Add NES Game Genie Encoder/Decoder (currently only a decoder)

This commit is contained in:
andres.delikat 2011-03-15 02:15:03 +00:00
parent c9c34ef1db
commit 9178ccb4b4
7 changed files with 812 additions and 26 deletions

View File

@ -132,6 +132,12 @@
<Compile Include="NEStools\NameTableViewer.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="NEStools\NESGameGenie.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="NEStools\NESGameGenie.designer.cs">
<DependentUpon>NESGameGenie.cs</DependentUpon>
</Compile>
<Compile Include="NEStools\NESPPU.cs">
<SubType>Form</SubType>
</Compile>
@ -294,6 +300,10 @@
<EmbeddedResource Include="images\BuilderDialog_moveup.bmp" />
<EmbeddedResource Include="images\InserSeparator.bmp" />
<EmbeddedResource Include="images\search.ico" />
<EmbeddedResource Include="NEStools\NESGameGenie.resx">
<DependentUpon>NESGameGenie.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="NEStools\NESPPU.resx">
<DependentUpon>NESPPU.cs</DependentUpon>
<SubType>Designer</SubType>

View File

@ -157,7 +157,6 @@
this.luaConsoleToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.NESToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.pPUViewerToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.nameTableViewerToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.gameGenieCodesToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.helpToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.helpToolStripMenuItem1 = new System.Windows.Forms.ToolStripMenuItem();
@ -704,33 +703,33 @@
// pauseToolStripMenuItem
//
this.pauseToolStripMenuItem.Name = "pauseToolStripMenuItem";
this.pauseToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.pauseToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.pauseToolStripMenuItem.Text = "&Pause";
this.pauseToolStripMenuItem.Click += new System.EventHandler(this.pauseToolStripMenuItem_Click);
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(149, 6);
this.toolStripSeparator1.Size = new System.Drawing.Size(141, 6);
//
// powerToolStripMenuItem
//
this.powerToolStripMenuItem.Name = "powerToolStripMenuItem";
this.powerToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.powerToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.powerToolStripMenuItem.Text = "Power Cycle";
this.powerToolStripMenuItem.Click += new System.EventHandler(this.powerToolStripMenuItem_Click);
//
// resetToolStripMenuItem
//
this.resetToolStripMenuItem.Name = "resetToolStripMenuItem";
this.resetToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.resetToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.resetToolStripMenuItem.Text = "&Reset";
this.resetToolStripMenuItem.Click += new System.EventHandler(this.resetToolStripMenuItem_Click);
//
// toolStripSeparator8
//
this.toolStripSeparator8.Name = "toolStripSeparator8";
this.toolStripSeparator8.Size = new System.Drawing.Size(149, 6);
this.toolStripSeparator8.Size = new System.Drawing.Size(141, 6);
//
// sega8bitToolStripMenuItem
//
@ -739,7 +738,7 @@
this.overclockWhenKnownSafeToolStripMenuItem,
this.forceStereoSeparationToolStripMenuItem});
this.sega8bitToolStripMenuItem.Name = "sega8bitToolStripMenuItem";
this.sega8bitToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.sega8bitToolStripMenuItem.Size = new System.Drawing.Size(144, 22);
this.sega8bitToolStripMenuItem.Text = "Sega 8-bit";
//
// enableFMChipToolStripMenuItem
@ -1144,35 +1143,35 @@
// rAMWatchToolStripMenuItem
//
this.rAMWatchToolStripMenuItem.Name = "rAMWatchToolStripMenuItem";
this.rAMWatchToolStripMenuItem.Size = new System.Drawing.Size(143, 22);
this.rAMWatchToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.rAMWatchToolStripMenuItem.Text = "RAM &Watch";
this.rAMWatchToolStripMenuItem.Click += new System.EventHandler(this.RAMWatchToolStripMenuItem_Click);
//
// rAMSearchToolStripMenuItem
//
this.rAMSearchToolStripMenuItem.Name = "rAMSearchToolStripMenuItem";
this.rAMSearchToolStripMenuItem.Size = new System.Drawing.Size(143, 22);
this.rAMSearchToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.rAMSearchToolStripMenuItem.Text = "RAM &Search";
this.rAMSearchToolStripMenuItem.Click += new System.EventHandler(this.rAMSearchToolStripMenuItem_Click);
//
// rAMPokeToolStripMenuItem
//
this.rAMPokeToolStripMenuItem.Name = "rAMPokeToolStripMenuItem";
this.rAMPokeToolStripMenuItem.Size = new System.Drawing.Size(143, 22);
this.rAMPokeToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.rAMPokeToolStripMenuItem.Text = "RAM &Poke";
this.rAMPokeToolStripMenuItem.Click += new System.EventHandler(this.rAMPokeToolStripMenuItem_Click);
//
// hexEditorToolStripMenuItem
//
this.hexEditorToolStripMenuItem.Name = "hexEditorToolStripMenuItem";
this.hexEditorToolStripMenuItem.Size = new System.Drawing.Size(143, 22);
this.hexEditorToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.hexEditorToolStripMenuItem.Text = "&Hex Editor";
this.hexEditorToolStripMenuItem.Click += new System.EventHandler(this.hexEditorToolStripMenuItem_Click);
//
// luaConsoleToolStripMenuItem
//
this.luaConsoleToolStripMenuItem.Name = "luaConsoleToolStripMenuItem";
this.luaConsoleToolStripMenuItem.Size = new System.Drawing.Size(143, 22);
this.luaConsoleToolStripMenuItem.Size = new System.Drawing.Size(152, 22);
this.luaConsoleToolStripMenuItem.Text = "Lua Console";
this.luaConsoleToolStripMenuItem.Click += new System.EventHandler(this.luaConsoleToolStripMenuItem_Click);
//
@ -1180,7 +1179,6 @@
//
this.NESToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.pPUViewerToolStripMenuItem,
this.nameTableViewerToolStripMenuItem,
this.gameGenieCodesToolStripMenuItem});
this.NESToolStripMenuItem.Name = "NESToolStripMenuItem";
this.NESToolStripMenuItem.Size = new System.Drawing.Size(38, 20);
@ -1189,23 +1187,16 @@
// pPUViewerToolStripMenuItem
//
this.pPUViewerToolStripMenuItem.Name = "pPUViewerToolStripMenuItem";
this.pPUViewerToolStripMenuItem.Size = new System.Drawing.Size(176, 22);
this.pPUViewerToolStripMenuItem.Size = new System.Drawing.Size(228, 22);
this.pPUViewerToolStripMenuItem.Text = "&PPU Viewer";
this.pPUViewerToolStripMenuItem.Click += new System.EventHandler(this.pPUViewerToolStripMenuItem_Click);
//
// nameTableViewerToolStripMenuItem
//
this.nameTableViewerToolStripMenuItem.Enabled = false;
this.nameTableViewerToolStripMenuItem.Name = "nameTableViewerToolStripMenuItem";
this.nameTableViewerToolStripMenuItem.Size = new System.Drawing.Size(176, 22);
this.nameTableViewerToolStripMenuItem.Text = "&Name Table Viewer";
//
// gameGenieCodesToolStripMenuItem
//
this.gameGenieCodesToolStripMenuItem.Enabled = false;
this.gameGenieCodesToolStripMenuItem.Name = "gameGenieCodesToolStripMenuItem";
this.gameGenieCodesToolStripMenuItem.Size = new System.Drawing.Size(176, 22);
this.gameGenieCodesToolStripMenuItem.Text = "&Game Genie Codes";
this.gameGenieCodesToolStripMenuItem.Size = new System.Drawing.Size(228, 22);
this.gameGenieCodesToolStripMenuItem.Text = "&Game Genie Encoder/Decoder";
this.gameGenieCodesToolStripMenuItem.Click += new System.EventHandler(this.gameGenieCodesToolStripMenuItem_Click);
//
// helpToolStripMenuItem
//
@ -1384,7 +1375,6 @@
private System.Windows.Forms.ToolStripMenuItem replayInputLogToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem NESToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem pPUViewerToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem nameTableViewerToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem gameGenieCodesToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem enableRewindToolStripMenuItem;
}

View File

@ -1223,5 +1223,11 @@ namespace BizHawk.MultiClient
{
HandlePlatformMenus();
}
private void gameGenieCodesToolStripMenuItem_Click(object sender, EventArgs e)
{
NESGameGenie g = new NESGameGenie();
g.Show();
}
}
}

View File

@ -0,0 +1,406 @@
namespace BizHawk.MultiClient
{
partial class NESGameGenie
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.GameGenieCode = new System.Windows.Forms.TextBox();
this.GameGenieCodeBox = new System.Windows.Forms.GroupBox();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.CompareBox = new System.Windows.Forms.TextBox();
this.ValueBox = new System.Windows.Forms.TextBox();
this.AddressBox = new System.Windows.Forms.TextBox();
this.AddCheat = new System.Windows.Forms.Button();
this.ButtonPanel = new System.Windows.Forms.Panel();
this.N = new System.Windows.Forms.Button();
this.V = new System.Windows.Forms.Button();
this.S = new System.Windows.Forms.Button();
this.K = new System.Windows.Forms.Button();
this.U = new System.Windows.Forms.Button();
this.X = new System.Windows.Forms.Button();
this.O = new System.Windows.Forms.Button();
this.E = new System.Windows.Forms.Button();
this.Y = new System.Windows.Forms.Button();
this.T = new System.Windows.Forms.Button();
this.I = new System.Windows.Forms.Button();
this.G = new System.Windows.Forms.Button();
this.L = new System.Windows.Forms.Button();
this.Z = new System.Windows.Forms.Button();
this.P = new System.Windows.Forms.Button();
this.A = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.GameGenieCodeBox.SuspendLayout();
this.ButtonPanel.SuspendLayout();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// GameGenieCode
//
this.GameGenieCode.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.GameGenieCode.Location = new System.Drawing.Point(6, 19);
this.GameGenieCode.MaxLength = 8;
this.GameGenieCode.Name = "GameGenieCode";
this.GameGenieCode.Size = new System.Drawing.Size(86, 20);
this.GameGenieCode.TabIndex = 0;
this.GameGenieCode.TextChanged += new System.EventHandler(this.GameGenieCode_TextChanged);
this.GameGenieCode.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.GameGenieCode_KeyPress);
//
// GameGenieCodeBox
//
this.GameGenieCodeBox.Controls.Add(this.GameGenieCode);
this.GameGenieCodeBox.Location = new System.Drawing.Point(12, 85);
this.GameGenieCodeBox.Name = "GameGenieCodeBox";
this.GameGenieCodeBox.Size = new System.Drawing.Size(115, 54);
this.GameGenieCodeBox.TabIndex = 1;
this.GameGenieCodeBox.TabStop = false;
this.GameGenieCodeBox.Text = "Game Genie Code";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(15, 68);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(34, 13);
this.label3.TabIndex = 5;
this.label3.Text = "Value";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(15, 42);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(49, 13);
this.label2.TabIndex = 4;
this.label2.Text = "Compare";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(15, 16);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(45, 13);
this.label1.TabIndex = 3;
this.label1.Text = "Address";
//
// CompareBox
//
this.CompareBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.CompareBox.Location = new System.Drawing.Point(87, 39);
this.CompareBox.MaxLength = 2;
this.CompareBox.Name = "CompareBox";
this.CompareBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.CompareBox.Size = new System.Drawing.Size(27, 20);
this.CompareBox.TabIndex = 2;
this.CompareBox.TextChanged += new System.EventHandler(this.CompareBox_TextChanged);
this.CompareBox.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.CompareBox_KeyPress);
//
// ValueBox
//
this.ValueBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.ValueBox.Location = new System.Drawing.Point(87, 65);
this.ValueBox.MaxLength = 2;
this.ValueBox.Name = "ValueBox";
this.ValueBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.ValueBox.Size = new System.Drawing.Size(27, 20);
this.ValueBox.TabIndex = 1;
this.ValueBox.TextChanged += new System.EventHandler(this.ValueBox_TextChanged);
this.ValueBox.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.ValueBox_KeyPress);
//
// AddressBox
//
this.AddressBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.AddressBox.Location = new System.Drawing.Point(68, 13);
this.AddressBox.MaxLength = 4;
this.AddressBox.Name = "AddressBox";
this.AddressBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.AddressBox.Size = new System.Drawing.Size(46, 20);
this.AddressBox.TabIndex = 0;
this.AddressBox.TextChanged += new System.EventHandler(this.AddressBox_TextChanged);
this.AddressBox.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.AddressBox_KeyPress);
//
// AddCheat
//
this.AddCheat.Enabled = false;
this.AddCheat.Location = new System.Drawing.Point(177, 217);
this.AddCheat.Name = "AddCheat";
this.AddCheat.Size = new System.Drawing.Size(75, 21);
this.AddCheat.TabIndex = 3;
this.AddCheat.Text = "Add Cheat";
this.AddCheat.UseVisualStyleBackColor = true;
//
// ButtonPanel
//
this.ButtonPanel.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.ButtonPanel.Controls.Add(this.N);
this.ButtonPanel.Controls.Add(this.V);
this.ButtonPanel.Controls.Add(this.S);
this.ButtonPanel.Controls.Add(this.K);
this.ButtonPanel.Controls.Add(this.U);
this.ButtonPanel.Controls.Add(this.X);
this.ButtonPanel.Controls.Add(this.O);
this.ButtonPanel.Controls.Add(this.E);
this.ButtonPanel.Controls.Add(this.Y);
this.ButtonPanel.Controls.Add(this.T);
this.ButtonPanel.Controls.Add(this.I);
this.ButtonPanel.Controls.Add(this.G);
this.ButtonPanel.Controls.Add(this.L);
this.ButtonPanel.Controls.Add(this.Z);
this.ButtonPanel.Controls.Add(this.P);
this.ButtonPanel.Controls.Add(this.A);
this.ButtonPanel.Location = new System.Drawing.Point(12, 12);
this.ButtonPanel.Name = "ButtonPanel";
this.ButtonPanel.Size = new System.Drawing.Size(240, 67);
this.ButtonPanel.TabIndex = 4;
//
// N
//
this.N.Location = new System.Drawing.Point(206, 35);
this.N.Name = "N";
this.N.Size = new System.Drawing.Size(26, 23);
this.N.TabIndex = 15;
this.N.Text = "N";
this.N.UseVisualStyleBackColor = true;
this.N.Click += new System.EventHandler(this.Keypad_Click);
//
// V
//
this.V.Location = new System.Drawing.Point(178, 35);
this.V.Name = "V";
this.V.Size = new System.Drawing.Size(26, 23);
this.V.TabIndex = 14;
this.V.Text = "V";
this.V.UseVisualStyleBackColor = true;
this.V.Click += new System.EventHandler(this.Keypad_Click);
//
// S
//
this.S.Location = new System.Drawing.Point(149, 35);
this.S.Name = "S";
this.S.Size = new System.Drawing.Size(26, 23);
this.S.TabIndex = 13;
this.S.Text = "S";
this.S.UseVisualStyleBackColor = true;
this.S.Click += new System.EventHandler(this.Keypad_Click);
//
// K
//
this.K.Location = new System.Drawing.Point(121, 35);
this.K.Name = "K";
this.K.Size = new System.Drawing.Size(26, 23);
this.K.TabIndex = 12;
this.K.Text = "K";
this.K.UseVisualStyleBackColor = true;
this.K.Click += new System.EventHandler(this.Keypad_Click);
//
// U
//
this.U.Location = new System.Drawing.Point(91, 35);
this.U.Name = "U";
this.U.Size = new System.Drawing.Size(26, 23);
this.U.TabIndex = 11;
this.U.Text = "U";
this.U.UseVisualStyleBackColor = true;
this.U.Click += new System.EventHandler(this.Keypad_Click);
//
// X
//
this.X.Location = new System.Drawing.Point(63, 35);
this.X.Name = "X";
this.X.Size = new System.Drawing.Size(26, 23);
this.X.TabIndex = 10;
this.X.Text = "X";
this.X.UseVisualStyleBackColor = true;
this.X.Click += new System.EventHandler(this.Keypad_Click);
//
// O
//
this.O.Location = new System.Drawing.Point(34, 35);
this.O.Name = "O";
this.O.Size = new System.Drawing.Size(26, 23);
this.O.TabIndex = 9;
this.O.Text = "O";
this.O.UseVisualStyleBackColor = true;
this.O.Click += new System.EventHandler(this.Keypad_Click);
//
// E
//
this.E.Location = new System.Drawing.Point(6, 35);
this.E.Name = "E";
this.E.Size = new System.Drawing.Size(26, 23);
this.E.TabIndex = 8;
this.E.Text = "E";
this.E.UseVisualStyleBackColor = true;
this.E.Click += new System.EventHandler(this.Keypad_Click);
//
// Y
//
this.Y.Location = new System.Drawing.Point(206, 5);
this.Y.Name = "Y";
this.Y.Size = new System.Drawing.Size(26, 23);
this.Y.TabIndex = 7;
this.Y.Text = "Y";
this.Y.UseVisualStyleBackColor = true;
this.Y.Click += new System.EventHandler(this.Keypad_Click);
//
// T
//
this.T.Location = new System.Drawing.Point(178, 5);
this.T.Name = "T";
this.T.Size = new System.Drawing.Size(26, 23);
this.T.TabIndex = 6;
this.T.Text = "T";
this.T.UseVisualStyleBackColor = true;
this.T.Click += new System.EventHandler(this.Keypad_Click);
//
// I
//
this.I.Location = new System.Drawing.Point(149, 5);
this.I.Name = "I";
this.I.Size = new System.Drawing.Size(26, 23);
this.I.TabIndex = 5;
this.I.Text = "I";
this.I.UseVisualStyleBackColor = true;
this.I.Click += new System.EventHandler(this.Keypad_Click);
//
// G
//
this.G.Location = new System.Drawing.Point(121, 5);
this.G.Name = "G";
this.G.Size = new System.Drawing.Size(26, 23);
this.G.TabIndex = 4;
this.G.Text = "G";
this.G.UseVisualStyleBackColor = true;
this.G.Click += new System.EventHandler(this.Keypad_Click);
//
// L
//
this.L.Location = new System.Drawing.Point(91, 5);
this.L.Name = "L";
this.L.Size = new System.Drawing.Size(26, 23);
this.L.TabIndex = 3;
this.L.Text = "L";
this.L.UseVisualStyleBackColor = true;
this.L.Click += new System.EventHandler(this.Keypad_Click);
//
// Z
//
this.Z.Location = new System.Drawing.Point(63, 5);
this.Z.Name = "Z";
this.Z.Size = new System.Drawing.Size(26, 23);
this.Z.TabIndex = 2;
this.Z.Text = "Z";
this.Z.UseVisualStyleBackColor = true;
this.Z.Click += new System.EventHandler(this.Keypad_Click);
//
// P
//
this.P.Location = new System.Drawing.Point(34, 5);
this.P.Name = "P";
this.P.Size = new System.Drawing.Size(26, 23);
this.P.TabIndex = 1;
this.P.Text = "P";
this.P.UseVisualStyleBackColor = true;
this.P.Click += new System.EventHandler(this.Keypad_Click);
//
// A
//
this.A.Location = new System.Drawing.Point(6, 5);
this.A.Name = "A";
this.A.Size = new System.Drawing.Size(26, 23);
this.A.TabIndex = 0;
this.A.Text = "A";
this.A.UseVisualStyleBackColor = true;
this.A.Click += new System.EventHandler(this.Keypad_Click);
//
// groupBox1
//
this.groupBox1.Controls.Add(this.label3);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.AddressBox);
this.groupBox1.Controls.Add(this.ValueBox);
this.groupBox1.Controls.Add(this.CompareBox);
this.groupBox1.Location = new System.Drawing.Point(12, 145);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(126, 93);
this.groupBox1.TabIndex = 5;
this.groupBox1.TabStop = false;
//
// NESGameGenie
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(290, 266);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.ButtonPanel);
this.Controls.Add(this.AddCheat);
this.Controls.Add(this.GameGenieCodeBox);
this.Name = "NESGameGenie";
this.Text = "Game Genie Encoder / Decoder";
this.Load += new System.EventHandler(this.NESGameGenie_Load);
this.GameGenieCodeBox.ResumeLayout(false);
this.GameGenieCodeBox.PerformLayout();
this.ButtonPanel.ResumeLayout(false);
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TextBox GameGenieCode;
private System.Windows.Forms.GroupBox GameGenieCodeBox;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox CompareBox;
private System.Windows.Forms.TextBox ValueBox;
private System.Windows.Forms.TextBox AddressBox;
private System.Windows.Forms.Button AddCheat;
private System.Windows.Forms.Panel ButtonPanel;
private System.Windows.Forms.Button L;
private System.Windows.Forms.Button Z;
private System.Windows.Forms.Button P;
private System.Windows.Forms.Button A;
private System.Windows.Forms.Button Y;
private System.Windows.Forms.Button T;
private System.Windows.Forms.Button I;
private System.Windows.Forms.Button G;
private System.Windows.Forms.Button N;
private System.Windows.Forms.Button V;
private System.Windows.Forms.Button S;
private System.Windows.Forms.Button K;
private System.Windows.Forms.Button U;
private System.Windows.Forms.Button X;
private System.Windows.Forms.Button O;
private System.Windows.Forms.Button E;
private System.Windows.Forms.GroupBox groupBox1;
}
}

View File

@ -0,0 +1,245 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BizHawk.MultiClient
{
public partial class NESGameGenie : Form
{
int address = -1;
int value = -1;
int compare = -1;
Dictionary<char, int> GameGenieTable = new Dictionary<char, int>();
public NESGameGenie()
{
InitializeComponent();
}
private void NESGameGenie_Load(object sender, EventArgs e)
{
GameGenieTable.Add('A', 0); //0000
GameGenieTable.Add('P', 1); //0001
GameGenieTable.Add('Z', 2); //0010
GameGenieTable.Add('L', 3); //0011
GameGenieTable.Add('G', 4); //0100
GameGenieTable.Add('I', 5); //0101
GameGenieTable.Add('T', 6); //0110
GameGenieTable.Add('Y', 7); //0111
GameGenieTable.Add('E', 8); //1000
GameGenieTable.Add('O', 9); //1001
GameGenieTable.Add('X', 10); //1010
GameGenieTable.Add('U', 11); //1011
GameGenieTable.Add('K', 12); //1100
GameGenieTable.Add('S', 13); //1101
GameGenieTable.Add('V', 14); //1110
GameGenieTable.Add('N', 15); //1111
}
private void GameGenieCode_KeyPress(object sender, KeyPressEventArgs e)
{
//Make uppercase
if (e.KeyChar > 97 && e.KeyChar < 123)
e.KeyChar -= (char)32;
if (!(GameGenieTable.ContainsKey(e.KeyChar)))
e.Handled = true;
}
private int GetBit(int value, int bit)
{
return (value >> bit) & 1;
}
private void DecodeGameGenieCode(string code)
{
//char 3 bit 3 denotes the code length.
if (code.Length == 6)
{
//Char # | 1 | 2 | 3 | 4 | 5 | 6 |
//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|5|E|F|G|
value = 0;
address = 0x8000;
int x;
GameGenieTable.TryGetValue(code[0], out x);
value |= (x & 0x07);
value |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[1], out x);
value |= (x & 0x07) << 4;
address |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[2], out x);
address |= (x & 0x07) << 4;
GameGenieTable.TryGetValue(code[3], out x);
address |= (x & 0x07) << 12;
address |= (x & 0x08);
GameGenieTable.TryGetValue(code[4], out x);
address |= (x & 0x07);
address |= (x & 0x08) << 8;
GameGenieTable.TryGetValue(code[5], out x);
address |= (x & 0x07) << 8;
value |= (x & 0x08);
SetProperties();
}
else if (code.Length == 8)
{
//Char # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|%|E|F|G|!|^|&|*|5|@|#|$|
value = 0;
address = 0x8000;
compare = 0;
int x;
GameGenieTable.TryGetValue(code[0], out x);
value |= (x & 0x07);
value |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[1], out x);
value |= (x & 0x07) << 4;
address |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[2], out x);
address |= (x & 0x07) << 4;
GameGenieTable.TryGetValue(code[3], out x);
address |= (x & 0x07) << 12;
address |= (x & 0x08);
GameGenieTable.TryGetValue(code[4], out x);
address |= (x & 0x07);
address |= (x & 0x08) << 8;
GameGenieTable.TryGetValue(code[5], out x);
address |= (x & 0x07) << 8;
compare |= (x & 0x08);
GameGenieTable.TryGetValue(code[6], out x);
compare |= (x & 0x07);
compare |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[7], out x);
compare |= (x & 0x07) << 4;
value |= (x & 0x08);
SetProperties();
}
}
private void SetProperties()
{
if (address >= 0)
AddressBox.Text = String.Format("{0:X4}", address);
else
AddressBox.Text = "";
if (compare >= 0)
CompareBox.Text = String.Format("{0:X2}", compare);
else
CompareBox.Text = "";
if (value >= 0)
ValueBox.Text = String.Format("{0:X2}", value);
}
private void ClearProperties()
{
address = -1;
value = -1;
compare = -1;
AddressBox.Text = "";
CompareBox.Text = "";
ValueBox.Text = "";
}
private void GameGenieCode_TextChanged(object sender, EventArgs e)
{
if (GameGenieCode.Text.Length == 6 || GameGenieCode.Text.Length == 8)
DecodeGameGenieCode(GameGenieCode.Text);
else
ClearProperties();
}
private void Keypad_Click(object sender, EventArgs e)
{
if (GameGenieCode.Text.Length < 8)
{
if (sender == A) GameGenieCode.Text += "A";
if (sender == P) GameGenieCode.Text += "P";
if (sender == Z) GameGenieCode.Text += "Z";
if (sender == L) GameGenieCode.Text += "L";
if (sender == G) GameGenieCode.Text += "G";
if (sender == I) GameGenieCode.Text += "I";
if (sender == T) GameGenieCode.Text += "T";
if (sender == Y) GameGenieCode.Text += "Y";
if (sender == E) GameGenieCode.Text += "E";
if (sender == O) GameGenieCode.Text += "O";
if (sender == X) GameGenieCode.Text += "X";
if (sender == U) GameGenieCode.Text += "U";
if (sender == K) GameGenieCode.Text += "K";
if (sender == S) GameGenieCode.Text += "S";
if (sender == V) GameGenieCode.Text += "V";
if (sender == N) GameGenieCode.Text += "N";
}
}
private void AddressBox_KeyPress(object sender, KeyPressEventArgs e)
{
//TODO: IsValidHex
//if not ignore input
}
private void CompareBox_KeyPress(object sender, KeyPressEventArgs e)
{
//TODO: IsValidHex
}
private void ValueBox_KeyPress(object sender, KeyPressEventArgs e)
{
//TODO: IsValidHex
}
private void AddressBox_TextChanged(object sender, EventArgs e)
{
/*
int a = int.Parse(AddressBox.Text); //TODO: try/catch just in case?
if (a >= 0x8000)
{
if (ValueBox.Text.Length > 0 && CompareBox.Text.Length > 0)
{
address = a;
EncodeGameGenie(); //TODO: check to make sure value & compare are set
}
}
*/ //TODO: decoder will change the text and trigger this event, find a way around it
}
private void CompareBox_TextChanged(object sender, EventArgs e)
{
}
private void ValueBox_TextChanged(object sender, EventArgs e)
{
}
private void EncodeGameGenie()
{
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -118,9 +118,18 @@ namespace BizHawk.MultiClient
}
PatternView.pattern.UnlockBits(bmpdata);
PatternView.Refresh();
//Nametable viewer
for (int i = 0; i < 30; i++)
{
for (int j = 0; j < 32; j++)
{
int v = Nes.ppu.ppubus_read(0x2000 + i + j);
}
}
}
private void NESPPU_Load(object sender, EventArgs e)
private void NESPPU_Load(object sender, EventArgs e)
{
LoadConfigSettings();
Nes = Global.Emulator as NES;