Commit Graph

188 Commits

Author SHA1 Message Date
taotao54321 41b1d3c82a Lua: now setrenderplanes() works also with SMS. 2012-03-11 17:25:25 +00:00
taotao54321 575c44f470 Now setrenderplanes() works also for SuperGrafx. 2012-03-11 09:51:23 +00:00
taotao54321 f25ddb2fce Lua: now setrenderplanes() takes variable arguments 2012-03-11 09:16:09 +00:00
taotao54321 30b0dc6780 PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
taotao54321 beb0b5a74d Lua: added setrenderplanes(). For now, it works only for NES. 2012-03-11 05:47:38 +00:00
taotao54321 3dffd0b9b6 cosmetics (added trailing commas to make it easy to add new lua functions) 2012-03-11 05:13:12 +00:00
adelikat 76f1faf122 Lua - add gui.alert() which draws messages in the alert font 2012-03-11 00:54:24 +00:00
adelikat 635ae613a4 Ram Watch - when drawing watches on screen, use alert font for frozen addresses 2012-03-11 00:50:06 +00:00
adelikat 8ae543bb14 Lua implementation - code cleanup 2012-03-10 16:14:19 +00:00
taotao54321 a69ec16c03 Lua: Implemented writebyte() and fixed readbyte() 2012-03-10 03:58:42 +00:00
taotao54321 66f034b96f Modified gui.text(): convert arguments to int directly 2012-03-10 03:31:07 +00:00
taotao54321 5283b29d54 Lua: Implemented new memory access functions. It can specify datasize and endianness.
Lua: Modified print() to emit a newline.
Lua: Fixed console_clear() not to take any argument.
2012-03-10 03:07:05 +00:00
adelikat add74942f7 Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey. 2012-03-08 12:37:40 +00:00
adelikat 98938de0c2 Lua - fix exception when attempting to close a lua script 2012-03-07 00:58:41 +00:00
adelikat ff3738681f Lua COnsole - ooops, don't write to output window in gui.text()! 2012-03-07 00:21:11 +00:00
andres.delikat 8e241067e6 Lua - hook up savestate library and implement saveslot() and loadslot() methods 2012-02-03 12:18:27 +00:00
kylethomson ca1114311c Kill the lua thread as part of closing. 2012-01-29 03:22:05 +00:00
andres.delikat 5492a9fd19 Lua - gui.text() finished 2012-01-28 23:26:10 +00:00
andres.delikat 064bdbb9a7 Lua - start gui.text() but currently outputs to console window instead of on screen 2012-01-28 22:44:48 +00:00
andres.delikat c7cc0ee203 lua - implement memory.getcurrentmemorydomain(), memory.getmemorydomainlist(), memory.usememorydomain() 2012-01-28 22:30:04 +00:00
andres.delikat 2a86660466 Lua - MainMemory functions 2012-01-28 22:11:39 +00:00
andres.delikat 2e0ac111ab Proper checking if lua is running when doing thread waiting/set 2012-01-28 22:00:51 +00:00
andres.delikat 0082876510 LuaConsole - protect WriteToOutputWindow() and ClearOutputWindow() in case lua console is closed when called. Close the lua object on LuaConsole close (fixes some crashes). 2012-01-28 21:51:01 +00:00
andres.delikat 41708a8579 Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop 2012-01-28 21:43:55 +00:00
kylethomson 33ca14a344 Getting closer. Now catches a .NET exception in user code. 2012-01-23 01:10:56 +00:00
kylethomson 16ec704e41 Added Frameadvance with threading. Can't test, because CueFromPath is broken. 2012-01-22 23:44:53 +00:00
andres.delikat d4260e22b1 Lua Console - hook up recent lua menu items, and start lua session file loading 2012-01-22 23:03:43 +00:00
andres.delikat defbe971c4 Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console 2012-01-22 22:42:40 +00:00
andres.delikat 78cc4d5cae Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept. 2012-01-22 22:20:09 +00:00
andres.delikat 48c651cfc7 Lua Console - lua functions list menu item. Lua - console.clear, console.getluafunctionslist, emu.getsystemid 2012-01-22 03:14:31 +00:00
andres.delikat 47f68a611b Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause 2012-01-21 20:20:06 +00:00
andres.delikat 955cee21b6 Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode 2012-01-21 20:05:53 +00:00
andres.delikat 3569f3cd0a Remove bmp images in favor of png, small implementations to Lua Console 2011-06-26 02:09:06 +00:00
kylethomson 122b35f6c3 Adding lua function lists. 2011-05-14 01:05:26 +00:00
andres.delikat db98f67772 Disabled LuaWindow in favor of LuaConsole 2011-05-07 01:06:01 +00:00
zeromus 4e14d7a10f example: change readbyte to memory.readbyte 2011-02-20 23:41:51 +00:00
kylethomson 7430a35806 More lua functions. 2011-02-20 20:14:55 +00:00
kylethomson 0bcfa70dd4 DarkKobold attacks!
Excellent move! 
The Metal Slime's Hit points have been reduced by 10.

Thou hast done well in defeating the Metal Slime
2011-02-20 19:18:27 +00:00