BizHawk/BizHawk.MultiClient/LuaImplementation.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using LuaInterface;
using System.Windows.Forms;
using System.Drawing;
using BizHawk.MultiClient.tools;
using System.Threading;
namespace BizHawk.MultiClient
{
public class LuaImplementation
{
Lua lua = new Lua();
LuaConsole Caller;
public List<string> LuaLibraryList = new List<string>();
public EventWaitHandle LuaWait;
public bool isRunning;
private int CurrentMemoryDomain = 0; //Main memory by default
public bool FrameAdvanceRequested;
Lua currThread;
LuaFunction savestate_registersavefunc;
LuaFunction savestate_registerloadfunc;
public void SavestateRegisterSave(string name)
{
if (savestate_registersavefunc != null)
{
try
{
savestate_registersavefunc.Call(name);
}
catch (SystemException e)
{
Global.MainForm.LuaConsole1.WriteToOutputWindow("error running function attached by lua function savestate.registersave" +
"\nError message: " + e.Message);
}
}
}
public void SavestateRegisterLoad(string name)
{
if (savestate_registerloadfunc != null)
{
try
{
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savestate_registerloadfunc.Call(name);
}
catch (SystemException e)
{
Global.MainForm.LuaConsole1.WriteToOutputWindow("error running function attached by lua function savestate.registerload" +
"\nError message: " + e.Message);
}
}
}
public LuaImplementation(LuaConsole passed)
{
LuaWait = new AutoResetEvent(false);
LuaLibraryList.Clear();
Caller = passed.get();
LuaRegister(lua);
}
public void Close()
{
lua = new Lua();
}
public void LuaRegister(Lua lua)
{
lua.RegisterFunction("print", this, this.GetType().GetMethod("print"));
//Register libraries
lua.NewTable("console");
for (int i = 0; i < ConsoleFunctions.Length; i++)
{
lua.RegisterFunction("console." + ConsoleFunctions[i], this, this.GetType().GetMethod("console_" + ConsoleFunctions[i]));
LuaLibraryList.Add("console." + ConsoleFunctions[i]);
}
lua.NewTable("gui");
for (int i = 0; i < GuiFunctions.Length; i++)
{
lua.RegisterFunction("gui." + GuiFunctions[i], this, this.GetType().GetMethod("gui_" + GuiFunctions[i]));
LuaLibraryList.Add("gui." + GuiFunctions[i]);
}
lua.NewTable("emu");
for (int i = 0; i < EmuFunctions.Length; i++)
{
lua.RegisterFunction("emu." + EmuFunctions[i], this, this.GetType().GetMethod("emu_" + EmuFunctions[i]));
LuaLibraryList.Add("emu." + EmuFunctions[i]);
}
lua.NewTable("memory");
for (int i = 0; i < MemoryFunctions.Length; i++)
{
lua.RegisterFunction("memory." + MemoryFunctions[i], this, this.GetType().GetMethod("memory_" + MemoryFunctions[i]));
LuaLibraryList.Add("memory." + MemoryFunctions[i]);
}
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lua.NewTable("mainmemory");
for (int i = 0; i < MainMemoryFunctions.Length; i++)
{
lua.RegisterFunction("mainmemory." + MainMemoryFunctions[i], this, this.GetType().GetMethod("mainmemory_" + MainMemoryFunctions[i]));
LuaLibraryList.Add("mainmemory." + MainMemoryFunctions[i]);
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}
lua.NewTable("savestate");
for (int i = 0; i < SaveStateFunctions.Length; i++)
{
lua.RegisterFunction("savestate." + SaveStateFunctions[i], this, this.GetType().GetMethod("savestate_" + SaveStateFunctions[i]));
LuaLibraryList.Add("savestate." + SaveStateFunctions[i]);
}
lua.NewTable("movie");
for (int i = 0; i < MovieFunctions.Length; i++)
{
lua.RegisterFunction("movie." + MovieFunctions[i], this, this.GetType().GetMethod("movie_" + MovieFunctions[i]));
LuaLibraryList.Add("movie." + MovieFunctions[i]);
}
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lua.NewTable("input");
for (int i = 0; i < InputFunctions.Length; i++)
{
lua.RegisterFunction("input." + InputFunctions[i], this, this.GetType().GetMethod("input_" + InputFunctions[i]));
LuaLibraryList.Add("input." + InputFunctions[i]);
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}
lua.NewTable("joypad");
for (int i = 0; i < JoypadFunctions.Length; i++)
{
lua.RegisterFunction("joypad." + JoypadFunctions[i], this, this.GetType().GetMethod("joypad_" + JoypadFunctions[i]));
LuaLibraryList.Add("joypad." + JoypadFunctions[i]);
}
lua.NewTable("client");
for (int i = 0; i < MultiClientFunctions.Length; i++)
{
lua.RegisterFunction("client." + MultiClientFunctions[i], this, this.GetType().GetMethod("client_" + MultiClientFunctions[i]));
LuaLibraryList.Add("client." + MultiClientFunctions[i]);
}
LuaLibraryList.Sort();
}
public Lua SpawnCoroutine(string File)
{
LuaConsole Luas = new LuaConsole();
var t = lua.NewThread();
LuaRegister(t);
var main = t.LoadFile(File);
t.Push(main); //push main function on to stack for subsequent resuming
return t;
}
private int LuaInt(object lua_arg)
{
return Convert.ToInt32((double)lua_arg);
}
private uint LuaUInt(object lua_arg)
{
return Convert.ToUInt32((double)lua_arg);
}
public Pen GetPen(object color)
{
System.Drawing.Pen myPen;
if (color.GetType() == typeof(Double))
{
myPen = new System.Drawing.Pen(System.Drawing.Color.FromArgb(int.Parse(long.Parse(color.ToString()).ToString("X"), System.Globalization.NumberStyles.HexNumber)));
}
else
{
myPen = new System.Drawing.Pen(System.Drawing.Color.FromName(color.ToString().ToLower()));
}
return myPen;
}
public SolidBrush GetBrush(object color)
{
System.Drawing.SolidBrush myBrush;
if (color.GetType() == typeof(Double))
{
myBrush = new System.Drawing.SolidBrush(System.Drawing.Color.FromArgb(int.Parse(long.Parse(color.ToString()).ToString("X"), System.Globalization.NumberStyles.HexNumber)));
}
else
{
myBrush = new System.Drawing.SolidBrush(System.Drawing.Color.FromName(color.ToString().ToLower()));
}
return myBrush;
}
/**
* LuaInterface requires the exact match of parameter count,
* except optional parameters. So, if you want to support
* variable arguments, declare them as optional and pass
* them to this method.
*/
private object[] LuaVarArgs(params object[] lua_args)
{
int n = lua_args.Length;
int trim = 0;
for (int i = n - 1; i >= 0; --i)
if (lua_args[i] == null) ++trim;
object[] lua_result = new object[n - trim];
Array.Copy(lua_args, lua_result, n - trim);
return lua_result;
}
public class ResumeResult
{
public bool WaitForFrame;
}
public ResumeResult ResumeScript(Lua script)
{
currThread = script;
script.Resume(0);
currThread = null;
var result = new ResumeResult();
result.WaitForFrame = FrameAdvanceRequested;
FrameAdvanceRequested = false;
return result;
}
public void print(string s)
{
Caller.AddText(s);
Caller.AddText("\n");
}
/****************************************************/
/*************library definitions********************/
/****************************************************/
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public static string[] ConsoleFunctions = new string[]
{
"output",
"clear",
"getluafunctionslist",
};
public static string[] GuiFunctions = new string[]
{
"text",
"alert",
"cleartext",
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"drawPixel",
"drawLine",
"drawRectangle",
"drawEllipse",
"drawPolygon",
"drawBezier",
"drawPie",
"drawIcon",
"drawImage",
};
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public static string[] EmuFunctions = new string[]
{
"frameadvance",
"yield",
"pause",
"unpause",
"togglepause",
//"speedmode",
"framecount",
"lagcount",
"islagged",
"getsystemid",
"setrenderplanes",
};
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public static string[] MemoryFunctions = new string[]
{
"usememorydomain",
"getmemorydomainlist",
"getcurrentmemorydomain",
"read_s8",
"read_u8",
"read_s16_le",
"read_s24_le",
"read_s32_le",
"read_u16_le",
"read_u24_le",
"read_u32_le",
"read_s16_be",
"read_s24_be",
"read_s32_be",
"read_u16_be",
"read_u24_be",
"read_u32_be",
"write_s8",
"write_u8",
"write_s16_le",
"write_s24_le",
"write_s32_le",
"write_u16_le",
"write_u24_le",
"write_u32_le",
"write_s16_be",
"write_s24_be",
"write_s32_be",
"write_u16_be",
"write_u24_be",
"write_u32_be",
"readbyte",
"writebyte",
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//"registerwrite",
//"registerread",
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};
public static string[] MainMemoryFunctions = new string[]
{
"read_s8",
"read_u8",
"read_s16_le",
"read_s24_le",
"read_s32_le",
"read_u16_le",
"read_u24_le",
"read_u32_le",
"read_s16_be",
"read_s24_be",
"read_s32_be",
"read_u16_be",
"read_u24_be",
"read_u32_be",
"write_s8",
"write_u8",
"write_s16_le",
"write_s24_le",
"write_s32_le",
"write_u16_le",
"write_u24_le",
"write_u32_le",
"write_s16_be",
"write_s24_be",
"write_s32_be",
"write_u16_be",
"write_u24_be",
"write_u32_be",
//"registerwrite",
//"registerread",
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};
public static string[] SaveStateFunctions = new string[] {
"saveslot",
"loadslot",
"save",
"load",
"registersave",
"registerload",
};
public static string[] MovieFunctions = new string[] {
"mode",
"isloaded",
"rerecordcount",
"length",
"stop",
"filename",
"getreadonly",
"setreadonly",
"getrerecordcounting",
"setrerecordcounting",
"getinput",
};
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public static string[] InputFunctions = new string[] {
"get",
};
public static string[] JoypadFunctions = new string[] {
"set",
"get",
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"getimmediate"
};
public static string[] MultiClientFunctions = new string[] {
"openrom",
"closerom",
"opentoolbox",
"openramwatch",
"openramsearch",
"openrampoke",
"openhexeditor",
"opentasstudio",
"opencheats",
};
/****************************************************/
/*************function definitions********************/
/****************************************************/
//----------------------------------------------------
//Console library
//----------------------------------------------------
public void console_output(object lua_input)
{
Global.MainForm.LuaConsole1.WriteToOutputWindow(lua_input.ToString());
}
public void console_clear()
{
Global.MainForm.LuaConsole1.ClearOutputWindow();
}
public string console_getluafunctionslist()
{
string list = "";
foreach (string l in LuaLibraryList)
{
list += l + "\n";
}
return list;
}
//----------------------------------------------------
//Gui library
//----------------------------------------------------
private void do_gui_text(object luaX, object luaY, object luaStr, bool alert, object background = null, object forecolor = null, object anchor = null)
{
if (!alert)
{
if (forecolor == null)
forecolor = "white";
if (background == null)
background = "black";
}
int a = 0;
if (anchor != null)
{
int x;
if (int.TryParse(anchor.ToString(), out x) == false)
{
if (anchor.ToString().ToLower() == "topleft")
a = 0;
else if (anchor.ToString().ToLower() == "topright")
a = 1;
else if (anchor.ToString().ToLower() == "bottomleft")
a = 2;
else if (anchor.ToString().ToLower() == "bottomright")
a = 3;
}
else
{
a = LuaInt(anchor);
}
}
Global.OSD.AddGUIText(luaStr.ToString(), LuaInt(luaX), LuaInt(luaY), alert, GetBrush(background), GetBrush(forecolor), a);
}
public void gui_text(object luaX, object luaY, object luaStr, object background = null, object forecolor = null, object anchor = null)
{
do_gui_text(luaX, luaY, luaStr, false, background, forecolor, anchor);
}
public void gui_alert(object luaX, object luaY, object luaStr, object anchor = null)
{
do_gui_text(luaX, luaY, luaStr, true, null, null, anchor);
}
public void gui_cleartext()
{
Global.OSD.ClearGUIText();
}
public DisplaySurface luaSurface;
/// <summary>
/// sets the current drawing context to a new surface.
/// you COULD pass these back to lua to use as a target in rendering jobs, instead of setting it as current here.
/// could be more powerful.
/// performance test may reveal that repeatedly calling GetGraphics could be slow.
/// we may want to make a class here in LuaImplementation that wraps a DisplaySurface and a Graphics which would be created once
/// </summary>
public void gui_drawNew()
{
luaSurface = Global.DisplayManager.GetLuaSurfaceNative();
}
public void gui_drawNewEmu()
{
luaSurface = Global.DisplayManager.GetLuaEmuSurfaceEmu();
}
/// <summary>
/// finishes the current drawing and submits it to the display manager (at native [host] resolution pre-osd)
/// you would probably want some way to specify which surface to set it to, when there are other surfaces.
/// most notably, the client output [emulated] resolution
/// </summary>
public void gui_drawFinish()
{
Global.DisplayManager.SetLuaSurfaceNativePreOSD(luaSurface);
luaSurface = null;
}
public void gui_drawFinishEmu()
{
Global.DisplayManager.SetLuaSurfaceEmu(luaSurface);
luaSurface = null;
}
/// <summary>
/// draws a random rectangle for testing purposes
/// </summary>
public void gui_drawRectangle(object X, object Y, object width, object height, object line, object background = null)
{
using (var g = luaSurface.GetGraphics())
{
try
{
int int_x = LuaInt(X);
int int_y = LuaInt(Y);
int int_width = LuaInt(width);
int int_height = LuaInt(height);
g.DrawRectangle(GetPen(line), int_x, int_y, int_width, int_height);
if (background != null)
g.FillRectangle(GetBrush(background), int_x, int_y, int_width, int_height);
}
catch(Exception e)
{
// need to stop the script from here
return;
}
}
}
public void gui_drawPixel(object X, object Y, object color)
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{
using (var g = luaSurface.GetGraphics())
{
float x = LuaInt(X) + 0.1F;
try
{
g.DrawLine(GetPen(color), LuaInt(X), LuaInt(Y), x, LuaInt(Y));
}
catch (Exception e)
{
return;
}
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}
}
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public void gui_drawLine(object x1, object y1, object x2, object y2, object color = null)
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{
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using (var g = luaSurface.GetGraphics())
{
try
{
if (color == null)
color = "black";
g.DrawLine(GetPen(color), LuaInt(x1), LuaInt(y1), LuaInt(x2), LuaInt(y2));
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}
catch (Exception e)
{
return;
}
}
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}
public void gui_drawEllipse(object X, object Y, object width, object height, object line, object background = null)
{
using (var g = luaSurface.GetGraphics())
{
try
{
g.DrawEllipse(GetPen(line), LuaInt(X), LuaInt(Y), LuaInt(width), LuaInt(height));
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if (background != null)
{
g.FillEllipse(GetBrush(background), LuaInt(X), LuaInt(Y), LuaInt(width), LuaInt(height));
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}
}
catch (Exception e)
{
// need to stop the script from here
return;
}
}
}
public void gui_drawPolygon(LuaTable points, object line, object background = null)
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{
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//this is a test
using (var g = luaSurface.GetGraphics())
{
try
{
System.Drawing.Point[] Points = new System.Drawing.Point[points.Values.Count];
int i = 0;
foreach (LuaTable point in points.Values)
{
Points[i] = new System.Drawing.Point(LuaInt(point[1]), LuaInt(point[2]));
i++;
}
g.DrawPolygon(GetPen(line), Points);
if (background != null)
{
g.FillPolygon(GetBrush(background), Points);
}
}
catch (Exception e)
{
return;
}
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}
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}
public void gui_drawBezier(LuaTable points, object color)
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{
using (var g = luaSurface.GetGraphics())
{
try
{
System.Drawing.Point[] Points = new System.Drawing.Point[4];
int i = 0;
foreach (LuaTable point in points.Values)
{
Points[i] = new System.Drawing.Point(LuaInt(point[1]), LuaInt(point[2]));
i++;
if (i >= 4)
break;
}
g.DrawBezier(GetPen(color), Points[0], Points[1], Points[2], Points[3]);
}
catch (Exception e)
{
return;
}
}
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}
public void gui_drawPie(object X, object Y, object width, object height, object startangle, object sweepangle, object line, object background = null)
{
using (var g = luaSurface.GetGraphics())
{
try
{
g.DrawPie(GetPen(line), LuaInt(X), LuaInt(Y), LuaInt(width), LuaInt(height), LuaInt(startangle), LuaInt(sweepangle));
if (background != null)
{
g.FillPie(GetBrush(background), LuaInt(X), LuaInt(Y), LuaInt(width), LuaInt(height), LuaInt(startangle), LuaInt(sweepangle));
}
}
catch (Exception e)
{
// need to stop the script from here
return;
}
}
}
public void gui_drawIcon(object Path, object x, object y, object width = null, object height = null)
{
using (var g = luaSurface.GetGraphics())
{
try
{
Icon icon;
if (width != null && height != null)
{
icon = new Icon(Path.ToString(), LuaInt(width), LuaInt(height));
}
else
{
icon = new Icon(Path.ToString());
}
g.DrawIcon(icon, LuaInt(x), LuaInt(y));
}
catch(Exception e)
{
return;
}
}
}
public void gui_drawImage(object Path, object x, object y, object width = null, object height = null)
{
using (var g = luaSurface.GetGraphics())
{
try
{
Image img = Image.FromFile(Path.ToString());
if (width == null || width.GetType() != typeof(int))
width = img.Width.ToString();
if (height == null || height.GetType() != typeof(int))
height = img.Height.ToString();
g.DrawImage(img, LuaInt(x), LuaInt(y), int.Parse(width.ToString()), int.Parse(height.ToString()));
}
catch (Exception e)
{
return;
}
}
}
public void gui_clearGraphics()
{
luaSurface.Clear();
}
//----------------------------------------------------
//Emu library
//----------------------------------------------------
public void emu_frameadvance()
{
FrameAdvanceRequested = true;
currThread.Yield(0);
}
public void emu_yield()
{
currThread.Yield(0);
}
public void emu_pause()
{
Global.MainForm.PauseEmulator();
}
public void emu_unpause()
{
Global.MainForm.UnpauseEmulator();
}
public void emu_togglepause()
{
Global.MainForm.TogglePause();
}
public int emu_framecount()
{
return Global.Emulator.Frame;
}
public int emu_lagcount()
{
return Global.Emulator.LagCount;
}
public bool emu_islagged()
{
return Global.Emulator.IsLagFrame;
}
public string emu_getsystemid()
{
return Global.Emulator.SystemId;
}
// For now, it accepts arguments up to 5.
public void emu_setrenderplanes(
object lua_p0, object lua_p1 = null, object lua_p2 = null,
object lua_p3 = null, object lua_p4 = null)
{
emu_setrenderplanes_do(LuaVarArgs(lua_p0, lua_p1, lua_p2, lua_p3, lua_p4));
}
// TODO: error handling for argument count mismatch
private void emu_setrenderplanes_do(object[] lua_p)
{
if (Global.Emulator is BizHawk.Emulation.Consoles.Nintendo.NES)
{
Global.CoreInputComm.NES_ShowOBJ = Global.Config.NESDispSprites = (bool)lua_p[0];
Global.CoreInputComm.NES_ShowBG = Global.Config.NESDispBackground = (bool)lua_p[1];
}
else if (Global.Emulator is BizHawk.Emulation.Consoles.TurboGrafx.PCEngine)
{
Global.CoreInputComm.PCE_ShowOBJ1 = Global.Config.PCEDispOBJ1 = (bool)lua_p[0];
Global.CoreInputComm.PCE_ShowBG1 = Global.Config.PCEDispBG1 = (bool)lua_p[1];
if (lua_p.Length > 2)
{
Global.CoreInputComm.PCE_ShowOBJ2 = Global.Config.PCEDispOBJ2 = (bool)lua_p[2];
Global.CoreInputComm.PCE_ShowBG2 = Global.Config.PCEDispBG2 = (bool)lua_p[3];
}
}
else if (Global.Emulator is BizHawk.Emulation.Consoles.Sega.SMS)
{
Global.CoreInputComm.SMS_ShowOBJ = Global.Config.SMSDispOBJ = (bool)lua_p[0];
Global.CoreInputComm.SMS_ShowBG = Global.Config.SMSDispBG = (bool)lua_p[1];
}
}
//----------------------------------------------------
//Memory library
//----------------------------------------------------
public bool memory_usememorydomain(object lua_input)
{
if (lua_input.GetType() != typeof(string))
return false;
for (int x = 0; x < Global.Emulator.MemoryDomains.Count; x++)
{
if (Global.Emulator.MemoryDomains[x].Name == lua_input.ToString())
{
CurrentMemoryDomain = x;
return true;
}
}
return false;
}
public string memory_getmemorydomainlist()
{
string list = "";
for (int x = 0; x < Global.Emulator.MemoryDomains.Count; x++)
{
list += Global.Emulator.MemoryDomains[x].Name + '\n';
}
return list;
}
public string memory_getcurrentmemorydomain()
{
return Global.Emulator.MemoryDomains[CurrentMemoryDomain].Name;
}
public uint memory_readbyte(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U8(addr);
}
public void memory_writebyte(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U8(addr, v);
}
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public int memory_read_s8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return (sbyte)M_R_U8(addr);
}
public uint memory_read_u8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U8(addr);
}
public int memory_read_s16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 2);
}
public int memory_read_s24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 3);
}
public int memory_read_s32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 4);
}
public uint memory_read_u16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 2);
}
public uint memory_read_u24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 3);
}
public uint memory_read_u32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 4);
}
public int memory_read_s16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 2);
}
public int memory_read_s24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 3);
}
public int memory_read_s32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 4);
}
public uint memory_read_u16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 2);
}
public uint memory_read_u24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 3);
}
public uint memory_read_u32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 4);
}
public void memory_write_s8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_U8(addr, (uint)v);
}
public void memory_write_u8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U8(addr, v);
}
public void memory_write_s16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 2);
}
public void memory_write_s24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 3);
}
public void memory_write_s32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 4);
}
public void memory_write_u16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 2);
}
public void memory_write_u24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 3);
}
public void memory_write_u32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 4);
}
public void memory_write_s16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 2);
}
public void memory_write_s24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 3);
}
public void memory_write_s32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 4);
}
public void memory_write_u16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 2);
}
public void memory_write_u24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 3);
}
public void memory_write_u32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 4);
}
private int M_R_S_LE(int addr, int size)
{
return U2S(M_R_U_LE(addr, size), size);
}
private uint M_R_U_LE(int addr, int size)
{
uint v = 0;
for (int i = 0; i < size; ++i)
v |= M_R_U8(addr + i) << 8 * i;
return v;
}
private int M_R_S_BE(int addr, int size)
{
return U2S(M_R_U_BE(addr, size), size);
}
private uint M_R_U_BE(int addr, int size)
{
uint v = 0;
for (int i = 0; i < size; ++i)
v |= M_R_U8(addr + i) << 8 * (size - 1 - i);
return v;
}
private void M_W_S_LE(int addr, int v, int size)
{
M_W_U_LE(addr, (uint)v, size);
}
private void M_W_U_LE(int addr, uint v, int size)
{
for (int i = 0; i < size; ++i)
M_W_U8(addr + i, (v >> (8 * i)) & 0xFF);
}
private void M_W_S_BE(int addr, int v, int size)
{
M_W_U_BE(addr, (uint)v, size);
}
private void M_W_U_BE(int addr, uint v, int size)
{
for (int i = 0; i < size; ++i)
M_W_U8(addr + i, (v >> (8 * (size - 1 - i))) & 0xFF);
}
private uint M_R_U8(int addr)
{
return Global.Emulator.MemoryDomains[CurrentMemoryDomain].PeekByte(addr);
}
private void M_W_U8(int addr, uint v)
{
Global.Emulator.MemoryDomains[CurrentMemoryDomain].PokeByte(addr, (byte)v);
}
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//----------------------------------------------------
//Main Memory library
//----------------------------------------------------
public uint mainmemory_readbyte(object lua_addr)
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{
int addr = LuaInt(lua_addr);
return MM_R_U8(addr);
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}
public void mainmemory_writebyte(object lua_addr, object lua_v)
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{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U8(addr, v);
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}
public int mainmemory_read_s8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return (sbyte)MM_R_U8(addr);
}
public uint mainmemory_read_u8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U8(addr);
}
public int mainmemory_read_s16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_LE(addr, 2);
}
public int mainmemory_read_s24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_LE(addr, 3);
}
public int mainmemory_read_s32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_LE(addr, 4);
}
public uint mainmemory_read_u16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_LE(addr, 2);
}
public uint mainmemory_read_u24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_LE(addr, 3);
}
public uint mainmemory_read_u32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_LE(addr, 4);
}
public int mainmemory_read_s16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_BE(addr, 2);
}
public int mainmemory_read_s24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_BE(addr, 3);
}
public int mainmemory_read_s32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_BE(addr, 4);
}
public uint mainmemory_read_u16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_BE(addr, 2);
}
public uint mainmemory_read_u24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_BE(addr, 3);
}
public uint mainmemory_read_u32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_BE(addr, 4);
}
public void mainmemory_write_s8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_U8(addr, (uint)v);
}
public void mainmemory_write_u8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U8(addr, v);
}
public void mainmemory_write_s16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_LE(addr, v, 2);
}
public void mainmemory_write_s24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_LE(addr, v, 3);
}
public void mainmemory_write_s32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_LE(addr, v, 4);
}
public void mainmemory_write_u16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_LE(addr, v, 2);
}
public void mainmemory_write_u24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_LE(addr, v, 3);
}
public void mainmemory_write_u32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_LE(addr, v, 4);
}
public void mainmemory_write_s16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_BE(addr, v, 2);
}
public void mainmemory_write_s24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_BE(addr, v, 3);
}
public void mainmemory_write_s32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_BE(addr, v, 4);
}
public void mainmemory_write_u16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_BE(addr, v, 2);
}
public void mainmemory_write_u24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_BE(addr, v, 3);
}
public void mainmemory_write_u32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_BE(addr, v, 4);
}
private int MM_R_S_LE(int addr, int size)
{
return U2S(MM_R_U_LE(addr, size), size);
}
private uint MM_R_U_LE(int addr, int size)
{
uint v = 0;
for (int i = 0; i < size; ++i)
v |= MM_R_U8(addr + i) << 8 * i;
return v;
}
private int MM_R_S_BE(int addr, int size)
{
return U2S(MM_R_U_BE(addr, size), size);
}
private uint MM_R_U_BE(int addr, int size)
{
uint v = 0;
for (int i = 0; i < size; ++i)
v |= MM_R_U8(addr + i) << 8 * (size - 1 - i);
return v;
}
private void MM_W_S_LE(int addr, int v, int size)
{
MM_W_U_LE(addr, (uint)v, size);
}
private void MM_W_U_LE(int addr, uint v, int size)
{
for (int i = 0; i < size; ++i)
MM_W_U8(addr + i, (v >> (8 * i)) & 0xFF);
}
private void MM_W_S_BE(int addr, int v, int size)
{
MM_W_U_BE(addr, (uint)v, size);
}
private void MM_W_U_BE(int addr, uint v, int size)
{
for (int i = 0; i < size; ++i)
MM_W_U8(addr + i, (v >> (8 * (size - 1 - i))) & 0xFF);
}
private uint MM_R_U8(int addr)
{
return Global.Emulator.MainMemory.PeekByte(addr);
}
private void MM_W_U8(int addr, uint v)
{
Global.Emulator.MainMemory.PokeByte(addr, (byte)v);
}
private int U2S(uint u, int size)
{
int s = (int)u;
s <<= 8 * (4 - size);
s >>= 8 * (4 - size);
return s;
}
//----------------------------------------------------
//Savestate library
//----------------------------------------------------
public void savestate_saveslot(object lua_input)
{
int x = 0;
try //adelikat: This crap might not be necessary, need to test for a more elegant solution
{
x = int.Parse(lua_input.ToString());
}
catch
{
return;
}
if (x < 0 || x > 9)
return;
Global.MainForm.SaveState("QuickSave" + x.ToString());
}
public void savestate_loadslot(object lua_input)
{
int x = 0;
try //adelikat: This crap might not be necessary, need to test for a more elegant solution
{
x = int.Parse(lua_input.ToString());
}
catch
{
return;
}
if (x < 0 || x > 9)
return;
Global.MainForm.LoadState("QuickLoad" + x.ToString());
}
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public void savestate_save(object lua_input)
{
if (lua_input.GetType() == typeof(string))
{
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string path = lua_input.ToString();
var writer = new StreamWriter(path);
Global.MainForm.SaveStateFile(writer, path, true);
}
}
public void savestate_load(object lua_input)
{
if (lua_input.GetType() == typeof(string))
{
Global.MainForm.LoadStateFile(lua_input.ToString(), Path.GetFileName(lua_input.ToString()));
}
}
public void savestate_registersave(LuaFunction luaf)
{
savestate_registersavefunc = luaf;
}
public void savestate_registerload(LuaFunction luaf)
{
savestate_registerloadfunc = luaf;
}
//----------------------------------------------------
//Movie library
//----------------------------------------------------
public string movie_mode()
{
return Global.MovieSession.Movie.Mode.ToString();
}
public string movie_rerecordcount()
{
return Global.MovieSession.Movie.Rerecords.ToString();
}
public void movie_stop()
{
Global.MovieSession.Movie.StopMovie();
}
public bool movie_isloaded()
{
if (Global.MovieSession.Movie.Mode == MOVIEMODE.INACTIVE)
return false;
else
return true;
}
public int movie_length()
{
return Global.MovieSession.Movie.Length();
}
public string movie_filename()
{
return Global.MovieSession.Movie.Filename;
}
public bool movie_getreadonly()
{
return Global.MainForm.ReadOnly;
}
public void movie_setreadonly(object lua_input)
{
if (lua_input.ToString().ToUpper() == "TRUE" || lua_input.ToString() == "1")
Global.MainForm.SetReadOnly(true);
else
Global.MainForm.SetReadOnly(false);
}
public LuaTable movie_getinput(object frame)
{
LuaTable input = lua.NewTable();
string s = Global.MovieSession.Movie.GetInputFrame(LuaInt(frame));
MovieControllerAdapter m = new MovieControllerAdapter();
2012-03-27 20:10:05 +00:00
m.Type = Global.MovieSession.MovieControllerAdapter.Type;
m.SetControllersAsMnemonic(s);
foreach (string button in m.Type.BoolButtons)
input[button] = m[button];
return input;
}
public bool movie_getrerecordcounting()
{
return Global.MovieSession.Movie.RerecordCounting;
}
public void movie_setrerecordcounting(object lua_input)
{
if (lua_input.ToString().ToUpper() == "TRUE" || lua_input.ToString() == "1")
Global.MovieSession.Movie.RerecordCounting = true;
else
Global.MovieSession.Movie.RerecordCounting = false;
}
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//----------------------------------------------------
//Input library
//----------------------------------------------------
public LuaTable input_get()
{
2012-03-24 18:39:55 +00:00
LuaTable buttons = lua.NewTable();
foreach (var kvp in Global.ControllerInputCoalescer.BoolButtons())
if (kvp.Value)
buttons[kvp.Key] = true;
return buttons;
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}
//----------------------------------------------------
//Joypad library
//----------------------------------------------------
//Currently sends all controllers, needs to control which ones it sends
public LuaTable joypad_get(object controller = null)
{
2012-03-24 18:39:55 +00:00
LuaTable buttons = lua.NewTable();
foreach (string button in Global.ControllerOutput.Source.Type.BoolButtons)
if (controller == null)
buttons[button] = Global.ControllerOutput[button];
else if (button.Length >= 3 && button.Substring(0, 2) == "P" + LuaInt(controller).ToString())
buttons[button.Substring(3)] = Global.ControllerOutput["P" + LuaInt(controller) + " " + button.Substring(3)];
buttons["clear"] = null;
buttons["getluafunctionslist"] = null;
buttons["output"] = null;
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return buttons;
}
public LuaTable joypad_getimmediate()
{
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LuaTable buttons = lua.NewTable();
2012-03-23 22:52:02 +00:00
foreach (string button in Global.ActiveController.Type.BoolButtons)
buttons[button] = Global.ActiveController[button];
return buttons;
}
public void joypad_set(LuaTable buttons, object controller = null)
{
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foreach (var button in buttons.Keys)
{
if (Convert.ToBoolean(buttons[button]) == true)
if (controller == null)
Global.ClickyVirtualPadController.Click(button.ToString());
else
Global.ClickyVirtualPadController.Click("P" + controller.ToString() + " " + button.ToString());
}
}
//----------------------------------------------------
//Client library
//----------------------------------------------------
public void client_openrom(object lua_input)
{
Global.MainForm.LoadRom(lua_input.ToString());
}
public void client_closerom()
{
Global.MainForm.CloseROM();
}
public void client_opentoolbox()
{
Global.MainForm.LoadToolBox();
}
public void client_openramwatch()
{
Global.MainForm.LoadRamWatch();
}
public void client_openramsearch()
{
Global.MainForm.LoadRamSearch();
}
public void client_openrampoke()
{
Global.MainForm.LoadRamPoke();
}
public void client_openhexeditor()
{
Global.MainForm.LoadHexEditor();
}
public void client_opentasstudio()
{
Global.MainForm.LoadTAStudio();
}
public void client_opencheats()
{
Global.MainForm.LoadCheatsWindow();
}
}
}