PipelineCache: Better stencil support, and allow null pixel shaders.

This commit is contained in:
Dr. Chat 2016-07-24 15:36:41 -05:00
parent a065120793
commit b478408dfb
5 changed files with 355 additions and 42 deletions

View File

@ -27,6 +27,7 @@ namespace vulkan {
using xe::ui::vulkan::CheckResult;
// Generated with `xenia-build genspirv`.
#include "xenia/gpu/vulkan/shaders/bin/dummy_frag.h"
#include "xenia/gpu/vulkan/shaders/bin/line_quad_list_geom.h"
#include "xenia/gpu/vulkan/shaders/bin/point_list_geom.h"
#include "xenia/gpu/vulkan/shaders/bin/quad_list_geom.h"
@ -113,6 +114,13 @@ PipelineCache::PipelineCache(
err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&geometry_shaders_.rect_list);
CheckResult(err, "vkCreateShaderModule");
shader_module_info.codeSize = static_cast<uint32_t>(sizeof(dummy_frag));
shader_module_info.pCode = reinterpret_cast<const uint32_t*>(dummy_frag);
err = vkCreateShaderModule(device_, &shader_module_info, nullptr,
&dummy_pixel_shader_);
// We can also use the GLSL translator with a Vulkan dialect.
shader_translator_.reset(new SpirvShaderTranslator());
}
PipelineCache::~PipelineCache() {
@ -127,6 +135,7 @@ PipelineCache::~PipelineCache() {
vkDestroyShaderModule(device_, geometry_shaders_.point_list, nullptr);
vkDestroyShaderModule(device_, geometry_shaders_.quad_list, nullptr);
vkDestroyShaderModule(device_, geometry_shaders_.rect_list, nullptr);
vkDestroyShaderModule(device_, dummy_pixel_shader_, nullptr);
vkDestroyPipelineLayout(device_, pipeline_layout_, nullptr);
vkDestroyPipelineCache(device_, pipeline_cache_, nullptr);
@ -261,9 +270,12 @@ VkPipeline PipelineCache::GetPipeline(const RenderState* render_state,
pipeline_info.basePipelineHandle = nullptr;
pipeline_info.basePipelineIndex = -1;
VkPipeline pipeline = nullptr;
auto err = vkCreateGraphicsPipelines(device_, pipeline_cache_, 1,
&pipeline_info, nullptr, &pipeline);
CheckResult(err, "vkCreateGraphicsPipelines");
auto result = vkCreateGraphicsPipelines(device_, pipeline_cache_, 1,
&pipeline_info, nullptr, &pipeline);
if (result != VK_SUCCESS) {
XELOGE("vkCreateGraphicsPipelines failed with code %d", result);
return nullptr;
}
// Dump shader disassembly.
if (FLAGS_vulkan_dump_disasm) {
@ -280,7 +292,7 @@ bool PipelineCache::TranslateShader(VulkanShader* shader,
xenos::xe_gpu_program_cntl_t cntl) {
// Perform translation.
// If this fails the shader will be marked as invalid and ignored later.
if (!shader_translator_.Translate(shader, cntl)) {
if (!shader_translator_->Translate(shader, cntl)) {
XELOGE("Shader translation failed; marking shader as ignored");
return false;
}
@ -392,6 +404,7 @@ void PipelineCache::DumpShaderDisasmNV(
disasm_fp.c_str());
}
vkDestroyPipeline(device_, dummy_pipeline, nullptr);
vkDestroyPipelineCache(device_, dummy_pipeline_cache, nullptr);
}
@ -529,9 +542,6 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
VkViewport viewport_rect;
std::memset(&viewport_rect, 0, sizeof(VkViewport));
viewport_rect.minDepth = 0;
viewport_rect.maxDepth = 1;
if (vport_xscale_enable) {
float texel_offset_x = 0.0f;
float texel_offset_y = 0.0f;
@ -549,10 +559,6 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
viewport_rect.y = vpy + texel_offset_y;
viewport_rect.width = vpw;
viewport_rect.height = vph;
// TODO(benvanik): depth range adjustment?
// float voz = vport_zoffset_enable ? regs.pa_cl_vport_zoffset : 0;
// float vsz = vport_zscale_enable ? regs.pa_cl_vport_zscale : 1;
} else {
float texel_offset_x = 0.0f;
float texel_offset_y = 0.0f;
@ -569,6 +575,8 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
float vsz = vport_zscale_enable ? regs.pa_cl_vport_zscale : 1;
viewport_rect.minDepth = voz;
viewport_rect.maxDepth = voz + vsz;
assert_true(viewport_rect.minDepth >= 0 && viewport_rect.minDepth <= 1);
assert_true(viewport_rect.maxDepth >= -1 && viewport_rect.maxDepth <= 1);
vkCmdSetViewport(command_buffer, 0, 1, &viewport_rect);
}
@ -587,24 +595,25 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
vkCmdSetBlendConstants(command_buffer, regs.rb_blend_rgba);
}
if (full_update) {
// VK_DYNAMIC_STATE_LINE_WIDTH
vkCmdSetLineWidth(command_buffer, 1.0f);
// VK_DYNAMIC_STATE_DEPTH_BIAS
vkCmdSetDepthBias(command_buffer, 0.0f, 0.0f, 0.0f);
// VK_DYNAMIC_STATE_DEPTH_BOUNDS
vkCmdSetDepthBounds(command_buffer, 0.0f, 1.0f);
// VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
vkCmdSetStencilCompareMask(command_buffer, VK_STENCIL_FRONT_AND_BACK, 0);
bool stencil_state_dirty = full_update;
stencil_state_dirty |=
SetShadowRegister(&regs.rb_stencilrefmask, XE_GPU_REG_RB_STENCILREFMASK);
if (stencil_state_dirty) {
uint32_t stencil_ref = (regs.rb_stencilrefmask & 0xFF);
uint32_t stencil_read_mask = (regs.rb_stencilrefmask >> 8) & 0xFF;
uint32_t stencil_write_mask = (regs.rb_stencilrefmask >> 16) & 0xFF;
// VK_DYNAMIC_STATE_STENCIL_REFERENCE
vkCmdSetStencilReference(command_buffer, VK_STENCIL_FRONT_AND_BACK, 0);
vkCmdSetStencilReference(command_buffer, VK_STENCIL_FRONT_AND_BACK,
stencil_ref);
// VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
vkCmdSetStencilCompareMask(command_buffer, VK_STENCIL_FRONT_AND_BACK,
stencil_read_mask);
// VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
vkCmdSetStencilWriteMask(command_buffer, VK_STENCIL_FRONT_AND_BACK, 0);
vkCmdSetStencilWriteMask(command_buffer, VK_STENCIL_FRONT_AND_BACK,
stencil_write_mask);
}
bool push_constants_dirty = full_update || viewport_state_dirty;
@ -676,6 +685,17 @@ bool PipelineCache::SetDynamicState(VkCommandBuffer command_buffer,
kSpirvPushConstantsSize, &push_constants);
}
if (full_update) {
// VK_DYNAMIC_STATE_LINE_WIDTH
vkCmdSetLineWidth(command_buffer, 1.0f);
// VK_DYNAMIC_STATE_DEPTH_BIAS
vkCmdSetDepthBias(command_buffer, 0.0f, 0.0f, 0.0f);
// VK_DYNAMIC_STATE_DEPTH_BOUNDS
vkCmdSetDepthBounds(command_buffer, 0.0f, 1.0f);
}
return true;
}
@ -775,7 +795,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
return UpdateStatus::kError;
}
if (!pixel_shader->is_translated() &&
if (pixel_shader && !pixel_shader->is_translated() &&
!TranslateShader(pixel_shader, sq_program_cntl)) {
XELOGE("Failed to translate the pixel shader!");
return UpdateStatus::kError;
@ -822,7 +842,8 @@ PipelineCache::UpdateStatus PipelineCache::UpdateShaderStages(
pixel_pipeline_stage.pNext = nullptr;
pixel_pipeline_stage.flags = 0;
pixel_pipeline_stage.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
pixel_pipeline_stage.module = pixel_shader->shader_module();
pixel_pipeline_stage.module =
pixel_shader ? pixel_shader->shader_module() : dummy_pixel_shader_;
pixel_pipeline_stage.pName = "main";
pixel_pipeline_stage.pSpecializationInfo = nullptr;
@ -1051,6 +1072,7 @@ PipelineCache::UpdateStatus PipelineCache::UpdateRasterizationState(
bool dirty = false;
dirty |= regs.primitive_type != primitive_type;
dirty |= SetShadowRegister(&regs.pa_cl_clip_cntl, XE_GPU_REG_PA_CL_CLIP_CNTL);
dirty |= SetShadowRegister(&regs.pa_su_sc_mode_cntl,
XE_GPU_REG_PA_SU_SC_MODE_CNTL);
dirty |= SetShadowRegister(&regs.pa_sc_screen_scissor_tl,
@ -1070,14 +1092,14 @@ PipelineCache::UpdateStatus PipelineCache::UpdateRasterizationState(
state_info.pNext = nullptr;
state_info.flags = 0;
// TODO(benvanik): right setting?
state_info.depthClampEnable = VK_FALSE;
state_info.rasterizerDiscardEnable = VK_FALSE;
// ZCLIP_NEAR_DISABLE
// state_info.depthClampEnable = !(regs.pa_cl_clip_cntl & (1 << 26));
// RASTERIZER_DISABLE
// state_info.rasterizerDiscardEnable = !!(regs.pa_cl_clip_cntl & (1 << 22));
// KILL_PIX_POST_EARLY_Z
if (regs.pa_sc_viz_query & 0x80) {
state_info.rasterizerDiscardEnable = VK_TRUE;
}
// CLIP_DISABLE
state_info.depthClampEnable = !!(regs.pa_cl_clip_cntl & (1 << 16));
state_info.rasterizerDiscardEnable = VK_FALSE;
bool poly_mode = ((regs.pa_su_sc_mode_cntl >> 3) & 0x3) != 0;
if (poly_mode) {
@ -1213,11 +1235,11 @@ PipelineCache::UpdateStatus PipelineCache::UpdateDepthStencilState() {
/* 0 */ VK_STENCIL_OP_KEEP,
/* 1 */ VK_STENCIL_OP_ZERO,
/* 2 */ VK_STENCIL_OP_REPLACE,
/* 3 */ VK_STENCIL_OP_INCREMENT_AND_WRAP,
/* 4 */ VK_STENCIL_OP_DECREMENT_AND_WRAP,
/* 3 */ VK_STENCIL_OP_INCREMENT_AND_CLAMP,
/* 4 */ VK_STENCIL_OP_DECREMENT_AND_CLAMP,
/* 5 */ VK_STENCIL_OP_INVERT,
/* 6 */ VK_STENCIL_OP_INCREMENT_AND_CLAMP,
/* 7 */ VK_STENCIL_OP_DECREMENT_AND_CLAMP,
/* 6 */ VK_STENCIL_OP_INCREMENT_AND_WRAP,
/* 7 */ VK_STENCIL_OP_DECREMENT_AND_WRAP,
};
// Depth state
@ -1230,9 +1252,6 @@ PipelineCache::UpdateStatus PipelineCache::UpdateDepthStencilState() {
compare_func_map[(regs.rb_depthcontrol >> 4) & 0x7];
state_info.depthBoundsTestEnable = VK_FALSE;
uint32_t stencil_ref = (regs.rb_stencilrefmask & 0x000000FF);
uint32_t stencil_read_mask = (regs.rb_stencilrefmask & 0x0000FF00) >> 8;
// Stencil state
state_info.front.compareOp =
compare_func_map[(regs.rb_depthcontrol >> 8) & 0x7];

View File

@ -14,6 +14,7 @@
#include "third_party/xxhash/xxhash.h"
#include "xenia/gpu/glsl_shader_translator.h"
#include "xenia/gpu/register_file.h"
#include "xenia/gpu/spirv_shader_translator.h"
#include "xenia/gpu/vulkan/render_cache.h"
@ -87,7 +88,7 @@ class PipelineCache {
VkDevice device_ = nullptr;
// Reusable shader translator.
SpirvShaderTranslator shader_translator_;
std::unique_ptr<ShaderTranslator> shader_translator_ = nullptr;
// Disassembler used to get the SPIRV disasm. Only used in debug.
xe::ui::spirv::SpirvDisassembler disassembler_;
// All loaded shaders mapped by their guest hash key.
@ -108,6 +109,9 @@ class PipelineCache {
VkShaderModule rect_list;
} geometry_shaders_;
// Shared dummy pixel shader.
VkShaderModule dummy_pixel_shader_;
// Hash state used to incrementally produce pipeline hashes during update.
// By the time the full update pass has run the hash will represent the
// current state in a way that can uniquely identify the produced VkPipeline.
@ -211,6 +215,7 @@ class PipelineCache {
struct UpdateRasterizationStateRegisters {
PrimitiveType primitive_type;
uint32_t pa_cl_clip_cntl;
uint32_t pa_su_sc_mode_cntl;
uint32_t pa_sc_screen_scissor_tl;
uint32_t pa_sc_screen_scissor_br;
@ -270,6 +275,7 @@ class PipelineCache {
float pa_cl_vport_zscale;
float rb_blend_rgba[4];
uint32_t rb_stencilrefmask;
uint32_t sq_program_cntl;
uint32_t sq_context_misc;

View File

@ -0,0 +1,152 @@
// generated from `xb genspirv`
// source: dummy.frag
const uint8_t dummy_frag[] = {
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};

View File

@ -0,0 +1,105 @@
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 1
; Bound: 52
; Schema: 0
OpCapability Shader
OpCapability Sampled1D
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %47 %51
OpExecutionMode %4 OriginUpperLeft
OpSource GLSL 450
OpName %4 "main"
OpName %16 "consts_type"
OpMemberName %16 0 "float_consts"
OpMemberName %16 1 "loop_consts"
OpMemberName %16 2 "bool_consts"
OpName %18 "consts"
OpName %19 "push_consts_type"
OpMemberName %19 0 "window_scale"
OpMemberName %19 1 "vtx_fmt"
OpMemberName %19 2 "alpha_test"
OpMemberName %19 3 "ps_param_gen"
OpName %21 "push_constants"
OpName %26 "textures1D"
OpName %31 "textures2D"
OpName %36 "textures3D"
OpName %41 "textures4D"
OpName %47 "in_interpolators"
OpName %51 "oC"
OpDecorate %11 ArrayStride 16
OpDecorate %13 ArrayStride 16
OpDecorate %15 ArrayStride 16
OpMemberDecorate %16 0 Offset 0
OpMemberDecorate %16 1 Offset 8192
OpMemberDecorate %16 2 Offset 8704
OpDecorate %16 Block
OpDecorate %18 DescriptorSet 0
OpDecorate %18 Binding 1
OpMemberDecorate %19 0 Offset 0
OpMemberDecorate %19 1 Offset 16
OpMemberDecorate %19 2 Offset 32
OpMemberDecorate %19 3 Offset 48
OpDecorate %19 Block
OpDecorate %26 DescriptorSet 1
OpDecorate %26 Binding 0
OpDecorate %31 DescriptorSet 1
OpDecorate %31 Binding 1
OpDecorate %36 DescriptorSet 1
OpDecorate %36 Binding 2
OpDecorate %41 DescriptorSet 1
OpDecorate %41 Binding 3
OpDecorate %47 Location 0
OpDecorate %51 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%7 = OpTypeFloat 32
%8 = OpTypeVector %7 4
%9 = OpTypeInt 32 0
%10 = OpConstant %9 512
%11 = OpTypeArray %8 %10
%12 = OpConstant %9 32
%13 = OpTypeArray %9 %12
%14 = OpConstant %9 8
%15 = OpTypeArray %9 %14
%16 = OpTypeStruct %11 %13 %15
%17 = OpTypePointer Uniform %16
%18 = OpVariable %17 Uniform
%19 = OpTypeStruct %8 %8 %8 %9
%20 = OpTypePointer PushConstant %19
%21 = OpVariable %20 PushConstant
%22 = OpTypeImage %7 1D 0 0 0 1 Unknown
%23 = OpTypeSampledImage %22
%24 = OpTypeArray %23 %12
%25 = OpTypePointer UniformConstant %24
%26 = OpVariable %25 UniformConstant
%27 = OpTypeImage %7 2D 0 0 0 1 Unknown
%28 = OpTypeSampledImage %27
%29 = OpTypeArray %28 %12
%30 = OpTypePointer UniformConstant %29
%31 = OpVariable %30 UniformConstant
%32 = OpTypeImage %7 3D 0 0 0 1 Unknown
%33 = OpTypeSampledImage %32
%34 = OpTypeArray %33 %12
%35 = OpTypePointer UniformConstant %34
%36 = OpVariable %35 UniformConstant
%37 = OpTypeImage %7 Cube 0 0 0 1 Unknown
%38 = OpTypeSampledImage %37
%39 = OpTypeArray %38 %12
%40 = OpTypePointer UniformConstant %39
%41 = OpVariable %40 UniformConstant
%42 = OpConstant %9 16
%43 = OpTypeArray %8 %42
%44 = OpConstant %9 1
%45 = OpTypeArray %43 %44
%46 = OpTypePointer Input %45
%47 = OpVariable %46 Input
%48 = OpConstant %9 4
%49 = OpTypeArray %8 %48
%50 = OpTypePointer Output %49
%51 = OpVariable %50 Output
%4 = OpFunction %2 None %3
%5 = OpLabel
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,31 @@
// NOTE: This file is compiled and embedded into the exe.
// Use `xenia-build genspirv` and check in any changes under bin/.
#version 450 core
#extension all : warn
layout(set = 0, binding = 1) uniform consts_type {
vec4 float_consts[512];
uint loop_consts[32];
uint bool_consts[8];
} consts;
layout(push_constant) uniform push_consts_type {
vec4 window_scale;
vec4 vtx_fmt;
vec4 alpha_test;
uint ps_param_gen;
} push_constants;
layout(set = 1, binding = 0) uniform sampler1D textures1D[32];
layout(set = 1, binding = 1) uniform sampler2D textures2D[32];
layout(set = 1, binding = 2) uniform sampler3D textures3D[32];
layout(set = 1, binding = 3) uniform samplerCube textures4D[32];
layout(location = 0) in vec4 in_interpolators[][16];
layout(location = 0) out vec4 oC[4];
void main() {
// This shader does absolutely nothing!
return;
}