These clears are redundant.
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@ -160,11 +160,6 @@ TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
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invalidated_textures_sets_[0].reserve(64);
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invalidated_textures_sets_[1].reserve(64);
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invalidated_textures_ = &invalidated_textures_sets_[0];
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std::memset(update_set_info_.image_writes, 0,
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sizeof(update_set_info_.image_writes));
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std::memset(update_set_info_.image_infos, 0,
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sizeof(update_set_info_.image_infos));
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}
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TextureCache::~TextureCache() {
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@ -1037,7 +1032,6 @@ bool TextureCache::SetupTextureBinding(
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&update_set_info->image_writes[update_set_info->image_write_count];
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update_set_info->image_write_count++;
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std::memset(image_write, 0, sizeof(VkWriteDescriptorSet));
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image_write->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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switch (texture_info.dimension) {
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