BizHawk/BizHawk.MultiClient/LuaImplementation.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LuaInterface;
using System.Windows.Forms;
using BizHawk.MultiClient.tools;
namespace BizHawk.MultiClient
{
class LuaImplementation
{
Lua lua = new Lua();
LuaConsole Caller;
public LuaImplementation(LuaConsole passed)
{
Caller = passed.get();
lua.RegisterFunction("print", this, this.GetType().GetMethod("print"));
//Register libraries
lua.NewTable("console");
for (int i = 0; i < ConsoleFunctions.Length; i++)
{
lua.RegisterFunction("console." + ConsoleFunctions[i], this, this.GetType().GetMethod("console_" + ConsoleFunctions[i]));
}
lua.NewTable("emu");
for (int i = 0; i < EmuFunctions.Length; i++)
{
lua.RegisterFunction("emu." + EmuFunctions[i], this, this.GetType().GetMethod("emu_" + EmuFunctions[i]));
}
lua.NewTable("memory");
for (int i = 0; i < MemoryFunctions.Length; i++)
{
lua.RegisterFunction("memory." + MemoryFunctions[i], this, this.GetType().GetMethod("memory_" + MemoryFunctions[i]));
}
lua.NewTable("savestate");
for (int i = 0; i < SaveStateFunctions.Length; i++)
{
//lua.RegisterFunction("statestate." + SaveStateFunctions[i], this, this.GetType().GetMethod("savestate_" + SaveStateFunctions[i]));
}
lua.NewTable("movie");
for (int i = 0; i < MovieFunctions.Length; i++)
{
lua.RegisterFunction("movie." + MovieFunctions[i], this, this.GetType().GetMethod("movie_" + MovieFunctions[i]));
}
lua.NewTable("joypad");
for (int i = 0; i < JoypadFunctions.Length; i++)
{
lua.RegisterFunction("joypad." + MemoryFunctions[i], this, this.GetType().GetMethod("joypad_" + JoypadFunctions[i]));
}
}
public void DoLuaFile(string File)
{
lua.DoFile(File);
}
public void print(string s)
{
Caller.AddText(string.Format(s));
}
/****************************************************/
/*************library definitions********************/
/****************************************************/
public static string[] ConsoleFunctions = new string[] {
"output"
};
public static string[] EmuFunctions = new string[] {
//"frameadvance",
"pause",
"unpause",
"togglepause",
//"speedmode",
//"framecount",
//"lagcount",
//"islagged",
//"registerbefore",
//"registerafter",
//"register"
};
public static string[] MemoryFunctions = new string[] {
"readbyte",
//"readbytesigned",
//"readword",
//"readwordsigned",
//"readdword",
//"readdwordsigned",
//"readbyterange",
//"writebyte",
//"writeword",
//"writedword",
//"registerwrite",
//"registerread",
};
public static string[] SaveStateFunctions = new string[] {
//"create",
"save",
//"load",
//"write"
};
public static string[] MovieFunctions = new string[] {
"mode",
"rerecordcount",
"stop"
};
public static string[] JoypadFunctions = new string[] {
"set",
//"get",
};
/****************************************************/
/*************function definitions********************/
/****************************************************/
//----------------------------------------------------
//Console library
//----------------------------------------------------
public void console_output(object lua_input)
{
Global.MainForm.LuaConsole1.WriteToOutputWindow(lua_input.ToString());
}
//----------------------------------------------------
//Emu library
//----------------------------------------------------
public void emu_pause()
{
Global.MainForm.PauseEmulator();
}
public void emu_unpause()
{
Global.MainForm.UnpauseEmulator();
}
public void emu_togglepause()
{
Global.MainForm.TogglePause();
}
//----------------------------------------------------
//Memory library
//----------------------------------------------------
public string memory_readbyte(object lua_input)
{
byte x;
if (lua_input.GetType() == typeof(string))
{
x = Global.Emulator.MainMemory.PeekByte(int.Parse((string)lua_input));
return x.ToString();
}
else
{
double y = (double)lua_input;
x = Global.Emulator.MainMemory.PeekByte(Convert.ToInt32(y));
return x.ToString();
}
}
public void memory_writebyte(object lua_input)
{
Global.Emulator.MainMemory.PokeByte((int)lua_input, (byte)lua_input);
}
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//----------------------------------------------------
//Savestate library
//----------------------------------------------------
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public void savestate_save(object lua_input)
{
//
}
//----------------------------------------------------
//Movie library
//----------------------------------------------------
public string movie_mode()
{
return Global.MovieSession.Movie.Mode.ToString();
}
public string movie_rerecordcount()
{
return Global.MovieSession.Movie.Rerecords.ToString();
}
public void movie_stop()
{
Global.MovieSession.Movie.StopMovie();
}
//----------------------------------------------------
//Joypad library
//----------------------------------------------------
public void joypad_get(object lua_input)
{
}
public void joypad_set(object lua_input)
{
}
}
}