Commit Graph

865 Commits

Author SHA1 Message Date
andres.delikat c4403a2959 Start path config dialog. Made a rough draft of how it might look 2011-05-01 18:17:04 +00:00
andres.delikat f440f843dd Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame 2011-05-01 16:04:53 +00:00
andres.delikat 2fa3561c45 Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display 2011-05-01 00:20:39 +00:00
andres.delikat a4f4c59e9c More fix up to toolbox - adding some icons 2011-04-30 23:45:02 +00:00
andres.delikat 843d679ce7 Toolbox - add emulator dependent tools to toolbox. 2011-04-30 21:19:11 +00:00
andres.delikat 880b3a7a5b ToolBox - set toolstrip as a tabstop, now the user can arrow key to the dialog of choice after pressing the toolbox hotkey 2011-04-30 20:50:32 +00:00
andres.delikat a195d36772 Add stuff to tool box 2011-04-30 20:18:42 +00:00
andres.delikat 0927af96f5 TI83 Keypad - a few minor changes 2011-04-29 16:55:50 +00:00
andres.delikat fe175031a6 TI83 Keypad - yet more dialog cleanup 2011-04-29 01:21:14 +00:00
andres.delikat 2e30ab89a8 Make backgrounds transparent on arrow images for TI83 2011-04-29 00:25:34 +00:00
andres.delikat 724a5b3bd8 TI83 Keypad - tiny change 2011-04-28 18:41:37 +00:00
andres.delikat f45293c009 TI83 - more keypad fixups, use special characters in text 2011-04-28 17:06:07 +00:00
andres.delikat 8d284c1250 TI83 Keypad - ability to turn on/off the hotkey tooltips 2011-04-28 02:12:35 +00:00
andres.delikat 6bf24b4531 TI83 Keypad - dialog fix ups 2011-04-28 01:22:34 +00:00
andres.delikat 2a54d8a8cd TI83 Keypad - fixed forcebutton issue, all buttons now implemented 2011-04-27 17:29:09 +00:00
andres.delikat 969ff85d9d TI83 Keypad has buttons all with proper text and colors, some buttons hooked up. 2011-04-27 16:23:16 +00:00
andres.delikat 916ae58dbb oops, forgot to check in these files 2011-04-26 22:30:04 +00:00
andres.delikat 0c5b5f328d TI83 specific menu with stuff 2011-04-25 01:28:48 +00:00
andres.delikat c9bca52ccb Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section. 2011-04-25 00:45:22 +00:00
andres.delikat c9067cc2ee Input Config - automatically resize bigger when selecting TI83 and downsize when selecting something else 2011-04-24 23:22:52 +00:00
andres.delikat 552649445a Input Config - make TI83 buttons in 3 separate columns 2011-04-24 19:38:08 +00:00
andres.delikat 09162b5367 TI83 - implement mnemonic functions, finish hooking up buttons to main form 2011-04-24 19:01:12 +00:00
andres.delikat c94662ce00 Fix comma mapping for input/hotkey config, make TI83 buttons remappable. TODO: find bit that maps to APPS button in TI83.cs 2011-04-24 16:57:43 +00:00
andres.delikat f0636a86ef Fix TI83 buttons to all have default mappings, but currently not remappable. Fix InputWidget to properly handle most every special key (converting from Windows naming to Slimdx naming) 2011-04-24 13:26:26 +00:00
andres.delikat b52ab78e16 TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system. 2011-04-24 04:46:07 +00:00
andres.delikat b79d179760 Hook up TI83 to controller config + snazzy "controller" image 2011-04-24 02:01:36 +00:00
andres.delikat cb6e6d2d13 Fix so that Number pad keys can be mapped to hotkeys & controllers without crashing 2011-04-23 20:59:07 +00:00
andres.delikat fb4abe9331 More message config fix ups 2011-04-23 20:09:05 +00:00
andres.delikat ea796832fc Message Config - lots of progress 2011-04-23 18:22:26 +00:00
andres.delikat c45c960c93 Message config - more progress 2011-04-23 13:35:43 +00:00
andres.delikat aec98e1547 Lots of progress on message config box, mouse & drawing events for position panel done. 2011-04-23 12:57:31 +00:00
andres.delikat d5b04ce7e5 Forgot to check in my message config files 2011-04-23 00:39:29 +00:00
andres.delikat 97e8c91352 Set a message config dialog 2011-04-22 00:21:28 +00:00
andres.delikat c8e324ff49 oops, screen messages should use color variable too 2011-04-21 23:26:18 +00:00
andres.delikat ac6ba9ce70 Fix frame counter, fps & input display to stand out more with a black overlay, and use the MessageColor config variable instead of being hard coded 2011-04-21 23:22:33 +00:00
andres.delikat d75b99b010 Broken attempt to make frame counter color a variable 2011-04-21 23:11:06 +00:00
andres.delikat 9cede4cc2a TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm) 2011-04-21 01:41:37 +00:00
andres.delikat 3007cd73cb Ram Watch - implement restart method 2011-04-21 00:39:14 +00:00
andres.delikat c76f9ed729 Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again. 2011-04-21 00:28:04 +00:00
zeromus d6bf47c4d4 [NES] fix wai xing ding dong 2011-04-19 01:58:12 +00:00
andres.delikat a066d6e03d Mapper 242 stuff 2011-04-18 22:33:06 +00:00
zeromus 4a6a380cc8 [NES] wai xing ding dong will need 8k of vram 2011-04-18 02:39:57 +00:00
andres.delikat 9e6b232f02 Start mapper 242 2011-04-18 02:26:42 +00:00
zeromus 8a577a0184 [NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb 2011-04-18 01:57:22 +00:00
zeromus 486a5b0337 assorted useless stuff 2011-04-18 01:35:18 +00:00
zeromus 53bcb10795 add Bio Senshi Dan - Increaser To No Tatakai (J) to gamedb 2011-04-17 21:34:54 +00:00
andres.delikat e4543720d1 let's only have left control default hotkey configs, for now 2011-04-17 18:19:51 +00:00
andres.delikat ca1ad67f8e Fix so that users can at least map to left shift, control, and alt. Currently right is not possible to map. 2011-04-17 18:06:10 +00:00
andres.delikat 3c9cb66523 Hotkeys for Display FPS, Frame Counter, Lag Counter, Input Display 2011-04-16 20:12:16 +00:00
andres.delikat d7148424aa Open ROM & Close ROM hotkeys (no default mapping atm) 2011-04-16 19:35:37 +00:00
andres.delikat e82b8ae823 Fix so that configuring controllers while in null emulator doesn't crash 2011-04-15 20:41:40 +00:00
andres.delikat f38d1b3a04 Status bar! 2011-04-11 23:37:51 +00:00
andres.delikat 7b64abb475 Make all tool dialogs in the tools menu remappable hotkeys (no mapping by default) 2011-04-11 01:30:11 +00:00
andres.delikat f1c5647481 Fullscreen menu item 2011-04-11 01:00:44 +00:00
andres.delikat 0fd0b80858 Update various menu item shortcut texts with the hotkey mapping 2011-04-11 00:55:39 +00:00
andres.delikat d09ce40792 Previous & Next Slot Hotkeys, also update Quick Save & Load menu item shortcuts dynamically 2011-04-11 00:43:28 +00:00
andres.delikat 01aa6850ff Save & Load Named State functions added to hotkey dialog, and dynamically update shortcut string on menu items 2011-04-11 00:22:17 +00:00
andres.delikat 2dd1c91174 Various Main Form UI fixups 2011-04-10 23:07:39 +00:00
andres.delikat 7a99cb9342 Save Named State implemented 2011-04-10 22:50:10 +00:00
andres.delikat 033fd929d6 Implement load named state 2011-04-10 17:47:56 +00:00
andres.delikat ee017e1e34 Fix hotkey dialog so that hotkeys update upon clicking the save button 2011-04-10 16:58:42 +00:00
andres.delikat 5d2fbba8e7 add Toolbox hotkey to hotkey remapping dialog 2011-04-10 16:10:10 +00:00
andres.delikat 50720e2a6d various dialog tweaks to the lua console window 2011-04-09 00:08:27 +00:00
andres.delikat ae8b4a3576 Basic functionality of the Tool Box, binded to the T key 2011-04-07 01:30:42 +00:00
andres.delikat e111915462 Start the tool box dialog 2011-04-07 00:46:10 +00:00
andres.delikat 66a1891884 Add previous commited files to resource file, and add a toolbox image 2011-04-07 00:40:33 +00:00
andres.delikat d466e8e388 toolstrip images for play, pause, and stop. My motivation was for play & stop items on the lua console but I figure they will come in handy for a number of situations 2011-04-07 00:18:57 +00:00
andres.delikat 14054c6f1d A bunch of tool dialogs didn't have the save window position flag hooked up 2011-04-06 23:25:53 +00:00
zeromus 046d815bd3 refresh controls immediately when rebinding instead of requiring emulator reboot 2011-04-06 05:43:59 +00:00
zeromus 5bd70da7f1 dont crash when opening controller config without a rom open 2011-04-06 04:57:59 +00:00
zeromus 53cae6be86 dont crash when loading program with no argv rom. its not very impressive. 2011-04-06 04:54:42 +00:00
andres.delikat 7eafa54cf7 Name Table Viewer - some small progress 2011-03-30 02:39:19 +00:00
andres.delikat 7d00551f12 Name Table viewer - oops 2011-03-30 00:22:51 +00:00
andres.delikat c4b2ecfd84 NES Nametable Viewer - some other misc set ups 2011-03-30 00:15:39 +00:00
andres.delikat 9e27960802 Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform 2011-03-30 00:09:07 +00:00
andres.delikat 615b894a2e Ram Search & Watch - properly check/uncheck memory domain menu items 2011-03-29 20:32:46 +00:00
andres.delikat fe9ee404ee Hex Editor - properly check/uncheck memory domain menu items 2011-03-29 20:06:03 +00:00
andres.delikat 9df469a971 Slight UI tweaks to Archive chooser 2011-03-28 17:18:50 +00:00
andres.delikat d68b49f552 Fix main menu so that it wraps into 2 rows on small (1x) window sizes 2011-03-28 16:08:13 +00:00
andres.delikat d36fb7e9cb Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things 2011-03-28 15:47:33 +00:00
andres.delikat 2c75645a1f Various small things on tool dialogs, mostly adding/removing todos 2011-03-24 14:48:15 +00:00
andres.delikat d21a4ecd88 Hex Editor - freeze address feature 2011-03-24 01:42:53 +00:00
zeromus b89f576fae change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
zeromus 1c52444e04 [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
zeromus af0cd449f5 make screenshot take less than 1 million centuries to run 2011-03-21 01:03:43 +00:00
zeromus 1917f7fc2e improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it 2011-03-21 00:54:30 +00:00
andres.delikat ad6c2d0faf Cheats window - Fix bug 2011-03-21 00:43:53 +00:00
andres.delikat 2879154344 Cheat Window - Auto save .cht file, generate filename based on rom name if user hasn't chosen one 2011-03-21 00:03:40 +00:00
andres.delikat a0b673b67e Attempt to open a .cht file based on Global.Game.Name when loading a rom 2011-03-20 21:37:01 +00:00
andres.delikat 0ec0702248 oops, fix compile 2011-03-20 21:07:55 +00:00
andres.delikat 432de3a7ec Cheats window - refactor - auto-load changed to auto-load dialog and moved to options menu rather than the recent menu since auto-loading the most recent file isn't logical in this dialog 2011-03-20 21:06:59 +00:00
andres.delikat f6eaeda6c9 Fix loading of cheats window, do not load most recent file on autoload in this dialog's case, also fix bug in the function 2011-03-20 21:03:33 +00:00
andres.delikat 05ee956c92 Cheats window - Context menu items - toggle & remove selected 2011-03-20 20:48:35 +00:00
andres.delikat db78d7b462 Cheats window - Disable All Cheats feature, start context menu 2011-03-20 20:35:16 +00:00
andres.delikat cafaf62d5a Cheat Window - implement a Disable Cheats on Load flag 2011-03-20 20:25:17 +00:00
andres.delikat 55e5986e97 Fix clash between fps & frame counter display positions, make all the display counter positions a variable in the config file. 2011-03-20 14:08:35 +00:00
zeromus a62b3009ef [NES] fix some annoying sound bugs 2011-03-20 03:32:43 +00:00
zeromus f7bf5bdd17 [NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more 2011-03-20 02:12:10 +00:00
andres.delikat 432dc26f14 Cheat Window - File menu - dropdownopened event implemented 2011-03-20 01:56:35 +00:00
andres.delikat eccefda314 Cheats - handle the main emulator opening a new rom or closing the current one 2011-03-20 01:39:34 +00:00
andres.delikat 52dbff1606 Better input validation on Ram Watch - New Watch Dialog 2011-03-20 01:25:11 +00:00
andres.delikat f9256f5cd1 Make default filename in Open/SaveFile dialogs on Ram Watch, Ram Search, and Cheats window 2011-03-20 01:10:02 +00:00
andres.delikat 77841c0c47 Ram Search - save & load memory domain name in .wch files 2011-03-20 00:26:54 +00:00
andres.delikat 437e185e68 Ram Watch - saving & load Memory Domain name into .wch file 2011-03-19 20:28:58 +00:00
zeromus b041d31ab1 [NES] restore iNES header detection 2011-03-19 20:12:06 +00:00
zeromus c7f0c457ad [NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced. 2011-03-19 09:12:56 +00:00
andres.delikat 53703fdb04 Cheats Window - load the memory domain from .cht file 2011-03-19 03:31:53 +00:00
andres.delikat 7cbd089ec2 Ram Search - add some context menu items 2011-03-19 03:08:54 +00:00
andres.delikat 80a466c094 Ram Search - 2 & 4 byte freezing 2011-03-19 03:01:20 +00:00
andres.delikat 37de373e54 Ram Watch - fix 4 byte freezing 2011-03-19 02:58:10 +00:00
andres.delikat 0a7c5a3cc0 Ram Watch - progress on 4 byte freezing 2011-03-19 02:46:57 +00:00
andres.delikat 211ef7e1b9 Ram Watch - ability to freeze 2 byte watch 2011-03-19 02:24:29 +00:00
andres.delikat 759fc88eae Cheat Window - cheats works now! 2011-03-19 01:44:16 +00:00
andres.delikat f821ff8f50 NES - Game Genie Encoder/Decoder - implement auto-load & window position saving 2011-03-19 01:10:03 +00:00
andres.delikat 3061c8ead8 NES Game Genie - implement Add Cheat button 2011-03-18 19:36:24 +00:00
andres.delikat 851b350cd9 Cheat Window - append file implemented 2011-03-18 19:21:27 +00:00
andres.delikat e7a8cde46e Cheat Window - .cht loading 2011-03-18 19:09:01 +00:00
andres.delikat 074747d49c Ram Watch - ability to set memory domain 2011-03-18 18:27:05 +00:00
andres.delikat e2caffcb04 Ram Watch - refactor some code 2011-03-18 18:13:24 +00:00
andres.delikat e7a3ee14f2 Ram Search - Freeze address button & menu item, change background color on frozen addresses 2011-03-18 17:52:31 +00:00
andres.delikat 2fdf734bc5 Ram Watch - display frozen addresses (those active in cheat search) with a blue background 2011-03-18 17:00:27 +00:00
andres.delikat a68053bc1b Ram Watch - Implement Freeze address, and a few misc fix ups 2011-03-18 16:44:21 +00:00
andres.delikat 2989f8396e Cheat Window - .cht file saving (no file loading yet), shorcut keys for Cheat menu items, Show number of active cheats, Fix bug in enable/disabling of cheats, small tweaks 2011-03-17 21:20:59 +00:00
andres.delikat fa29daab13 Cheat Window - more stuff implemented 2011-03-17 17:43:57 +00:00
andres.delikat 986ff31f69 Cheat Window - more fix ups 2011-03-17 17:00:06 +00:00
andres.delikat 446b049639 Cheat Dialog - clicking a cheat will update the add cheat text boxes 2011-03-17 15:10:04 +00:00
andres.delikat 92b6e6ed1d Cheat Dialog - fix listview, show on/off status, double click toggled on/off status 2011-03-17 14:55:40 +00:00
beirich 138dfa38ae Make moving saving not cripplingly slow 2011-03-17 05:30:38 +00:00
andres.delikat 599675178b Remove compare value from Cheat object, for now 2011-03-17 03:59:03 +00:00
andres.delikat 89958f4c62 Cheat Window - some more stuff implemented 2011-03-17 03:41:14 +00:00
andres.delikat fc313ea483 Cheat Window - various things implemented 2011-03-17 02:21:14 +00:00
andres.delikat 2eb6dd3199 NES - Game Genie - lots of fix ups & tweaks, including GG encoding 2011-03-16 19:23:43 +00:00
andres.delikat f43767897a More Cheats Dialog progress 2011-03-16 15:48:47 +00:00
andres.delikat ff5623cd46 Cheats Window - progress (porting various functions from Ram Search) 2011-03-16 14:37:01 +00:00
zeromus 6c297287e5 add FPS display and make some 5% nes optimizations 2011-03-16 06:30:25 +00:00
andres.delikat 26f006b1c9 Start Cheats tool 2011-03-16 03:56:22 +00:00
zeromus 1408bcdb4b no need for special treatment for first line when we have comments now 2011-03-15 03:23:15 +00:00
zeromus efef2ebec4 allow #include in gamedb.txt 2011-03-15 03:17:40 +00:00
andres.delikat 9178ccb4b4 Add NES Game Genie Encoder/Decoder (currently only a decoder) 2011-03-15 02:15:03 +00:00
beirich c9c34ef1db PCE: 5-player turbotap emulation 2011-03-14 06:12:40 +00:00
andres.delikat 6d531065cf NES PPU - get a sprite viewer started, misc cleanup 2011-03-14 02:42:15 +00:00
andres.delikat 554a4ff813 NES PPU - drop down menu for pattern view palette selection 2011-03-14 02:23:10 +00:00
andres.delikat 0716a94f08 NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile # 2011-03-14 02:07:09 +00:00
andres.delikat 2c5615073e NES PPU - useless commit 2011-03-13 19:43:27 +00:00
zeromus 0eda3bd2ab make sound toggling work a little better 2011-03-13 19:30:56 +00:00
andres.delikat 1d73742000 Big Nametable 2011-03-13 19:23:34 +00:00
andres.delikat b186e0ed5d NES PPU - Start Nametable viewer 2011-03-13 19:11:43 +00:00
andres.delikat ec66663dbc NES PPU - some mouse over progress 2011-03-13 03:58:36 +00:00
andres.delikat 21d7f5c79f NES PPU - fix Pattern view palette selection via click 2011-03-13 03:32:30 +00:00
andres.delikat e5cb8ec071 NES PPU - a round of code clean up 2011-03-13 03:18:04 +00:00
andres.delikat 9885977e4f NES PPU - Palette Viewer - fix sprite palette display 2011-03-13 03:11:21 +00:00
zeromus ae61bf3926 [NES] setup a little palette performance optimization for debug tools 2011-03-13 02:48:45 +00:00
andres.delikat 8413ed00db NES PPU - fix pattern colors 2011-03-13 02:28:11 +00:00
andres.delikat 7f3aaf2167 NES PPU - slight tweaks 2011-03-13 02:20:06 +00:00
andres.delikat 734886cc09 NES PPU - show palette selections 2011-03-13 01:49:10 +00:00
andres.delikat e44b18dd79 NES PPU - clicking the pattern view toggles through the 8 palette choices 2011-03-13 01:43:49 +00:00
zeromus 44619d747c [NES] make pattern view run at a reasonable speed 2011-03-13 01:09:35 +00:00
andres.delikat e015be999a attempt to add palette 0 to pattern viewer color 2011-03-13 01:07:00 +00:00
zeromus ebc0134db0 moar fix bettar 2011-03-13 00:44:45 +00:00
andres.delikat ae7787498b NES PPU - 2nd page of patterns 2011-03-13 00:42:02 +00:00
zeromus f493e8fe10 fix crashy stuff 2011-03-13 00:38:23 +00:00
andres.delikat 1de366349e NES PPU - fix pattern viewer ordering of tiles 2011-03-12 14:02:25 +00:00
andres.delikat c79de1ffeb NES PPU - Progress on pattern viewer 2011-03-12 04:33:21 +00:00
andres.delikat f33837bf5d Hex Editor - arrow & tab keys navigate the memory viewer 2011-03-10 19:25:01 +00:00
andres.delikat 0360a52e6e Pattern Viewer - progress, displays incorrect colors for pixels, needs to be cross referenced with the attribute table 2011-03-10 16:35:11 +00:00
andres.delikat e8b8ab533d NES PPU - some ground work for Pattern Viewer 2011-03-10 14:51:21 +00:00
andres.delikat c8806b9aea Ram Watch - New Watch - default address = 4 digits, for now, since all domains currently use 4. TODO: base it off the domain size 2011-03-10 04:54:03 +00:00
andres.delikat 0b44f8dd41 Ram Watch - format address value number of digits based on the domain size 2011-03-10 04:48:50 +00:00
andres.delikat b3c5acf003 Ram Search - In Hex display mode - format current & previous values so that digits always match data size. 2011-03-10 04:43:50 +00:00
andres.delikat 28dc1b9c8e Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search 2011-03-10 04:29:19 +00:00
andres.delikat ae2b97050e Ram Search - Context menu item "View in Hex Editor" implemented 2011-03-10 04:22:56 +00:00
andres.delikat 28a093adac NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling 2011-03-10 03:40:32 +00:00
andres.delikat 09ea99323e Code cleanup of last commit. Hex Editor cleanups - Fix Hex editor auto-load menu item, implement save window position menu item. Fix auto-load menu item check, was being done in the options menu drop down event instead of settings. 2011-03-10 03:33:53 +00:00
andres.delikat 98ee9308fa Hotkey Config - fix so that clicking a tab automatically highlights the first item 2011-03-10 03:24:43 +00:00
andres.delikat 41976d7ce7 On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up 2011-03-10 02:50:54 +00:00
andres.delikat 0ffb3f1961 Main form - On Menu activate, check system and enable/disable appropriate menus. 2011-03-10 02:48:35 +00:00
andres.delikat 8078018905 NES PPU Viewer - start pattern viewer 2011-03-09 03:47:48 +00:00
andres.delikat ea21d73ed8 NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object 2011-03-09 03:22:38 +00:00
andres.delikat def79375dd NES PPU - palette viewer works 2011-03-08 21:17:31 +00:00
zeromus 5f130aabd9 [NES] make ppu palette public 2011-03-08 20:55:19 +00:00
andres.delikat 10b18cf862 NES PPU - hook up ppu bus values to the palette tool. 2011-03-08 19:41:49 +00:00
andres.delikat 67f6eee6b6 NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type 2011-03-08 19:26:17 +00:00
andres.delikat 791f2bcc2f NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop 2011-03-08 19:05:23 +00:00
andres.delikat b16b23d335 Oops, add paletteViewer objects, also fix to use solid rectangles 2011-03-08 18:50:36 +00:00
andres.delikat 05172a5ee6 NES PPU - more palette viewing progress 2011-03-08 18:33:40 +00:00
andres.delikat bd4340fa37 NES PPU - palette viewer object - progress 2011-03-08 17:41:38 +00:00
andres.delikat fa45726e3c Start a PaletteViewer control for the NES PPU Viewer dialog 2011-03-08 16:43:08 +00:00
andres.delikat 7c06a7174f Memory Viewer - fix issues with setting the scroll bar position when setting a highlighted value. Also, clicking the highlighted value unhighlights the address 2011-03-08 15:31:24 +00:00
andres.delikat 8e3acd847a Hex Editor - add to Ram Watch menu item 2011-03-08 14:50:12 +00:00
andres.delikat 89981af655 Memory Viewer - fix auto highlight next value on memory poke to scroll screen if going off visible area. Hex Editor - implement Goto Address feature 2011-03-08 14:31:35 +00:00
andres.delikat 4909aa8084 Hex Editor - Context menu with Poke & Add to Ram Watch options 2011-03-08 13:33:46 +00:00
zeromus be69565135 [NES] overhaul database and board configuration system some more and reorg code a bit 2011-03-08 07:25:35 +00:00
andres.delikat 47b9a5ffb4 Memory Viewer - Automatically move to the next address after memory poke 2011-03-08 05:31:57 +00:00
andres.delikat 69fc532a22 Memory Viewer - ability to type in values and it automatically poke byte. Only 1 byte support right now. 2011-03-08 05:28:12 +00:00
andres.delikat c366cfe097 MemoryViewer - highlighting works when emulation is paused 2011-03-08 02:35:53 +00:00
andres.delikat 8ef61b2cf0 Fix dumb error 2011-03-07 23:35:15 +00:00
andres.delikat dd0b0de2f6 Memory Viewer - hook up Key press event 2011-03-07 23:26:44 +00:00
andres.delikat d2cfd06484 Memory Viewer - minor tweaks - better default memory domain, and border style specified 2011-03-07 22:47:28 +00:00
andres.delikat 288c99b519 MemoryViewer - fix highlighting + scrollbar 2011-03-07 18:25:53 +00:00
andres.delikat e5a1eef988 Hex Editor - some more tweaks on highlight logic 2011-03-07 18:18:50 +00:00
andres.delikat 4f81ee8f9d MemoryViewer - click an address to hide it (currently single address highlighting only). Still some issues to work out with it. 2011-03-07 17:51:54 +00:00
andres.delikat f5f6160079 Hex Editor - double clicking an address sends it to Ram Watch 2011-03-07 17:16:27 +00:00
andres.delikat fd383f108c MemoryViewer - Display domain name, and determine which address the mouse is currently on, public method for retrieving the currently pointed to address 2011-03-07 17:03:39 +00:00
zeromus 859eabc6b7 [NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added. 2011-03-07 10:41:46 +00:00
andres.delikat b798ce1d88 Hex Editor - implement 4 byte view, and add the all important icon! 2011-03-07 05:10:33 +00:00
andres.delikat 9b496b872f Hex Editor - fix drawing in the event of addresses > 4 digits 2011-03-07 04:51:41 +00:00
andres.delikat e913d5e0cb Hex Editor - implement big/little endian toggling 2011-03-07 04:40:51 +00:00
andres.delikat 80d84888df Hex Editor - implement viewing in 1 or 2 byte (todo: 4 byte) 2011-03-07 04:31:58 +00:00
andres.delikat 5ae14bc55d Memory Viewer - more code refactoring in preparation for multiple byte sizes. Hex Editor - make default window size = 1 page of memory 2011-03-07 03:33:25 +00:00
andres.delikat 4658ee0f18 Hex editor/Memory Viewer - More code refactoring 2011-03-07 03:23:05 +00:00
andres.delikat a60eda1ede MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx 2011-03-07 03:15:16 +00:00
andres.delikat e2a22c4f27 MemoryViewer - lots of fix ups 2011-03-07 03:04:50 +00:00
zeromus 88ec1ed6c7 fix a leaked disposable 2011-03-07 02:54:38 +00:00
zeromus e1be19c62c dont false positive detect archives 2011-03-07 02:53:18 +00:00
andres.delikat 1ccb2a002e Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display 2011-03-07 02:47:13 +00:00
zeromus f1dd4c625a straighten out handling of missing archive files 2011-03-07 02:44:30 +00:00
zeromus 36cc8ba307 dont put directories in the archive file chooser 2011-03-07 02:09:18 +00:00
zeromus d4f8778608 archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
andres.delikat ff48a8c5ef Hex editor - reset scrollbar & refresh memory viewer when selecting a new domain. Only read memory for the visible portion 2011-03-07 01:24:57 +00:00
zeromus 341ee44509 re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful. 2011-03-07 01:07:49 +00:00
andres.delikat 3ec1ed128d Hex editor - refresh on scroll bar changed & dialog resize 2011-03-07 01:05:54 +00:00
beirich 540af82171 [PCE] retest all hucards, update compat.txt, identified some additional bad roms 2011-03-07 00:48:52 +00:00
andres.delikat 2bf6f959cf Hex Editor - fix vertical scrollbar logic 2011-03-07 00:33:53 +00:00
andres.delikat c5a7e43331 Hex Editor - vertical scrollbar 2011-03-06 23:55:10 +00:00
andres.delikat 3a3e3ca46a Fix so peekbyte reads the correct addresses! 2011-03-06 23:34:34 +00:00
andres.delikat 976e6830c6 Hex Editor - addresses in a left column 2011-03-06 23:18:47 +00:00
andres.delikat 463e875b93 Hex Editor - all address displayed now, and a header row added, and font is fixed width 2011-03-06 22:57:58 +00:00
andres.delikat a8474b0a17 Hex Editor - reduce flickering by creating a custom control for the memory viewer and setting useful flags 2011-03-06 21:41:41 +00:00
andres.delikat 4986f04214 Hex Editor - misc fixes 2011-03-06 20:07:37 +00:00
andres.delikat c8a6da7e67 Progress on Hex Editor. 16 addresses are displayed in the dialog!! 2011-03-06 19:25:37 +00:00
andres.delikat 54b408f875 Hex Editor - autoload feature 2011-03-06 18:55:32 +00:00
andres.delikat de0660c204 Hex Editor - lots of misc stuff like resizing, saving window size/position, creating and hooking up public functions to the multiclient & such 2011-03-06 15:25:21 +00:00
andres.delikat 06e7e30d6d The beginnings of a Hex Editor tool 2011-03-06 15:03:17 +00:00
andres.delikat 733fb228b6 Ram Search - make 4 the minimum number of digits for an address, because I said so 2011-03-05 03:47:32 +00:00
andres.delikat 83a8712d5d Implement main memory domain for NES 2011-03-05 03:03:47 +00:00
andres.delikat a36f39f993 Misc small cleanups 2011-03-04 16:18:06 +00:00
andres.delikat e0af256a33 NES - Finish up remaining SxROM boards 2011-03-04 15:01:02 +00:00
andres.delikat fc8be53da6 NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only. 2011-03-04 04:19:49 +00:00
andres.delikat f350e241b8 NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen 2011-03-04 04:00:18 +00:00
andres.delikat 615cf3b52b NES - SFROM & Bubble Bobble 2011-03-04 03:51:46 +00:00
andres.delikat 423ee58852 NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working. 2011-03-04 03:41:39 +00:00
andres.delikat 872a86c91f NES - Implement SBCROM & get Mechanized Attack working 2011-03-04 03:30:54 +00:00
andres.delikat 38396fc02c Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works. 2011-03-04 03:16:26 +00:00
andres.delikat 4ccdf269e5 NES - Get SAROM board working & Dragon Warrior in gamedb.txt 2011-03-04 03:02:29 +00:00
andres.delikat 9dc75a17e5 Fix SKROM char size, and checking in some movie playback stuff 2011-03-03 20:01:36 +00:00
andres.delikat ced8256dc9 Slight playback fix (still broken) 2011-03-03 18:25:06 +00:00
andres.delikat 36bebea251 Disable user playback when in movie playback mode 2011-03-03 17:18:24 +00:00
andres.delikat 1003ed085b NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled. 2011-03-03 17:07:12 +00:00
andres.delikat 0b9e90781b forgot to check in the NES PPU files 2011-03-03 16:38:34 +00:00
andres.delikat 705a7f6cce Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded 2011-03-02 17:12:48 +00:00
zeromus 7cdda17b2d [NES] name those roms more artistically! 2011-03-02 07:19:05 +00:00
zeromus 7f4413a5d7 [NES] figure out how to run some of blargg's tests 2011-03-02 07:11:36 +00:00
zeromus 4bfc610a8a [NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know. 2011-03-02 06:18:26 +00:00
zeromus a296742d5f [NES] clean up AxROM 2011-03-02 03:05:28 +00:00
zeromus e9622b1f60 [NES] clean up UxROM gamedb parameters 2011-03-02 02:54:06 +00:00
zeromus 7919bb8647 [NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb 2011-03-02 02:41:03 +00:00
andres.delikat d406e15746 Add more games to game database, add some more games that don't work 2011-03-01 20:32:18 +00:00
andres.delikat 1703cf272d Some more NES games in the game database 2011-03-01 18:10:07 +00:00
andres.delikat b73dbdf637 Fix game database entry for Castlevania II, the game now works 2011-03-01 15:46:36 +00:00
andres.delikat 5a8485e21c Add Zelda II & Castlevania II to the game database, both fail to play (black screen) 2011-03-01 15:15:04 +00:00
andres.delikat ac7f43304f Input Widget - check string length before attempting to check for "oem", fixes crash made by my last fix 2011-03-01 14:03:15 +00:00
andres.delikat 8dfffb0d04 Make NES controls remappable, Make input config recognize a NES game is loaded and load the correct controller on form load 2011-03-01 13:25:23 +00:00
zeromus 0d5cff7408 [NES] mapper cleanup and savestates 2011-03-01 09:32:12 +00:00
zeromus c21d92f694 [NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them 2011-03-01 07:25:14 +00:00
andres.delikat 6165efd43b Input Widget - hacky fix, Remove "Oem" from any key binding it receives. Things like period & comma can be mapped to controllers now 2011-03-01 04:37:42 +00:00
andres.delikat 6adf6c10bb Input Config Dialog - fix so that initial selection of controller type actually invokes the selected index event so that the dialog is set up to the proper controller. Also make the default (Null emulator) be SMS 2011-03-01 04:32:00 +00:00
andres.delikat 8bd9b07514 whack bogus database entry 2011-03-01 04:03:13 +00:00
zeromus c65ce323d0 [NES] add AxROM 2011-02-28 09:39:24 +00:00
zeromus c713b9a8f0 [NES] add CxROM and fix a severe timing issue which repairs many obvious glitches 2011-02-28 09:13:27 +00:00
zeromus af861b6475 [NES] add UOROM 2011-02-28 08:19:06 +00:00
zeromus ee336bec15 [NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman) 2011-02-28 07:53:19 +00:00
beirich c4e47c60d4 Make fast-forward much less choppy, make frame counter display optional again 2011-02-28 07:17:57 +00:00
zeromus 1b0025a7cc add support for comments in game database, and: [NES] fix ppu bug and add to database 2011-02-28 06:43:19 +00:00
zeromus 4b177ca8d1 [NES] ppu fixes and improved rom classification infrastructure 2011-02-28 06:16:20 +00:00
andres.delikat d7ba739b30 Some fix ups to input recording, and setting up the ability to test recording & playback 2011-02-28 01:26:38 +00:00
andres.delikat 423e9c8783 Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works. 2011-02-27 22:33:25 +00:00
andres.delikat 907c562174 Set unsafe compiler option on the Emulation project so it will compile. Add .nes to the open rom dialog 2011-02-27 14:23:48 +00:00
zeromus 454505e5f1 [NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...? 2011-02-27 11:40:08 +00:00
zeromus c5febf8e20 neshawk!! emulate attractmode without bugs = initial checkin 2011-02-27 09:45:50 +00:00
andres.delikat 1b428b49ae some more typos 2011-02-26 22:19:46 +00:00
andres.delikat 04b6b2baa0 Fix typo! 2011-02-26 22:08:55 +00:00
andres.delikat d0e37373a4 Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic() 2011-02-26 22:04:17 +00:00
andres.delikat 0ed57b443b Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording. 2011-02-26 21:36:46 +00:00
andres.delikat c59b9ff6ce More progress on the movie class, basic movie file writing. Survives round trip testing 2011-02-25 22:26:13 +00:00
andres.delikat a5dc7e90b3 Checking in some movie class progress. Basic file saving done. Progress on file loading. 2011-02-25 19:49:29 +00:00
andres.delikat 3173d3b16d Ram Watch - put column options into context menu 2011-02-25 17:26:19 +00:00
andres.delikat 0eb140fc33 Ram Watch - Move Up or down moves the highlighted indexes correctly 2011-02-25 16:57:25 +00:00
zeromus 3efb216a93 less inept this time 2011-02-25 04:14:29 +00:00
zeromus 6eaf8808ef levar burton cameo 2011-02-25 04:06:50 +00:00
andres.delikat f0378a8313 Ram Search - Refactor saving of config settings, fix remembering of window location & size, and fix anchoring of output label 2011-02-25 02:50:57 +00:00
andres.delikat 04bee5f950 Fix crash on saving config if ram watch is closed. Refactor some config saving stuff 2011-02-25 02:45:22 +00:00
andres.delikat 94ed90cc9d Ram Watch - save column width settings to config 2011-02-25 02:36:52 +00:00
andres.delikat cbdcea1341 Get started on a Movie class 2011-02-24 22:25:53 +00:00
andres.delikat f912e9976a Ram Watch - option for the Previous column to show change from previous, rather than previous value (and save setting in config) 2011-02-24 16:51:31 +00:00
andres.delikat a1234fb428 Ram Watch - save column display options in config 2011-02-24 16:34:41 +00:00
andres.delikat b8966c4566 Ram Watch - option to show a Previous value column (off by default) 2011-02-24 16:17:46 +00:00
andres.delikat 92289c0e34 Ram Watch - option to toggle showing the change counts column 2011-02-24 15:29:32 +00:00
andres.delikat c2fec29463 Fix so that RamWatch & RamSearch update values is not running in the frame loop when they aren't open 2011-02-24 14:39:23 +00:00
andres.delikat f38c452da0 Ram Poke - more text box tweaks 2011-02-24 14:03:35 +00:00
andres.delikat 98643b0599 Ram Poke - better input validation on text boxes 2011-02-24 13:46:49 +00:00