Disable write watch kill in ConvertTexture

This commit is contained in:
Dr. Chat 2016-02-17 17:57:56 -06:00
parent 8bf1bf57fd
commit b14c4ad681
1 changed files with 3 additions and 0 deletions

View File

@ -575,10 +575,13 @@ GLuint TextureCache::ConvertTexture(Blitter* blitter, uint32_t guest_address,
}
// HACK: remove texture from write watch list so readback won't kill us.
//*
if (texture_entry->write_watch_handle) {
memory_->CancelWriteWatch(texture_entry->write_watch_handle);
texture_entry->write_watch_handle = 0;
}
//*/
return texture_entry->handle;
}