* Enemy trainers will now show their title after defeat
* Basically titles are now always shown (like in the real games)
* Revert "Basically titles are now always shown (like in the real games)"
This reverts commit 6943860539.
* Changed how non-BGM are loaded into the game + moved into directories
* some leftovers
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Added setting for Field Volume + rewrote playSound() and updateSoundVolume() functions to reflect the new settings.
* Main -> Beta (#3635)
* Fixed issue with falsy issue within condition to get a stat for IV scanner
* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.
* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)
* Fix Memory Mushroom not showing relearner moves
* Fix rollout test
* Rewrite player faint logic in FaintPhase (#3614)
* 867 runerigus sprite (#3629)
cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged
- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix
* [Bug] Preventing the MBH from being stolen in Endless (#3630)
* Endless MBH Fix
* add import
* Revert "add import"
This reverts commit 814a4059c2.
* Revert "Endless MBH Fix"
This reverts commit 8eb4481301.
* removed newline
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
* [Bug] Fix type-hints for immunity (#3620)
* enable mock containers to be found by name
* enable mock text to be found by name
* add test coverage for type-hints
Only for "immunity" and "status moves"
* fix wrong message key of curse(ghost type) (#3631)
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632)
* Still have no idea where Eternatus is given the MBH....
* typedocs
---------
Co-authored-by: frutescens <info@laptop>
* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)
* Abilities that prevent ATK drops no longer stop other stat drops
* Apply suggestions from code review
Co-authored-by: Mumble <kimjoanne@protonmail.com>
* Add `isNullOrUndefined()` utility function
---------
* Grip Claw now shows the proper pokemon nickname (#3634)
Co-authored-by: frutescens <info@laptop>
---------
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* [Bug] Preventing the MBH from being stolen in Endless (#3630)
* Endless MBH Fix
* add import
* Revert "add import"
This reverts commit 814a4059c2.
* Revert "Endless MBH Fix"
This reverts commit 8eb4481301.
* removed newline
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
* [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632)
* Still have no idea where Eternatus is given the MBH....
* typedocs
---------
Co-authored-by: frutescens <info@laptop>
* Deleted phases.ts (#3618)
* Updated sound terms
* Added space for localization
* Update src/locales/ko/settings.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/locales/zh_TW/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/pt_BR/settings.ts
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/de/settings.ts
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Update src/locales/ko/settings.ts
Co-authored-by: returntoice <dieandbecome@gmail.com>
* Update src/locales/fr/settings.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/it/settings.ts
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Include sound effects that were loaded in as BGM.
* Removed stray placeholder localization
---------
Co-authored-by: Frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* prevent being able to start with a hidden ability that's not unlocked for some Pokemon
* fix starter ui for pokemon with a single ability and only ability 2 unlocked
* [qol] add animated arrows in the Stats screen to show that the list is scrollable
* make legacy theme checks more explicit
* add some documentation + code cleanup
* Clicking Right from Lock Rarities moves to transfer or check team
* make cursor left movement more natural
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Improve scroll bar
Remaking these changes on the beta branch since you're supposed to do it for the PR checklist
* Fix potential divide by zero error
Thank you to KimJeongSun for bringing this up
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
* Fix parenthases order
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
---------
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
* fix damage calculations. add test code
* define toIntValue function to replace every repeatitive min floor function.
* revert unnecessary minimum boundary
* update function name `toIntValue` -> `toDmgValue`. update comments.
* add missing updates for changing function name
* Update src/utils.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* remove redundant comment
* update import code for test with phase
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Adds simulated tag support to all abilities
* Fix compiler errors in ability.ts
Most things are still on fire 😢
* Fix errors left over after merge
* Another pass through simulated ability call logic
* Fix leftover errors from merge resolution
* Another gh pages issue :pikamad:
* Simulated call fixes based on Kev's feedback
* RIP phases.ts
---------
Co-authored-by: Xavion3 <xavion333@gmail.com>
* add `hasTag` to arena
* fix flying type damage calculation for grounded states
Before the grounded state would make e.g. electric moves no more very-effective. This is invalid
Co-authored-by: Tristan D Gant <tgant2017@outlook.com>
* add tests for gravity v. ground v. electric
* Update src/test/arena/arena_gravity.test.ts
fix typo
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* use `arena` instead of this.scene.arena
* use `const arena = this.scene.arean` instead of destructoring
* Apply suggestions from code review
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* fix es-lint
---------
Co-authored-by: Tristan D Gant <tgant2017@outlook.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Fix Jaw Lock not removing TRAPPED tag after enemy faints
* Create tests for Jaw Lock
* Fix overrides import
* Clean up implementation + tests
* minor style change to phases
* Update src/data/move.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Jaw Lock no longer overlaps its trapping effect
* Friendship ended with JAW_LOCK tag type
Now TRAPPED is my new best friend
---------
Co-authored-by: EmberCM <kooly213@hotmail.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Fixed issue with falsy issue within condition to get a stat for IV scanner
* add fix setting code to prevent form/variant bug when default form/variant setting is wrong.
in addition, that fix code include gender fix, so i revert old gender fix.
update wrong log message.
* [Hotfix] Fix Memory Mushroom not showing relearner moves (#3619)
* Fix Memory Mushroom not showing relearner moves
* Fix rollout test
* Rewrite player faint logic in FaintPhase (#3614)
* 867 runerigus sprite (#3629)
cropped static frames, fixed cropped sprite
set runerigus exp to use the shiny exp's animation
verified all hex colors are unchanged
- fixed ultra necrozma exp front variant swapped arrays.
- xatu female eye color fix
* [Bug] Preventing the MBH from being stolen in Endless (#3630)
* Endless MBH Fix
* add import
* Revert "add import"
This reverts commit 814a4059c2.
* Revert "Endless MBH Fix"
This reverts commit 8eb4481301.
* removed newline
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
* [Bug] Fix type-hints for immunity (#3620)
* enable mock containers to be found by name
* enable mock text to be found by name
* add test coverage for type-hints
Only for "immunity" and "status moves"
* fix wrong message key of curse(ghost type) (#3631)
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* [Hotfix] Steal-able Mini Black Hole Pt 2 (#3632)
* Still have no idea where Eternatus is given the MBH....
* typedocs
---------
Co-authored-by: frutescens <info@laptop>
* [Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)
* Abilities that prevent ATK drops no longer stop other stat drops
* Apply suggestions from code review
Co-authored-by: Mumble <kimjoanne@protonmail.com>
* Add `isNullOrUndefined()` utility function
---------
* Grip Claw now shows the proper pokemon nickname (#3634)
Co-authored-by: frutescens <info@laptop>
---------
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
Co-authored-by: KimJeongSun <leo@atlaslabs.ai>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: cam <lrlrliwoo@gmail.com>
Co-authored-by: Mumble <kimjoanne@protonmail.com>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Abilities that prevent ATK drops no longer stop other stat drops
* Apply suggestions from code review
Co-authored-by: Mumble <kimjoanne@protonmail.com>
* Add `isNullOrUndefined()` utility function
---------
* enable mock containers to be found by name
* enable mock text to be found by name
* add test coverage for type-hints
Only for "immunity" and "status moves"
* [Balance] Various Fixes
* Readjusted Legendary same-species eggs back to 10 candy
* Updated some passives
* Changed Chien Pao Passive
* Eevee passive final adjustment
* Chi Yu and Chien Pao changed again
* Arcto passives
Updated Pokemon.getLevelMoves()
Now enforces uniqueness AFTER filtering moves within the given range. This allows a pokemon to learn the same move at two different levels.
Updated pokemon-level-moves.ts
Changed Smeargle to learn Sketch at levels 11, 21, 31, ..., 91, instead of only at level 1.
* Fix daily run generated movesets
* add unit-tests for `fix-daily-run` (#3)
* add `daily` and `classic` helper. split `runToSummon`
there is now a `classicMode.runToSummon` which represents the old one used.
There is now a `dailyMode.runToSummon` too
* add daily_mode.test.ts
covers the occured issue
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Refactor protection moves
* Revert Protected move result change
* Fix typo in documentation
* Fix merge conflicts in integration tests
* Improve readability of apply function
* Fix effects applying through Protect
* Fix typos in `src/data/egg.ts` comments
* [Localization(it)] Added Honey Gather translation (#2301)
* Update ability.ts [Localization(it)]
* Update ability.ts [Localization(it)]
Fixed capitalization
* Hitting into protect now records a move as failed
* Add check for move success before applying additional effects (Stone Axe)
* `Overrides` should be capitalized
* Add fail conditions for `RechargeAttr` and Jaw Lock
* Update protect test
* Add check for protect in Glaive Rush
* Update tests to use new overrides helpers
* Account for Mat Block and add protect test for Glaive Rush
---------
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Crafty Shield now blocks ALL protect-ignoring moves
* Crafty Shield test + Fix blocking ally-target moves
* ESLint
* Mat Block and Wide Guard integration tests
* Fix strict-null errors in integration tests
* Fix strict-null issue in arena-tag
* Fix strict-null in unrelated test :pikamad:
* Fix conflicting AbAttr
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Target Pokemon's held items flash with the Pokemon during target selection
* Fixed typedocs issues and adjusted animation
* removed .js from imports
* removed .js from imports
* Slowed down animation + fixed bug
* Implemented Torranx's fixes + slightly widened the range for alpha values
* Apply suggestions from code review
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Additional suggestions from code review
* Update src/battle-scene.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
---------
Co-authored-by: Frutescens <info@laptop>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Implemented Stall
* Fixed implementation
* AbAttr Name Change
* Wrote test for Stall
* Update src/test/abilities/stall.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Updated ability variables and test
* Apply suggestions from code review
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* eslint fixes
* Update src/test/abilities/stall.test.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* added documentation and implemented mycelium might
* added note on quick claw
* Documentation + Quick Claw implementation
* This is where I would test quick claw-stall/m.m. if i could override modifierstacks
* Forgot to add edits oops
---------
Co-authored-by: Frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Show arena trap/shadow tag dialog immediately instead of as a message phase
* remove flyout that opponent cannot switch out due to opposing arena trap
* change applyAbAttrsInternal signature
* fix bug (no messages appeared) due to prev commit
* fix typedoc docs error
* removed empty message after switching trapped pokemon
* revert empty string argument to null
modified files to adopt null argument
* renamed variable
* [Balance] Egg Adjustments
* Reduced Cost of Same-Species Eggs
* Update egg.ts
* check errors
* Candy per Species-Egg Adjusted
* Set egg cost back to 10 for 9/10 cost mons
* 8-10 Legendaries made to 8 cost Eggs
* Updated some Passive Costs and Cost Reductions
* Change HA rate of eggs to 192
Also clean up the if to make it more readable
* Changed HA Rate from Same-Species Eggs up 1/4 -> 1/8
* Rename "voucher*" variables to "gacha*"
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Included a check for move category in TypeImmunityAbAttr
* Failure 1
* Created new attribute for Levitate - blame Game Freak
* renamed abattr to more descriptive attacktypeimmunityabattr
* need caffeine
* the documentation
---------
Co-authored-by: Frutescens <info@laptop>
Technical issues made it so that my suggestions weren't added in the PR, added them here instead.
toxicSpikesActivateTrapPoison seems to have incorrect dialog in English as well. ( "[X] absorbed [Y]!" )
* Fix typos in `src/data/egg.ts` comments
* Refactor Disguise using Ice Face as a base
i18n {
Co-authored-by: Arxxer <javiptn7@gmail.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
}
Update tests
* Update jsdoc
* Make recoil damage a parameter
* Fix Ice Face i18n parameter name
* Add i18n placeholder strings for translation
* Update disguise test with override helper functions
* Move a form change from `battle-scene.ts` to `ability.ts`
* Remove a bit of obsolete code from the Disguise test
* Add some translations
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Sonny Ding <93831983+sonnyding1@users.noreply.github.com>
* Add translation placeholder strings for Japanese and Catalan
* Update for strict-null
* Remove unused parameter from the `BattlerTag` class
* Remove species checks, fusion doesn't seem to be an issue (any more?)
* Move Ice Face weather-based code to a subclass
* Condense conditionals
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
---------
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: returntoice <dieandbecome@gmail.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Sonny Ding <93831983+sonnyding1@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* update initial filter setting when not in challenge mode
* Modify the code with more consideration for future scalability.
* update initial setting in challenge mode also. no conditional setting!
* Fix some fresh start bugs
* Forgot a !
* Add fresh start check on eviolite too
* Remove part about cost being 3
* Update src/game-mode.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Rename isFreshStart helper function
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix: let flash fire hit after frozen, and baton pass not passing it. added: flash fire test file
* added more tests and made small adjustments
* Update src/test/abilities/flash_fire.test.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* [JA] [Localization] Translate starter-select-ui-handler.ts
Unsure about "Enable/Disbale Passive", need some advice.
* Update starter-select-ui-handler.ts
* add unlockable state in passive/cost reduction filter. add egg purchasable filter
* update placeholders
* update option order of UNLOCKABLE between ON and EXCLUDE
* remove egg restriction when buying eggs
* add favorite filter. add favorite starter attribute
* add error handling for undefined favorite attribute
* add placeholders in each locales
* add favorite icon from great art team
* update favorite icon to code
* update korean translation
* align icons
* initialize the starter preferences if they don't exist
* update requested changes
* Cherrypick due to beta roll back
* Adds corrected stat eliminated message to move trigger, removes from battle.ts
* Adds check for Clear Smog vs Haze/Freezy Frost for targetting purposes
* Adds translations for fr, de, and pt_br
* Update src/locales/ko/move-trigger.ts with translation
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* Update korean move-trigger.ts with proper translation
* Update src/locales/zh_CN/move-trigger.ts with translation
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/zh_TW/move-trigger.ts with translation
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Adds locales to ja and ca-ES
* Creates unit test for Haze
* Removes repeats option on Haze test left from testing
* Updates title of haze tests, creates freezy frost tests
* Update src/locales/es/move-trigger.ts with translation
Co-authored-by: Asdar <asdargmng@gmail.com>
* Fixes freezy_frost.test.ts copy errors from Haze test
---------
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
Co-authored-by: Asdar <asdargmng@gmail.com>
* First issue with soft attribute on challenges as well as incorrect sprites appearing on the starter select ui
* Updated logic to fix starter party icons, forms and shinies in starter selection area
* Fixed issue where some pokemon were being shown in challenges originally if the default form didn't meet the criteria
* Updated docs and tests to account for new behaviour
* Removed some debugging comments
* Fixed rotom form not counting as valid party
* Fixed a bug where the cursor's last known position would be used when pokemon forms were being changed when other forms were available when updated from your party directly
* Fixed issue with starter party icons' forms updating incorrectly when removing pokemon from party
* Fixed docs
* Updated code to allow for starter icons to remember their previous state after a reload
* IV scanner PR fix
Updated locales to have updated keys for IV scanner in menu
Updated legacy UI to work with IV scanner changes
Updated code to have player and enemy battle stats for ease of use
Updated logic to make the player side work exactly the same as previously since there should be no HP stat shown for players. Also updated the colours so there's no more grey option for unknown stats
Added HP, updated logic and colours. Need to undo changes to player pokemon to not be as squished because of no HP, and need to see what happens for trainers
Fixing up some git errors
Fixed a bug with double battles not updating the pokemon properly
Updated settings to allow for the ability to skip the IV scanning prompts
Adding functionality to IV scanner to skip prompt and see IVs mid battle
* Merged with latest + fixed bug with IV scanner vs pokemon info container getRootSpeciesId being different
* Updated as per merge comment
* Updating to fix comments
* Updated comments
* Update src/locales/fr/settings.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/de/settings.ts
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* Update src/locales/pt_BR/settings.ts
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Update src/locales/ko/settings.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Update src/locales/zh_TW/settings.ts
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* Updating text of IV scanner to be gold
* Updated text colour to use one of the existing golds instead of a custom gold
* Japanese locale
* Updating docs
---------
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
* fixing switchout ability doubles bug, refactor move redirect code
* added unit test for dragon tail
* updating test
* addressing errors from pages deployment
* pages deployment still failing
* typedoc
* please let this be the one
* formatting and test fixing
* await starting battle should go after overrides