More lua functions.
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5172f9e397
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@ -12,10 +12,17 @@ namespace BizHawk.MultiClient
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{
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Lua lua = new Lua();
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LuaWindow Caller;
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public static string[] MemoryFunctions = new string[] {
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"readbyte",
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"writebyte"};
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public LuaImplementation(LuaWindow passed)
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{
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Caller = passed.get();
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lua.RegisterFunction("print",this, this.GetType().GetMethod("print"));
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for (int i = 0; i < MemoryFunctions.Length; i++)
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{
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lua.RegisterFunction(MemoryFunctions[i], this, this.GetType().GetMethod(MemoryFunctions[i]));
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}
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}
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public void DoLuaFile(string File)
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{
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@ -23,7 +30,28 @@ namespace BizHawk.MultiClient
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}
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public void print(string s)
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{
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Caller.AddText(s);
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Caller.AddText(string.Format(s));
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}
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public string readbyte(object lua_input)
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{
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byte x;
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if (lua_input.GetType() == typeof(string))
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{
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x = Global.Emulator.MainMemory.PeekByte(int.Parse((string)lua_input));
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return x.ToString();
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}
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else
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{
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double y = (double)lua_input;
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x = Global.Emulator.MainMemory.PeekByte(Convert.ToInt32(y));
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return x.ToString();
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}
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}
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public void writebyte(object lua_input)
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{
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Global.Emulator.MainMemory.PokeByte((int)lua_input, (byte)lua_input);
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}
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}
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}
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@ -26,7 +26,7 @@ namespace BizHawk.MultiClient.tools
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{
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OpenFileDialog fdlg = new OpenFileDialog();
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fdlg.Title = "Open Lua Script";
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fdlg.InitialDirectory = @"c:\"; //Switch this to a better default directory
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fdlg.InitialDirectory = @".\"; //Switch this to a better default directory
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fdlg.Filter = "Lua files (*.lua)|*.lua|All files (*.*)|*.*";
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fdlg.FilterIndex = 1;
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fdlg.RestoreDirectory = true;
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