NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile #
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@ -17,9 +17,8 @@ namespace BizHawk.MultiClient
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//TODO:
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//Pattern viewer -
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// Row interleaving
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// Proper color reading
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// option for 2x view (and 4x?)
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// Mouse over events
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// Mouse over - Usage (BG vs Sprite usage)
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// Drop down menu for pattern viewer palette selections
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//Sprite viewer
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//Nametable viewer
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@ -199,6 +198,7 @@ namespace BizHawk.MultiClient
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PatternView.Refresh();
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Table1PaletteLabel.Text = "Palette: " + PatternView.Pal0;
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Table2PaletteLabel.Text = "Palette: " + PatternView.Pal1;
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PatternView.Refresh();
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}
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private void PatternView_MouseEnter(object sender, EventArgs e)
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@ -214,11 +214,28 @@ namespace BizHawk.MultiClient
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private void PatternView_MouseMove(object sender, MouseEventArgs e)
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{
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int table = 0;
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int address = 0;
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int tile = 0;
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if (e.X > PatternView.Width / 2)
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table = 1;
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int address = ((e.X + 8) / 8);
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if (table == 0)
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{
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tile = address = (e.X - 1) / 8;
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}
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else
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{
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address = 0x1000 + ((e.X - 128) / 8);
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tile = (e.X - 128) / 8;
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}
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address += (e.Y / 8) * 256;
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tile += (e.Y / 8) * 16;
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AddressLabel.Text = "Address: " + String.Format("{0:X4}", address);
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ValueLabel.Text = "Table " + table.ToString();
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Value2Label.Text = "Tile " + String.Format("{0:X2}", tile);
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}
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}
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}
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