Removed the now redundant TargetZoomFactor scaling for drawRectangle. Drawn shapes now scale nicely. Whether or not text should be drawn this way is a worthwhile discussion IMO, but as zeromus has said, it would require text to be drawn in the same way like shapes.

This commit is contained in:
brandman211 2012-05-11 21:11:29 +00:00
parent 78a0494708
commit 23b3cedf7d
1 changed files with 4 additions and 4 deletions

View File

@ -519,10 +519,10 @@ namespace BizHawk.MultiClient
{
try
{
int int_x = LuaInt(X) * Global.Config.TargetZoomFactor;
int int_y = LuaInt(Y) * Global.Config.TargetZoomFactor;
int int_width = LuaInt(width) * Global.Config.TargetZoomFactor;
int int_height = LuaInt(height) * Global.Config.TargetZoomFactor;
int int_x = LuaInt(X);
int int_y = LuaInt(Y);
int int_width = LuaInt(width);
int int_height = LuaInt(height);
g.DrawRectangle(GetPen(line), int_x, int_y, int_width, int_height);
if (background != null)
g.FillRectangle(GetBrush(background), int_x, int_y, int_width, int_height);