Commit Graph

1130 Commits

Author SHA1 Message Date
LegendOfDragoon a425ff676b Fix problem with Bio F.R.E.A.K.S. (U)
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
zilmar 4ff155666b Merge pull request #269 from cxd4/i_dont_always_change_STATUS_FR_but_when_i_do_I_also_change_Status
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-13 11:19:12 +11:00
unknown 516df09fce updating FPU locations just if STATUS_FR was changed, not entire reg 2015-03-12 19:53:28 -04:00
zilmar 1e0efb670e make sure subsystem is set in vs2013 2015-03-13 08:56:35 +11:00
zilmar 6c09273073 Merge pull request #267 from AmbientMalice/patch-8
Revert Infernal Machine VI\AI to 2200\785
2015-03-13 08:44:39 +11:00
zilmar 7c63461b01 Merge pull request #268 from samuelyuan/master
Updated Simplified Chinese translation file
2015-03-13 08:43:20 +11:00
zilmar b1d3a27539 Language: Make sure string added to second level of keyboard shortcut added as utf16 2015-03-13 08:39:08 +11:00
Samuel Yuan dc72d5e29d Updated Simplified Chinese translation file 2015-03-12 16:29:18 -04:00
AmbientMalice ef68298b5c Revert Infernal Machine VI\AI to 2200\785
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
zilmar 2a528562bf Fix load perm cheats 2015-03-12 17:58:41 +11:00
zilmar 4956da099e Merge pull request #265 from Lithium64/patch-6
Formatting fixes on RDB
2015-03-12 13:05:40 +11:00
Lithium64 d446ce9229 Removed CustomSMM from RDB
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
zilmar fb4b31064d Merge pull request #266 from cxd4/what_if_I_told_you_CR_plus_LF_equals_mind_blown
used Visual Studio 2008 to fix remaining files with mixes of CR, LF and CRLF
2015-03-12 08:40:36 +11:00
unknown a155a74f48 line break consistency fix: TxUtil.cpp 2015-03-11 17:17:43 -04:00
unknown 822de92789 line break consistency fix: ucode06.h 2015-03-11 17:17:16 -04:00
unknown 63c4ad0182 line break consistency fix: ucode00.h 2015-03-11 17:16:40 -04:00
unknown 56dfb581ed line break consistency fix: rdp.h 2015-03-11 17:16:16 -04:00
unknown 42de60ca44 line break consistency fix: Util.cpp 2015-03-11 17:15:42 -04:00
unknown 3bf2ac641b line break consistency fix: FixedPoint.asm.cpp (MORE POINTLESS ASM!) 2015-03-11 17:14:21 -04:00
unknown dbf981697e line break consistency fix: Debugger.cpp 2015-03-11 17:13:15 -04:00
unknown 24d86ab329 line break consistency fix: 3dmathSIMD.asm.cpp (btw inline asm SUCKS) 2015-03-11 17:12:49 -04:00
unknown 8ae5b052e7 line break consistency fix: Mempak.H 2015-03-11 17:10:23 -04:00
Lithium64 29839ee15e Removed AiCountPerBytes=400 on RDB
Not needed since it's default value
2015-03-11 17:33:34 -03:00
zilmar 6ed2346169 Merge branch 'master' of https://github.com/project64/project64 2015-03-12 06:55:56 +11:00
zilmar d0209b061f Language: have break point take a wchar_t * string and allow \n in language files 2015-03-12 06:50:30 +11:00
Lithium64 2008090ee3 Removed ViRefresh=1500 on RDB
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64 faab4e5103 Removed duplicate Counter Factor 2015-03-11 05:44:36 -03:00
Lithium64 e395d9770e Reverted Sync Audio to 0
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64 fdbb3ebc27 Formatting fixes
All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar 9ea90e0f72 Merge pull request #264 from MELERIX/patch
.gitignore cleanup
2015-03-11 19:04:06 +11:00
MELERIX 5aab415756 .gitignore cleanup
removed few redundancies.
2015-03-11 04:22:53 -03:00
zilmar d5b8e64cd7 Merge pull request #262 from Lithium64/patch-5
Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
zilmar f07cdf5ce6 Merge pull request #258 from AmbientMalice/patch-8
Ambient Needs to Stop Touching Things.
2015-03-11 15:02:51 +11:00
AmbientMalice b6559e1492 NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice 6646059f5d Re-enabled RSP Audio Signal for Tarzan.
This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64 432729509c Updated version and date of RDB
Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64 ad4933650a Updated GoodN64 databaseversion
The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64 dbc14ca229 Removed Glide64 uCodes
These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
Lithium64 38c485b419 Glide64 fixes for JP version of ISS 2000 2015-03-10 16:05:11 -03:00
zilmar 6a79a28e5d Merge pull request #261 from Nekokabu/patch-1
Fixed initial value to 0xFF.
2015-03-11 05:12:51 +11:00
Nekokabu b8a93be2c7 Fixed initial value to 0xFF. 2015-03-11 01:58:02 +09:00
AmbientMalice 4bacd1e0b1 For real this time. 2015-03-10 22:48:30 +10:00
AmbientMalice 17675266bd Synch Audio 0 = No. 2015-03-10 22:47:35 +10:00
zilmar 099ac15bd5 Merge branch 'master' of https://github.com/project64/project64 2015-03-10 22:55:14 +11:00
zilmar 707c2efd73 Only allow utf8 bom language files to be loaded 2015-03-10 22:54:12 +11:00
AmbientMalice 3e6616ffc5 DON'T DECAPITATE HEADERS. 2015-03-10 21:44:22 +10:00
AmbientMalice acbd18500e More MORT\MusyX\Factor 5 tweaks.
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.

Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.

That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.

I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar af3be53a12 Merge pull request #257 from MELERIX/patch
Minor Update for Installer.vcxproj
2015-03-10 19:19:26 +11:00
MELERIX e9cd1b56da Minor Update for Installer.vcxproj 2015-03-10 05:17:02 -03:00
zilmar 080f7dfc17 Update version Number:
Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00