:25:06 +00:00 |
andres.delikat
|
36bebea251
|
Disable user playback when in movie playback mode
|
2011-03-03 17:18:24 +00:00 |
andres.delikat
|
1003ed085b
|
NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
|
2011-03-03 17:07:12 +00:00 |
andres.delikat
|
0b9e90781b
|
forgot to check in the NES PPU files
|
2011-03-03 16:38:34 +00:00 |
andres.delikat
|
705a7f6cce
|
Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
|
2011-03-02 17:12:48 +00:00 |
zeromus
|
7cdda17b2d
|
[NES] name those roms more artistically!
|
2011-03-02 07:19:05 +00:00 |
zeromus
|
7f4413a5d7
|
[NES] figure out how to run some of blargg's tests
|
2011-03-02 07:11:36 +00:00 |
zeromus
|
4bfc610a8a
|
[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
|
2011-03-02 06:18:26 +00:00 |
zeromus
|
a296742d5f
|
[NES] clean up AxROM
|
2011-03-02 03:05:28 +00:00 |
zeromus
|
e9622b1f60
|
[NES] clean up UxROM gamedb parameters
|
2011-03-02 02:54:06 +00:00 |
zeromus
|
7919bb8647
|
[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
|
2011-03-02 02:41:03 +00:00 |
andres.delikat
|
d406e15746
|
Add more games to game database, add some more games that don't work
|
2011-03-01 20:32:18 +00:00 |
andres.delikat
|
1703cf272d
|
Some more NES games in the game database
|
2011-03-01 18:10:07 +00:00 |
andres.delikat
|
b73dbdf637
|
Fix game database entry for Castlevania II, the game now works
|
2011-03-01 15:46:36 +00:00 |
andres.delikat
|
5a8485e21c
|
Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
|
2011-03-01 15:15:04 +00:00 |
andres.delikat
|
ac7f43304f
|
Input Widget - check string length before attempting to check for "oem", fixes crash made by my last fix
|
2011-03-01 14:03:15 +00:00 |
andres.delikat
|
8dfffb0d04
|
Make NES controls remappable, Make input config recognize a NES game is loaded and load the correct controller on form load
|
2011-03-01 13:25:23 +00:00 |
zeromus
|
0d5cff7408
|
[NES] mapper cleanup and savestates
|
2011-03-01 09:32:12 +00:00 |
zeromus
|
c21d92f694
|
[NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them
|
2011-03-01 07:25:14 +00:00 |
andres.delikat
|
6165efd43b
|
Input Widget - hacky fix, Remove "Oem" from any key binding it receives. Things like period & comma can be mapped to controllers now
|
2011-03-01 04:37:42 +00:00 |
andres.delikat
|
6adf6c10bb
|
Input Config Dialog - fix so that initial selection of controller type actually invokes the selected index event so that the dialog is set up to the proper controller. Also make the default (Null emulator) be SMS
|
2011-03-01 04:32:00 +00:00 |
andres.delikat
|
8bd9b07514
|
whack bogus database entry
|
2011-03-01 04:03:13 +00:00 |
zeromus
|
c65ce323d0
|
[NES] add AxROM
|
2011-02-28 09:39:24 +00:00 |
zeromus
|
c713b9a8f0
|
[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
|
2011-02-28 09:13:27 +00:00 |
zeromus
|
af861b6475
|
[NES] add UOROM
|
2011-02-28 08:19:06 +00:00 |
zeromus
|
ee336bec15
|
[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
|
2011-02-28 07:53:19 +00:00 |
beirich
|
c4e47c60d4
|
Make fast-forward much less choppy, make frame counter display optional again
|
2011-02-28 07:17:57 +00:00 |
zeromus
|
1b0025a7cc
|
add support for comments in game database, and: [NES] fix ppu bug and add to database
|
2011-02-28 06:43:19 +00:00 |
zeromus
|
4b177ca8d1
|
[NES] ppu fixes and improved rom classification infrastructure
|
2011-02-28 06:16:20 +00:00 |
andres.delikat
|
d7ba739b30
|
Some fix ups to input recording, and setting up the ability to test recording & playback
|
2011-02-28 01:26:38 +00:00 |
andres.delikat
|
423e9c8783
|
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
|
2011-02-27 22:33:25 +00:00 |
andres.delikat
|
907c562174
|
Set unsafe compiler option on the Emulation project so it will compile. Add .nes to the open rom dialog
|
2011-02-27 14:23:48 +00:00 |
zeromus
|
454505e5f1
|
[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
|
2011-02-27 11:40:08 +00:00 |
zeromus
|
c5febf8e20
|
neshawk!! emulate attractmode without bugs = initial checkin
|
2011-02-27 09:45:50 +00:00 |
andres.delikat
|
1b428b49ae
|
some more typos
|
2011-02-26 22:19:46 +00:00 |
andres.delikat
|
04b6b2baa0
|
Fix typo!
|
2011-02-26 22:08:55 +00:00 |
andres.delikat
|
d0e37373a4
|
Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
|
2011-02-26 22:04:17 +00:00 |
andres.delikat
|
0ed57b443b
|
Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
|
2011-02-26 21:36:46 +00:00 |
andres.delikat
|
c59b9ff6ce
|
More progress on the movie class, basic movie file writing. Survives round trip testing
|
2011-02-25 22:26:13 +00:00 |
andres.delikat
|
a5dc7e90b3
|
Checking in some movie class progress. Basic file saving done. Progress on file loading.
|
2011-02-25 19:49:29 +00:00 |
andres.delikat
|
3173d3b16d
|
Ram Watch - put column options into context menu
|
2011-02-25 17:26:19 +00:00 |
andres.delikat
|
0eb140fc33
|
Ram Watch - Move Up or down moves the highlighted indexes correctly
|
2011-02-25 16:57:25 +00:00 |
zeromus
|
3efb216a93
|
less inept this time
|
2011-02-25 04:14:29 +00:00 |
zeromus
|
6eaf8808ef
|
levar burton cameo
|
2011-02-25 04:06:50 +00:00 |
andres.delikat
|
f0378a8313
|
Ram Search - Refactor saving of config settings, fix remembering of window location & size, and fix anchoring of output label
|
2011-02-25 02:50:57 +00:00 |
andres.delikat
|
04bee5f950
|
Fix crash on saving config if ram watch is closed. Refactor some config saving stuff
|
2011-02-25 02:45:22 +00:00 |
andres.delikat
|
94ed90cc9d
|
Ram Watch - save column width settings to config
|
2011-02-25 02:36:52 +00:00 |
andres.delikat
|
cbdcea1341
|
Get started on a Movie class
|
2011-02-24 22:25:53 +00:00 |
andres.delikat
|
f912e9976a
|
Ram Watch - option for the Previous column to show change from previous, rather than previous value (and save setting in config)
|
2011-02-24 16:51:31 +00:00 |
andres.delikat
|
a1234fb428
|
Ram Watch - save column display options in config
|
2011-02-24 16:34:41 +00:00 |
andres.delikat
|
b8966c4566
|
Ram Watch - option to show a Previous value column (off by default)
|
2011-02-24 16:17:46 +00:00 |
andres.delikat
|
92289c0e34
|
Ram Watch - option to toggle showing the change counts column
|
2011-02-24 15:29:32 +00:00 |
andres.delikat
|
c2fec29463
|
Fix so that RamWatch & RamSearch update values is not running in the frame loop when they aren't open
|
2011-02-24 14:39:23 +00:00 |
andres.delikat
|
f38c452da0
|
Ram Poke - more text box tweaks
|
2011-02-24 14:03:35 +00:00 |
andres.delikat
|
98643b0599
|
Ram Poke - better input validation on text boxes
|
2011-02-24 13:46:49 +00:00 |
andres.delikat
|
de39858cb9
|
Ram Watch - clear change counts menu+shortcut+toolstrip
|
2011-02-24 05:20:07 +00:00 |
andres.delikat
|
de3a14ae07
|
Ram Watch - change counts column
|
2011-02-24 04:56:24 +00:00 |
andres.delikat
|
24cf08dfce
|
Ram Search - hook up AskSave() to dialog closing routines, and make File -> Close() use close() not hide()
|
2011-02-24 04:15:15 +00:00 |
andres.delikat
|
6edc2065c5
|
Hotkey dialog - fix more tab stop ordering
|
2011-02-24 03:26:53 +00:00 |
beirich
|
e114da8868
|
fix bad unmanaged memory leak
|
2011-02-24 02:35:23 +00:00 |
andres.delikat
|
c1d99ae03e
|
Move Hotkey dialog files to config folder, change tab stops in the General tab to be in the correct order
|
2011-02-24 01:52:54 +00:00 |
andres.delikat
|
da61223e15
|
Input Widget - disable context menu
|
2011-02-23 23:39:36 +00:00 |
andres.delikat
|
ea44cfb893
|
Hotkey Mapping - remove tab stops on non-input widgets, and a few other minor tweaks
|
2011-02-23 21:41:42 +00:00 |
andres.delikat
|
7293d8749e
|
Input Widget - fix so that Tab can be assigned to a widget properly
|
2011-02-23 21:30:11 +00:00 |
andres.delikat
|
6ebca99cd5
|
InputWidget (For Hotkey & Input dialogs) - After key event, automatically tab to the next control. Also, fix so display is "Shift + X" not "Shift+X"
|
2011-02-23 18:12:19 +00:00 |
andres.delikat
|
2de903182d
|
Ram Search - the addresses number of digits are based on the Domain size
|
2011-02-23 17:50:09 +00:00 |
andres.delikat
|
f7198ae966
|
Ram Search - Memory domain select
|
2011-02-23 16:22:41 +00:00 |
andres.delikat
|
0c5a252b1a
|
oops, forgot to add this image
|
2011-02-23 14:20:09 +00:00 |
andres.delikat
|
b8202bfb45
|
Ram Search - a couple small fixes
|
2011-02-23 14:17:24 +00:00 |
zeromus
|
e10cea356a
|
oops
|
2011-02-23 06:49:52 +00:00 |
zeromus
|
6f4b85146c
|
make rewind track the currently chosen speed%
|
2011-02-23 06:46:03 +00:00 |
zeromus
|
6ac8c1544a
|
ok rewind really was broken
|
2011-02-23 06:40:04 +00:00 |
andres.delikat
|
c7553397d7
|
Ram Search - small dialog cleanups, start a context menu
|
2011-02-23 05:32:52 +00:00 |
andres.delikat
|
31941a6c56
|
Ram Search - tighter control over the specific value box, limit max length dynamically based on Data Type & Size, use Int64 to parse to avoid crashes related to int 32 overflow
|
2011-02-23 05:20:45 +00:00 |
andres.delikat
|
bb5988d1b7
|
Ram Search - specific values can be negative if signed Data Type is selected
|
2011-02-23 05:00:15 +00:00 |
andres.delikat
|
3983c585f9
|
Ram Search - allow specific value to have hexadecimal values if Hex Data type is selected
|
2011-02-23 04:50:54 +00:00 |
andres.delikat
|
56cb9d59f7
|
Ram Search - menu item + toolstrip - Copy Value to Prev
|
2011-02-23 04:30:50 +00:00 |
andres.delikat
|
7d5a0a8ba1
|
Ram Search - option to always exclude Ram Watch list from new searches
|
2011-02-23 04:16:39 +00:00 |
andres.delikat
|
74dd0d08a7
|
Ram Search - exclude Ram Watch list function (toolstrip button & menu item)
|
2011-02-23 04:09:29 +00:00 |
andres.delikat
|
d6b79b37df
|
Ram Search - Trucnate from File toolstrip button
|
2011-02-23 03:46:24 +00:00 |
andres.delikat
|
4c733ea2ac
|
Ram Search - fix graying out of Undo menu item, fix SaveUndo() so that it creates a copy of the searchList rather than being a reference to it
|
2011-02-23 03:35:13 +00:00 |
andres.delikat
|
4160f520cc
|
Ram Search - Fix so that last address of memory domain is included in search (off by 1). Ram Search & Ram Watch - don't say "saved" message if user cancels the SaveFile Dialog box
|
2011-02-23 03:09:00 +00:00 |
andres.delikat
|
3922b6477a
|
Ram Search - Truncate from file implemented
|
2011-02-22 21:03:02 +00:00 |
andres.delikat
|
061091a1be
|
start new ram search on close game too
|
2011-02-22 20:19:22 +00:00 |
andres.delikat
|
741f2192a8
|
Ram Search - start new search if a new rom is loaded
|
2011-02-22 20:17:27 +00:00 |
andres.delikat
|
2c74d8f421
|
Ram Search - fix from list background color being all pink at the start of a new search, hooked preview mode to changing of Compare To radios
|
2011-02-22 20:05:46 +00:00 |
andres.delikat
|
4bc3587ca7
|
Ram Search - better implementation of input validation on text boxes. Do preview as user types into the boxes
|
2011-02-22 19:49:22 +00:00 |
andres.delikat
|
776a314eb8
|
Ram Watch - scrap the previous as last change feature in favor of a Previous as original value option
|
2011-02-22 18:54:59 +00:00 |
andres.delikat
|
9816a04a4f
|
Ram Search - Implemented previous search based on the previous value being since last search. Also fixed preview feature, it was previewing the opposite result.
|
2011-02-22 17:27:38 +00:00 |
andres.delikat
|
f81c352691
|
oops, clear out weeded out list before generating it again!
|
2011-02-22 16:34:21 +00:00 |
andres.delikat
|
69f3197277
|
Ram Search - Implement preview mode toggle option, and hook up DoPreview() to UpdateValues() (if auto-search is not on)
|
2011-02-22 16:06:28 +00:00 |
andres.delikat
|
d0b99ce07a
|
Ram Search - Hook up preview to radio dial changes, also better input validation on text boxes
|
2011-02-22 15:33:28 +00:00 |
andres.delikat
|
2498342849
|
Ram Search - DoPreview() function implemented (but not hooked up)
|
2011-02-22 14:55:18 +00:00 |
zeromus
|
0f9c38f50b
|
fix sound buffering bugs and restore hookups for mute frameadvance option
|
2011-02-21 19:06:54 +00:00 |
andres.delikat
|
ae11756cf0
|
Ground work for defining previous value, and some other fix ups
|
2011-02-21 18:03:19 +00:00 |
andres.delikat
|
f6e1ed2ec4
|
Ram Search - more small fix ups
|
2011-02-21 17:43:31 +00:00 |
andres.delikat
|
fb59d962ce
|
Lots of fixe ups to Ram Search
|
2011-02-21 17:29:47 +00:00 |
andres.delikat
|
e5bac81a0b
|
Display message on screen when speed is changed
|
2011-02-21 16:43:07 +00:00 |
andres.delikat
|
7d0f4f21fe
|
Save & Load Config menu items
|
2011-02-21 16:35:42 +00:00 |
andres.delikat
|
e801e31f40
|
Ram Search - implement check mis-aligned option
|
2011-02-21 16:23:56 +00:00 |
andres.delikat
|
13eace7d50
|
Ram Search - Remove Save Changes related code that was imported from Ram Watch. Due to the nature of this dialog, that is not a useful feature.
|
2011-02-21 15:56:25 +00:00 |
andres.delikat
|
5e2932f8e2
|
Very small change to Ram Watch dialog
|
2011-02-21 15:34:15 +00:00 |
andres.delikat
|
879f76d703
|
Implement PokeAddress on the Watch class, refactor Ram Poke to use this method. DWord poke implemented now.
|
2011-02-21 15:23:30 +00:00 |
andres.delikat
|
89eb17a468
|
Ram Poke - input validation on Address & Value boxes
|
2011-02-21 14:45:18 +00:00 |
andres.delikat
|
7c512a3f7e
|
Ram Watch - New Watch - input validation on Address box
|
2011-02-21 14:36:19 +00:00 |
andres.delikat
|
f15d16c513
|
Add PeekAddress() to the watch object. Ram Search & Ram Watch refactored to use the object method instead. DWord view implemented as a result. A display bug in Ram Watch 2 byte fixed.
|
2011-02-21 14:23:57 +00:00 |
zeromus
|
bc74d6c575
|
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
|
2011-02-21 09:48:53 +00:00 |
andres.delikat
|
1d2d5ff39e
|
Ram Search - File handling functions. Open/Saves to the same .wch files as Ram Watch
|
2011-02-21 04:22:54 +00:00 |
andres.delikat
|
5e2e965963
|
Ram Search - implement auto-search
|
2011-02-21 03:32:35 +00:00 |
andres.delikat
|
d2e499a3fc
|
Ram Search - update values does 2 byte
|
2011-02-21 03:14:03 +00:00 |
andres.delikat
|
c46c80e094
|
Ram Search - Attempt some input validation on the Leave event on all text boxes
|
2011-02-21 03:05:12 +00:00 |
andres.delikat
|
94fd588191
|
Ram Search - text box cleanup - slight repositioning & sizing, make addressbox only uppercase, limit length, and focus & select all when the appropriate radio dial is selected by the user
|
2011-02-21 02:35:47 +00:00 |
andres.delikat
|
67dac99408
|
Ram Search - implement Previous value searching, but currently the definition of previous value is previous frame
|
2011-02-21 01:06:58 +00:00 |
andres.delikat
|
ee30625994
|
Ram Search - remove Modulus comparison since I deem it useless. Also made auto-search into a checkbox button style that turns red when on
|
2011-02-21 00:50:37 +00:00 |
andres.delikat
|
64a957c3ea
|
Ram Search - display previous value column plus some code cleanup
|
2011-02-21 00:38:31 +00:00 |
andres.delikat
|
7135d89459
|
Ram Search - implement Search by Specific value
|
2011-02-21 00:19:15 +00:00 |
andres.delikat
|
6b30736230
|
Ram Search - selecting a datatype updates the display of the values
|
2011-02-21 00:00:33 +00:00 |
andres.delikat
|
d9ebc40aae
|
Ram Search - StartNewSearch works with 2-byte value selected
|
2011-02-20 23:54:58 +00:00 |
zeromus
|
4e14d7a10f
|
example: change readbyte to memory.readbyte
|
2011-02-20 23:41:51 +00:00 |
andres.delikat
|
dc61f89e20
|
Ram Search - implement data type, endian, and data size selections and ground work for integrating them into the start new search, and search functions
|
2011-02-20 23:15:28 +00:00 |
andres.delikat
|
da31963df5
|
Ram Search - implement searching by number of changes
|
2011-02-20 23:01:43 +00:00 |
andres.delikat
|
738c633096
|
Ram Search - double clicking an address sends it to Ram Watch
|
2011-02-20 20:57:00 +00:00 |
andres.delikat
|
4ff2e24804
|
Ram Search - implemented Diff By Specific Address (yeah, that one is really pointless, but might as well)
|
2011-02-20 20:50:41 +00:00 |
andres.delikat
|
9c625df425
|
Ram Search - misc fix ups
|
2011-02-20 20:37:50 +00:00 |
kylethomson
|
7430a35806
|
More lua functions.
|
2011-02-20 20:14:55 +00:00 |
andres.delikat
|
5172f9e397
|
Ram Search - if invalid specific address entered by user, don't do the search anyway! Also, highlight the invalid data for the user.
|
2011-02-20 20:12:17 +00:00 |
andres.delikat
|
86f3538800
|
Ram Search - Searching based on Equal to Address implemented
|
2011-02-20 20:05:48 +00:00 |
andres.delikat
|
aabc34c6c9
|
Ram Search - display values column based on Data Type menu selection
|
2011-02-20 19:31:25 +00:00 |
andres.delikat
|
06eb9888ca
|
Ram Search - refix autoload
|
2011-02-20 19:21:56 +00:00 |
kylethomson
|
0bcfa70dd4
|
DarkKobold attacks!
Excellent move!
The Metal Slime's Hit points have been reduced by 10.
Thou hast done well in defeating the Metal Slime
|
2011-02-20 19:18:27 +00:00 |
zeromus
|
64f0681fcd
|
dont crash on exit
|
2011-02-20 18:28:01 +00:00 |
kylethomson
|
005138b453
|
More cleanup of input Config
|
2011-02-20 15:25:00 +00:00 |
andres.delikat
|
7d093138ca
|
Input config - set Accept & Cancel properties of the winform to none since they were interfering with mapping keys
|
2011-02-20 14:31:42 +00:00 |
zeromus
|
f9d7a15ee5
|
do some prepwork for proper main loop control and throttling
|
2011-02-20 08:40:22 +00:00 |
kylethomson
|
25364163a6
|
More tweaks to InputConfig
|
2011-02-20 07:30:16 +00:00 |
kylethomson
|
2b145b5d6e
|
Add NES controllers to config and Input dialog.
|
2011-02-20 07:16:34 +00:00 |
kylethomson
|
3cf44657c1
|
Need to have instances in Controller types if no defaults.
Also added more HotKeys
|
2011-02-20 06:52:39 +00:00 |
beirich
|
957cf69bae
|
make controls processing more resilient against malformed binding strings
|
2011-02-20 06:49:16 +00:00 |
zeromus
|
840f81f956
|
hey let me add a placeholder dialog for a change!
|
2011-02-20 06:44:47 +00:00 |
beirich
|
6dd601571e
|
config system update
|
2011-02-20 06:13:26 +00:00 |
andres.delikat
|
172a48f8a1
|
Ram Search - Start the groundwork for the search button
|
2011-02-20 04:54:41 +00:00 |
kylethomson
|
2f3fad927a
|
Implement save keys.
|
2011-02-20 04:31:21 +00:00 |
andres.delikat
|
f8b5055f53
|
Ram Search - refix Undo, and implement clear change counts
|
2011-02-20 04:04:12 +00:00 |
andres.delikat
|
8192860072
|
Ram Search - remove lovely pink backgrounds
|
2011-02-20 03:52:19 +00:00 |
kylethomson
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36a81e6ac4
|
Restored Default keys, also, InputWidget no longer accepts tab, but accepts everything else. Tab code was commented out.
|
2011-02-20 03:51:18 +00:00 |
andres.delikat
|
a17c0270c2
|
Ram Watch - refix background color on separators
|
2011-02-20 03:50:08 +00:00 |
kylethomson
|
643efb2caa
|
This disable everything but Tab, but its the only way I found to stop from Tabbing away. Need help.
|
2011-02-20 03:39:47 +00:00 |
andres.delikat
|
4c04596224
|
Ram Watch - refix display stuff to work with VirtualListView
|
2011-02-20 03:36:31 +00:00 |
kylethomson
|
9747e41feb
|
Added more hotkeys
|
2011-02-20 03:24:37 +00:00 |
andres.delikat
|
2b4fd12d0a
|
Ram Search - refix some things that got reverted in the virtualListView commit
|
2011-02-20 03:14:48 +00:00 |
kylethomson
|
bb10d36b73
|
InputWidget now clears on Escape
|
2011-02-20 03:06:06 +00:00 |
kylethomson
|
1a00047b7e
|
In the immortal word of Homer Simpson. "DOH!"
|
2011-02-20 03:02:44 +00:00 |
kylethomson
|
1197a1bd33
|
First Run of Hotkey Dialog.
|
2011-02-20 02:59:15 +00:00 |
zeromus
|
df48afbc46
|
i guess you have to use ItemCount and not VirtualListSize. oops!
|
2011-02-20 02:33:39 +00:00 |
zeromus
|
022c4be0c8
|
add nes stub
|
2011-02-20 02:17:09 +00:00 |
andres.delikat
|
3aeae6e771
|
Ram Watch - attempt to use virtuallist instead of listview
|
2011-02-20 01:41:58 +00:00 |
zeromus
|
b7edf19c5b
|
zeromus uses the sandglass of regression!
|
2011-02-20 01:35:58 +00:00 |
kylethomson
|
3d49a8c5a7
|
Adding C# lua projects to BizHawk. One refuses to compile.
|
2011-02-20 01:27:16 +00:00 |
zeromus
|
6b35d45594
|
demo other VLV features
|
2011-02-20 01:27:22 +00:00 |
andres.delikat
|
ab50252e68
|
Ram Search - use .Refresh() instead of .Update()
|
2011-02-20 01:14:17 +00:00 |
zeromus
|
b72c1b6827
|
says who
|
2011-02-20 01:04:58 +00:00 |
zeromus
|
f623285cab
|
add address
|
2011-02-20 01:03:37 +00:00 |
zeromus
|
298a0a5c2f
|
redraw listview each frame, maybe
|
2011-02-20 00:56:43 +00:00 |
zeromus
|
b0005e19aa
|
but it wont build until i check this in due to some kind of MemDomainLabel not being checked in
|
2011-02-20 00:50:32 +00:00 |
zeromus
|
210f77bc64
|
|
2011-02-20 00:49:24 +00:00 |
andres.delikat
|
431c94cbb5
|
Ram Search - attempt to use the virtuallistview object
|
2011-02-20 00:42:01 +00:00 |
andres.delikat
|
c6c422c96a
|
Ram Search - implement change count display
|
2011-02-20 00:38:31 +00:00 |
kylethomson
|
255e8867f9
|
Add Lua DLLs to BizHawk
|
2011-02-19 22:47:33 +00:00 |
kylethomson
|
9db8f58cb4
|
Lua window added. Only can browse for script, at the moment.
|
2011-02-19 22:42:35 +00:00 |
kylethomson
|
61351cba7f
|
Added Gameboy.
|
2011-02-19 22:07:52 +00:00 |
kylethomson
|
23555d06c5
|
Added PCE, todo: Genesis, Gameboy, (LOL TI-83?)
|
2011-02-19 21:27:10 +00:00 |
andres.delikat
|
3e22f03e32
|
Ram Search - On start new search, make current & prev identical, clear previous search list, and undo list
|
2011-02-19 21:08:47 +00:00 |
kylethomson
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46972c346f
|
More input control window fixes. Now saves (within a session, still need to save to INI.)
|
2011-02-19 21:06:58 +00:00 |
andres.delikat
|
18d39a5082
|
Add prev and changecount members to the Watch object so that Ram Search can use them. They can have interesting applications in Ram Watch as well
|
2011-02-19 21:03:31 +00:00 |
andres.delikat
|
5c78391252
|
Ram Search - more efficient implementation of Undo
|
2011-02-19 20:37:12 +00:00 |
kylethomson
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8ae5dc748f
|
My first BizHawk Commit! Better make it an epic one!
My little pony, apocalypse pony! http://www.youtube.com/watch?v=FIY41LrvMFQ
Oh yeah, started redo of input config.
|
2011-02-19 20:31:32 +00:00 |
andres.delikat
|
1be99bcd68
|
Ram Search - implement undo
|
2011-02-19 20:29:07 +00:00 |
andres.delikat
|
c8b6713367
|
Ram Search - fix remove addresses to handle multiple removals correctly, and make DisplaySearches always update the address total
|
2011-02-19 20:15:02 +00:00 |
andres.delikat
|
6f781ad474
|
Ram Search - dialog tweaking
|
2011-02-19 17:35:44 +00:00 |
andres.delikat
|
fa112c8f5f
|
Ram Search - Watch function sends all highlighted addresses to Ram Watch (instead of just the first one). Implemented the RemoveAddresses function
|
2011-02-19 16:57:54 +00:00 |
andres.delikat
|
de76607101
|
Implement Poke Address, and Add to RamWatch
|
2011-02-19 13:32:03 +00:00 |
andres.delikat
|
5281526ec6
|
Ram Search - display systemID & memory domain
|
2011-02-19 13:17:11 +00:00 |
andres.delikat
|
98a51b3290
|
Ram Search UpdateValues() hooked up to GameTick() enjoy the awesome slowness!
|
2011-02-19 02:38:27 +00:00 |
andres.delikat
|
28d01b57ef
|
Ram Search - start new search list works
|
2011-02-19 01:47:45 +00:00 |
andres.delikat
|
d4bf84ed2c
|
Ram Search - some progress
|
2011-02-19 00:37:43 +00:00 |
andres.delikat
|
2913e8167a
|
Ram Search - hooking up some windows stuff like saving window size position
|
2011-02-18 19:53:41 +00:00 |
andres.delikat
|
03d891cdf8
|
Allow Ram Search to open Ram Watch, fix so that calling those dialogs from the main menu doesn't create a new dialog if it is already open.
|
2011-02-18 18:42:28 +00:00 |
andres.delikat
|
0fafc2eb0e
|
Ram Poke - Signed int input validation
|
2011-02-18 16:18:47 +00:00 |
andres.delikat
|
686279e7b2
|
Lots of progress on Ram Poke
|
2011-02-18 15:36:41 +00:00 |
andres.delikat
|
b8ed9b01cb
|
Ram Watch - Fix crash on removing multiple highlighted items
|
2011-02-18 07:20:16 +00:00 |
andres.delikat
|
d8772ebf9d
|
Ram Watch - Drag & Drop .wch files
|
2011-02-18 07:02:33 +00:00 |
andres.delikat
|
05ac3119ba
|
Ram Watch - double clicking a listview item opens the edit watch dialog
|
2011-02-18 06:49:19 +00:00 |
andres.delikat
|
d884070b37
|
Ram Watch - Code cleanup
|
2011-02-18 06:41:58 +00:00 |
andres.delikat
|
d09e89d879
|
Ram Watch - fix duplicate watch so that it responds to the user changing settings in the edit watch dialog
|
2011-02-18 06:32:26 +00:00 |
andres.delikat
|
9077371aa0
|
Ram Watch - add context menu to listview object
|
2011-02-18 06:29:22 +00:00 |
andres.delikat
|
79a95ba061
|
Ram Watch - make Edit/Remove/Duplicate menu items enabled only if a listview item is selected
|
2011-02-18 06:09:36 +00:00 |
andres.delikat
|
2f3f0e01cf
|
RamWatch - Edit watch dialog now makes it clear that the address is a hex value
|
2011-02-18 06:01:22 +00:00 |
andres.delikat
|
5a0d477dba
|
Ram Watch - directly editing an address in the list view validates user input, and if a valid hex number, will pull up an edit watch dialog
|
2011-02-18 05:52:09 +00:00 |
andres.delikat
|
a46101d816
|
Start Paused menu item
|
2011-02-18 05:16:21 +00:00 |
andres.delikat
|
8759bc5b31
|
Make saving main window position dependent on a Save Window Position flag that toggles from a menu item
|
2011-02-18 05:12:23 +00:00 |
andres.delikat
|
b2e7319275
|
Ram Watch - attempt to validate when a user types an address directly into the list view. Also, added a static InputValidate class that will contain various input validation functions to use on text boxes & such.
|
2011-02-18 03:48:42 +00:00 |
andres.delikat
|
2d1ab6900d
|
Add Ram Poke to the main menu
|
2011-02-18 02:55:41 +00:00 |
andres.delikat
|
4d57bf7150
|
Ram Watch - implement signed vs unsigned values
|
2011-02-18 02:48:17 +00:00 |
andres.delikat
|
271c55c854
|
RamWatch - implement 2 byte (big & little endian) value display
|
2011-02-18 02:44:02 +00:00 |
andres.delikat
|
e25ee9324b
|
RamWatch - setting to Hex displays values as hex
|
2011-02-18 02:21:18 +00:00 |
andres.delikat
|
9d6d190ad5
|
Save Main window position
|
2011-02-18 02:10:46 +00:00 |
andres.delikat
|
9addfbd743
|
Refactor Ram Poke by making a stand alone Ram Poke dialog, this will be able to be called from the main menu as well as any dialog
|
2011-02-17 16:27:39 +00:00 |
andres.delikat
|
b1dadc44a0
|
Progress on implementing a Memory Poke object (for tools such as Ram Watch, Ram Search, and eventually things like a Hex Editor)
|
2011-02-16 16:35:51 +00:00 |
andres.delikat
|
851deec346
|
Ram Watch - Fix UpdateValues() so that it only changes the text of the value sub item of each item in the ListView object rather than rebuilding the entire object, should be faster this way
|
2011-02-16 15:20:33 +00:00 |
andres.delikat
|
a028f0fed4
|
Make Bizhawk icon out of corphawk.jpg and add to main form!
|
2011-02-16 15:09:53 +00:00 |
andres.delikat
|
4883f2d0c9
|
Input Display for PCE
|
2011-02-16 14:59:32 +00:00 |
beirich
|
577f249905
|
Misc code cleanup
|
2011-02-16 04:45:59 +00:00 |
andres.delikat
|
e72b9a3c26
|
Input display for SMS games
|
2011-02-16 03:43:11 +00:00 |
andres.delikat
|
48bb648ff9
|
IEmulator now has a string type so that emulators can return a string representing the platform they emulate
|
2011-02-16 02:42:58 +00:00 |
beirich
|
2369634572
|
fix Excellent Dizzy Collection
|
2011-02-16 01:50:11 +00:00 |
andres.delikat
|
6f1272929f
|
Make a DoFrameAdvance() function that will handle any per frame activities (such as updating dialogs), currently it still is called constantly instead of once per frame
|
2011-02-15 21:40:08 +00:00 |
andres.delikat
|
2d955f24c6
|
doh
|
2011-02-15 20:57:42 +00:00 |
andres.delikat
|
4e67a351a5
|
Pause emulator before rewinding, otherwise rewind seems to fail
|
2011-02-15 20:57:25 +00:00 |
andres.delikat
|
03e5692083
|
oops
|
2011-02-15 20:51:07 +00:00 |
andres.delikat
|
ae7a521411
|
Change & Add some default hotkey mappings
|
2011-02-15 20:43:12 +00:00 |
andres.delikat
|
4ce8946c36
|
Fix some sound issues by creating PauseEmulator() & UnpauseEmulator() functions that toggle sound as well, changed all code that changes the EmulatorPaused bool to use these functions instead
|
2011-02-15 20:33:44 +00:00 |
andres.delikat
|
cac6548fc3
|
Add Mute Frame Advance & Sound On/Off to sound config (neither option is currently hooked up)
|
2011-02-15 20:18:12 +00:00 |
andres.delikat
|
2b902b0279
|
Add Sound Config winform (currently blank)
|
2011-02-15 19:05:21 +00:00 |
andres.delikat
|
1ca4fb7ec9
|
If frame advance is held, advance one frame, then delay 60 ticks, then keep pressing frame advance while held. Also, removed some code I forgot to delete in a previous commit.
|
2011-02-15 19:01:55 +00:00 |
andres.delikat
|
f5ccba7918
|
Separated Emulator unpaused & frame advance conditions since they are not functionally the same. Frame advance now pauses the emulator if pressed while emulator is unpaused.
|
2011-02-15 18:15:01 +00:00 |
andres.delikat
|
fdf27ba49b
|
Minor code cleanup
|
2011-02-15 17:43:38 +00:00 |
andres.delikat
|
990934e4bd
|
Add select saveslot 0-9 hotkeys and implemented them
|
2011-02-15 17:38:30 +00:00 |
andres.delikat
|
6dc3be29e3
|
Check the save slot menu item corresponding to the currently selected save slot during the file menu dropdown event
|
2011-02-15 17:22:24 +00:00 |
andres.delikat
|
d7b599ee5f
|
Hook up quick savestate & quick loadstate hotkeys and map them to my preferred key mapping by default
|
2011-02-15 17:15:51 +00:00 |
andres.delikat
|
3fdd1b2ee4
|
Make an option for emulation to pause automatically when the menu is activated, and make an option to toggle this feature (on by default)
|
2011-02-15 17:04:07 +00:00 |
andres.delikat
|
9f681559f7
|
Frame counter display
|
2011-02-15 16:41:03 +00:00 |
beirich
|
82be039bf7
|
fix bug in SMS FM chip toggle ui code
|
2011-02-15 03:05:25 +00:00 |
andres.delikat
|
2c4ef0ad55
|
Those menu items don't need to be checked/unchecked on the menu item click event now
|
2011-02-15 02:32:41 +00:00 |
andres.delikat
|
5f6a74822f
|
Moving code to check menu items on the new SMS stuff & view sizes into the DropDownOpened event instead of at the beginning of the form. Also added some comments
|
2011-02-15 02:30:12 +00:00 |
beirich
|
88aa2af174
|
SMS: implement overclock-when-safe option
|
2011-02-14 06:15:25 +00:00 |
beirich
|
5a4e36d828
|
SMS: add Force Stereo option to gui
|
2011-02-14 05:02:26 +00:00 |
andres.delikat
|
07c4129d22
|
oops
|
2011-02-11 02:53:03 +00:00 |
andres.delikat
|
da90e36efa
|
Add record & play movie dialogs and other movie menu items. Dialogs only have ok/cancel buttons atm
|
2011-02-11 02:30:45 +00:00 |
zeromus
|
d92a5f36ff
|
better sound?
|
2011-02-05 21:25:58 +00:00 |
zeromus
|
fe2b6568fc
|
multiclient: add some quick commandline load-slot handling
|
2011-02-05 21:00:59 +00:00 |
beirich
|
1d00b7fe6b
|
minor refactoring of IController handling of control updates / frame tracking / movies
|
2011-02-05 05:40:19 +00:00 |
zeromus
|
4fd27db1b2
|
stub of an InputWidget
|
2011-01-30 23:06:43 +00:00 |
andres.delikat
|
4aafe54e81
|
Input Config - Format button mapping text
|
2011-01-30 16:15:39 +00:00 |
andres.delikat
|
fc04c7fc7e
|
Display SMS controller mapping in button text boxes. Needs formatting apparently
|
2011-01-30 15:57:34 +00:00 |
andres.delikat
|
041b6e2aa9
|
Sega Genesis controller image added to input config
|
2011-01-29 19:06:34 +00:00 |
andres.delikat
|
fb1d5ed822
|
PCE controller in input config
|
2011-01-29 18:56:27 +00:00 |
beirich
|
cc8bb460d7
|
Fullscreen mode
|
2011-01-29 08:42:35 +00:00 |
beirich
|
507da48f92
|
add patch ability to gamedb
|
2011-01-29 04:52:50 +00:00 |
andres.delikat
|
4f7fb11b2c
|
Input config - more progress + Gameboy controller image
|
2011-01-29 03:09:31 +00:00 |
andres.delikat
|
6745437085
|
Controller Config - more progress, including a SMS controller image
|
2011-01-29 02:56:50 +00:00 |
andres.delikat
|
1f4e560fc2
|
Input Config - a bit of progress on making a dynamic config based on the System type
|
2011-01-29 01:25:57 +00:00 |
andres.delikat
|
386e632f30
|
Input Config - basic form design set up
|
2011-01-29 00:33:14 +00:00 |
andres.delikat
|
54c06ec943
|
Start a controller config dialog
|
2011-01-29 00:10:08 +00:00 |
andres.delikat
|
ae860af6d6
|
Ram Search - progress
|
2011-01-28 17:32:26 +00:00 |
beirich
|
366d7994e3
|
Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
|
2011-01-28 06:46:33 +00:00 |