Merge pull request #604 from x1nixmzeng/detect-xna
Find correct launch module for XNA-based games
This commit is contained in:
commit
4577303245
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@ -27,6 +27,7 @@
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#include "xenia/hid/input_system.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/user_module.h"
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#include "xenia/kernel/util/gameinfo_utils.h"
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#include "xenia/kernel/util/xdbf_utils.h"
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#include "xenia/kernel/xam/xam_module.h"
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#include "xenia/kernel/xboxkrnl/xboxkrnl_module.h"
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@ -252,7 +253,8 @@ X_STATUS Emulator::LaunchDiscImage(std::wstring path) {
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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return CompleteLaunch(path, "game:\\default.xex");
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auto module_path(FindLaunchModule());
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return CompleteLaunch(path, module_path);
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}
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X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
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@ -274,7 +276,8 @@ X_STATUS Emulator::LaunchStfsContainer(std::wstring path) {
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file_system_->RegisterSymbolicLink("d:", mount_path);
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// Launch the game.
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return CompleteLaunch(path, "game:\\default.xex");
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auto module_path(FindLaunchModule());
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return CompleteLaunch(path, module_path);
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}
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void Emulator::Pause() {
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@ -501,6 +504,39 @@ void Emulator::WaitUntilExit() {
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on_exit();
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}
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std::string Emulator::FindLaunchModule() {
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std::string path("game:\\");
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std::string default_module("default.xex");
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auto gameinfo_entry(file_system_->ResolvePath(path + "GameInfo.bin"));
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if (gameinfo_entry) {
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vfs::File* file = nullptr;
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X_STATUS result =
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gameinfo_entry->Open(vfs::FileAccess::kGenericRead, &file);
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if (XSUCCEEDED(result)) {
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std::vector<uint8_t> buffer(gameinfo_entry->size());
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size_t bytes_read = 0;
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result = file->ReadSync(buffer.data(), buffer.size(), 0, &bytes_read);
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if (XSUCCEEDED(result)) {
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kernel::util::GameInfo info(buffer);
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if (info.is_valid()) {
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XELOGI("Found virtual title %s", info.virtual_title_id().c_str());
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const std::string xna_id("584E07D1");
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auto xna_id_entry(file_system_->ResolvePath(path + xna_id));
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if (xna_id_entry) {
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default_module = xna_id + "\\" + info.module_name();
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} else {
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XELOGE("Could not find fixed XNA path %s", xna_id.c_str());
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}
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}
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}
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}
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}
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return path + default_module;
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}
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X_STATUS Emulator::CompleteLaunch(const std::wstring& path,
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const std::string& module_path) {
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// Allow xam to request module loads.
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@ -139,6 +139,8 @@ class Emulator {
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static bool ExceptionCallbackThunk(Exception* ex, void* data);
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bool ExceptionCallback(Exception* ex);
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std::string FindLaunchModule();
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X_STATUS CompleteLaunch(const std::wstring& path,
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const std::string& module_path);
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@ -107,8 +107,14 @@ X_STATUS UserModule::LoadFromMemory(const void* addr, const size_t length) {
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} else if (magic == 0x7F454C46 /* 0x7F 'ELF' */) {
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module_format_ = kModuleFormatElf;
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} else {
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XELOGE("Unknown module magic: %.8X", magic);
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return X_STATUS_NOT_IMPLEMENTED;
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auto magic16 = xe::load_and_swap<uint16_t>(addr);
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if (magic16 == 'MZ') {
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XELOGE("XNA executables are not yet implemented");
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return X_STATUS_NOT_IMPLEMENTED;
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} else {
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XELOGE("Unknown module magic: %.8X", magic);
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return X_STATUS_NOT_IMPLEMENTED;
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}
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}
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if (module_format_ == kModuleFormatXex) {
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@ -0,0 +1,82 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/util/gameinfo_utils.h"
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namespace xe {
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namespace kernel {
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namespace util {
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constexpr uint32_t kGameInfoExecMagic = 'EXEC';
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constexpr uint32_t kGameInfoCommMagic = 'COMM';
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constexpr uint32_t kGameInfoTitlMagic = 'TITL';
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GameInfoWrapper::GameInfoWrapper(const uint8_t* data, size_t data_size)
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: data_(data), data_size_(data_size) {
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if (!data) {
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return;
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}
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const GameInfoBlockHeader* block_header(nullptr);
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size_t data_offset(0);
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while (data_offset < data_size_) {
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block_header =
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reinterpret_cast<const GameInfoBlockHeader*>(data_ + data_offset);
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data_offset += sizeof(GameInfoBlockHeader);
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switch (block_header->magic) {
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case kGameInfoExecMagic:
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exec_.virtual_titleid =
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reinterpret_cast<const char*>(data_ + data_offset);
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data_offset += exec_.VirtualTitleIdLength + 1;
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exec_.module_name = reinterpret_cast<const char*>(data_ + data_offset);
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data_offset += exec_.ModuleNameLength + 1;
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exec_.build_description =
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reinterpret_cast<const char*>(data_ + data_offset);
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data_offset += exec_.BuildDescriptionLength + 1;
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break;
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case kGameInfoCommMagic:
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assert_true(block_header->block_size == sizeof(GameInfoBlockComm));
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comm_ = reinterpret_cast<const GameInfoBlockComm*>(data_ + data_offset);
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data_offset += block_header->block_size;
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break;
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case kGameInfoTitlMagic:
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assert_true(block_header->block_size == sizeof(GameInfoBlockTitl));
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titl_ = reinterpret_cast<const GameInfoBlockTitl*>(data_ + data_offset);
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data_offset += block_header->block_size;
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break;
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default:
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// Unsupported headers
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data_ = nullptr;
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return;
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}
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}
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if ((comm_ == nullptr) || (titl_ == nullptr) ||
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(exec_.virtual_titleid == nullptr)) {
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data_ = nullptr;
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}
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}
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uint32_t GameInfo::title_id() const { return comm_->title_id; }
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std::string GameInfo::virtual_title_id() const {
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size_t virtual_titleid_length(std::strlen(exec_.virtual_titleid));
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return std::string(exec_.virtual_titleid,
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exec_.virtual_titleid + virtual_titleid_length);
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}
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std::string GameInfo::module_name() const {
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size_t module_name_length(std::strlen(exec_.module_name));
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return std::string(exec_.module_name, exec_.module_name + module_name_length);
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}
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} // namespace util
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} // namespace kernel
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} // namespace xe
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@ -0,0 +1,81 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2016 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_UTIL_GAMEINFO_UTILS_H_
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#define XENIA_KERNEL_UTIL_GAMEINFO_UTILS_H_
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#include <string>
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#include <vector>
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#include "xenia/base/memory.h"
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namespace xe {
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namespace kernel {
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namespace util {
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class GameInfoWrapper {
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public:
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GameInfoWrapper(const uint8_t* data, size_t data_size);
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bool is_valid() const { return data_ != nullptr; }
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protected:
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struct GameInfoBlockHeader {
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xe::be<uint32_t> magic;
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xe::be<uint32_t> block_size;
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};
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static_assert_size(GameInfoBlockHeader, 8);
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struct GameInfoBlockExec {
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const char* virtual_titleid;
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const char* module_name;
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const char* build_description;
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const uint32_t VirtualTitleIdLength = 32;
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const uint32_t ModuleNameLength = 42;
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const uint32_t BuildDescriptionLength = 64;
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};
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struct GameInfoBlockComm {
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xe::be<uint32_t> title_id;
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};
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static_assert_size(GameInfoBlockComm, 4);
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struct GameInfoBlockTitl {
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xe::be<wchar_t> title[128];
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xe::be<wchar_t> description[256];
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xe::be<wchar_t> publisher[256]; // assumed field name from wxPirs
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};
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private:
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const uint8_t* data_ = nullptr;
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size_t data_size_ = 0;
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protected:
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GameInfoBlockExec exec_;
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const GameInfoBlockComm* comm_ = nullptr;
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const GameInfoBlockTitl* titl_ = nullptr;
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};
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class GameInfo : public GameInfoWrapper {
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public:
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GameInfo(const std::vector<uint8_t>& data)
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: GameInfoWrapper(reinterpret_cast<const uint8_t*>(data.data()),
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data.size()) {}
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uint32_t title_id() const;
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std::string virtual_title_id() const;
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std::string module_name() const;
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};
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} // namespace util
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_UTIL_GAMEINFO_UTILS_H_
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