Commit Graph

255 Commits

Author SHA1 Message Date
zilmar 38ce8a3c83 [Glide64] Setup Tracing 2016-02-10 18:10:12 +11:00
zilmar 3d384808bd [Glide64] Remove SDL from TexCache.cpp 2016-02-10 17:50:24 +11:00
zilmar 917d90b057 Merge pull request #981 from cxd4/glide-trace-string
[Glide64] undeclared memset and strlen in trace.cpp
2016-02-06 13:11:04 +11:00
a8fa006740 [Glide64] undeclared memset and strlen in trace.cpp 2016-02-05 18:53:58 -05:00
ab55df84e2 [Glide64] fixed yet again the case-sensitive include 2016-02-04 20:48:44 -05:00
zilmar a99a64dc03 [Glide64] Fix up missing log message 2016-02-04 21:49:54 +11:00
zilmar 4921024636 [Glide64] New trace method 2016-02-04 21:22:19 +11:00
zilmar c59b716e8b [Glide64] Fix 2008 project 2016-02-02 03:47:09 +11:00
zilmar dba3b94dfb [Glide64] Get Settings to be a class instead of a struct 2016-02-01 19:56:25 +11:00
zilmar d70ad198b4 Merge branch 'master' of https://github.com/project64/project64 2016-02-01 17:05:45 +11:00
zilmar ee51201eae [Glide64] Get ext_ghq_init to have texture dir is char * 2016-02-01 17:01:11 +11:00
d267a1b895 Include stdarg.h for va_start and va_end. 2016-01-28 15:07:00 -05:00
b759a60417 Include string.h where needed. 2016-01-28 15:00:13 -05:00
fa90c2a472 s/config.h/Config.h 2016-01-28 14:37:37 -05:00
zilmar 7032ab5d33 Merge pull request #941 from AmbientMalice/new_SM64_wobble_fix
Super Mario 64 wobble fix
2016-01-27 19:08:55 +11:00
AmbientMalice 5b82ca80da Fix Mario 64 texture wobble (ported from libretro)
Thanks to anon on /emugen/ for pointing this out. Original fix here bc23392568
2016-01-27 15:26:28 +10:00
cxd4 5952632d76 [Glide64] restored the explicit "Error" box titles 2016-01-25 17:13:27 -05:00
cxd4 a10200cbce [Glide64] NULL MessageBox title instead of "Error"
According to MSDN, a MessageBox whose title param is a null pointer defaults to the text "Error".
So instead of allocating extra bytes to pass a pointer to the string `"Error"`, why not pass NULL?

Actually the real reason why I made this PR was me having OCD against a cosmetic spacing inconsistency introduced in this commit:  aefe8e603c .  So if you prefer "Error" over NULL I'll just undo that part of this PR and keep the line break change in instead. :P
2016-01-25 15:31:04 -05:00
zilmar 989c7294cc [Glide64] Cleanup texture code 2016-01-25 22:26:42 +11:00
zilmar 308010e16c [Glide64] Remove some wx headers 2016-01-25 22:20:55 +11:00
zilmar 166e5cdace [Glide64] convert wxInt16 to int16_t 2016-01-25 22:17:03 +11:00
zilmar 4fc4f921e9 [Glide64] Cleanup ucode .h files 2016-01-25 22:14:01 +11:00
zilmar b8cbfa30c4 [Glide64] change wxUIntPtr to uintptr_t 2016-01-25 22:13:35 +11:00
zilmar 5c9962684f [Glide64] Clean up some code related to screen capture 2016-01-25 22:00:45 +11:00
zilmar 76a3db6568 [Glide64] fix up rom name being sscii 2016-01-25 21:34:16 +11:00
zilmar 0f185260f4 [Glide64] Rename wxChar to char 2016-01-25 21:27:59 +11:00
zilmar 38205b5ee8 [Glide64] Cleanup rdp.h 2016-01-25 21:25:32 +11:00
zilmar 5a68a1f721 [Glide64] Convert wxUIntPtr to uintptr_t 2016-01-25 21:23:28 +11:00
zilmar 5959a9a0a0 [Glide64] Convert wxInt32 to int32_t 2016-01-25 21:15:26 +11:00
zilmar aefe8e603c [Glide64] remove wx/confbase.h from rdp.cpp 2016-01-25 21:12:11 +11:00
zilmar 5fa34066c2 [Glide64] Add stdlib.h to Gfx_1.3.h 2016-01-25 21:07:57 +11:00
zilmar 09da116723 [Glide64] Rename max and min to be maxval and minval 2016-01-25 20:58:29 +11:00
zilmar 834210eaf9 [Glide64] Remove usage of _() 2016-01-25 20:49:28 +11:00
zilmar be46977de9 [Glide64] Add critical section in to dlist/config 2016-01-25 20:33:04 +11:00
zilmar 76196d4d70 [Project64] Remove SoftLocker 2016-01-25 18:20:46 +11:00
zilmar 0473d5126b Glide64] Remove usage of wxT 2016-01-25 18:15:46 +11:00
zilmar 9b6f159d75 [Glide64] Remove GFXWindow 2016-01-25 18:00:01 +11:00
zilmar f0f8f76cfc [Glide64] Add extern "C" to export 2016-01-25 17:36:56 +11:00
zilmar a45d503e99 [Glide64] Convert wxUint8 to uint8_t 2016-01-25 05:45:15 +11:00
zilmar bcba810c66 [Glide64] Convert wxUint16 to uint16_t 2016-01-25 05:41:08 +11:00
zilmar 0d0923eab8 [Glide64] Make config _WIN32 only 2016-01-25 05:38:52 +11:00
zilmar 80cd85b9a9 [Glide64] Remove wxString usage from Glide64/rdp.cpp 2016-01-21 06:09:35 +11:00
zilmar 7a0c017571 [Glide64] Remove mutexProcessDList 2016-01-21 05:55:46 +11:00
zilmar 08c518d38c [Glide64] Convert wxUint32 to uint32_t 2016-01-21 05:33:48 +11:00
zilmar 0b41fa2e17 [Glide64] Revert some of the indentation in Glide64/Combine.cpp 2016-01-21 05:32:32 +11:00
zilmar 4c203ab042 [Glide64] Remove drawNoFullscreenMessage 2016-01-21 05:27:05 +11:00
zilmar 919a1f9c20 [Glide64] Revert some of the checks in TexCache.cpp 2016-01-21 05:22:45 +11:00
zilmar 9c0a897e57 [Glide64] Fix some of the run time checks 2016-01-21 04:39:18 +11:00
zilmar 2b9cdb12c3 [Glide64] rename fullscreen to GfxInitDone 2016-01-21 04:12:15 +11:00
zilmar 5a4ea8ad1f [Glide64] Code cleanup of ucode06.h 2016-01-20 21:01:42 +11:00
zilmar 6bf2738632 [Glide64] Code Cleanup of Glide64/rdp.cpp 2016-01-20 21:00:58 +11:00
zilmar ce870d82e5 [Glide64] Code Cleanup of TexCache.cpp 2016-01-20 21:00:15 +11:00
zilmar a2747bb9d1 [Glide64] Code cleanup of Glide64/Util.cpp 2016-01-20 20:59:35 +11:00
zilmar 26122a337d [Glide64[ Code clean up of TexBuffer.cpp 2016-01-20 20:43:44 +11:00
zilmar 8b220f06bc [Project64] Code cleanup of Glide64/Combine.cpp 2016-01-20 20:14:28 +11:00
zilmar 6f71a37da5 [Glide64] Add Gfx_1.3.h to the project 2016-01-20 19:40:01 +11:00
zilmar 5fffda4115 [Glide64] Cleanup Config.cpp 2016-01-20 19:39:07 +11:00
zilmar 6d74a71bd1 [Glide64] Cleanup Gfx_1.3.h 2016-01-20 19:37:38 +11:00
zilmar 28f0dd7388 [Glide64] Auto code cleanup Glide64/Main.cpp 2016-01-20 17:29:27 +11:00
zilmar 3a980f18d6 [Project64] rename wxUint16 to uint16_t 2016-01-20 17:26:07 +11:00
zilmar d1bcbde69a [Project64] Rename wxUint8 to uint8_t 2016-01-20 17:17:45 +11:00
zilmar dae0c8827c [Project64] Convert wxUint32 to uint32_t 2016-01-20 17:14:48 +11:00
zilmar 3406831a49 [Project64] Make sure Common is in uppercase 2016-01-20 17:09:05 +11:00
AmbientMalice cf80a16ac8 Disable texture filtering hotkey.
IMO, it causes too much trouble from accidental presses.
2016-01-17 22:32:53 +10:00
Julio C. Rocha 7b2421884e Adjusted minimum toolset versions to VS2010 for VCXPROJ and PROPS files. 2015-12-07 21:15:53 -08:00
no 757c7c35c6 [Glide64] fixed wrong include paths for case-sensitivity 2015-12-04 16:26:58 -05:00
zilmar e3b32c572d [Project64] Remove spaces from filename 2015-12-04 17:49:31 +11:00
unknown 23b900f475 [Glide64] Remove wxWidgets types from "winlnxdefs.h". 2015-11-24 10:37:22 -05:00
unknown 4b163136be [Glide64] Substitute `uint8_t' for `wxUint8' in "rdp.h". 2015-11-24 10:20:49 -05:00
unknown b509b99a67 [Glide64] Substitute `uint16_t' for `wxUint16' in "rdp.h". 2015-11-24 10:18:22 -05:00
unknown 51800102ab [Glide64] Substitute `uint32_t' for `wxUint32' in "rdp.h". 2015-11-24 10:16:26 -05:00
unknown 8354249a4b [Glide64] fixed DllMain conflict against <winbase.h> prototype 2015-10-27 23:11:31 -04:00
unknown 3f15e07562 [Glide64] fixed a pre-processor macro language collision 2015-10-27 22:26:28 -04:00
unknown 102a8f650b Do not rely on dynamic-width `long long` type; use int64_t. 2015-10-27 19:30:33 -04:00
unknown f0fcd058da Get rid of in-line assembly in idiv16().
This cannot work with MinGW -masm=intel, only -masm=att.
2015-10-27 19:28:55 -04:00
Julio C. Rocha 7f5ed2313c Makes Debug|x64 build cleanly. 2015-10-24 03:45:06 -07:00
unknown d27e6b119c Evade the SDL dependency for WIN32/WIN64 builds. 2015-10-22 17:01:48 -04:00
unknown 6d5ee9d562 Move the if-else copies of SDL_Delay() outside if-else. 2015-10-22 16:59:19 -04:00
zilmar 905a0ad2fe [Glide64] Change SetWindowLong to SetWindowLongPtr 2015-10-21 07:59:19 +11:00
zilmar 57cf720392 [Glide64] Sync texture code 2015-10-21 07:49:29 +11:00
zilmar 11ebb4e761 [Glide64] Disable asm in 64bit 2015-10-20 10:15:32 +11:00
zilmar 8ba4024ce7 [Glide64] Clean up project so it is building correctly in Visual Studio 2008 2015-10-19 13:54:16 +11:00
zilmar 5582d83eec [Wx Widget] wxWidgets-2.8.12 code now compiles, still need to fix up linking 2015-10-19 08:09:49 +11:00
zilmar a8c98ef392 [Solution] Upgrade glide projects for visual studio 2013 2015-10-15 08:49:37 +11:00
zilmar 8956349891 [Glide64] loadBlock uses matched c function 2015-10-14 15:55:28 +11:00
zilmar dd1c306d16 [Glide64] Remove asm from TextConv.h 2015-10-14 11:38:47 +11:00
zilmar 3d52a163cd [Glide64] remove unused old code
bccb190988
2015-10-14 11:30:47 +11:00
zilmar 81ab3fc877 [Glide64] Add winlnxdefs.h
e110f50489
2015-10-14 10:47:09 +11:00
zilmar ecb9363862 [Glide64] Add include math.h 2015-10-14 10:29:13 +11:00
zilmar b7d402aacf [Glide64] Subscreen delay fix for zelda OoT
f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar 989c8cbc4d use more widely used preprocessor defines for MinGW
The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW

4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar 8bc33bc4d9 [Glide64] Reduce GCC specific code
21344deaee
2015-10-14 09:50:35 +11:00
zilmar bdc85ddbb7 [Glide64] Convert to c implementation for functions like mirror32bS 2015-10-13 16:44:16 +11:00
zilmar 48554d2ad0 [Glide64] Move the code out of texture.asm.cpp 2015-10-13 15:54:52 +11:00
zilmar d7a19c265f [Glide64] fixed compiler warnings
794226a274
2015-10-13 08:12:16 +11:00
zilmar 6e810ef559 [Glide64] Sync Glide64/DepthBufferRender.cpp 2015-10-12 10:13:19 +11:00
zilmar 5ff5ff0b12 [Glide64] Remove FixedPoint.asm.cpp 2015-10-12 07:21:56 +11:00
zilmar 5e06520cb5 from fixed warnings and errors in vs2012
56f2b7ef85
2015-10-12 07:17:01 +11:00
zilmar 3d002e831f Use generic _mm_loadu_ps instead of GCC specific __builtin_ia32_loadups
be0a027273
2015-10-12 07:08:12 +11:00
zilmar 32c64b3d54 [Glide64] Add C conversion of MiClWr16b assembler functions
577ab74dd8
2015-10-12 06:56:45 +11:00