BizHawk/BizHawk.MultiClient/LuaImplementation.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using LuaInterface;
using System.Windows.Forms;
using BizHawk.MultiClient.tools;
using System.Threading;
namespace BizHawk.MultiClient
{
public class LuaImplementation
{
Lua lua = new Lua();
LuaConsole Caller;
public string LuaLibraryList = "";
public EventWaitHandle LuaWait;
public bool isRunning;
private Thread LuaThread;
private int CurrentMemoryDomain = 0; //Main memory by default
public LuaImplementation(LuaConsole passed)
{
LuaWait = new AutoResetEvent(false);
LuaLibraryList = "";
Caller = passed.get();
LuaRegister(lua);
}
public void Close()
{
lua = new Lua();
LuaKillThread();
LuaWait.Dispose();
}
public void LuaRegister(Lua lua)
{
lua.RegisterFunction("print", this, this.GetType().GetMethod("print"));
//Register libraries
lua.NewTable("console");
for (int i = 0; i < ConsoleFunctions.Length; i++)
{
lua.RegisterFunction("console." + ConsoleFunctions[i], this, this.GetType().GetMethod("console_" + ConsoleFunctions[i]));
LuaLibraryList += "console." + ConsoleFunctions[i] + "\n";
}
lua.NewTable("gui");
for (int i = 0; i < GuiFunctions.Length; i++)
{
lua.RegisterFunction("gui." + GuiFunctions[i], this, this.GetType().GetMethod("gui_" + GuiFunctions[i]));
LuaLibraryList += "gui." + GuiFunctions[i] + "\n";
}
lua.NewTable("emu");
for (int i = 0; i < EmuFunctions.Length; i++)
{
lua.RegisterFunction("emu." + EmuFunctions[i], this, this.GetType().GetMethod("emu_" + EmuFunctions[i]));
LuaLibraryList += "emu." + EmuFunctions[i] + "\n";
}
lua.NewTable("memory");
for (int i = 0; i < MemoryFunctions.Length; i++)
{
lua.RegisterFunction("memory." + MemoryFunctions[i], this, this.GetType().GetMethod("memory_" + MemoryFunctions[i]));
LuaLibraryList += "memory." + MemoryFunctions[i] + "\n";
}
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lua.NewTable("mainmemory");
for (int i = 0; i < MainMemoryFunctions.Length; i++)
{
lua.RegisterFunction("mainmemory." + MainMemoryFunctions[i], this, this.GetType().GetMethod("mainmemory_" + MainMemoryFunctions[i]));
LuaLibraryList += "mainmemory." + MainMemoryFunctions[i] + "\n";
}
lua.NewTable("savestate");
for (int i = 0; i < SaveStateFunctions.Length; i++)
{
lua.RegisterFunction("savestate." + SaveStateFunctions[i], this, this.GetType().GetMethod("savestate_" + SaveStateFunctions[i]));
LuaLibraryList += "savestate." + SaveStateFunctions[i] + "\n";
}
lua.NewTable("movie");
for (int i = 0; i < MovieFunctions.Length; i++)
{
lua.RegisterFunction("movie." + MovieFunctions[i], this, this.GetType().GetMethod("movie_" + MovieFunctions[i]));
LuaLibraryList += "movie." + MovieFunctions[i] + "\n";
}
lua.NewTable("joypad");
for (int i = 0; i < JoypadFunctions.Length; i++)
{
lua.RegisterFunction("joypad." + JoypadFunctions[i], this, this.GetType().GetMethod("joypad_" + JoypadFunctions[i]));
LuaLibraryList += "joypad." + JoypadFunctions[i] + "\n";
}
lua.NewTable("client");
for (int i = 0; i < MultiClientFunctions.Length; i++)
{
lua.RegisterFunction("client." + MultiClientFunctions[i], this, this.GetType().GetMethod("client_" + MultiClientFunctions[i]));
LuaLibraryList += "client." + MultiClientFunctions[i] + "\n";
}
}
private void LuaThreadFunction(object File)
{
string F = File.ToString();
isRunning = true;
try
{
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if (LuaThread != null)
lua.DoFile(F);
}
catch (Exception e)
{
if (LuaThread.ThreadState.ToString() != "AbortRequested")
{
MessageBox.Show("Exception caught. " + e.ToString());
}
}
isRunning = false;
LuaWait.Set();
}
public void LuaKillThread()
{
if (LuaThread != null)
LuaThread.Abort();
}
public void DoLuaFile(string File)
{
LuaThread = new Thread(new ParameterizedThreadStart(LuaThreadFunction));
LuaThread.Start(File);
}
private int LuaInt(object lua_arg)
{
return Convert.ToInt32((double)lua_arg);
}
private uint LuaUInt(object lua_arg)
{
return Convert.ToUInt32((double)lua_arg);
}
/**
* LuaInterface requires the exact match of parameter count,
* except optional parameters. So, if you want to support
* variable arguments, declare them as optional and pass
* them to this method.
*/
private object[] LuaVarArgs(params object[] lua_args)
{
int n = lua_args.Length;
int trim = 0;
for (int i = n-1; i >= 0; --i)
if (lua_args[i] == null) ++trim;
object[] lua_result = new object[n-trim];
Array.Copy(lua_args, lua_result, n-trim);
return lua_result;
}
public void print(string s)
{
Caller.AddText(s);
Caller.AddText("\n");
}
/****************************************************/
/*************library definitions********************/
/****************************************************/
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public static string[] ConsoleFunctions = new string[]
{
"output",
"clear",
"getluafunctionslist",
};
public static string[] GuiFunctions = new string[]
{
"text",
"alert",
};
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public static string[] EmuFunctions = new string[]
{
"frameadvance",
"pause",
"unpause",
"togglepause",
//"speedmode",
"framecount",
"lagcount",
"islagged",
"getsystemid",
//"registerbefore",
//"registerafter",
//"register",
"setrenderplanes",
};
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public static string[] MemoryFunctions = new string[]
{
"usememorydomain",
"getmemorydomainlist",
"getcurrentmemorydomain",
"read_s8",
"read_u8",
"read_s16_le",
"read_s24_le",
"read_s32_le",
"read_u16_le",
"read_u24_le",
"read_u32_le",
"read_s16_be",
"read_s24_be",
"read_s32_be",
"read_u16_be",
"read_u24_be",
"read_u32_be",
"write_s8",
"write_u8",
"write_s16_le",
"write_s24_le",
"write_s32_le",
"write_u16_le",
"write_u24_le",
"write_u32_le",
"write_s16_be",
"write_s24_be",
"write_s32_be",
"write_u16_be",
"write_u24_be",
"write_u32_be",
"readbyte",
"writebyte",
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//"registerwrite",
//"registerread",
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};
public static string[] MainMemoryFunctions = new string[]
{
"read_s8",
"read_u8",
"read_s16_le",
"read_s24_le",
"read_s32_le",
"read_u16_le",
"read_u24_le",
"read_u32_le",
"read_s16_be",
"read_s24_be",
"read_s32_be",
"read_u16_be",
"read_u24_be",
"read_u32_be",
"write_s8",
"write_u8",
"write_s16_le",
"write_s24_le",
"write_s32_le",
"write_u16_le",
"write_u24_le",
"write_u32_le",
"write_s16_be",
"write_s24_be",
"write_s32_be",
"write_u16_be",
"write_u24_be",
"write_u32_be",
"readbyte",
"writebyte",
//"registerwrite",
//"registerread",
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};
public static string[] SaveStateFunctions = new string[] {
"saveslot",
"loadslot",
"save",
"load",
};
public static string[] MovieFunctions = new string[] {
"mode",
"rerecordcount",
"stop",
};
public static string[] JoypadFunctions = new string[] {
//"set",
"get",
};
public static string[] MultiClientFunctions = new string[] {
"openrom",
"closerom",
"opentoolbox",
"openramwatch",
"openramsearch",
"openrampoke",
"openhexeditor",
"opentasstudio",
"opencheats",
};
/****************************************************/
/*************function definitions********************/
/****************************************************/
//----------------------------------------------------
//Console library
//----------------------------------------------------
public void console_output(object lua_input)
{
Global.MainForm.LuaConsole1.WriteToOutputWindow(lua_input.ToString());
}
public void console_clear()
{
Global.MainForm.LuaConsole1.ClearOutputWindow();
}
public string console_getluafunctionslist()
{
return LuaLibraryList;
}
//----------------------------------------------------
//Gui library
//----------------------------------------------------
public void gui_text(object luaX, object luaY, object luaStr)
{
Global.RenderPanel.AddGUIText(luaStr.ToString(), LuaInt(luaX), LuaInt(luaY), false);
}
public void gui_alert(object luaX, object luaY, object luaStr)
{
Global.RenderPanel.AddGUIText(luaStr.ToString(), LuaInt(luaX), LuaInt(luaY), true);
}
//----------------------------------------------------
//Emu library
//----------------------------------------------------
public void emu_frameadvance()
{
LuaWait.Set();
Global.MainForm.MainWait.WaitOne();
}
public void emu_pause()
{
Global.MainForm.PauseEmulator();
}
public void emu_unpause()
{
Global.MainForm.UnpauseEmulator();
}
public void emu_togglepause()
{
Global.MainForm.TogglePause();
}
public int emu_framecount()
{
return Global.Emulator.Frame;
}
public int emu_lagcount()
{
return Global.Emulator.LagCount;
}
public bool emu_islagged()
{
return Global.Emulator.IsLagFrame;
}
public string emu_getsystemid()
{
return Global.Emulator.SystemId;
}
// For now, it accepts arguments up to 5.
public void emu_setrenderplanes(
object lua_p0, object lua_p1 = null, object lua_p2 = null,
object lua_p3 = null, object lua_p4 = null)
{
emu_setrenderplanes_do(LuaVarArgs(lua_p0, lua_p1, lua_p2, lua_p3, lua_p4));
}
// TODO: error handling for argument count mismatch
private void emu_setrenderplanes_do(object[] lua_p)
{
if (Global.Emulator is BizHawk.Emulation.Consoles.Nintendo.NES)
{
Global.CoreInputComm.NES_ShowOBJ = Global.Config.NESDispSprites = (bool)lua_p[0];
Global.CoreInputComm.NES_ShowBG = Global.Config.NESDispBackground = (bool)lua_p[1];
}
else if (Global.Emulator is BizHawk.Emulation.Consoles.TurboGrafx.PCEngine)
{
Global.CoreInputComm.PCE_ShowOBJ1 = Global.Config.PCEDispOBJ1 = (bool)lua_p[0];
Global.CoreInputComm.PCE_ShowBG1 = Global.Config.PCEDispBG1 = (bool)lua_p[1];
if (lua_p.Length > 2)
{
Global.CoreInputComm.PCE_ShowOBJ2 = Global.Config.PCEDispOBJ2 = (bool)lua_p[2];
Global.CoreInputComm.PCE_ShowBG2 = Global.Config.PCEDispBG2 = (bool)lua_p[3];
}
}
else if (Global.Emulator is BizHawk.Emulation.Consoles.Sega.SMS)
{
Global.CoreInputComm.SMS_ShowOBJ = Global.Config.SMSDispOBJ = (bool)lua_p[0];
Global.CoreInputComm.SMS_ShowBG = Global.Config.SMSDispBG = (bool)lua_p[1];
}
}
//----------------------------------------------------
//Memory library
//----------------------------------------------------
public bool memory_usememorydomain(object lua_input)
{
if (lua_input.GetType() != typeof(string))
return false;
for (int x = 0; x < Global.Emulator.MemoryDomains.Count; x++)
{
if (Global.Emulator.MemoryDomains[x].Name == lua_input.ToString())
{
CurrentMemoryDomain = x;
return true;
}
}
return false;
}
public string memory_getmemorydomainlist()
{
string list = "";
for (int x = 0; x < Global.Emulator.MemoryDomains.Count; x++)
{
list += Global.Emulator.MemoryDomains[x].Name + '\n';
}
return list;
}
public string memory_getcurrentmemorydomain()
{
return Global.Emulator.MemoryDomains[CurrentMemoryDomain].Name;
}
public uint memory_readbyte(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U8(addr);
}
public void memory_writebyte(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U8(addr, v);
}
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public int memory_read_s8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return (sbyte)M_R_U8(addr);
}
public uint memory_read_u8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U8(addr);
}
public int memory_read_s16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 2);
}
public int memory_read_s24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 3);
}
public int memory_read_s32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_LE(addr, 4);
}
public uint memory_read_u16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 2);
}
public uint memory_read_u24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 3);
}
public uint memory_read_u32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_LE(addr, 4);
}
public int memory_read_s16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 2);
}
public int memory_read_s24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 3);
}
public int memory_read_s32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_S_BE(addr, 4);
}
public uint memory_read_u16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 2);
}
public uint memory_read_u24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 3);
}
public uint memory_read_u32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return M_R_U_BE(addr, 4);
}
public void memory_write_s8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_U8(addr, (uint)v);
}
public void memory_write_u8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U8(addr, v);
}
public void memory_write_s16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 2);
}
public void memory_write_s24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 3);
}
public void memory_write_s32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_LE(addr, v, 4);
}
public void memory_write_u16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 2);
}
public void memory_write_u24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 3);
}
public void memory_write_u32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_LE(addr, v, 4);
}
public void memory_write_s16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 2);
}
public void memory_write_s24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 3);
}
public void memory_write_s32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
M_W_S_BE(addr, v, 4);
}
public void memory_write_u16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 2);
}
public void memory_write_u24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 3);
}
public void memory_write_u32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
M_W_U_BE(addr, v, 4);
}
private int M_R_S_LE(int addr, int size)
{
return U2S(M_R_U_LE(addr, size), size);
}
private uint M_R_U_LE(int addr, int size)
{
uint v = 0;
for(int i = 0; i < size; ++i)
v |= M_R_U8(addr+i) << 8*i;
return v;
}
private int M_R_S_BE(int addr, int size)
{
return U2S(M_R_U_BE(addr, size), size);
}
private uint M_R_U_BE(int addr, int size)
{
uint v = 0;
for(int i = 0; i < size; ++i)
v |= M_R_U8(addr+i) << 8*(size-1-i);
return v;
}
private void M_W_S_LE(int addr, int v, int size)
{
M_W_U_LE(addr, (uint)v, size);
}
private void M_W_U_LE(int addr, uint v, int size)
{
for(int i = 0; i < size; ++i)
M_W_U8(addr+i, (v>>(8*i)) & 0xFF);
}
private void M_W_S_BE(int addr, int v, int size)
{
M_W_U_BE(addr, (uint)v, size);
}
private void M_W_U_BE(int addr, uint v, int size)
{
for(int i = 0; i < size; ++i)
M_W_U8(addr+i, (v>>(8*(size-1-i))) & 0xFF);
}
private uint M_R_U8(int addr)
{
return Global.Emulator.MemoryDomains[CurrentMemoryDomain].PeekByte(addr);
}
private void M_W_U8(int addr, uint v)
{
Global.Emulator.MemoryDomains[CurrentMemoryDomain].PokeByte(addr, (byte)v);
}
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//----------------------------------------------------
//Main Memory library
//----------------------------------------------------
public uint mainmemory_readbyte(object lua_addr)
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{
int addr = LuaInt(lua_addr);
return MM_R_U8(addr);
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}
public void mainmemory_writebyte(object lua_addr, object lua_v)
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{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U8(addr, v);
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}
public int mainmemory_read_s8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return (sbyte)MM_R_U8(addr);
}
public uint mainmemory_read_u8(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U8(addr);
}
public int mainmemory_read_s16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_LE(addr, 2);
}
public int mainmemory_read_s24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_LE(addr, 3);
}
public int mainmemory_read_s32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_LE(addr, 4);
}
public uint mainmemory_read_u16_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_LE(addr, 2);
}
public uint mainmemory_read_u24_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_LE(addr, 3);
}
public uint mainmemory_read_u32_le(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_LE(addr, 4);
}
public int mainmemory_read_s16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_BE(addr, 2);
}
public int mainmemory_read_s24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_BE(addr, 3);
}
public int mainmemory_read_s32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_S_BE(addr, 4);
}
public uint mainmemory_read_u16_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_BE(addr, 2);
}
public uint mainmemory_read_u24_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_BE(addr, 3);
}
public uint mainmemory_read_u32_be(object lua_addr)
{
int addr = LuaInt(lua_addr);
return MM_R_U_BE(addr, 4);
}
public void mainmemory_write_s8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_U8(addr, (uint)v);
}
public void mainmemory_write_u8(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U8(addr, v);
}
public void mainmemory_write_s16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_LE(addr, v, 2);
}
public void mainmemory_write_s24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_LE(addr, v, 3);
}
public void mainmemory_write_s32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_LE(addr, v, 4);
}
public void mainmemory_write_u16_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_LE(addr, v, 2);
}
public void mainmemory_write_u24_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_LE(addr, v, 3);
}
public void mainmemory_write_u32_le(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_LE(addr, v, 4);
}
public void mainmemory_write_s16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_BE(addr, v, 2);
}
public void mainmemory_write_s24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_BE(addr, v, 3);
}
public void mainmemory_write_s32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
int v = LuaInt(lua_v);
MM_W_S_BE(addr, v, 4);
}
public void mainmemory_write_u16_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_BE(addr, v, 2);
}
public void mainmemory_write_u24_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_BE(addr, v, 3);
}
public void mainmemory_write_u32_be(object lua_addr, object lua_v)
{
int addr = LuaInt(lua_addr);
uint v = LuaUInt(lua_v);
MM_W_U_BE(addr, v, 4);
}
private int MM_R_S_LE(int addr, int size)
{
return U2S(MM_R_U_LE(addr, size), size);
}
private uint MM_R_U_LE(int addr, int size)
{
uint v = 0;
for(int i = 0; i < size; ++i)
v |= MM_R_U8(addr+i) << 8*i;
return v;
}
private int MM_R_S_BE(int addr, int size)
{
return U2S(MM_R_U_BE(addr, size), size);
}
private uint MM_R_U_BE(int addr, int size)
{
uint v = 0;
for(int i = 0; i < size; ++i)
v |= MM_R_U8(addr+i) << 8*(size-1-i);
return v;
}
private void MM_W_S_LE(int addr, int v, int size)
{
MM_W_U_LE(addr, (uint)v, size);
}
private void MM_W_U_LE(int addr, uint v, int size)
{
for(int i = 0; i < size; ++i)
MM_W_U8(addr+i, (v>>(8*i)) & 0xFF);
}
private void MM_W_S_BE(int addr, int v, int size)
{
MM_W_U_BE(addr, (uint)v, size);
}
private void MM_W_U_BE(int addr, uint v, int size)
{
for(int i = 0; i < size; ++i)
MM_W_U8(addr+i, (v>>(8*(size-1-i))) & 0xFF);
}
private uint MM_R_U8(int addr)
{
return Global.Emulator.MainMemory.PeekByte(addr);
}
private void MM_W_U8(int addr, uint v)
{
Global.Emulator.MainMemory.PokeByte(addr, (byte)v);
}
private int U2S(uint u, int size)
{
int s = (int)u;
s <<= 8*(4-size);
s >>= 8*(4-size);
return s;
}
//----------------------------------------------------
//Savestate library
//----------------------------------------------------
public void savestate_saveslot(object lua_input)
{
int x = 0;
try //adelikat: This crap might not be necessary, need to test for a more elegant solution
{
x = int.Parse(lua_input.ToString());
}
catch
{
return;
}
if (x < 0 || x > 9)
return;
Global.MainForm.SaveState("QuickSave" + x.ToString());
}
public void savestate_loadslot(object lua_input)
{
int x = 0;
try //adelikat: This crap might not be necessary, need to test for a more elegant solution
{
x = int.Parse(lua_input.ToString());
}
catch
{
return;
}
if (x < 0 || x > 9)
return;
Global.MainForm.LoadState("QuickLoad" + x.ToString());
}
2011-05-14 01:05:26 +00:00
public void savestate_save(object lua_input)
{
if (lua_input.GetType() == typeof(string))
{
2012-03-18 18:24:24 +00:00
string path = lua_input.ToString();
var writer = new StreamWriter(path);
Global.MainForm.SaveStateFile(writer, path, true);
}
}
public void savestate_load(object lua_input)
{
if (lua_input.GetType() == typeof(string))
{
Global.MainForm.LoadStateFile(lua_input.ToString(), Path.GetFileName(lua_input.ToString()));
}
}
//----------------------------------------------------
//Movie library
//----------------------------------------------------
public string movie_mode()
{
return Global.MovieSession.Movie.Mode.ToString();
}
public string movie_rerecordcount()
{
return Global.MovieSession.Movie.Rerecords.ToString();
}
public void movie_stop()
{
Global.MovieSession.Movie.StopMovie();
}
//----------------------------------------------------
//Joypad library
//----------------------------------------------------
//Currently sends all controllers, needs to control which ones it sends
public string joypad_get(object lua_input)
{
return Global.GetOutputControllersAsMnemonic();
}
public void joypad_set(object lua_input)
{
}
//----------------------------------------------------
//Client library
//----------------------------------------------------
public void client_openrom(object lua_input)
{
Global.MainForm.LoadRom(lua_input.ToString());
}
public void client_closerom()
{
Global.MainForm.CloseROM();
}
public void client_opentoolbox()
{
Global.MainForm.LoadToolBox();
}
public void client_openramwatch()
{
Global.MainForm.LoadRamWatch();
}
public void client_openramsearch()
{
Global.MainForm.LoadRamSearch();
}
public void client_openrampoke()
{
Global.MainForm.LoadRamPoke();
}
public void client_openhexeditor()
{
Global.MainForm.LoadHexEditor();
}
public void client_opentasstudio()
{
Global.MainForm.LoadTAStudio();
}
public void client_opencheats()
{
Global.MainForm.LoadCheatsWindow();
}
}
}