Lua - remove mainmemory.readbyte() and mainmemory.writebyte(), these are not preferred since there are equivlant functions, and unlike the memory library, they are not useful for compatibility with scripts form other emulators.
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@ -310,8 +310,6 @@ namespace BizHawk.MultiClient
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"write_u16_be",
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"write_u24_be",
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"write_u32_be",
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"readbyte",
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"writebyte",
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//"registerwrite",
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//"registerread",
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};
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