CircularBuffer: Allow users to bind their own memory to our buffer.
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22794902f3
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99090e0a22
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@ -28,11 +28,17 @@ constexpr VkDeviceSize kConstantRegisterUniformRange =
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BufferCache::BufferCache(RegisterFile* register_file,
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ui::vulkan::VulkanDevice* device, size_t capacity)
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: register_file_(register_file), device_(*device) {
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transient_buffer_ = std::make_unique<ui::vulkan::CircularBuffer>(device);
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if (!transient_buffer_->Initialize(capacity,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)) {
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transient_buffer_ = std::make_unique<ui::vulkan::CircularBuffer>(
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device,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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capacity);
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VkMemoryRequirements pool_reqs;
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transient_buffer_->GetBufferMemoryRequirements(&pool_reqs);
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gpu_memory_pool_ = device->AllocateMemory(pool_reqs);
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if (!transient_buffer_->Initialize(gpu_memory_pool_, 0)) {
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assert_always();
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}
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@ -134,6 +140,10 @@ BufferCache::~BufferCache() {
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vkDestroyDescriptorSetLayout(device_, descriptor_set_layout_, nullptr);
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vkDestroyDescriptorPool(device_, descriptor_pool_, nullptr);
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transient_buffer_->Shutdown();
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if (gpu_memory_pool_) {
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vkFreeMemory(device_, gpu_memory_pool_, nullptr);
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}
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}
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std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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@ -221,8 +231,6 @@ std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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const void* source_ptr, size_t source_length, IndexFormat format,
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std::shared_ptr<ui::vulkan::Fence> fence) {
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// TODO(benvanik): check cache.
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// Allocate space in the buffer for our data.
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auto offset = AllocateTransientData(source_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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@ -249,8 +257,6 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadVertexBuffer(
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const void* source_ptr, size_t source_length, Endian endian,
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std::shared_ptr<ui::vulkan::Fence> fence) {
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// TODO(benvanik): check cache.
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// Allocate space in the buffer for our data.
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auto offset = AllocateTransientData(source_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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@ -324,7 +330,7 @@ void BufferCache::InvalidateCache() {
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}
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void BufferCache::ClearCache() {
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// TODO(benvanik): caching.
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transient_cache_.clear();
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}
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void BufferCache::Scavenge() { transient_buffer_->Scavenge(); }
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@ -17,6 +17,8 @@
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#include "xenia/ui/vulkan/vulkan.h"
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#include "xenia/ui/vulkan/vulkan_device.h"
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#include <unordered_map>
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namespace xe {
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namespace gpu {
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namespace vulkan {
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@ -101,9 +103,12 @@ class BufferCache {
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RegisterFile* register_file_ = nullptr;
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VkDevice device_ = nullptr;
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VkDeviceMemory gpu_memory_pool_ = nullptr;
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// Staging ringbuffer we cycle through fast. Used for data we don't
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// plan on keeping past the current frame.
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std::unique_ptr<ui::vulkan::CircularBuffer> transient_buffer_ = nullptr;
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std::unordered_map<uint64_t, VkDeviceSize> transient_cache_;
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VkDescriptorPool descriptor_pool_ = nullptr;
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VkDescriptorSetLayout descriptor_set_layout_ = nullptr;
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@ -111,7 +111,8 @@ TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
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register_file_(register_file),
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trace_writer_(trace_writer),
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device_(device),
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staging_buffer_(device) {
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staging_buffer_(device, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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kStagingBufferSize) {
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// Descriptor pool used for all of our cached descriptors.
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VkDescriptorPoolCreateInfo descriptor_pool_info;
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descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@ -152,8 +153,7 @@ TextureCache::TextureCache(Memory* memory, RegisterFile* register_file,
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nullptr, &texture_descriptor_set_layout_);
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CheckResult(err, "vkCreateDescriptorSetLayout");
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if (!staging_buffer_.Initialize(kStagingBufferSize,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) {
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if (!staging_buffer_.Initialize()) {
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assert_always();
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}
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@ -19,13 +19,10 @@ namespace xe {
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namespace ui {
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namespace vulkan {
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CircularBuffer::CircularBuffer(VulkanDevice* device) : device_(device) {}
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CircularBuffer::~CircularBuffer() { Shutdown(); }
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bool CircularBuffer::Initialize(VkDeviceSize capacity, VkBufferUsageFlags usage,
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VkDeviceSize alignment) {
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CircularBuffer::CircularBuffer(VulkanDevice* device, VkBufferUsageFlags usage,
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VkDeviceSize capacity, VkDeviceSize alignment)
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: device_(device), capacity_(capacity) {
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VkResult status = VK_SUCCESS;
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capacity = xe::round_up(capacity, alignment);
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// Create our internal buffer.
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VkBufferCreateInfo buffer_info;
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@ -40,15 +37,52 @@ bool CircularBuffer::Initialize(VkDeviceSize capacity, VkBufferUsageFlags usage,
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status = vkCreateBuffer(*device_, &buffer_info, nullptr, &gpu_buffer_);
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CheckResult(status, "vkCreateBuffer");
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if (status != VK_SUCCESS) {
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assert_always();
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}
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VkMemoryRequirements reqs;
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vkGetBufferMemoryRequirements(*device_, gpu_buffer_, &reqs);
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alignment_ = reqs.alignment;
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}
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CircularBuffer::~CircularBuffer() { Shutdown(); }
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bool CircularBuffer::Initialize(VkDeviceMemory memory, VkDeviceSize offset) {
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assert_true(offset % alignment_ == 0);
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gpu_memory_ = memory;
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gpu_base_ = offset;
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VkResult status = VK_SUCCESS;
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// Bind the buffer to its backing memory.
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status = vkBindBufferMemory(*device_, gpu_buffer_, gpu_memory_, gpu_base_);
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CheckResult(status, "vkBindBufferMemory");
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if (status != VK_SUCCESS) {
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XELOGE("CircularBuffer::Initialize - Failed to bind memory!");
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Shutdown();
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return false;
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}
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// Map the memory so we can access it.
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status = vkMapMemory(*device_, gpu_memory_, gpu_base_, capacity_, 0,
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reinterpret_cast<void**>(&host_base_));
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CheckResult(status, "vkMapMemory");
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if (status != VK_SUCCESS) {
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XELOGE("CircularBuffer::Initialize - Failed to map memory!");
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Shutdown();
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return false;
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}
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return true;
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}
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bool CircularBuffer::Initialize() {
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VkResult status = VK_SUCCESS;
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VkMemoryRequirements reqs;
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vkGetBufferMemoryRequirements(*device_, gpu_buffer_, &reqs);
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// Allocate memory from the device to back the buffer.
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assert_true(reqs.size == capacity);
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reqs.alignment = std::max(alignment, reqs.alignment);
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owns_gpu_memory_ = true;
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gpu_memory_ = device_->AllocateMemory(reqs);
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if (!gpu_memory_) {
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XELOGE("CircularBuffer::Initialize - Failed to allocate memory!");
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@ -56,7 +90,6 @@ bool CircularBuffer::Initialize(VkDeviceSize capacity, VkBufferUsageFlags usage,
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return false;
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}
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alignment_ = reqs.alignment;
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capacity_ = reqs.size;
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gpu_base_ = 0;
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@ -92,12 +125,16 @@ void CircularBuffer::Shutdown() {
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vkDestroyBuffer(*device_, gpu_buffer_, nullptr);
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gpu_buffer_ = nullptr;
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}
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if (gpu_memory_) {
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if (gpu_memory_ && owns_gpu_memory_) {
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vkFreeMemory(*device_, gpu_memory_, nullptr);
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gpu_memory_ = nullptr;
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}
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}
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void CircularBuffer::GetBufferMemoryRequirements(VkMemoryRequirements* reqs) {
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vkGetBufferMemoryRequirements(*device_, gpu_buffer_, reqs);
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}
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bool CircularBuffer::CanAcquire(VkDeviceSize length) {
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// Make sure the length is aligned.
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length = xe::round_up(length, alignment_);
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@ -166,7 +203,8 @@ CircularBuffer::Allocation* CircularBuffer::Acquire(
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return alloc;
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} else if ((read_head_ - 0) >= aligned_length) {
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// Free space from begin -> read
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// Not enough space from write -> capacity, but there is enough free space
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// from begin -> read
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auto alloc = new Allocation();
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alloc->host_ptr = host_base_ + 0;
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alloc->gpu_memory = gpu_memory_;
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@ -220,6 +258,11 @@ void CircularBuffer::Scavenge() {
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delete *it;
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it = allocations_.erase(it);
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}
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if (allocations_.empty()) {
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// Reset R/W heads to work around fragmentation issues.
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read_head_ = write_head_ = 0;
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}
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}
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} // namespace vulkan
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@ -27,7 +27,8 @@ namespace vulkan {
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// ends of the buffer), where trailing older allocations are freed after use.
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class CircularBuffer {
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public:
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CircularBuffer(VulkanDevice* device);
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CircularBuffer(VulkanDevice* device, VkBufferUsageFlags usage,
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VkDeviceSize capacity, VkDeviceSize alignment = 256);
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~CircularBuffer();
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struct Allocation {
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@ -42,10 +43,12 @@ class CircularBuffer {
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std::shared_ptr<Fence> fence;
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};
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bool Initialize(VkDeviceSize capacity, VkBufferUsageFlags usage,
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VkDeviceSize alignment = 256);
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bool Initialize(VkDeviceMemory memory, VkDeviceSize offset);
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bool Initialize();
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void Shutdown();
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void GetBufferMemoryRequirements(VkMemoryRequirements* reqs);
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VkDeviceSize alignment() const { return alignment_; }
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VkDeviceSize capacity() const { return capacity_; }
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VkBuffer gpu_buffer() const { return gpu_buffer_; }
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@ -66,12 +69,14 @@ class CircularBuffer {
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void Scavenge();
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private:
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// All of these variables are relative to gpu_base
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VkDeviceSize capacity_ = 0;
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VkDeviceSize alignment_ = 0;
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VkDeviceSize write_head_ = 0;
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VkDeviceSize read_head_ = 0;
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VulkanDevice* device_;
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bool owns_gpu_memory_ = false;
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VkBuffer gpu_buffer_ = nullptr;
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VkDeviceMemory gpu_memory_ = nullptr;
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VkDeviceSize gpu_base_ = 0;
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