LegendOfDragoon
a425ff676b
Fix problem with Bio F.R.E.A.K.S. (U)
...
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
zilmar
4ff155666b
Merge pull request #269 from cxd4/i_dont_always_change_STATUS_FR_but_when_i_do_I_also_change_Status
...
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-13 11:19:12 +11:00
unknown
516df09fce
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-12 19:53:28 -04:00
zilmar
1e0efb670e
make sure subsystem is set in vs2013
2015-03-13 08:56:35 +11:00
zilmar
6c09273073
Merge pull request #267 from AmbientMalice/patch-8
...
Revert Infernal Machine VI\AI to 2200\785
2015-03-13 08:44:39 +11:00
zilmar
7c63461b01
Merge pull request #268 from samuelyuan/master
...
Updated Simplified Chinese translation file
2015-03-13 08:43:20 +11:00
zilmar
b1d3a27539
Language: Make sure string added to second level of keyboard shortcut added as utf16
2015-03-13 08:39:08 +11:00
Samuel Yuan
dc72d5e29d
Updated Simplified Chinese translation file
2015-03-12 16:29:18 -04:00
AmbientMalice
ef68298b5c
Revert Infernal Machine VI\AI to 2200\785
...
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
zilmar
2a528562bf
Fix load perm cheats
2015-03-12 17:58:41 +11:00
zilmar
4956da099e
Merge pull request #265 from Lithium64/patch-6
...
Formatting fixes on RDB
2015-03-12 13:05:40 +11:00
Lithium64
d446ce9229
Removed CustomSMM from RDB
...
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
zilmar
fb4b31064d
Merge pull request #266 from cxd4/what_if_I_told_you_CR_plus_LF_equals_mind_blown
...
used Visual Studio 2008 to fix remaining files with mixes of CR, LF and CRLF
2015-03-12 08:40:36 +11:00
unknown
a155a74f48
line break consistency fix: TxUtil.cpp
2015-03-11 17:17:43 -04:00
unknown
822de92789
line break consistency fix: ucode06.h
2015-03-11 17:17:16 -04:00
unknown
63c4ad0182
line break consistency fix: ucode00.h
2015-03-11 17:16:40 -04:00
unknown
56dfb581ed
line break consistency fix: rdp.h
2015-03-11 17:16:16 -04:00
unknown
42de60ca44
line break consistency fix: Util.cpp
2015-03-11 17:15:42 -04:00
unknown
3bf2ac641b
line break consistency fix: FixedPoint.asm.cpp (MORE POINTLESS ASM!)
2015-03-11 17:14:21 -04:00
unknown
dbf981697e
line break consistency fix: Debugger.cpp
2015-03-11 17:13:15 -04:00
unknown
24d86ab329
line break consistency fix: 3dmathSIMD.asm.cpp (btw inline asm SUCKS)
2015-03-11 17:12:49 -04:00
unknown
8ae5b052e7
line break consistency fix: Mempak.H
2015-03-11 17:10:23 -04:00
Lithium64
29839ee15e
Removed AiCountPerBytes=400 on RDB
...
Not needed since it's default value
2015-03-11 17:33:34 -03:00
zilmar
6ed2346169
Merge branch 'master' of https://github.com/project64/project64
2015-03-12 06:55:56 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
Lithium64
2008090ee3
Removed ViRefresh=1500 on RDB
...
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64
faab4e5103
Removed duplicate Counter Factor
2015-03-11 05:44:36 -03:00
Lithium64
e395d9770e
Reverted Sync Audio to 0
...
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64
fdbb3ebc27
Formatting fixes
...
All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar
9ea90e0f72
Merge pull request #264 from MELERIX/patch
...
.gitignore cleanup
2015-03-11 19:04:06 +11:00
MELERIX
5aab415756
.gitignore cleanup
...
removed few redundancies.
2015-03-11 04:22:53 -03:00
zilmar
d5b8e64cd7
Merge pull request #262 from Lithium64/patch-5
...
Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
zilmar
f07cdf5ce6
Merge pull request #258 from AmbientMalice/patch-8
...
Ambient Needs to Stop Touching Things.
2015-03-11 15:02:51 +11:00
AmbientMalice
b6559e1492
NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
...
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice
6646059f5d
Re-enabled RSP Audio Signal for Tarzan.
...
This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64
432729509c
Updated version and date of RDB
...
Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64
ad4933650a
Updated GoodN64 databaseversion
...
The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64
dbc14ca229
Removed Glide64 uCodes
...
These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
Lithium64
38c485b419
Glide64 fixes for JP version of ISS 2000
2015-03-10 16:05:11 -03:00
zilmar
6a79a28e5d
Merge pull request #261 from Nekokabu/patch-1
...
Fixed initial value to 0xFF.
2015-03-11 05:12:51 +11:00
Nekokabu
b8a93be2c7
Fixed initial value to 0xFF.
2015-03-11 01:58:02 +09:00
AmbientMalice
4bacd1e0b1
For real this time.
2015-03-10 22:48:30 +10:00
AmbientMalice
17675266bd
Synch Audio 0 = No.
2015-03-10 22:47:35 +10:00
zilmar
099ac15bd5
Merge branch 'master' of https://github.com/project64/project64
2015-03-10 22:55:14 +11:00
zilmar
707c2efd73
Only allow utf8 bom language files to be loaded
2015-03-10 22:54:12 +11:00
AmbientMalice
3e6616ffc5
DON'T DECAPITATE HEADERS.
2015-03-10 21:44:22 +10:00
AmbientMalice
acbd18500e
More MORT\MusyX\Factor 5 tweaks.
...
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.
Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.
That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.
I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar
af3be53a12
Merge pull request #257 from MELERIX/patch
...
Minor Update for Installer.vcxproj
2015-03-10 19:19:26 +11:00
MELERIX
e9cd1b56da
Minor Update for Installer.vcxproj
2015-03-10 05:17:02 -03:00
zilmar
080f7dfc17
Update version Number:
...
Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00