Lua: Implemented writebyte() and fixed readbyte()
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@ -207,14 +207,14 @@ namespace BizHawk.MultiClient
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"write_u24_be",
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"write_u32_be",
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"readbyte"
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"readbyte",
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//"readbytesigned",
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//"readword",
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//"readwordsigned",
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//"readdword",
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//"readdwordsigned",
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//"readbyterange",
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//"writebyte",
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"writebyte",
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//"writeword",
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//"writedword",
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//"registerwrite",
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@ -253,14 +253,14 @@ namespace BizHawk.MultiClient
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"write_u24_be",
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"write_u32_be",
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"readbyte"
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"readbyte",
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//"readbytesigned",
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//"readword",
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//"readwordsigned",
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//"readdword",
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//"readdwordsigned",
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//"readbyterange",
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//"writebyte",
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"writebyte",
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//"writeword",
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//"writedword",
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//"registerwrite",
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@ -408,27 +408,17 @@ namespace BizHawk.MultiClient
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return Global.Emulator.MemoryDomains[CurrentMemoryDomain].Name;
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}
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public string memory_readbyte(object lua_input)
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public uint memory_readbyte(object lua_addr)
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{
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byte x;
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if (lua_input.GetType() == typeof(string))
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{
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x = Global.Emulator.MemoryDomains[CurrentMemoryDomain].PeekByte(int.Parse((string)lua_input));
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return x.ToString();
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}
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else
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{
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double y = (double)lua_input;
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x = Global.Emulator.MemoryDomains[CurrentMemoryDomain].PeekByte(Convert.ToInt32(y));
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return x.ToString();
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}
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int addr = LuaInt(lua_addr);
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return M_R_U8(addr);
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}
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public void memory_writebyte(object lua_input)
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public void memory_writebyte(object lua_addr, object lua_v)
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{
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Global.Emulator.MemoryDomains[CurrentMemoryDomain].PokeByte((int)lua_input, (byte)lua_input);
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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M_W_U8(addr, v);
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}
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public int memory_read_s8(object lua_addr)
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@ -675,27 +665,17 @@ namespace BizHawk.MultiClient
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//Main Memory library
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//----------------------------------------------------
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public string mainmemory_readbyte(object lua_input)
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public uint mainmemory_readbyte(object lua_addr)
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{
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byte x;
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if (lua_input.GetType() == typeof(string))
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{
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x = Global.Emulator.MainMemory.PeekByte(int.Parse((string)lua_input));
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return x.ToString();
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}
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else
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{
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double y = (double)lua_input;
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x = Global.Emulator.MainMemory.PeekByte(Convert.ToInt32(y));
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return x.ToString();
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}
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int addr = LuaInt(lua_addr);
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return MM_R_U8(addr);
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}
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public void mainmemory_writebyte(object lua_input)
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public void mainmemory_writebyte(object lua_addr, object lua_v)
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{
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Global.Emulator.MainMemory.PokeByte((int)lua_input, (byte)lua_input);
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int addr = LuaInt(lua_addr);
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uint v = LuaUInt(lua_v);
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MM_W_U8(addr, v);
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}
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public int mainmemory_read_s8(object lua_addr)
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