adelikat
68a8dd5f74
Lua - implement gui.drawEllipse()
2012-04-17 03:21:16 +00:00
rolanmen1
0fd023dc8c
gui.drawRectangle now accepts Line Color and Background Color. Line Color is mandatory, background is not. If user decides to not specify background color, it won't fill.
2012-04-16 20:47:01 +00:00
rolanmen1
a4032aff51
gui.drawRectangle now accepts 4 parameters (X, Y, Width and Height). Should implement Line Color and Background Color as parameters.
2012-04-16 20:04:43 +00:00
zeromus
35fbe354c1
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
2012-04-16 08:18:41 +00:00
Rolanmen1
39e640aee9
gui.cleartext() Implemented. This Function Should Always Be Called After emu.yield() In Order For The Later To Work Correctly.
2012-04-04 20:09:50 +00:00
brandman211
557f437195
-As much as I dislike the new joypad.set() setup, the least I could do is make it consistent with joypad.get().
...
--If there is no controller parameter, then all of the buttons are returned as they are stored in the system, just like joypad.set(input) takes button names as is.
--If there is a controller parameter, all of the buttons for that controller are returned without the "PX ", just like joypad.set(input, controller) takes button names without the "PX " and assigns them to the matching buttons for that controller.
--No one approved this change, but seriously, this is common sense. I expect some "change denied" April Fool's stuff tomorrow...
-Implemented a blacklist for ButtonCount. By default, Lag, Pause, and Reset are blacklisted. I don't think any of these buttons should be tracked.
2012-04-01 08:08:40 +00:00
Rolanmen1
720b1cc2ba
Joypad.Set - Added Slot Number As An Optional Parameter
2012-03-29 19:53:16 +00:00
Rolanmen1
1c6b792a28
Joypad.Set Nox Fixed
2012-03-29 19:16:25 +00:00
Rolanmen1
4337ea9d63
Joypad.Set() correctly implemented.
2012-03-29 19:03:14 +00:00
adelikat
5203286f34
Lua - movie.getrerecordcounting() and movie.setrerecordcounting() implemented
2012-03-29 03:16:55 +00:00
andres.delikat
50e357f345
Lua - start work to implement lua.get/setrerecordingcounting functions
2012-03-29 03:09:46 +00:00
andres.delikat
de7bd1f346
Lua - implement anchor parameter to gui.alert()
2012-03-29 02:45:38 +00:00
andres.delikat
78ee40a546
Lua - remove mainmemory.readbyte() and mainmemory.writebyte(), these are not preferred since there are equivlant functions, and unlike the memory library, they are not useful for compatibility with scripts form other emulators.
2012-03-29 01:44:01 +00:00
Rolanmen1
b295d7cd23
Record Movie - User Can Choose To Save Movie Files As .tas or ."consolebeingran".tas
...
Play Movie - Same As Record Movie
2012-03-28 12:40:42 +00:00
adelikat
71396ad4b7
Lua - sort the functions in the lua function list (both in the console dialog, and console.luafunctionslist())
2012-03-28 12:26:43 +00:00
Rolanmen1
f7f4e64985
Joypad.Get recieves a numeric parameter to return only the specified controller. Is there other way to know of what controller is a button other than the first 2 characters of the string?
2012-03-28 08:35:43 +00:00
adelikat
b585a0a23a
fix savestate.registerload
2012-03-28 01:24:32 +00:00
adelikat
c88a6b4b7a
Lua - savestate.registersave/load - pass state name as a string (ex:"quicksave0"). Put event after the save/load not before. Event no longer fires on non-saveslot events
2012-03-28 01:03:50 +00:00
adelikat
397f289493
Lua - savestate.registersave/load - show exception message on error
2012-03-28 00:13:25 +00:00
adelikat
8bc8ec0e5b
Lua - output registersave/load error messages to the lua console not the screen
2012-03-27 23:58:56 +00:00
andres.delikat
655af69326
Lua - savestate.registerload() implemented
2012-03-27 21:17:20 +00:00
andres.delikat
0330e1f742
Lua - implement savestate.registersave()
2012-03-27 21:09:36 +00:00
andres.delikat
83fe222ba9
Lua - movie.getinput() - fix
2012-03-27 20:10:05 +00:00
andres.delikat
489086716d
Lua - Better output for movie.getinput()
2012-03-27 19:21:10 +00:00
rolanmen1
3e84fc9936
Lua - Implemented movie.getinput()
...
NOTE: There may be uknown errors.
2012-03-27 15:45:50 +00:00
zeromus
46a638ee96
fix bug in lua coroutines which made error propagation get mixed up and possibly result in a bunch of other subtle bugs
2012-03-27 07:25:36 +00:00
Rolanmen1
adfa18694e
Text Alignment Parameter Can Be Either Int Or Either A String
2012-03-27 01:49:27 +00:00
brandman211
cba68551d0
-Removed LuaVarArgs from gui_text. I think this function is pointless and over complicates things; let me know if you agree based on this example.
...
-Fixed DrawMessages, which was setting y = x, making the y parameter of gui.text useless.
2012-03-26 14:48:05 +00:00
adelikat
7daf318134
gui.text() - add a 5th parameters "anchor" that will anchor the text to top, left, bottom, or right. Same functionality as the message config anchor option.
2012-03-26 02:58:24 +00:00
rolanmen1
5283b4c06c
Avoid Crashing After Trying To Delete A Script With Errors.
2012-03-25 15:34:09 +00:00
rolanmen1
75c0a9f7d3
Script Errors Now Appears In OutputBox.
2012-03-25 09:47:31 +00:00
Rolanmen1
e9e988a83e
When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox.
2012-03-24 21:55:37 +00:00
zeromus
e7eb6d8dcd
fix input.get
2012-03-24 18:39:55 +00:00
adelikat
96fc783107
Lua - implement input.get()
2012-03-24 15:55:22 +00:00
zeromus
5f39ba5bbd
add emu.yield, which when used allows a script to run while emulation is paused and interact with the gui/main window in realtime
2012-03-23 23:03:39 +00:00
zeromus
216a44e3f0
add input.getimmediate
2012-03-23 22:52:02 +00:00
zeromus
bc3e8606a2
refactor lua scripts to be more flexible
2012-03-23 19:44:47 +00:00
zeromus
0372969f13
change lua to use lua coroutines for multiple scripts instead of .net threads
2012-03-23 18:24:29 +00:00
adelikat
2e5ec4fdcb
Fix bugs in input config regarding atari controllers, fix auto-fire controllers for atari (both controllers)
2012-03-23 02:15:58 +00:00
rolanmen1
dcaf724dae
Fixed A Bug When Saving A Session That Prevented Them To Be Loaded Correctly.
2012-03-21 12:51:52 +00:00
brandman211
22feb43b78
joypad_set works.
2012-03-19 19:10:30 +00:00
brandman211
78d8effcfc
Made joypad_get independent of mnemonics. Here's the Lua script I used to test:
...
while true do
joypad.set("Up", true)
local buttons = joypad.get()
local result = {}
for index, value in pairs(buttons) do
table.insert(result, index .. ": " .. tostring(value))
end
gui.text(0, 36, table.concat(result, "\n"))
emu.frameadvance()
end
For some bizarre reason, after a while, the ordering of the buttons goes from stable to chaotic, making it impossible to read the buttons pressed. adelikat says not to worry about this because order is meaningless in Lua. Still, this is very curious...
TODO: Set using a ClickyVirtualPadController and Global.StickyXORAdapter.SetSticky(Controller + " Up", false)...whatever that means.
2012-03-19 14:52:23 +00:00
brandman211
a4a8dec005
Lua glue for zeromus.
2012-03-19 03:39:56 +00:00
adelikat
c92f1b556c
Lua - implement movie.filename(), movie.getreadonly(), movie.setreadonly()
2012-03-18 19:52:28 +00:00
adelikat
e695263eba
Lua - implement movie.isloaded() and movie.length()
2012-03-18 19:33:38 +00:00
adelikat
951721bb39
remove joypad.set and add joypad.get, as set was not built and get was
2012-03-18 19:14:50 +00:00
adelikat
44daaa0841
Lua - Implement savestate.save
2012-03-18 18:24:24 +00:00
adelikat
dac438ec02
Lua Console - Better dialog for lua functions list, stop and start sound on calling list
2012-03-17 02:18:09 +00:00
Rolanmen1
21fbe4f16e
Unwanted Exception When Turning Off All Scripts Fixed
2012-03-13 21:36:20 +00:00
adelikat
22f0b358aa
Make lua files run again
2012-03-12 01:57:38 +00:00
taotao54321
41b1d3c82a
Lua: now setrenderplanes() works also with SMS.
2012-03-11 17:25:25 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
taotao54321
f25ddb2fce
Lua: now setrenderplanes() takes variable arguments
2012-03-11 09:16:09 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
taotao54321
beb0b5a74d
Lua: added setrenderplanes(). For now, it works only for NES.
2012-03-11 05:47:38 +00:00
taotao54321
3dffd0b9b6
cosmetics (added trailing commas to make it easy to add new lua functions)
2012-03-11 05:13:12 +00:00
adelikat
76f1faf122
Lua - add gui.alert() which draws messages in the alert font
2012-03-11 00:54:24 +00:00
adelikat
635ae613a4
Ram Watch - when drawing watches on screen, use alert font for frozen addresses
2012-03-11 00:50:06 +00:00
adelikat
8ae543bb14
Lua implementation - code cleanup
2012-03-10 16:14:19 +00:00
taotao54321
a69ec16c03
Lua: Implemented writebyte() and fixed readbyte()
2012-03-10 03:58:42 +00:00
taotao54321
66f034b96f
Modified gui.text(): convert arguments to int directly
2012-03-10 03:31:07 +00:00
taotao54321
5283b29d54
Lua: Implemented new memory access functions. It can specify datasize and endianness.
...
Lua: Modified print() to emit a newline.
Lua: Fixed console_clear() not to take any argument.
2012-03-10 03:07:05 +00:00
adelikat
add74942f7
Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey.
2012-03-08 12:37:40 +00:00
adelikat
98938de0c2
Lua - fix exception when attempting to close a lua script
2012-03-07 00:58:41 +00:00
adelikat
ff3738681f
Lua COnsole - ooops, don't write to output window in gui.text()!
2012-03-07 00:21:11 +00:00
andres.delikat
8e241067e6
Lua - hook up savestate library and implement saveslot() and loadslot() methods
2012-02-03 12:18:27 +00:00
kylethomson
ca1114311c
Kill the lua thread as part of closing.
2012-01-29 03:22:05 +00:00
andres.delikat
5492a9fd19
Lua - gui.text() finished
2012-01-28 23:26:10 +00:00
andres.delikat
064bdbb9a7
Lua - start gui.text() but currently outputs to console window instead of on screen
2012-01-28 22:44:48 +00:00
andres.delikat
c7cc0ee203
lua - implement memory.getcurrentmemorydomain(), memory.getmemorydomainlist(), memory.usememorydomain()
2012-01-28 22:30:04 +00:00
andres.delikat
2a86660466
Lua - MainMemory functions
2012-01-28 22:11:39 +00:00
andres.delikat
2e0ac111ab
Proper checking if lua is running when doing thread waiting/set
2012-01-28 22:00:51 +00:00
andres.delikat
0082876510
LuaConsole - protect WriteToOutputWindow() and ClearOutputWindow() in case lua console is closed when called. Close the lua object on LuaConsole close (fixes some crashes).
2012-01-28 21:51:01 +00:00
andres.delikat
41708a8579
Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop
2012-01-28 21:43:55 +00:00
kylethomson
33ca14a344
Getting closer. Now catches a .NET exception in user code.
2012-01-23 01:10:56 +00:00
kylethomson
16ec704e41
Added Frameadvance with threading. Can't test, because CueFromPath is broken.
2012-01-22 23:44:53 +00:00
andres.delikat
d4260e22b1
Lua Console - hook up recent lua menu items, and start lua session file loading
2012-01-22 23:03:43 +00:00
andres.delikat
defbe971c4
Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
2012-01-22 22:42:40 +00:00
andres.delikat
78cc4d5cae
Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
2012-01-22 22:20:09 +00:00
andres.delikat
48c651cfc7
Lua Console - lua functions list menu item. Lua - console.clear, console.getluafunctionslist, emu.getsystemid
2012-01-22 03:14:31 +00:00
andres.delikat
47f68a611b
Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause
2012-01-21 20:20:06 +00:00
andres.delikat
955cee21b6
Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
2012-01-21 20:05:53 +00:00
andres.delikat
3569f3cd0a
Remove bmp images in favor of png, small implementations to Lua Console
2011-06-26 02:09:06 +00:00
kylethomson
122b35f6c3
Adding lua function lists.
2011-05-14 01:05:26 +00:00
andres.delikat
db98f67772
Disabled LuaWindow in favor of LuaConsole
2011-05-07 01:06:01 +00:00
zeromus
4e14d7a10f
example: change readbyte to memory.readbyte
2011-02-20 23:41:51 +00:00
kylethomson
7430a35806
More lua functions.
2011-02-20 20:14:55 +00:00
kylethomson
0bcfa70dd4
DarkKobold attacks!
...
Excellent move!
The Metal Slime's Hit points have been reduced by 10.
Thou hast done well in defeating the Metal Slime
2011-02-20 19:18:27 +00:00