Dr. Chat
e4ece12371
BufferCache: Clear the transient cache when invalidated.
2017-03-14 19:07:28 -05:00
Dr. Chat
44e7c3712a
Vulkan: Fix register constants on AMD
2017-03-14 00:50:49 -05:00
Dr. Chat
5f5dc61428
Vulkan CP / Render Cache: Proper synchronization barriers for transfer
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Use an event rather than a semaphore for swap
Update some calculations in IssueCopy TextureInfo
2017-03-13 18:03:33 -05:00
Dr. Chat
0c2e0e4119
RenderCache: Update to register bitfield structs
2017-03-13 17:54:41 -05:00
Dr. Chat
3cae25f36f
VdSwap: Supply more (accurate) information to the CP
2017-03-12 22:50:04 -05:00
gibbed
e3552a0601
Temporary hack for swaps until better texture info building can be implemented.
2017-03-12 22:03:20 -05:00
gibbed
8dbf3d240b
Make the previous commit slightly more performant.
2017-03-12 01:15:43 -06:00
gibbed
69b92c6c31
Maybe fix texture uploads where mipmaps are packed in linear textures.
2017-03-12 01:12:02 -06:00
Dr. Chat
284aa14a67
Update a few Xenos enums/structs
2017-03-12 01:05:34 -06:00
gibbed
5875b79cc4
Compressed textures apparently don't have to have a height multiple of 32 either.
2017-03-11 23:40:43 -06:00
gibbed
c0ee30c6b4
Linear textures apparently don't have to have a height multiple of 32.
2017-03-11 22:56:17 -06:00
Dr. Chat
f87e55d030
Textures: Untiled textures do not need to have a size multiple of 32
2017-03-11 20:58:12 -06:00
Dr. Chat
c4b728b121
MMIO Handler: Don't allow more than one watch to occupy the same region (fire old watches if a new one overlaps)
2017-03-11 20:55:01 -06:00
Dr. Chat
257fbfc408
ELF Loader: Fix linux build
2017-03-07 12:33:18 -06:00
Dr. Chat
3046df2415
SPIR-V: Go to next instr if cexece did not execute and is not the last instruction.
2017-03-07 12:25:36 -06:00
Dr. Chat
cbab45c4b7
Improve ELF loading
2017-03-06 17:59:19 -06:00
Dr. Chat
b661aa17f9
SPIR-V: Handle conditional exece CF instructions
2017-03-06 15:39:40 -06:00
Dr. Chat
098d23c3d4
JIT - fctidz: Properly saturate
2017-03-06 01:06:32 -06:00
Dr. Chat
d8ed251ad1
Tests: Handle integer floating point numbers
2017-03-06 01:04:59 -06:00
Dr. Chat
31766eaf8d
JIT: oops
2017-03-05 18:06:39 -06:00
Dr. Chat
d5e7bc8dca
JIT - vctsxs: Properly saturate signed integers
2017-03-05 17:45:17 -06:00
Dr. Chat
ea89a5d179
JIT - fctixx: Properly handle numbers > INT_MAX
2017-03-05 15:04:26 -06:00
Dr. Chat
ad5748f3e7
Handle cases where the optional import header isn't present :P
2017-02-25 20:28:45 -06:00
Dr. Chat
2bd19478a4
Logger: Properly handle cases where strlen(formatted string) > capacity of log_format_buffer_ (as well as error cases)
2017-02-25 20:03:25 -06:00
Justin Moore
ed56f7e96b
Merge pull request #643 from inckie/local_fixes
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* statics initialization order fix
2017-02-23 17:34:13 -06:00
Justin Moore
2070570307
Merge pull request #655 from inckie/bugfix_filetime
...
Make vfs::Entry time stamps consistent (as Windows FILETIME)
2017-02-23 16:58:01 -06:00
Ink
fe3d31067f
* proper FAT timestamp handling
2017-02-23 19:38:29 +03:00
Dr. Chat
76f6aa7c90
Xenos: Add a few bitfield registers to registers.h
2017-02-22 16:17:03 -06:00
tgsm
3dc8065a57
vfs: fix dead link
2017-02-21 22:26:18 -05:00
tgsm
cd28fb9a0e
vfs: fix typo in StfsContentType enum
2017-02-21 22:25:53 -05:00
Dr. Chat
2acee08590
Base bitfield class
2017-02-19 19:58:58 -06:00
Dr. Chat
c08d4e862e
PPC Testing: Don't discover . and ..
2017-02-18 00:43:45 -06:00
Dr. Chat
f12d795a9f
Linting fix
2017-02-17 23:38:21 -06:00
DrChat
c62c4fe741
Vulkan: Properly invalidate resolve textures
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Trace Writer memory caching
2017-02-17 18:59:08 -06:00
DrChat
070e7bf33d
TraceDump: Support capturing Vulkan traces
2017-02-15 01:59:26 -06:00
DrChat
6bbd399cfd
Fix queueFlags formatting
2017-02-13 17:13:24 -06:00
DrChat
c8e618852b
Vulkan Immediate Drawer: Fix uninitialized flags
2017-02-13 14:47:12 -06:00
DrChat
4a99b88650
Vulkan: Fill unused descriptor array elements with a dummy image (required by API)
2017-02-13 14:46:24 -06:00
Dr. Chat
75b34b83a6
Vulkan: Alias all input textures on the same binding
2017-02-13 13:35:53 -06:00
DrChat
60664d86fc
Vulkan UI: Fix erroneously signaling image usage semaphore
2017-02-12 21:59:55 -06:00
DrChat
c3b9d6acf8
Vulkan UI: Proper transitions for frontbuffer
2017-02-12 21:41:21 -06:00
DrChat
7a9c33fcfe
Vulkan: Emit a warning if the physical device is unable to support texture cache requirements
2017-02-12 21:24:38 -06:00
DrChat
ba8e315a69
Vulkan UI: Track if debug marker extension is enabled
2017-02-12 19:05:59 -06:00
DrChat
4ee16fd193
Vulkan UI: Fix invalid push constant usage in immediate.frag/vert (and update shaders)
2017-02-12 18:47:53 -06:00
Ink
8a1d72098f
* statics initialization order fix
2017-02-12 17:13:42 +03:00
Dr. Chat
a636b3cbcf
Vulkan Swapchain: Fix a few API usage errors
2017-02-11 22:17:24 -06:00
DrChat
1c48b93ffd
Vulkan: Fix misplaced break statements
2017-02-11 21:53:52 -06:00
DrChat
4a2ce960e9
Vulkan UI: More explicitly define order of copy commands vs. render commands
2017-02-11 21:30:16 -06:00
Justin Moore
591e581a70
Merge pull request #663 from resetnow/linux-build-fixes
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Linux + clang build fixes
2017-02-11 20:32:33 -06:00
DrChat
6d4b06c08f
Use stdout as logfile for tests
2017-02-11 00:15:52 -06:00
DrChat
26456280f1
Travis: print error log on command failure
2017-02-11 00:02:15 -06:00
DrChat
d43e2c7ff8
xenia-cpu-ppc-tests is now building on linux
2017-02-10 23:54:10 -06:00
DrChat
11ae05155d
Fix casting between XThread and Thread causing pointer misalignment
2017-02-10 23:35:35 -06:00
DrChat
1334656c6a
xenia-cpu-ppc-tests: Adjust link order for clang
2017-02-07 18:15:30 -06:00
Vlad Ivanov
bb9a26702d
gpu: spirv_shader_translator: xb format changes
2017-02-07 21:24:06 +03:00
Vlad Ivanov
d6bd1a9d21
gpu: trace_viewer: fix size_t format specifiers
2017-02-07 21:23:51 +03:00
Vlad Ivanov
c74b84a18b
gpu: spirv_shader_translator: fix a number of missing VertexFormat cases
2017-02-07 20:26:08 +03:00
Vlad Ivanov
091c196fc7
gpu: spirv_shader_translator: add missing cfloat include
2017-02-07 20:26:08 +03:00
Vlad Ivanov
f0ba717142
Fix a bunch of missing cmath includes
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...as well as missing std:: namespace specifiers
2017-02-07 20:26:08 +03:00
Dr. Chat
4c55039c22
Remove xenia-cpu dependency on xenia-kernel
2017-02-06 21:57:18 -06:00
Dr. Chat
b66f10f2b8
Testing travis xenia powerpc testing
2017-02-06 00:40:06 -06:00
Dr. Chat
8947a7626e
Linting fixes :)
2017-02-05 22:53:30 -06:00
Dr. Chat
803f0be049
Linux header fixes
2017-02-05 22:45:01 -06:00
Dr. Chat
bf7f170825
Fix string_util.h include on linux
2017-02-05 22:01:50 -06:00
Dr. Chat
7fb31462e4
Logger: Use platform-agnostic aligned alloc
2017-02-05 20:39:46 -06:00
Dr. Chat
65ca7fc416
Lockless logging
2017-02-04 19:26:39 -06:00
Dr. Chat
c538671c24
Kernel: Wrap new objects in object_ref to avoid a memory leak!
2017-02-03 20:57:08 -06:00
Dr. Chat
8c79051a94
Vulkan: Add basic one-frame cache to BufferCache
2017-01-29 00:24:31 -06:00
Dr. Chat
d9b52d1afa
GPU: Add a "low-power" state.
2017-01-28 20:59:41 -06:00
Dr. Chat
a093fdcef8
XMA: Add an idle "low-power" state for the decoder.
2017-01-28 20:58:23 -06:00
Dr. Chat
c5487371f9
Uh... Linting!
2017-01-28 14:12:30 -06:00
Dr. Chat
366eeeaa60
Vulkan TextureCache: Use a hashed and fenced pool for descriptors
2017-01-28 14:05:42 -06:00
Dr. Chat
a16dc261da
DescriptorPool fenced pool
2017-01-28 14:05:42 -06:00
Dr. Chat
90b0541d72
Vulkan CP: Code refactoring
2017-01-28 14:05:42 -06:00
Dr. Chat
c416cbb61d
Vulkan CP: Specify wait stage for swap sync
2017-01-28 14:05:42 -06:00
Dr. Chat
9135b6d9ac
Vulkan: Support accessing only depth buffer via shaders
2017-01-28 14:05:42 -06:00
Dr. Chat
ba74667190
Vulkan: Initialize RenderPassCreateInfo flags variable to 0.
2017-01-28 14:05:42 -06:00
Dr. Chat
16fc719b14
Vulkan: Passthrough unused point size/coord in geometry shaders
2017-01-28 14:05:42 -06:00
gibbed
1eb0048e54
When creating a window icon from the game's icon resource, scale it to default Windows size (fixes an issue where the icon would appear larger than it should in the Volume Mixer).
2017-01-21 05:51:34 -06:00
gibbed
dece63e351
Return ERROR_PROC_NOT_FOUND, not ERROR_INVALID_ORDINAL, as failure from XexGetProcedureAddress.
2017-01-20 08:19:58 -06:00
gibbed
69cf40161e
Added support for '?' to FS wildcard handling.
2017-01-19 18:13:07 -06:00
gibbed
17529b063f
Spliced out the FS wildcard stuff.
2017-01-19 17:06:35 -06:00
maxton
57cbfc1167
Update xboxkrnl_modules to new convention
2017-01-16 17:11:24 -05:00
Dr. Chat
9f5abb02b7
Vulkan: Fix improper subpass dependency when using the MAY_ALIAS bit
2017-01-14 18:04:05 -06:00
Dr. Chat
06588f8703
Fix xe::CreateParentFolder improperly handling separators on Windows
2017-01-14 15:19:43 -06:00
gibbed
a95de67b8c
1D textures. Maybe.
2017-01-10 00:04:41 -06:00
gibbed
cec8932605
Log lpwstring_t contents.
2017-01-09 23:57:47 -06:00
gibbed
13dd23a8a9
Stubbed out some default (error) logic to NetDll_XNetDnsLookup.
2017-01-09 23:50:51 -06:00
gibbed
89de63b34c
Fixed NetDll_XNetDnsLookup signature.
2017-01-09 23:04:30 -06:00
gibbed
2da97c1e6f
Moved XamContentCreate and XamContentCreateEx to the new export convention.
2017-01-09 17:12:30 -06:00
gibbed
d17d02f606
Log lpstring_t contents.
2017-01-09 17:11:17 -06:00
gibbed
ac7dce758b
Fixed xe::filesystem::DeleteFolder on Windows. Should fix some issues where games tried to overwrite existing content such as saves and was failing.
2017-01-09 17:05:05 -06:00
gibbed
61cb3093ce
Updated NetDll_select for new export convention.
2017-01-09 08:45:51 -06:00
gibbed
5cbb542fa3
Better (and portable) fd_set handling for NetDll_select, and properly tracks guest handles as well.
2017-01-09 08:00:42 -06:00
gibbed
d43af82889
Oops. Code merge screwup.
2017-01-09 07:00:31 -06:00
gibbed
2e8c34377f
Implemented NetDll_shutdown.
...
De-borked LoadFdset/StoreFdset in regards to handling of correct counts
and invalid sockets.
2017-01-09 06:58:15 -06:00
gibbed
f3ed9ab91b
Shut lint up on Linux.
2017-01-09 06:00:16 -06:00
gibbed
cf4d780c8b
Cleanup of XBOXKRNL XMA exports.
2017-01-09 04:53:44 -06:00
gibbed
d730784efb
Added XBDM stubs.
2017-01-09 04:51:55 -06:00
Justin Moore
4ed0068da8
Merge pull request #654 from ObsidianGuardian/master
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Added keyboard support for trigger and shoulder buttons
2017-01-09 02:37:46 -06:00
ObsidianGuardian
bfd512ae1f
Added keyboard support for triggers and shoulder buttons
2017-01-09 08:22:29 +01:00
Ink
0d8a81137c
* make vfs::Entry time stamps consistent (as Windows FILETIME)
2017-01-06 04:17:04 +03:00
maxton
cc0adb95f1
Add word pointer type
2016-12-20 18:22:41 -05:00
maxton
345b070379
Update kernel convention for xboxkrnl_ob.cc
2016-12-20 15:27:21 -05:00
maxton
7f453a2041
Update kernel convention for xboxkrnl_rtl.cc
2016-12-20 14:49:32 -05:00
PikminGuts92
9a8005e6fd
Added flag for fullscreen toggle.
2016-12-06 14:35:49 -05:00
PikminGuts92
682357519c
Made ToggleFullscreen function public.
2016-12-06 12:31:36 -05:00
maxton
57d4c6fa9b
Update kernel convention for xboxkrnl_io.cc
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Fix linting error
Update kernel convention for xboxkrnl_io.cc
2016-12-01 10:41:54 -05:00
Dr. Chat
57c3addd09
Dump guest crash details into the log
2016-11-30 22:54:58 -06:00
Dr. Chat
f6ac79ea07
XSocket Implementation
2016-11-28 22:10:19 -06:00
maxton
d307d83dc0
Update convention for xboxkrnl_audio.cc (squashed commits)
2016-11-25 20:48:17 -05:00
Dr. Chat
7b6af84640
Whoops
2016-11-23 12:34:56 -06:00
Dr. Chat
7a0a36cf00
RtlUpperChar / RtlLowerChar
2016-11-23 12:19:37 -06:00
Dr. Chat
a88c78eba3
Allow the kernel dispatch thread to be suspended after being initialized
2016-11-23 11:56:57 -06:00
Dr. Chat
d5010fb947
Win32 UI loop: allow recursion
2016-11-23 11:53:35 -06:00
Dr. Chat
222a9721aa
Add a File->Close option
2016-11-23 11:00:10 -06:00
Dr. Chat
ca54f9f212
SPIR-V: Whoops, flip the store operands around correctly
2016-11-22 21:36:39 -06:00
Dr. Chat
8d476fc845
Update the Vulkan loader to the latest version
2016-11-22 21:29:18 -06:00
Leighton Hancock
524ba0c88c
Add file drop functionality
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Adds the ability to drag and drop files from windows in order to attempt
to execute them
2016-11-14 16:50:58 +13:00
Dan Weatherford
6f6e638f2f
[vulkan] Point list rendering improvements
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Implement register and vertex-shader-written point size. Fix point size
computation in geometry shader (convert pixel size to NDC scale using
viewport size). Fix point sprite coordinate generation.
2016-11-12 18:03:03 -06:00
Dan Weatherford
c1db89b4dd
Eliminate double lock of Vulkan queue mutex
2016-11-11 23:07:49 -06:00
Dr. Chat
02a0d11326
SPIR-V: GetWeights2D/1D as well as (possibly) proper fetch offsets
2016-11-11 17:52:15 -06:00
Dr. Chat
691c3d1021
EXTRACT_I32: Support constant src1
2016-11-11 16:50:42 -06:00
Dr. Chat
1afb899b7d
Also track batch fences in the CP properly
2016-11-08 19:41:35 -06:00
Dr. Chat
48f6ba747c
Track batch fences with the batches.
2016-11-08 18:11:12 -06:00
Dr. Chat
391b6e9bb7
Vulkan: Include the blit shaders too!
2016-11-04 19:21:46 -05:00
Dr. Chat
fe2c887c34
Math tzcnt
2016-11-04 19:17:12 -05:00
Dr. Chat
e46a0c50fd
Vulkan: WIP Blitter
2016-11-04 19:10:24 -05:00
Dr. Chat
4fe6eba972
X_HRESULT_FROM_WIN32 macro
2016-11-04 19:06:43 -05:00
Dr. Chat
a148b965f1
KernelState should handle module launching
2016-10-24 11:01:10 -05:00
Dr. Chat
69be82c786
Attempt at synchronizing swap image writes between the main window and graphics backend.
...
Disabled for now due to device timeouts.
2016-10-21 19:44:11 -05:00
Dr. Chat
26d81abf52
IssueDraw failing in the backend does not mean we need to stop processing commands
2016-10-21 18:14:24 -05:00
Dr. Chat
f5995474b1
Write the title ID to savestates - and disallow loading savestates from a different title for the moment.
2016-09-28 18:33:25 -05:00
DrChat
bc0ddbb05a
Fix UI thread not waking up from input
2016-09-11 21:26:35 -05:00
Dr. Chat
9457c63a64
SPIR-V: Handle conversion of integer vertex input
2016-09-07 11:13:53 -05:00
Dr. Chat
1757411aa8
Label blocks following jump statements for now.
2016-09-05 22:19:56 -05:00
Dr. Chat
300d1c57ba
SPIR-V: Rewrite basic control-flow to use a while loop paired with a switch statement
2016-09-05 16:57:02 -05:00
Dr. Chat
52c75c8dbc
x64 backend: Pass guest return address as first argument to guest functions.
2016-08-26 13:46:21 -05:00
Dr. Chat
7683069f6c
Set context/membase registers to rsi/rdi respectively.
...
Use offsetof for the backend thunks.
2016-08-26 11:00:42 -05:00
Dr. Chat
fbedb915b6
Move definition of XEPACKEDSTRUCT to platform.h
2016-08-22 17:23:50 -05:00
Dr. Chat
5f4416ee2f
x64 backend: Save nonvolatile XMM registers on host -> guest transitions
...
Define the context and membase registers in the x64 emitter.
2016-08-22 14:55:16 -05:00
Dr. Chat
e3fdb08ad7
x64 JIT: Allocate constant data outside of the guest heap.
2016-08-18 18:26:55 -05:00
Dr. Chat
784e6a7593
RenderCache: Include a subpass self-dependency due to aliased attachments
2016-08-16 13:11:25 -05:00
Dr. Chat
abf162c0e3
Wake the WIN32 loop from all input
2016-08-09 10:45:00 -05:00
Dr. Chat
976a317293
Whoops - a default cursor is kind of important.
2016-08-06 18:16:39 -05:00
Dr. Chat
9b86132fd0
Rewrite XIOCompletion::WaitForNotification
2016-08-06 18:14:26 -05:00
Dr. Chat
1de47e0d17
UI: Hide the cursor after 3 seconds in fullscreen-mode.
2016-08-06 17:00:12 -05:00
Dr. Chat
1a5d4b99fc
Add a dependency on xenia-gpu-null in xenia-app
2016-08-04 15:17:04 -05:00
Dr. Chat
04afa31c9c
Be linted, you.
2016-08-04 15:15:23 -05:00
Dr. Chat
40f782a83b
Add a null graphics system (enable with --gpu=null)
...
Still uses vulkan to drive xenia UI, may look into decoupling later.
2016-08-04 09:50:13 -05:00
Dr. Chat
92859f5a28
Protect the first 64kb of virtual memory with no access permissions by default.
2016-08-03 18:46:15 -05:00
Dr. Chat
83f7cc27d1
Fixed a deadlock caused by the UI thread dropping important messages
2016-08-03 18:00:32 -05:00
Dr. Chat
a7e4bc8f49
Applying graceful linting.
2016-08-01 16:36:41 -05:00
Dr. Chat
99090e0a22
CircularBuffer: Allow users to bind their own memory to our buffer.
2016-08-01 16:30:28 -05:00
Dr. Chat
22794902f3
CNTLZ: Invert the result using xor rather than subtraction
2016-08-01 13:25:44 -05:00
Dr. Chat
ff57d79793
TextureCache: Flush uploads if the staging buffer overflows in a frame.
2016-08-01 13:25:44 -05:00
Justin Moore
4577303245
Merge pull request #604 from x1nixmzeng/detect-xna
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Find correct launch module for XNA-based games
2016-08-01 10:53:52 -05:00
x1nixmzeng
5be1a24f7a
Clang formatting
2016-07-30 15:00:51 +01:00
Dr. Chat
cd5d3fae9c
Whoops - fix a few compilation errors
2016-07-29 13:42:56 -05:00
Dr. Chat
a547c79b51
SPIR-V: Use gl_VertexIndex rather than gl_VertexID
...
Rewrite bits of LoadFromOperand/StoreToResult
2016-07-29 11:28:19 -05:00
Dr. Chat
72d83591e5
Vulkan: Synchronize copies/draws to the swap chain.
...
Grab RenderDoc after creating the Vulkan instance
2016-07-29 10:34:54 -05:00
Dr. Chat
f81a99e83a
XMA: Use a threadsafe bitmap to acquire/release contexts
...
Support Pausing/Resuming
2016-07-28 21:11:12 -05:00
Dr. Chat
69bb6aacef
Swap to using the Vulkan renderer by default
...
This will break a lot of games and fix others, but it makes more sense to use a backend being actively worked on.
2016-07-28 19:33:05 -05:00
Dr. Chat
54ba3480e4
xboxkrnl: NtAllocateVirtualMemory - Align the base address to a page boundary rather than returning an error code.
...
Return ACCESS_DENIED if the user requests e.g. a 64k page in a 4k region.
2016-07-28 16:56:05 -05:00
Dr. Chat
6af8546c49
Vulkan: Remove unused gl_ClipDistance from shaders
2016-07-28 12:02:49 -05:00
Dr. Chat
99689176bc
Vulkan: Fix a few validation errors
2016-07-28 00:15:23 -05:00
Dr. Chat
87c915e54d
Vulkan: Re-enable the validation layers properly.
2016-07-27 23:59:25 -05:00
Dr. Chat
19c7edddca
PipelineCache: _FLOAT means use vk _SFLOAT, not _*SCALED!
2016-07-25 12:06:50 -05:00
Dr. Chat
a72f1d949f
Constant propagation for vector SGT/UGE/UGT
...
Constant rounding (and fixed vec128 rounding only doing x)
2016-07-25 11:57:14 -05:00
Dr. Chat
91be5f979e
Use a dummy pixel shader on depth-only mode
2016-07-24 15:38:00 -05:00
Dr. Chat
b478408dfb
PipelineCache: Better stencil support, and allow null pixel shaders.
2016-07-24 15:36:41 -05:00
Dr. Chat
a065120793
Fix crash in CPU debugger. Thanks @x1nixmzeng
2016-07-24 10:47:14 -05:00
Dr. Chat
9e646085f0
SPIR-V: Rudimentary support of tfetch offsets, fix scalar operand loads
2016-07-24 10:16:44 -05:00
Dr. Chat
99d2b2fb55
Trace Viewer: Add stencil information and color/depth format translations
2016-07-23 22:23:25 -05:00
Dr. Chat
8427acfada
Use vpminud to saturate rather than bitwise ops (shaves 6 instructions per 16 in 32 saturated pack)
2016-07-23 19:19:40 -05:00
x1nixmzeng
6cc3440086
Find correct launch module for XNA-based games
...
Added utility to parse game information and updated launch logic to use
it
2016-07-23 18:27:13 +01:00
Dr. Chat
2d55b12cc9
Fix a race condition in x64 code cache involving RtlGrowFunctionTable
2016-07-19 13:59:40 -05:00
Dr. Chat
18ff97e6b6
OPCODE_IS_NAN
2016-07-11 20:44:12 -05:00
Dr. Chat
fb87b7a3c3
xboxkrnl: Add a bunch of crypto functions
2016-07-11 10:35:31 -05:00
Dr. Chat
3d1d4dea47
OPCODE_DOT_PRODUCT_4 constant propagation
2016-06-28 19:39:22 -05:00
Dr. Chat
abdf071c7d
SPIR-V: Smear one-component scalars
2016-06-28 11:43:03 -05:00
Dr. Chat
14a6fd838a
SPIR-V: Fix a few improper usages of pointers
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Change StoreToResult conversion
2016-06-28 09:18:08 -05:00
Dr. Chat
753911146b
Update spirv-tools and add spirv-headers
2016-06-27 20:37:20 -05:00
Dr. Chat
9abfc52b77
Don't store xam launch data in guest memory.
2016-06-27 13:46:08 -05:00
Dr. Chat
75908a9865
SPIR-V: Fix a couple of errors in translation
2016-06-27 11:08:45 -05:00
Dr. Chat
f2ad6b8cb8
OPCODE_RECIP
2016-06-26 13:03:42 -05:00
Dr. Chat
212cd6ee3d
GPU: Log a warning on writes to unknown registers.
2016-06-25 10:32:48 -05:00
Dr. Chat
b31705c543
Registers 0x5000-0x5002
2016-06-25 10:26:39 -05:00
Dr. Chat
70b2d09834
PA_CL_UCP_* registers
2016-06-24 14:44:51 -05:00
Dr. Chat
ab4245c6af
VGT_INDX_OFFSET actually means index/vertex offset
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Fixup depth resolves
2016-06-24 14:35:24 -05:00
Dr. Chat
036df2ce12
SPIR-V: Remove GenericPointer capability requirement
2016-06-24 07:48:02 -05:00
Dr. Chat
35d8bfeb82
Merge branch 'dump' of git://github.com/sephiroth99/xenia into seph-dump
2016-06-23 17:58:02 -05:00
Dr. Chat
076c73be9a
SPIR-V: GetTextureWeights and Cube op
2016-06-22 19:34:05 -05:00
gibbed
4aaca8cbf3
Fixed copying junk data into initialized XEX memory when XEX is unencrypted.
2016-06-22 15:53:07 -05:00
sephiroth99
7bf2f23bef
Dump shaders in binary mode
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Use binary mode when writing shaders to file, so that 0x0a is not
considered a LF and then converted to CRLF.
2016-06-21 23:05:19 -04:00
gibbed
e95a08fc87
Better unreserved physical page counting.
2016-06-21 10:10:47 -05:00
gibbed
16a15bab98
Exposed total page count.
2016-06-21 10:10:08 -05:00
gibbed
d07e16b056
I'm bad.
2016-06-21 10:09:45 -05:00
gibbed
32e0ef397c
Attempt at reporting something of an 'accurate' unreserved physical page
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count. Still needs work.
2016-06-21 09:37:21 -05:00
gibbed
0e1c91681d
Some winkey support for left/right triggers.
2016-06-20 17:53:26 -05:00
gibbed
e7f5d3e7d4
Set length in overlapped completion to -1 when not success.
2016-06-20 17:13:31 -05:00
gibbed
8d00abe10f
'Unsetting' the title specific user settings. Fixes UnrealEngine-based games try to decompress 3000 null bytes and end up barfing all over the stack instead.
2016-06-20 15:45:12 -05:00
gibbed
afda577484
Adjusted user profile settings so that we can know about settings, but have their data unset.
2016-06-20 15:44:11 -05:00
gibbed
8965fda402
RSqrt for VEC128_TYPE.
2016-06-20 13:31:11 -05:00
gibbed
53e37c3167
Constant propogation for DOT_PRODUCT_3.
2016-06-20 13:30:19 -05:00
gibbed
dd18112905
Assert the CPU index on set.
2016-06-20 12:53:07 -05:00
gibbed
27610989a2
Fixed fake CPU handling.
2016-06-20 12:52:36 -05:00
gibbed
6a082c42d3
Fixed top-down memory allocations when alignment > page size.
2016-06-20 12:02:48 -05:00
gibbed
919d84ad73
Fixed ToXdkProtectFlags returning bad protection flags when
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nocache/writecombine were present.
2016-06-20 11:27:53 -05:00
Dr. Chat
6729ec182b
These clears are redundant.
2016-06-19 21:32:31 -05:00
Dr. Chat
f194d261b1
TextureCache: Speed up descriptor writes (no more vector usage)
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WIP TextureCube uploading skeleton
2016-06-19 21:27:30 -05:00
gibbed
450ca87120
Added comparison operator for --break_on_instruction.
2016-06-19 21:01:18 -05:00
gibbed
b5bef8c54d
Undoing the previous commit in favor of finding a better solution (xmm1/xmm2 can't safely be used here).
2016-06-19 02:33:52 -05:00
gibbed
d04a6cc983
Added support for when both src1 and src2 are constants in EmitCommutativeBinaryXmmOp and EmitAssociativeBinaryXmmOp.
2016-06-19 02:10:40 -05:00
Dr. Chat
807c030f86
Add title request functions to Emulator
2016-06-18 21:17:37 -05:00
Dr. Chat
6bd19518eb
GL4: Fix incorrectly calculating the base offset for IssueCopy
2016-06-18 21:16:10 -05:00
Dr. Chat
0c69e05eb1
Handle load requests made by the guest
2016-06-18 21:00:01 -05:00
Dr. Chat
23b2e25fb8
XThread: Don't release ourselves before calling thread_->Terminate!
2016-06-18 20:58:58 -05:00
Dr. Chat
b82f6a990a
Core: Add a file open dialog and refactor logic around loading new games
2016-06-18 20:42:28 -05:00
gibbed
dcd71c1613
Fixing format_core for %hc/%hC/%wc/%wC/%hs/%hS/%ls/%lS/%ws/%wS type specifiers.
2016-06-18 19:24:49 -05:00
gibbed
85e38b7657
Invalidate physical memory passed to NtReadFile.
2016-06-18 18:26:23 -05:00
gibbed
23b72e4888
Complain loudly when ReadFile() returns ERROR_NOACCESS.
2016-06-18 18:26:23 -05:00
Nukem
d5dd96d626
Invalid iterator in control_flow_simplification_pass
2016-06-18 16:34:46 -04:00
gibbed
096febb3bb
Oops. Unbreaking shim_utils.h.
2016-06-18 14:02:38 -05:00
gibbed
4fc3bdf213
Fixed AppendParam for X_EX_TITLE_TERMINATE_REGISTRATION,
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X_EXCEPTION_RECORD.
Added AppendParam for X_OBJECT_ATTRIBUTES.
2016-06-18 13:44:52 -05:00
gibbed
2d60d6f672
Split out trampoline generation to make it reusable.
2016-06-18 13:41:49 -05:00
gibbed
8ea9aea84c
Actually there's yet one more argument to VdInitializeScalerCommandBuffer.
2016-06-18 08:16:49 -05:00
gibbed
890a0513ef
Tagged NtSetInformationFile as high frequency.
2016-06-18 08:03:19 -05:00
gibbed
f39eb9f047
Tagged NtReadFile as high frequency.
2016-06-18 08:02:18 -05:00
gibbed
9477cef006
Corrected offset in comment for X_DISPLAY_INFO.
2016-06-18 08:00:41 -05:00
gibbed
b12579c64c
Fixed arguments to VdInitializeScalerCommandBuffer.
2016-06-18 08:00:09 -05:00
Dr. Chat
d526d2febf
GPU: In auto-indexed draws, VGT_INDX_OFFSET appears to be reused as a vertex offset.
2016-06-17 20:19:38 -05:00
Dr. Chat
2e34a98cef
Update the vulkan loader and headers.
2016-06-17 19:32:21 -05:00
Dr. Chat
27c16b1936
GPU: Fix incorrectly calculating the primary ringbuffer's size
2016-06-16 21:30:06 -05:00
Dr. Chat
af870999fa
SPIR-V: Clear shader interface IDs between invocations.
2016-06-13 18:15:59 -05:00
Dr. Chat
5937e603d7
SPIR-V: Fix vec4 Dst
2016-06-13 15:29:07 -05:00
Dr. Chat
d5865740e2
Add a few more vector tests
2016-06-12 21:45:51 -05:00
Dr. Chat
0ef16b10e2
Constant Propagation for OPCODE_VECTOR_ADD
2016-06-12 21:41:02 -05:00
Dr. Chat
7ef7cc39f5
SPIR-V: Declare all inputs/outputs in OpEntryPoint
2016-06-12 11:18:00 -05:00
Dr. Chat
841f6fe239
Merge branch 'vulkan'
2016-06-11 19:23:23 -05:00
Dr. Chat
323b993bbc
Revert the default graphics backend to GL4 (in preparation of merge to master)
2016-06-11 19:13:45 -05:00
Dr. Chat
32011a841e
Formatting.
2016-06-05 17:48:06 -05:00
Dr. Chat
b01903ccc7
Set basePipelineIndex to -1 instead of 0 to indicate invalid.
2016-06-05 12:55:19 -05:00
Dr. Chat
6f5f3534c4
Rebuild shaders with the latest compiler
2016-06-04 15:17:31 -05:00
Dr. Chat
254acf2a67
RenderCache: Hardcode surface height to 2560
...
Fix a couple of other things
2016-06-03 20:01:49 -05:00
Dr. Chat
2a924d2b05
Pass vertex buffer endianness into the BufferCache
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IssueCopy: Actually issue the pipeline barrier to transition the image
2016-06-03 20:00:28 -05:00
Haydn Trigg
ff5529714c
clang-format to Google Standards
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Added formatting to code
2016-05-29 13:22:14 +09:30
Dr. Chat
fd37112db8
VK Immediate Drawer: Properly transition texture layouts
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Support wrapping of textures not created here
2016-05-28 10:26:40 -05:00
Dr. Chat
f8d9472872
TextureCache: Fix trying to erase a resolve texture that isn't in the resolve textures list.
2016-05-26 14:46:18 -05:00
Dr. Chat
c85756981b
TextureCache: Fix a few null pointer bugs
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Ordering of in-flight descriptor sets
Change staging buffer size
Free all samplers on exit
2016-05-25 19:55:50 -05:00
Dr. Chat
8611417219
Initialize rasterDiscardEnable to VK_FALSE
2016-05-25 17:45:38 -05:00
Dr. Chat
008167fa66
VK: Enable full rotation / Set render_state to nullptr on failure / Fix format info in texture resolves
2016-05-25 13:49:36 -05:00
Dr. Chat
a187a4931a
Whoops - fix setting the wrong host base for some graphics allocations.
2016-05-25 13:14:03 -05:00
Dr. Chat
9d1e66ab16
Don't write to color targets in depth-only mode.
2016-05-24 21:58:02 -05:00
Dr. Chat
ad83a1994d
VK: Remove alphaToOne feature requirement
2016-05-24 12:53:25 -05:00
Dr. Chat
5f764730ae
Vulkan CP: Override frame traces if renderdoc is attached
2016-05-23 13:16:13 -05:00
Dr. Chat
729152a58b
VK: Enable independentBlend feature
2016-05-23 09:59:37 -05:00
Dr. Chat
6e21d88250
Fixup circular buffers for full rotation
2016-05-23 09:58:46 -05:00
Dr. Chat
c6e905db2f
Fix a memory leak in fenced pools.
2016-05-22 22:14:45 -05:00
Dr. Chat
7004f83665
CP: Don't check for shader validity here
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Fix a lousy typo in PrepareTextureSet
2016-05-22 20:08:35 -05:00
Dr. Chat
bd27835a3d
Pipeline Cache: Translate shaders when program cntl register is available
2016-05-22 20:03:13 -05:00
Dr. Chat
d1b4d61b52
SPIR-V: Use the register count from the program control register
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Workaround for broken OpBitFieldUExtract on NVIDIA drivers
kRcpc/kRcpf/kRsqc/kRsqf
Fix broken ps_ usage
2016-05-22 20:01:42 -05:00
Dr. Chat
d94ff6eb25
Shaders: Track the register count from the program control register (if available)
2016-05-22 19:58:50 -05:00
Dr. Chat
1faf5a813a
Fix ALU scalar swizzles (Possibly)
2016-05-22 19:57:05 -05:00
Dr. Chat
b025790207
Disable Vulkan native MSAA by default for now.
2016-05-17 05:58:52 -05:00
Haydn Trigg
f2ca689ea0
Expanded vec128 and VectorSub
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Added double precision (f64) values to the vec128 structure
Added cases for all formats of data for vector subtraction in the
Value::VectorSub function
NOTE: Unsure what the saturate function is for however maintained
original functionality
2016-05-17 05:34:09 +09:30
Dr. Chat
b9a40d1a00
Use Vulkan as the default graphics backend.
2016-05-15 12:08:29 -05:00
Dr. Chat
2bb52ef86b
SPIR-V: WIP shader compiler / optimizations / alpha test implementation
2016-05-15 12:01:38 -05:00
Dr. Chat
c06a7cdf81
BaseFencedPool::has_open_batch (and other uncommitted changes)
2016-05-07 19:17:56 -05:00
Dr. Chat
79f1193130
Vulkan CP: Fix calculating an invalid copy destination base address when sizeof(texel) != 4
2016-05-06 00:12:47 -05:00
Dr. Chat
7c5042add7
Vulkan CP: Add in separate swap-chain images
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Some other changes I can't remember
2016-05-03 14:12:05 -05:00
Dr. Chat
f2af28c322
TextureCache: Fix up some synchronization flaws (deleting in-use textures/etc)
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Fix texture binding IDs not matching fetch instruction IDs.
Fix some bad texture format matching.
Add access watches
2016-05-03 14:10:15 -05:00
Dr. Chat
8e8df2e778
PipelineCache: Support shader disasm dumps for nvidia cards.
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Fix MSAA 2X multiplier.
2016-05-03 14:07:20 -05:00
Dr. Chat
d18c99aab6
RenderCache: Account for MSAA when calculating tile sizes.
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Add a new flag to enable native MSAA (this does not work properly at the moment)
2016-05-03 14:05:34 -05:00
Dr. Chat
aa038fbf23
Skip the wrapping packet end after parsing IB end (to avoid false draws appearing)
2016-05-01 15:48:31 -05:00
Dr. Chat
720f8b0dc2
GL4: Track the internal format of render targets and match them based on that.
2016-05-01 11:23:54 -05:00
Dr. Chat
cbccc785cc
TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
2016-05-01 10:15:33 -05:00
Dr. Chat
6101b70641
Fix the Vulkan immediate drawer not drawing lines.
2016-04-29 13:09:39 -05:00
Dr. Chat
9b2e2a7275
SPIR-V: Hack in OpSelectionMerge as hints to NVidia's shader compiler (TODO: Make a Shader Compiler)
2016-04-13 23:17:03 -05:00
Dr. Chat
2bd603bf18
CircularBuffer: use std::list for allocations instead of a vector.
2016-04-09 21:40:18 -05:00
Dr. Chat
4811ebc2ce
BufferCache: Use a CircularBuffer as the transient buffer.
2016-04-09 21:27:32 -05:00
Dr. Chat
b7f2c93d73
SPIR-V: Batch predicated instructions together into a single block.
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Add Post-Translation validation.
Fix a couple of type-related typos.
2016-04-09 21:03:44 -05:00
Dr. Chat
a1c9540063
SPIR-V Validator util class
2016-04-09 18:35:00 -05:00
Dr. Chat
3726064af5
Can't use CmdCopyBufferToImage or vice versa for depth and stencil.
2016-04-01 22:03:29 -05:00
Dr. Chat
f9a634ad25
CircularBuffer remove Discard functionality and allow rotation
2016-04-01 21:53:46 -05:00
Dr. Chat
50f72b4e42
Enable native MSAA
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Copy back EDRAM buffers in order by base offset.
2016-04-01 21:52:39 -05:00
Dr. Chat
2eca3ce9e6
Texture uploads/basic formats
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Fixed swizzle one/zero mismatch
Sampler setup
Remove samplers from the descriptor set layout
2016-04-01 21:51:17 -05:00
Dr. Chat
1ea72c5e06
FencedPool::CancelBatch
2016-04-01 21:49:58 -05:00
Dr. Chat
44cffab389
SPIR-V Max4
2016-03-25 18:23:45 -05:00
Dr. Chat
fc1bd0f379
Fix texture uploads
2016-03-25 17:29:39 -05:00
Dr. Chat
692d666d57
Wipe the buffer cache in ClearCache for now.
2016-03-25 16:50:06 -05:00
Dr. Chat
0e44cda961
Update the rectangle list shader
2016-03-25 16:49:41 -05:00
Dr. Chat
d7599c817f
Formatting.
2016-03-25 16:44:25 -05:00
Dr. Chat
a5a31cf123
VulkanShader::Prepare - return false if vkCreateShaderModule failed.
2016-03-25 16:37:24 -05:00
Dr. Chat
2bb40c122d
Vulkan util Fence class
2016-03-25 16:36:21 -05:00
Dr. Chat
f75e5fec24
CP: Use a single command buffer for every frame, reuse render passes/pipelines if not dirty
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Hook up resolves and swaps
2016-03-25 16:35:34 -05:00
Dr. Chat
1e1da1eb6c
PipelineCache::ConfigurePipeline - Inform the caller if the pipeline is dirty or they can reuse the previously bound pipeline.
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Make SetDynamicState public.
2016-03-25 16:34:14 -05:00
Dr. Chat
b2457d7e72
Basic texture uploads/address lookups/etc
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Freeing of descriptor sets when the GPU is finished with them.
2016-03-25 16:32:29 -05:00
Dr. Chat
0e41774e36
RenderCache::dirty() - used to tell if we need to begin a new pass
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Round all pixel pitch/heights up before dividing.
2016-03-25 16:31:12 -05:00
Dr. Chat
181b2af5a4
Vulkan Circular Buffer
2016-03-25 13:49:07 -05:00
Dr. Chat
e72e283e79
Primitive type makes rasterization state dirty too!
2016-03-23 16:20:06 -05:00
Dr. Chat
7b962e59a4
SPIR-V Dst
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Fix a few bugs in the translator
2016-03-20 14:21:55 -05:00
Dr. Chat
38b94dd9e2
Add in Xenos events
2016-03-17 21:58:23 -05:00
Dr. Chat
2512a6360e
Pass the physical frontbuffer address into the CP
2016-03-17 21:55:47 -05:00
Dr. Chat
0e3c113375
Physical write watches -> access watches (read and/or write watching)
2016-03-17 21:55:16 -05:00
Dr. Chat
1831e7a936
Pipeline stencil state
2016-03-16 14:45:40 -05:00
Dr. Chat
54f89825d9
SPIR-V Dp2Add/Dp3
2016-03-15 00:30:39 -05:00
Dr. Chat
245102e9e5
RenderCache::BlitToImage
2016-03-12 22:04:32 -06:00
Dr. Chat
822d61c3d9
Fix a few stale data usage bugs in the pipeline cache.
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Hook up part of depth/stencil tests/writes
2016-03-12 22:03:11 -06:00
Dr. Chat
5ba04b9e55
RenderCache::ClearEDRAMColor/ClearEDRAMDepthStencil
2016-03-12 11:49:59 -06:00
Dr. Chat
635d095b87
RenderCache: Track color target / depth target usage, refactor RawCopyToImage
2016-03-10 20:39:46 -06:00
Dr. Chat
f903a559b3
Blit Vulkan CP output to the main window's swap chain
2016-03-10 13:01:39 -06:00
Dr. Chat
f839a1293f
Add a specialized copy command buffer to the vulkan swap chain
2016-03-10 12:59:48 -06:00
sephiroth99
90b54bbaa6
Fix usage of mix in fragment shader
...
The boolean value must be a vector too, where each bool component
selects whether the value of the output vector component is from the
first or the second source vector.
2016-03-10 01:14:42 -05:00
Dr. Chat
86cb40f0c6
Change how the render cache renders into EDRAM.
...
Rendering directly into the EDRAM buffer is bad because we don't know how the GPU lays out memory when it draws. Instead, we create temporary render targets and copy EDRAM contents to/from those temporary RTs before and after each draw.
2016-03-08 18:02:03 -06:00
Dr. Chat
4e27539709
Fix Vulkan texture drawing.
2016-03-08 17:57:04 -06:00
Dr. Chat
af7fc20c38
Beginnings of texture conversion/uploads
2016-03-05 22:09:18 -06:00
Dr. Chat
38094ac819
Updated local clang-format.
2016-03-02 21:17:34 -06:00
Dr. Chat
740c70f270
Scalar logc, fix log
2016-03-01 12:52:34 -06:00
Dr. Chat
48cf270724
Use spv::NoPrecision instead of DecorationInvariant
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Set samplers/images as uniform constants
2016-02-27 16:21:37 -06:00
Dr. Chat
c648e54539
Short-circuit draw calls if the render target's pitch is 0
2016-02-27 11:30:50 -06:00
Dr. Chat
6109e0b03a
Fix incorrect images/samplers definitions
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ps_param_gen and fix interpolators being copied incorrectly
2016-02-25 17:41:41 -06:00
Dr. Chat
08a287d2ad
Whoops
2016-02-21 22:30:31 -06:00
Dr. Chat
06d5a28615
Fix texture fetches
2016-02-21 22:27:23 -06:00
Ben Vanik
5e31c51a3d
Textures are now in descriptor set 1.
2016-02-21 20:03:51 -08:00
Ben Vanik
3b20c757ff
Merge branch 'vulkan' of github.com:benvanik/xenia into vulkan
2016-02-21 19:56:30 -08:00
Ben Vanik
62931f8c8e
Adding texture setup and a dummy grid texture.
2016-02-21 19:56:23 -08:00
Dr. Chat
8a29330f8c
First-pass image sampling
2016-02-21 20:42:37 -06:00
Dr. Chat
2785a94fea
SetpXXPush
2016-02-21 19:20:53 -06:00
Dr. Chat
9030c87386
SetpPop/SetpRstr
2016-02-21 19:20:53 -06:00
Dr. Chat
5c2b5123ac
Floors/Frcs/Truncs
2016-02-21 19:20:53 -06:00
Dr. Chat
0680e451bc
Exp2
2016-02-21 19:20:53 -06:00
Dr. Chat
cbac9b2f4e
Use vec4 zero rather than float zero where needed
2016-02-21 19:20:53 -06:00
Dr. Chat
13049912ee
Vec Log
2016-02-21 19:20:53 -06:00
Dr. Chat
1d4190af02
MaxA
2016-02-21 19:20:53 -06:00
Dr. Chat
568845e81d
Dp4
2016-02-21 19:20:53 -06:00
Dr. Chat
3877afe90a
MaxAsf
2016-02-21 19:20:53 -06:00
Dr. Chat
d217f7b3c3
MaxAs/SetpClr
2016-02-21 19:20:53 -06:00
Dr. Chat
fa3ca4a5d7
Short-circuit if the store has no writes.
2016-02-21 19:20:53 -06:00
Dr. Chat
d2e3b5533d
Whoops
2016-02-21 19:20:53 -06:00
Dr. Chat
9b805b929e
Scalar kill ops
2016-02-21 19:20:53 -06:00
Dr. Chat
e78537571f
Vector kill ops
2016-02-21 19:20:53 -06:00
Dr. Chat
633746b5e4
Actually preserve pv/ps if predicate fails
2016-02-21 19:20:53 -06:00
Ben Vanik
cda08ff826
Setup descriptor set for textures.
2016-02-21 17:17:57 -08:00
Ben Vanik
1def5bece9
Fix viewport inversion.
2016-02-21 15:59:35 -08:00
Ben Vanik
ace895d4f3
Fixing 1/w0 correction.
2016-02-21 15:44:09 -08:00
Ben Vanik
24743bf676
Actually configure constant descriptor set.
2016-02-21 15:20:35 -08:00
Ben Vanik
d57f974e2e
Fix buffer alloc alignment and framebuffer comparison.
2016-02-21 14:43:59 -08:00
Ben Vanik
06ba273492
Warn and be ok with symbol services failing.
2016-02-21 14:26:16 -08:00
Ben Vanik
8bf5eba098
Capture exe with renderdoc and pass --vulkan_renderdoc_capture_all.
2016-02-21 12:44:16 -08:00
Dr. Chat
b83b9c28a1
Fix push constants declaration
2016-02-21 13:19:08 -06:00
Dr. Chat
a7880645be
Merge branch 'vulkan' of github.com:benvanik/xenia into spv_translator
2016-02-21 12:47:02 -06:00
Dr. Chat
bd0fb81b22
Apply window scaling
2016-02-21 12:46:54 -06:00
Ben Vanik
32c4f3ce24
Fixing pool shutdown.
2016-02-21 10:46:47 -08:00
Ben Vanik
b3faba50a3
Pushing constants.
2016-02-21 10:38:58 -08:00
Dr. Chat
71440a4137
Add code to correct vertex format
...
Move translated shader code to its own function
Add push constants
2016-02-21 12:06:59 -06:00
Dr. Chat
b1e56ee4e5
Vector Cndxx
2016-02-20 23:45:01 -06:00
Ben Vanik
ff373a83a4
Private->Function variables, fragment output, geometry shader tweaks.
2016-02-20 20:44:11 -08:00
Dr. Chat
2629ae4a14
Fix using incorrect result types for compares
2016-02-20 21:55:32 -06:00
Dr. Chat
ca01bb2311
ALU predicated discard
2016-02-20 21:53:22 -06:00
Dr. Chat
08a173e5ec
Scalar Sxxx
2016-02-20 21:28:25 -06:00
Ben Vanik
6d65439efe
Merge branch 'vulkan' of github.com:benvanik/xenia into vulkan
2016-02-20 19:19:41 -08:00
Ben Vanik
cd02cdfc70
Making memory API less error prone; fixes buffer/constant uploads.
2016-02-20 19:19:29 -08:00
Dr. Chat
3130d4b38e
Add the vulkan backend as a choice in xenia-app
2016-02-20 21:02:28 -06:00
Dr. Chat
8777d22b72
Add name information to constants
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Fix Rcp/Rsq OpSelect incorrect usage
2016-02-20 19:31:28 -06:00
Ben Vanik
1d82d7bd92
For now, all 512 constants live in the same block.
2016-02-20 17:05:53 -08:00
Dr. Chat
4aff1c19a7
(WIP) SPIR-V Shader Translator
2016-02-20 18:44:37 -06:00
Ben Vanik
b5a0c4715b
Porting GL4 geometry shaders. Likely not working.
2016-02-20 16:35:21 -08:00
Ben Vanik
769c58a9b2
Adding `xb genspirv` to do glsl->.h.
2016-02-20 16:24:42 -08:00
Ben Vanik
5759f82276
Adding pipeline caching.
2016-02-20 15:00:11 -08:00
Ben Vanik
731ff52773
Implementing a lot of the pipeline state setting.
2016-02-20 12:59:18 -08:00
Ben Vanik
97174dbe4d
Skeleton leaky hacky hardcoded pipeline setup.
2016-02-19 23:23:58 -08:00
Ben Vanik
990b600f53
Buffer uploads (without reclaiming, yet).
2016-02-19 21:08:50 -08:00
Ben Vanik
de1e4661ff
Not crashing (but also likely not working) EDRAM emulation.
2016-02-19 20:36:10 -08:00
Ben Vanik
8820c73532
A night's worth of work: documented EDRAM. Seems mostly right.
2016-02-19 10:38:11 -08:00
Ben Vanik
1dcc84a472
Starting render passes.
2016-02-18 18:18:31 -08:00
Ben Vanik
52a6f795f7
Shader modules and plumbing.
2016-02-18 18:18:31 -08:00
Dr. Chat
f9ca0b86a8
Query to see if the physical device supports a swapchain surface to silence a validation layer error.
2016-02-18 20:10:14 -06:00
Ben Vanik
3bf1c91eaa
Those are really pointers - need those bits.
2016-02-18 16:52:52 -08:00
Ben Vanik
4c4a641096
WIP rough sketch of vulkan backend structure.
2016-02-18 16:43:41 -08:00
Ben Vanik
35e08d9428
Switching from fork to main glslang spirv builder.
2016-02-18 16:43:41 -08:00
Ben Vanik
00594da417
Adding mutliple queue/shared queue support.
2016-02-18 16:43:41 -08:00
Ben Vanik
ecd257b34c
Fix headers include guards.
2016-02-18 16:43:41 -08:00
Ben Vanik
618ca80011
Count packed bytes used by a constant map.
2016-02-18 16:43:41 -08:00
Ben Vanik
5ab0af9e6d
Implementing shader constant register map construction.
2016-02-18 16:43:41 -08:00
Ben Vanik
05107d2d3e
Skeleton xenia::gpu::vulkan implementation, enough to start trace viewer.
2016-02-18 16:43:41 -08:00
Ben Vanik
ca5902c111
Recreate swap chain on window resize.
2016-02-18 16:43:41 -08:00
Ben Vanik
a97fa36512
Fixing swap chain scissoring; surface is still not resized right.
2016-02-18 16:43:41 -08:00
Ben Vanik
9f52f2e819
Initial vulkan context and immediate drawer.
...
Extremely rough, just checking in so DrChat can snoop.
2016-02-18 16:43:41 -08:00
Dr. Chat
27bace0e5c
Actually disable writewatch kill in ConvertTexture
2016-02-17 18:04:10 -06:00
Dr. Chat
b14c4ad681
Disable write watch kill in ConvertTexture
2016-02-17 17:57:56 -06:00
Dr. Chat
8bf1bf57fd
Fix GL4 alpha test, use blend disable flag
...
If color clear is enabled, grab the color target no matter what.
Update texture readback code on copy (but not enabled)
Track PA_SC_VIZ_QUERY in UpdateRasterizerState
2016-02-17 17:56:28 -06:00
Ben Vanik
f5eef128f8
Merge pull request #539 from DrChat/vizquery_wip
...
Viz Query WIP Notes
2016-02-16 17:21:39 -08:00
Ben Vanik
864b1b5fac
Merge pull request #538 from DrChat/trace_viewer_misc
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Trace Viewer Zoomed View / Fix Alpha Test
2016-02-16 17:19:26 -08:00
Dr. Chat
a2dd1c48ae
Add some WIP viz query notes to the command processor.
...
Also implement PM4_SET_BIN_MASK/SELECT.
2016-02-16 18:36:43 -06:00
Dr. Chat
253e164753
Move EnableDepthTest functionality into a bool alpha_blend var on ImmediateDraw.
2016-02-16 18:24:37 -06:00
Ben Vanik
c667dfc596
Don't put kernel stacks in GPU memory.
2016-02-16 15:05:11 -08:00
Dr. Chat
e77af94c7c
Ignore color target / depth target / texture alpha in the trace viewer.
2016-02-16 16:45:49 -06:00
Dr. Chat
a8dfd6a21a
Add a flag to ImTextureID that disables alpha test
2016-02-16 16:43:12 -06:00
Dr. Chat
65d1ea0250
Add a zoomed image view for color targets and depth targets.
2016-02-16 16:41:20 -06:00