Lua - start gui.text() but currently outputs to console window instead of on screen
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@ -47,6 +47,13 @@ namespace BizHawk.MultiClient
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LuaLibraryList += "console." + ConsoleFunctions[i] + "\n";
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}
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lua.NewTable("gui");
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for (int i = 0; i < GuiFunctions.Length; i++)
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{
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lua.RegisterFunction("gui." + GuiFunctions[i], this, this.GetType().GetMethod("gui_" + GuiFunctions[i]));
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LuaLibraryList += "gui." + GuiFunctions[i] + "\n";
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}
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lua.NewTable("emu");
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for (int i = 0; i < EmuFunctions.Length; i++)
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{
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@ -134,6 +141,11 @@ namespace BizHawk.MultiClient
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"getluafunctionslist"
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};
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public static string[] GuiFunctions = new string[]
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{
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"text"
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};
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public static string[] EmuFunctions = new string[]
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{
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"frameadvance",
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@ -236,6 +248,30 @@ namespace BizHawk.MultiClient
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return LuaLibraryList;
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}
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//----------------------------------------------------
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//Gui library
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//----------------------------------------------------
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public void gui_text(object luaX, object luaY, object lua_input)
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{
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int x = 0;
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int y = 0;
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try //adelikat: This crap might not be necessary, need to test for a more elegant solution
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{
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x = int.Parse(luaX.ToString());
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y = int.Parse(luaY.ToString());
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}
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catch
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{
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return;
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}
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if (y.GetType() != typeof(int))
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return;
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Global.MainForm.LuaConsole1.WriteToOutputWindow(lua_input.ToString());
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}
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//----------------------------------------------------
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//Emu library
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//----------------------------------------------------
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