Add NES controllers to config and Input dialog.
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@ -300,6 +300,9 @@
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<ItemGroup>
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<None Include="config\ControllerImages\GENController.png" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="config\ControllerImages\NESController.PNG" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@ -11,6 +11,10 @@
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PCEController[2] = new PCEControllerTemplate(false);
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PCEController[3] = new PCEControllerTemplate(false);
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PCEController[4] = new PCEControllerTemplate(false);
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NESController[0] = new NESControllerTemplate(true);
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NESController[1] = new NESControllerTemplate(false);
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NESController[2] = new NESControllerTemplate(false);
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NESController[3] = new NESControllerTemplate(false);
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}
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// General Client Settings
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@ -118,7 +122,9 @@
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public string GenP1Start = "J1 B10, Return";
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//GameBoy Settings
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public NESControllerTemplate GameBoyController = new NESControllerTemplate();
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public NESControllerTemplate GameBoyController = new NESControllerTemplate(true);
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public NESControllerTemplate[] NESController = new NESControllerTemplate[4];
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}
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public class SMSControllerTemplate
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@ -201,16 +207,31 @@
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public string B;
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public string Start;
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public string Select;
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public NESControllerTemplate()
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public NESControllerTemplate() { }
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public NESControllerTemplate(bool defaults)
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{
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Up = "J1 Up";
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Down = "J1 Down";
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Left = "J1 Left";
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Right = "J1 Right";
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A = "J1 B1, Z";
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B = "J1 B2, X";
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Start = "J1 B10, Return";
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Select = "J1 B9, Space";
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if (defaults)
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{
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Up = "J1 Up, UpArrow";
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Down = "J1 Down, DownArrow";
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Left = "J1 Left, LeftArrow";
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Right = "J1 Right, RightArrow";
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A = "J1 B1, Z";
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B = "J1 B2, X";
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Start = "J1 B10, Return";
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Select = "J1 B9, Space";
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}
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else
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{
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Up = "";
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Down = "";
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Right = "";
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Left = "";
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A = "";
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B = "";
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Start = "";
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Select = "";
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}
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}
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}
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}
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@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:2.0.50727.3615
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// Runtime Version:2.0.50727.3053
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@ -109,6 +109,13 @@ namespace BizHawk.MultiClient.Properties {
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}
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}
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internal static System.Drawing.Bitmap NESController {
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get {
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object obj = ResourceManager.GetObject("NESController", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap PCEngineController {
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get {
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object obj = ResourceManager.GetObject("PCEngineController", resourceCulture);
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@ -136,6 +136,9 @@
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<data name="GENController" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\config\ControllerImages\GENController.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="NESController" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\config\ControllerImages\NESController.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="InserSeparator" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\images\InserSeparator.bmp;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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Binary file not shown.
After Width: | Height: | Size: 40 KiB |
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@ -149,7 +149,8 @@
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"PC Engine / SGX",
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"Gameboy",
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"Sega Genesis",
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"TI-83"});
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"TI-83",
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"NES"});
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this.SystemComboBox.Location = new System.Drawing.Point(6, 19);
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this.SystemComboBox.Name = "SystemComboBox";
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this.SystemComboBox.Size = new System.Drawing.Size(146, 21);
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@ -45,7 +45,7 @@ namespace BizHawk.MultiClient
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if (x != -1)
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return oldmap.Substring(0, x + 2) + button;
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else
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return oldmap + ", " + button;
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return button;
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}
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private void DoSMS()
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@ -133,8 +133,7 @@ namespace BizHawk.MultiClient
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ButtonMappings[4] = TruncateButtonMapping(Global.Config.PCEController[jpad].I);
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ButtonMappings[5] = TruncateButtonMapping(Global.Config.PCEController[jpad].II);
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ButtonMappings[6] = TruncateButtonMapping(Global.Config.PCEController[jpad].Run);
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ButtonMappings[7] = TruncateButtonMapping(Global.Config.PCEController[jpad].Select);
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Changed = true;
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ButtonMappings[7] = TruncateButtonMapping(Global.Config.PCEController[jpad].Select);
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Labels.Clear();
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TextBoxes.Clear();
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for (int i = 0; i < PCEControlList.Length; i++)
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@ -200,7 +199,37 @@ namespace BizHawk.MultiClient
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private void DoNES()
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{
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Label TempLabel;
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InputWidget TempTextBox;
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this.Text = ControllerStr + "NES";
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ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.NESController;
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int jpad = this.ControllComboBox.SelectedIndex;
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string[] ButtonMappings = new string[NESControlList.Length];
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ButtonMappings[0] = TruncateButtonMapping(Global.Config.NESController[jpad].Up);
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ButtonMappings[1] = TruncateButtonMapping(Global.Config.NESController[jpad].Down);
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ButtonMappings[2] = TruncateButtonMapping(Global.Config.NESController[jpad].Left);
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ButtonMappings[3] = TruncateButtonMapping(Global.Config.NESController[jpad].Right);
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ButtonMappings[4] = TruncateButtonMapping(Global.Config.NESController[jpad].A);
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ButtonMappings[5] = TruncateButtonMapping(Global.Config.NESController[jpad].B);
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ButtonMappings[6] = TruncateButtonMapping(Global.Config.NESController[jpad].Start);
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ButtonMappings[7] = TruncateButtonMapping(Global.Config.NESController[jpad].Select);
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Changed = true;
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Labels.Clear();
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TextBoxes.Clear();
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for (int i = 0; i < NESControlList.Length; i++)
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{
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TempLabel = new Label();
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TempLabel.Text = NESControlList[i];
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TempLabel.Location = new Point(8, 20 + (i * 24));
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Labels.Add(TempLabel);
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TempTextBox = new InputWidget();
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TempTextBox.Location = new Point(48, 20 + (i * 24));
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TextBoxes.Add(TempTextBox);
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TempTextBox.Text = ButtonMappings[i];
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ButtonsGroupBox.Controls.Add(TempTextBox);
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ButtonsGroupBox.Controls.Add(TempLabel);
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}
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Changed = true;
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}
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private void DoGameBoy()
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@ -315,7 +344,7 @@ namespace BizHawk.MultiClient
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UpdatePCE(CurSelectController);
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break;
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case "Gameboy":
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//UpdateGB();
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UpdateGameBoy();
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break;
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case "Sega Genesis":
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//UpdateGenesis();
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@ -346,13 +375,15 @@ namespace BizHawk.MultiClient
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UpdatePCE(CurSelectController);
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break;
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case "Gameboy":
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//UpdateGB();
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UpdateGameBoy();
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break;
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case "Sega Genesis":
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//UpdateGenesis();
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break;
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case "TI-83":
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//Update TI-83();
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//Update TI-83();
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break;
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case "NES":
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break;
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}
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Changed = false;
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@ -373,8 +404,11 @@ namespace BizHawk.MultiClient
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joypads = 8;
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break;
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case "TI-83":
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joypads = 1;
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break;
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joypads = 1;
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break;
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case "NES":
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joypads = 4;
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break;
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}
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ControllComboBox.Items.Clear();
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for (int i = 0; i < joypads; i++)
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@ -395,10 +429,10 @@ namespace BizHawk.MultiClient
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UpdateSMS(CurSelectController);
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break;
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case "PC Engine / SGX":
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//UpdatePCE(CurSelectController);
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UpdatePCE(CurSelectController);
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break;
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case "Gameboy":
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//UpdateGB();
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UpdateGameBoy();
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break;
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case "Sega Genesis":
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//UpdateGenesis();
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