taotao54321
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41b1d3c82a
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Lua: now setrenderplanes() works also with SMS.
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2012-03-11 17:25:25 +00:00 |
taotao54321
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575c44f470
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Now setrenderplanes() works also for SuperGrafx.
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2012-03-11 09:51:23 +00:00 |
taotao54321
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f25ddb2fce
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Lua: now setrenderplanes() takes variable arguments
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2012-03-11 09:16:09 +00:00 |
taotao54321
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30b0dc6780
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PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
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2012-03-11 06:50:46 +00:00 |
taotao54321
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beb0b5a74d
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Lua: added setrenderplanes(). For now, it works only for NES.
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2012-03-11 05:47:38 +00:00 |
taotao54321
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3dffd0b9b6
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cosmetics (added trailing commas to make it easy to add new lua functions)
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2012-03-11 05:13:12 +00:00 |
adelikat
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76f1faf122
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Lua - add gui.alert() which draws messages in the alert font
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2012-03-11 00:54:24 +00:00 |
adelikat
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635ae613a4
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Ram Watch - when drawing watches on screen, use alert font for frozen addresses
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2012-03-11 00:50:06 +00:00 |
adelikat
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8ae543bb14
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Lua implementation - code cleanup
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2012-03-10 16:14:19 +00:00 |
taotao54321
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a69ec16c03
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Lua: Implemented writebyte() and fixed readbyte()
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2012-03-10 03:58:42 +00:00 |
taotao54321
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66f034b96f
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Modified gui.text(): convert arguments to int directly
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2012-03-10 03:31:07 +00:00 |
taotao54321
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5283b29d54
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Lua: Implemented new memory access functions. It can specify datasize and endianness.
Lua: Modified print() to emit a newline.
Lua: Fixed console_clear() not to take any argument.
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2012-03-10 03:07:05 +00:00 |
adelikat
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add74942f7
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Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey.
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2012-03-08 12:37:40 +00:00 |
adelikat
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98938de0c2
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Lua - fix exception when attempting to close a lua script
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2012-03-07 00:58:41 +00:00 |
adelikat
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ff3738681f
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Lua COnsole - ooops, don't write to output window in gui.text()!
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2012-03-07 00:21:11 +00:00 |
andres.delikat
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8e241067e6
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Lua - hook up savestate library and implement saveslot() and loadslot() methods
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2012-02-03 12:18:27 +00:00 |
kylethomson
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ca1114311c
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Kill the lua thread as part of closing.
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2012-01-29 03:22:05 +00:00 |
andres.delikat
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5492a9fd19
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Lua - gui.text() finished
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2012-01-28 23:26:10 +00:00 |
andres.delikat
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064bdbb9a7
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Lua - start gui.text() but currently outputs to console window instead of on screen
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2012-01-28 22:44:48 +00:00 |
andres.delikat
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c7cc0ee203
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lua - implement memory.getcurrentmemorydomain(), memory.getmemorydomainlist(), memory.usememorydomain()
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2012-01-28 22:30:04 +00:00 |
andres.delikat
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2a86660466
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Lua - MainMemory functions
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2012-01-28 22:11:39 +00:00 |
andres.delikat
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2e0ac111ab
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Proper checking if lua is running when doing thread waiting/set
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2012-01-28 22:00:51 +00:00 |
andres.delikat
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0082876510
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LuaConsole - protect WriteToOutputWindow() and ClearOutputWindow() in case lua console is closed when called. Close the lua object on LuaConsole close (fixes some crashes).
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2012-01-28 21:51:01 +00:00 |
andres.delikat
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41708a8579
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Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop
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2012-01-28 21:43:55 +00:00 |
kylethomson
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33ca14a344
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Getting closer. Now catches a .NET exception in user code.
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2012-01-23 01:10:56 +00:00 |
kylethomson
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16ec704e41
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Added Frameadvance with threading. Can't test, because CueFromPath is broken.
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2012-01-22 23:44:53 +00:00 |
andres.delikat
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d4260e22b1
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Lua Console - hook up recent lua menu items, and start lua session file loading
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2012-01-22 23:03:43 +00:00 |
andres.delikat
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defbe971c4
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Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
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2012-01-22 22:42:40 +00:00 |
andres.delikat
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78cc4d5cae
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Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
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2012-01-22 22:20:09 +00:00 |
andres.delikat
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48c651cfc7
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Lua Console - lua functions list menu item. Lua - console.clear, console.getluafunctionslist, emu.getsystemid
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2012-01-22 03:14:31 +00:00 |
andres.delikat
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47f68a611b
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Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause
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2012-01-21 20:20:06 +00:00 |
andres.delikat
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955cee21b6
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Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
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2012-01-21 20:05:53 +00:00 |
andres.delikat
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3569f3cd0a
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Remove bmp images in favor of png, small implementations to Lua Console
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2011-06-26 02:09:06 +00:00 |
kylethomson
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122b35f6c3
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Adding lua function lists.
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2011-05-14 01:05:26 +00:00 |
andres.delikat
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db98f67772
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Disabled LuaWindow in favor of LuaConsole
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2011-05-07 01:06:01 +00:00 |
zeromus
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4e14d7a10f
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example: change readbyte to memory.readbyte
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2011-02-20 23:41:51 +00:00 |
kylethomson
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7430a35806
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More lua functions.
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2011-02-20 20:14:55 +00:00 |
kylethomson
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0bcfa70dd4
|
DarkKobold attacks!
Excellent move!
The Metal Slime's Hit points have been reduced by 10.
Thou hast done well in defeating the Metal Slime
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2011-02-20 19:18:27 +00:00 |