W Event (Classic and Translations) (#3583)
* Update dialogue.ts * Update dialogue.ts * ca_ES * DE * ES * FR * IT * JA * KO * pt_BR * zh_CN * zh_TW * Update src/locales/zh_CN/dialogue.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/dialogue.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/zh_CN/dialogue.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Update src/locales/fr/dialogue.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/dialogue.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/dialogue.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/fr/dialogue.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * Update src/locales/pt_BR/dialogue.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/dialogue.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/dialogue.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/pt_BR/dialogue.ts Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> * Update src/locales/de/dialogue.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/dialogue.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/dialogue.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update src/locales/de/dialogue.ts Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> * Update dialogue.ts * fixed blank line * Quick portuguese dialogue fix https://github.com/pagefaultgames/pokerogue/pull/3587 * Rival Items * ) oops * )) oops 2 * Update src/locales/fr/dialogue.ts Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> * HA my beloved * Update src/locales/zh_CN/dialogue.ts Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update src/locales/ko/dialogue.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update src/locales/ko/dialogue.ts Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> --------- Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com>
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@ -1577,11 +1577,11 @@ export const trainerConfigs: TrainerConfigs = {
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})),
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[TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL)
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.setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE)
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.setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE, () => modifierTypes.SHINY_CHARM, () => modifierTypes.ABILITY_CHARM)
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.setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE, Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY], TrainerSlot.TRAINER, true))
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE, Species.FLETCHLING, Species.PIKIPEK, Species.ROOKIDEE, Species.WATTREL], TrainerSlot.TRAINER, true)),
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[TrainerType.RIVAL_2]: new TrainerConfig(++t).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setMixedBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL_2)
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.setModifierRewardFuncs(() => modifierTypes.EXP_SHARE)
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.setModifierRewardFuncs(() => modifierTypes.EXP_SHARE, () => modifierTypes.SHINY_CHARM)
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.setPartyMemberFunc(0, getRandomPartyMemberFunc([Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE, Species.FLORAGATO, Species.CROCALOR, Species.QUAXWELL], TrainerSlot.TRAINER, true))
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.setPartyMemberFunc(1, getRandomPartyMemberFunc([Species.PIDGEOTTO, Species.HOOTHOOT, Species.TAILLOW, Species.STARAVIA, Species.TRANQUILL, Species.FLETCHINDER, Species.TRUMBEAK, Species.CORVISQUIRE, Species.WATTREL], TrainerSlot.TRAINER, true))
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.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)),
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@ -2573,7 +2573,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?
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$@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way.
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$By the way, the professor asked me to give you these items. They look pretty cool.
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$@c{serious_smile_fists}Good luck out there!`
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$@c{serious_smile_fists}Good luck out there!
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$@c{smile}Oh- and I hope you enjoy the event!`
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},
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},
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"rival_female": {
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@ -2587,7 +2588,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?
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$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.
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$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$@c{smile_wave}Do your best like always! I believe in you!`
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$@c{smile_wave}Do your best like always! I believe in you!
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$@c{smile}Oh- and I hope you enjoy the event!`
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},
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},
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"rival_2": {
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@ -2603,7 +2605,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n
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$@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n
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$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all.
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$@c{smile}Anyway, take care!`
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$@c{smile}Anyway, take care, and enjoy the event!`
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},
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},
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"rival_2_female": {
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@ -2619,7 +2621,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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$@c{smile}Aw well. That just means I'll have to train even harder for next time!
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$@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~.
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$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!
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$@c{smile_wave}Keep at it!`
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$@c{smile_wave}Keep at it, and enjoy the event!`
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},
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"defeat": {
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1: "It's OK to lose sometimes…"
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@ -2641,7 +2641,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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$@c{smile}Vielleicht war es einfach etwas Glück, aber…\nWer weiß, vielleicht schaffst du es irgendwann
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$ja wirklich ganz groß raus zu kommen.
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$Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Die sehen wirklich cool aus.
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$@c{serious_smile_fists}Viel Glück da draußen!`
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$@c{serious_smile_fists}Viel Glück da draußen!
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$@c{smile}Oh-und genieße das Event!`
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},
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},
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"rival_female": {
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@ -2656,7 +2657,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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1: `@c{shock}Du hast gerade erst angefangen und bist schon so stark?!@d{96} @c{angry}Du hast sowas von betrogen, oder?
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$@c{smile_wave_wink}Ich mach nur Spaß!@d{64} @c{smile_eclosed}Ich habe ehrlich verloren… Ich habe das Gefühl, dass du es dort draußen weit bringen wirst.
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$@c{smile}Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Ich hoffe sie sind hilfreich!
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$@c{smile_wave}Gib wie immer dein Bestes! Ich glaube an dich!`
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$@c{smile_wave}Gib wie immer dein Bestes! Ich glaube an dich!
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$@c{smile}Oh-und genieße das Event!`
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},
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},
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"rival_2": {
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@ -2674,7 +2676,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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$@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen.
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$Du kannst es haben.\n
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$@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen.
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$@c{smile}Egal, pass auf dich auf!`
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$@c{smile}Egal, pass auf dich auf und genieße das Event!`
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},
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},
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"rival_2_female": {
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@ -2690,7 +2692,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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$@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren!
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$@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~.
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$@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir!
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$@c{smile_wave}Bleib stark!`
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$@c{smile_wave}Bleib stark und genieße das Event!`
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},
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"defeat": {
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1: "Es ist Ok manchmal zu verlieren…"
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@ -2574,7 +2574,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?
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$@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way.
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$By the way, the professor asked me to give you these items. They look pretty cool.
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$@c{serious_smile_fists}Good luck out there!`
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$@c{serious_smile_fists}Good luck out there!
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$@c{smile}Oh- and I hope you enjoy the event!`
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},
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},
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"rival_female": {
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@ -2588,7 +2589,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?
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$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.
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$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$@c{smile_wave}Do your best like always! I believe in you!`
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$@c{smile_wave}Do your best like always! I believe in you!
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$@c{smile}Oh- and I hope you enjoy the event!`
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},
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},
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"rival_2": {
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@ -2602,9 +2604,9 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"victory": {
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1: `@c{neutral_eclosed}Oh. I guess I was overconfident.
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$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n
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$@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n
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$@c{smile}Oh, not that you really need the help, but I had an extra one of each of these lying around and figured you might want them.\n
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$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all.
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$@c{smile}Anyway, take care!`
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$@c{smile}Anyway, take care, and enjoy the event!`
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},
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},
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"rival_2_female": {
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@ -2618,9 +2620,9 @@ export const PGMdialogue: DialogueTranslationEntries = {
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"victory": {
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1: `@c{neutral}I… wasn't supposed to lose that time…
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$@c{smile}Aw well. That just means I'll have to train even harder for next time!
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$@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~.
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$@c{smile_wave}I also got you another two of these!\n@c{smile_wave_wink}No need to thank me~.
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$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!
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$@c{smile_wave}Keep at it!`
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$@c{smile_wave}Keep at it, and enjoy the event!`
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},
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"defeat": {
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1: "It's OK to lose sometimes…"
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@ -2569,7 +2569,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?
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$@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way.
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$By the way, the professor asked me to give you these items. They look pretty cool.
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$@c{serious_smile_fists}Good luck out there!`
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$@c{serious_smile_fists}Good luck out there!
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$@c{smile}Oh- and I hope you enjoy the event!`
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},
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},
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"rival_female": {
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@ -2583,7 +2584,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?
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$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.
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$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!
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$@c{smile_wave}Do your best like always! I believe in you!`
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$@c{smile_wave}Do your best like always! I believe in you!
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$@c{smile}Oh- and I hope you enjoy the event!`
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},
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},
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"rival_2": {
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@ -2599,7 +2601,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n
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$@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n
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$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all.
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$@c{smile}Anyway, take care!`
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$@c{smile}Anyway, take care, and enjoy the event!`
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},
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},
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"rival_2_female": {
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@ -2615,7 +2617,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
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$@c{smile}Aw well. That just means I'll have to train even harder for next time!
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$@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~.
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$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!
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$@c{smile_wave}Keep at it!`
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$@c{smile_wave}Keep at it, and enjoy the event!`
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},
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"defeat": {
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1: "It's OK to lose sometimes…"
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@ -2372,7 +2372,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
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1: `@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment un débutant ?
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$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.
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$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.
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$@c{serious_smile_fists}Bonne chance à toi !`
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$@c{serious_smile_fists}Bonne chance à toi !
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$@c{smile}Oh, et profite bien de l’évènement !`
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},
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},
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"rival_female": {
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1: `@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T’as triché non ? Avoue !
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$@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir.
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$@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !
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$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !`
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$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !
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$@c{smile}Oh, et profite bien de l’évènement !`
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},
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},
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"rival_2": {
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$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n
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$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n
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$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.
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$@c{smile}Bref, prends soin de toi !`
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$@c{smile}Bref, prends soin de toi et profite bien de l’évènement !`
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},
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},
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"rival_2_female": {
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1: `@c{neutral}Je… J’étais pas encore supposée perdre…
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$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !
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$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.
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$@c{angry_mopen}C’était le dernier, terminé les cadeaux après celui-là !
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$@c{smile_wave}Allez, tiens le coup !`
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$@c{angry_mopen}C’étaient les derniers, terminé les cadeaux après ceux-là !
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$@c{smile_wave}Allez, tiens le coup et profite bien de l’évènement !`
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},
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"defeat": {
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1: "Je suppose que c’est parfois normal de perdre…"
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||||
|
@ -5051,7 +5053,8 @@ export const PGFdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ?
|
||||
$@c{smile}T’as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin.
|
||||
$D’ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas.
|
||||
$@c{serious_smile_fists}Bonne chance à toi !`
|
||||
$@c{serious_smile_fists}Bonne chance à toi !
|
||||
$@c{smile}Oh, et profite bien de l’évènement !`
|
||||
},
|
||||
},
|
||||
"rival_female": {
|
||||
|
@ -5065,7 +5068,8 @@ export const PGFdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}Tu viens de commencer et t’es déjà si forte ?!@d{96}\n@c{angry}T’as triché non ? Avoue !
|
||||
$@c{smile_wave_wink}J’déconne !@d{64} @c{smile_eclosed}J’ai perdu dans les règles…\nJ’ai le sentiment que tu vas très bien t’en sortir.
|
||||
$@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr !
|
||||
$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !`
|
||||
$@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !
|
||||
$@c{smile}Oh, et profite bien de l’évènement !`
|
||||
},
|
||||
},
|
||||
"rival_2": {
|
||||
|
@ -5081,7 +5085,7 @@ export const PGFdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}Pas grave, c’est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n
|
||||
$@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n
|
||||
$@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire.
|
||||
$@c{smile}Bref, prends soin de toi !`
|
||||
$@c{smile}Bref, prends soin de toi et profite bien de l’évènement !`
|
||||
},
|
||||
},
|
||||
"rival_2_female": {
|
||||
|
@ -5097,7 +5101,7 @@ export const PGFdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}Bon. Ça veut juste dire que je vais devoir encore plus m’entrainer !
|
||||
$@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~.
|
||||
$@c{angry_mopen}C’était le dernier, terminé les cadeaux après celui-là !
|
||||
$@c{smile_wave}Allez, tiens le coup !`
|
||||
$@c{smile_wave}Allez, tiens le coup et profite bien de l’évènement !`
|
||||
},
|
||||
"defeat": {
|
||||
1: "Je suppose que c’est parfois normal de perdre…"
|
||||
|
|
|
@ -2569,7 +2569,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?
|
||||
$@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way.
|
||||
$By the way, the professor asked me to give you these items. They look pretty cool.
|
||||
$@c{serious_smile_fists}Good luck out there!`
|
||||
$@c{serious_smile_fists}Good luck out there!
|
||||
$@c{smile}Oh- and I hope you enjoy the event!`
|
||||
},
|
||||
},
|
||||
"rival_female": {
|
||||
|
@ -2583,7 +2584,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?
|
||||
$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.
|
||||
$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!
|
||||
$@c{smile_wave}Do your best like always! I believe in you!`
|
||||
$@c{smile_wave}Do your best like always! I believe in you!
|
||||
$@c{smile}Oh- and I hope you enjoy the event!`
|
||||
},
|
||||
},
|
||||
"rival_2": {
|
||||
|
@ -2599,7 +2601,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n
|
||||
$@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n
|
||||
$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all.
|
||||
$@c{smile}Anyway, take care!`
|
||||
$@c{smile}Anyway, take care, and enjoy the event!`
|
||||
},
|
||||
},
|
||||
"rival_2_female": {
|
||||
|
@ -2615,7 +2617,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}Aw well. That just means I'll have to train even harder for next time!
|
||||
$@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~.
|
||||
$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!
|
||||
$@c{smile_wave}Keep at it!`
|
||||
$@c{smile_wave}Keep at it, and enjoy the event!`
|
||||
},
|
||||
"defeat": {
|
||||
1: "It's OK to lose sometimes…"
|
||||
|
|
|
@ -2573,7 +2573,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner?
|
||||
$@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way.
|
||||
$By the way, the professor asked me to give you these items. They look pretty cool.
|
||||
$@c{serious_smile_fists}Good luck out there!`
|
||||
$@c{serious_smile_fists}Good luck out there!
|
||||
$@c{smile}Oh- and I hope you enjoy the event!`
|
||||
},
|
||||
},
|
||||
"rival_female": {
|
||||
|
@ -2587,7 +2588,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you?
|
||||
$@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there.
|
||||
$@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful!
|
||||
$@c{smile_wave}Do your best like always! I believe in you!`
|
||||
$@c{smile_wave}Do your best like always! I believe in you!
|
||||
$@c{smile}Oh- and I hope you enjoy the event!`
|
||||
},
|
||||
},
|
||||
"rival_2": {
|
||||
|
@ -2603,7 +2605,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n
|
||||
$@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n
|
||||
$@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all.
|
||||
$@c{smile}Anyway, take care!`
|
||||
$@c{smile}Anyway, take care, and enjoy the event!`
|
||||
},
|
||||
},
|
||||
"rival_2_female": {
|
||||
|
@ -2619,7 +2621,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}Aw well. That just means I'll have to train even harder for next time!
|
||||
$@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~.
|
||||
$@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this!
|
||||
$@c{smile_wave}Keep at it!`
|
||||
$@c{smile_wave}Keep at it, and enjoy the event!`
|
||||
},
|
||||
"defeat": {
|
||||
1: "It's OK to lose sometimes…"
|
||||
|
|
|
@ -2569,7 +2569,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}와… 정말 깔끔하게 당했네.\n초보자 맞아?
|
||||
$@c{smile}운이 따른 건지도 모르겠지만…\n그래도 정말 꿈을 이룰 지도.
|
||||
$그나저나, 박사님께서 이걸 전해달라고 하시더라.\n좋아 보이던데.
|
||||
$@c{serious_smile_fists}아무튼, 힘 내는거야!`
|
||||
$@c{serious_smile_fists}아무튼, 힘 내는거야!
|
||||
$@c{smile}아- 그리고 이벤트 즐겁게 보내!`
|
||||
},
|
||||
},
|
||||
"rival_female": {
|
||||
|
@ -2583,7 +2584,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}왜 벌써 이렇게 센 건데?!@d{96}\n@c{angry}아니면 뭔가 속임수, 그런 거?
|
||||
$@c{smile_wave_wink}농담, 농담!@d{64} @c{smile_eclosed}내가 진 거 맞아…\n너 정말 앞으로도 잘 하겠는데.
|
||||
$@c{smile}아 그래, 박사님께서 전해달라던 물건.\n도움이 되면 좋겠어!
|
||||
$@c{smile_wave}항상 최선을 다 하라구! 믿고 있을게!`
|
||||
$@c{smile_wave}항상 최선을 다 하라구! 믿고 있을게!
|
||||
$@c{smile}아- 그리고 이벤트 즐겁게 보내!`
|
||||
},
|
||||
},
|
||||
"rival_2": {
|
||||
|
@ -2599,7 +2601,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}그래, 또 지고 말았네.\n@c{serious_mopen_fists}좀 더 열심히 훈련을 해야겠어!\n
|
||||
$@c{smile}너한테 도움이 필요할 것 같지는 않지만, 이거.\n남는 게 있어서 말이야.
|
||||
$@c{serious_smile_fists}물론 이번이 마지막이야, 알겠지?\n공평하게 하지 않으면 그게 내 핑계거리가 되고 말거야.
|
||||
$@c{smile}이제 갈게. 앞으로도 조심하고!`
|
||||
$@c{smile}이제 갈게. 앞으로도 조심하고, 이벤트도 즐겁게 보내!`
|
||||
},
|
||||
},
|
||||
"rival_2_female": {
|
||||
|
@ -2615,7 +2617,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}으, 그래. 더 열심히 훈련하면 되겠지!
|
||||
$@c{smile_wave}이것도 하나 더 챙겨왔으니 받아!\n@c{smile_wave_wink}감사 인사는 됐다구~.
|
||||
$@c{angry_mopen}하지만, 마지막이야!\n또 이렇게 공짜로 나눠주진 않을 테니까!
|
||||
$@c{smile_wave}그럼!`
|
||||
$@c{smile_wave}그럼! 이벤트 잘 즐기고!`
|
||||
},
|
||||
"defeat": {
|
||||
1: "가끔은 지는 것도 괜찮아…"
|
||||
|
|
|
@ -2541,7 +2541,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}Caramba… Você me limpou.\nVocê é mesmo um novato?
|
||||
$@c{smile}Talvez tenha sido um pouco de sorte, mas…\nQuem sabe você consiga chegar até o fim.
|
||||
$Aliás, o professor me pediu para te dar esses itens. Eles parecem bem legais.
|
||||
$@c{serious_smile_fists}Boa sorte lá fora!`
|
||||
$@c{serious_smile_fists}Boa sorte lá fora!
|
||||
$@c{smile}Ah- e eu espero que você aproveite o evento!`
|
||||
},
|
||||
},
|
||||
"rival_female": {
|
||||
|
@ -2555,7 +2556,8 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}Você acabou de começar e já está tão forte?!@d{96}\n@c{angry}Você trapaceou, não foi?
|
||||
$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile_eclosed}Eu perdi de forma justa… Tenho a sensação de que você vai se sair muito bem lá fora.
|
||||
$@c{smile}Aliás, o professor pediu para eu te dar alguns itens. Espero que sejam úteis!
|
||||
$@c{smile_wave}Dê o seu melhor, como sempre! Eu acredito em você!`
|
||||
$@c{smile_wave}Dê o seu melhor, como sempre! Eu acredito em você!
|
||||
$@c{smile}Ah- e eu espero que você aproveite o evento!`
|
||||
},
|
||||
},
|
||||
"rival_2": {
|
||||
|
@ -2571,7 +2573,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}Tudo bem, no entanto. Eu imaginei que isso poderia acontecer.\n@c{serious_mopen_fists}Isso só significa que preciso me esforçar mais para a próxima vez!\n
|
||||
$@c{smile}Ah, não que você precise realmente de ajuda, mas eu tinha um extra desses itens e pensei que você poderia querer.
|
||||
$@c{serious_smile_fists}Não espere outro depois deste!\nNão posso continuar dando vantagem ao meu oponente.
|
||||
$@c{smile}Enfim, cuide-se!`
|
||||
$@c{smile}Enfim, cuide-se, e aproveite o evento!`
|
||||
},
|
||||
},
|
||||
"rival_2_female": {
|
||||
|
@ -2585,9 +2587,9 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
"victory": {
|
||||
1: `@c{neutral}Eu… não era para eu perder dessa vez…
|
||||
$@c{smile}Ah bem. Isso só significa que vou ter que treinar ainda mais para a próxima vez!
|
||||
$@c{smile_wave}Também consegui mais um desses para você!\n@c{smile_wave_wink}Não precisa me agradecer~.
|
||||
$@c{angry_mopen}Este é o último, hein! Você não vai ganhar mais nenhum presente de mim depois desse!
|
||||
$@c{smile_wave}Continue assim!`
|
||||
$@c{smile_wave}Também consegui mais dois desses para você!\n@c{smile_wave_wink}Não precisa me agradecer~.
|
||||
$@c{angry_mopen}Estes são os últimos, hein! Você não vai ganhar mais nenhum presente de mim depois desse!
|
||||
$@c{smile_wave}Continue assim, e aproveite o evento!`
|
||||
},
|
||||
"defeat": {
|
||||
1: "Está tudo bem perder às vezes…"
|
||||
|
@ -3819,7 +3821,8 @@ export const PGFdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}Caramba… Você me limpou.\nVocê é mesmo uma novata?
|
||||
$@c{smile}Talvez tenha sido um pouco de sorte, mas…\nQuem sabe você consiga chegar até o fim.
|
||||
$Aliás, o professor me pediu para te dar esses itens. Eles parecem bem legais.
|
||||
$@c{serious_smile_fists}Boa sorte lá fora!`
|
||||
$@c{serious_smile_fists}Boa sorte lá fora!
|
||||
$@c{smile}Ah- e eu espero que você aproveite o evento!`
|
||||
},
|
||||
},
|
||||
"rival_female": {
|
||||
|
@ -3833,7 +3836,8 @@ export const PGFdialogue: DialogueTranslationEntries = {
|
|||
1: `@c{shock}Você acabou de começar e já está tão forte?!@d{96}\n@c{angry}Você trapaceou, não foi?
|
||||
$@c{smile_wave_wink}Brincadeirinha!@d{64} @c{smile_eclosed}Eu perdi de forma justa… Tenho a sensação de que você vai se sair muito bem lá fora.
|
||||
$@c{smile}Aliás, o professor pediu para eu te dar alguns itens. Espero que sejam úteis!
|
||||
$@c{smile_wave}Dê o seu melhor, como sempre! Eu acredito em você!`
|
||||
$@c{smile_wave}Dê o seu melhor, como sempre! Eu acredito em você!
|
||||
$@c{smile}Ah- e eu espero que você aproveite o evento!`
|
||||
},
|
||||
},
|
||||
"rival_2": {
|
||||
|
@ -3849,7 +3853,7 @@ export const PGFdialogue: DialogueTranslationEntries = {
|
|||
$@c{smile}Tudo bem, no entanto. Eu imaginei que isso poderia acontecer.\n@c{serious_mopen_fists}Isso só significa que preciso me esforçar mais para a próxima vez!\n
|
||||
$@c{smile}Ah, não que você precise realmente de ajuda, mas eu tinha um extra desses itens e pensei que você poderia querer.
|
||||
$@c{serious_smile_fists}Não espere outro depois deste!\nNão posso continuar dando vantagem ao meu oponente.
|
||||
$@c{smile}Enfim, cuide-se!`
|
||||
$@c{smile}Enfim, cuide-se, e aproveite o evento!`
|
||||
},
|
||||
},
|
||||
"rival_2_female": {
|
||||
|
@ -3863,9 +3867,9 @@ export const PGFdialogue: DialogueTranslationEntries = {
|
|||
"victory": {
|
||||
1: `@c{neutral}Eu… não era para eu perder dessa vez…
|
||||
$@c{smile}Ah bem. Isso só significa que vou ter que treinar ainda mais para a próxima vez!
|
||||
$@c{smile_wave}Também consegui mais um desses para você!\n@c{smile_wave_wink}Não precisa me agradecer~.
|
||||
$@c{angry_mopen}Este é o último, hein! Você não vai ganhar mais nenhum presente de mim depois desse!
|
||||
$@c{smile_wave}Continue assim!`
|
||||
$@c{smile_wave}Também consegui mais dois desses para você!\n@c{smile_wave_wink}Não precisa me agradecer~.
|
||||
$@c{angry_mopen}Estes são os últimos, hein! Você não vai ganhar mais nenhum presente de mim depois desse!
|
||||
$@c{smile_wave}Continue assim, e aproveite o evento!`
|
||||
},
|
||||
"defeat": {
|
||||
1: "Está tudo bem perder às vezes…"
|
||||
|
|
|
@ -2463,7 +2463,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: "@c{smile}嘿,我在找你呢!我知道你急着上路,\n但至少说个再见吧…$@c{smile_eclosed}所以你终于要开始追逐梦想了?\n我几乎不敢相信。$@c{serious_smile_fists}来都来了,来一场对战怎么样?\n毕竟,我想看看你是不是准备周全了。$@c{serious_mopen_fists}不要手下留情,我想让你全力以赴!",
|
||||
},
|
||||
"victory": {
|
||||
1: "@c{shock}哇…你彻底击败了我。\n你是真初学者吗?$@c{smile}也许是靠点运气,但是…\n谁知道,你可能真的能一路走下去。$顺便说一下,博士让我给你这些东西。它们看起来可牛了。$@c{serious_smile_fists}祝你好运!",
|
||||
1: "@c{shock}哇…你彻底击败了我。\n你是真初学者吗?$@c{smile}也许是靠点运气,但是…\n谁知道,你可能真的能一路走下去。$顺便说一下,博士让我给你这些东西。它们看起来可牛了。$@c{serious_smile_fists}祝你好运!$@c{smile}哦!我希望你能喜欢这次的活动! ",
|
||||
},
|
||||
},
|
||||
"rival_female": {
|
||||
|
@ -2471,7 +2471,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: "@c{smile_wave}你在这儿啊!我到处找你呢!$@c{angry_mopen}你忘了和你最好的朋友说再见了吗?$@c{smile_ehalf}你要去追逐梦想了,对吧?\n从今天开始,是不是…$@c{smile}不管怎样,忘了我的事就原谅你吧,\n但有个条件。@c{smile_wave_wink}你必须和我对战!$@c{angry_mopen}全力以赴!\n你也不想让你的冒险在开始之前就结束了,对吧?",
|
||||
},
|
||||
"victory": {
|
||||
1: "@c{shock}你刚开始就已经这么强了?!@d{96}$@c{angry}你是不是开了?$@c{smile_wave_wink}只是开个玩笑啦!@d{64} @c{smile_eclosed}我输地心服口服了…\n我感觉你出去挺有天赋的。$@c{smile}顺便说一下,博士想让我给你一些东西。\n希望它们能帮上忙!$@c{smile_wave}像往常一样尽力而为!\n我相信你!",
|
||||
1: "@c{shock}你刚开始就已经这么强了?!@d{96}$@c{angry}你是不是开了?$@c{smile_wave_wink}只是开个玩笑啦!@d{64} @c{smile_eclosed}我输地心服口服了…\n我感觉你出去挺有天赋的。$@c{smile}顺便说一下,博士想让我给你一些东西。\n希望它们能帮上忙!$@c{smile_wave}像往常一样尽力而为!\n我相信你!$@c{smile}哦!我希望你能喜欢这次的活动! ",
|
||||
},
|
||||
},
|
||||
"rival_2": {
|
||||
|
@ -2479,7 +2479,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: "@c{smile}嘿,你也在这里吗?$@c{smile_eclosed}一路过关斩将,是吧?$@c{serious_mopen_fists}我知道看起来好像我尾随着你来到这里,\n怎么可能啦。$@c{serious_smile_fists}说真的,自从你在老家打败我后,\n我就一直很渴望再比一场。$我自己也进行了很多训练,\n所以这次我肯定会好好打一场。$@c{serious_mopen_fists}不要手下留情,就像以前一样!$让我们开始吧!",
|
||||
},
|
||||
"victory": {
|
||||
1: "@c{neutral_eclosed}哦。我过于自信了。$@c{smile}不过没关系。我猜到可能会这样。$@c{serious_mopen_fists}这只意味着我下次需要更努力!$$@c{smile}呃,不是特意帮你,我正好有多余的这个,\n我觉得你可能想要。$$@c{serious_smile_fists}不过这次之后别指望再有了!$我不能一直给我的对手优势。$@c{smile}反正,保重!",
|
||||
1: "@c{neutral_eclosed}哦。我过于自信了。$@c{smile}不过没关系。我猜到可能会这样。$@c{serious_mopen_fists}这只意味着我下次需要更努力!$$@c{smile}呃,不是特意帮你,我正好有多余的这个,\n我觉得你可能想要。$$@c{serious_smile_fists}不过这次之后别指望再有了!$我不能一直给我的对手优势。$@c{smile}反正,保重,要享受活动哦!",
|
||||
},
|
||||
},
|
||||
"rival_2_female": {
|
||||
|
@ -2487,7 +2487,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: "@c{smile_wave}哦,真巧,在这里遇见你。\n看来你还没输过嘛。@c{angry_mopen}哈……好家伙!$@c{angry_mopen}我知道你在想什么,\n不,我才不会跟踪你什么呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我为你感到高兴,但我只想让你知道\n有时输了是可以接受的。$@c{smile}我们从错误中学到的东西\n往往比我们一直成功时学到的还要多。$@c{angry_mopen}无论如何,我为了我们的复赛已经努力训练了\n所以你最好全力以赴!",
|
||||
},
|
||||
"victory": {
|
||||
1: "@c{neutral}我……没打算会输来着……$@c{smile}嗷……好吧。看来我要再更加努力训练了!$@c{smile_wave}我还给你带了个这个$@c{smile_wave_wink}不用谢我哦~.$@c{angry_mopen}不过,这是最后一个啦!\n你可别想再从我这赚小便宜了~$@c{smile_wave}要保重哦!",
|
||||
1: "@c{neutral}我……没打算会输来着……$@c{smile}嗷……好吧。看来我要再更加努力训练了!$@c{smile_wave}我还给你带了个这个$@c{smile_wave_wink}不用谢我哦~.$@c{angry_mopen}不过,这是最后一个啦!\n你可别想再从我这赚小便宜了~$@c{smile_wave}要保重哦,要享受活动哦!",
|
||||
},
|
||||
"defeat": {
|
||||
1: "输了有时候也不要紧的…",
|
||||
|
|
|
@ -2463,7 +2463,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: "@c{smile}嘿,我在找你呢!我知道你急著上路,\n但至少說個再見吧…$@c{smile_eclosed}所以你終於要開始追逐夢想了?\n我幾乎不敢相信。$@c{serious_smile_fists}來都來了,來一場對戰怎麼樣?\n畢竟,我想看看你是不是準備周全了。$@c{serious_mopen_fists}不要手下留情,我想讓你全力以赴!",
|
||||
},
|
||||
"victory": {
|
||||
1: "@c{shock}哇…你徹底擊敗了我。\n你是真初學者嗎?$@c{smile}也許是靠點運氣,但是…\n誰知道,你可能真的能一路走下去。$順便說一下,博士讓我給你這些東西。它們看起來可牛了。$@c{serious_smile_fists}祝你好运!",
|
||||
1: "@c{shock}哇…你徹底擊敗了我。\n你是真初學者嗎?$@c{smile}也許是靠點運氣,但是…\n誰知道,你可能真的能一路走下去。$順便說一下,博士讓我給你這些東西。它們看起來可牛了。$@c{serious_smile_fists}祝你好运!$@c{smile}哦!我希望你能喜歡這次的活動!",
|
||||
},
|
||||
},
|
||||
"rival_female": {
|
||||
|
@ -2471,7 +2471,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: "@c{smile_wave}你在這兒啊!我到處找你呢!$@c{angry_mopen}你忘了和你最好的朋友說再見了嗎?$@c{smile_ehalf}你要去追逐夢想了,對吧?\n從今天開始,是不是…$@c{smile}不管怎樣,忘了我的事就原諒你吧,\n但有個條件。@c{smile_wave_wink}你必須和我對戰!$@c{angry_mopen}全力以赴!\n你也不想讓你的冒險在開始之前就結束了,對吧?",
|
||||
},
|
||||
"victory": {
|
||||
1: "@c{shock}你剛開始就已經這麼強了?!@d{96}$@c{angry}你是不是開了?$@c{smile_wave_wink}只是開個玩笑啦!@d{64} @c{smile_eclosed}我輸地心服口服了…\n我感覺你出去挺有天賦的。$@c{smile}順便說一下,博士想讓我給你一些東西。\n希望它們能幫上忙!$@c{smile_wave}像往常一樣盡力而為!\n我相信你!",
|
||||
1: "@c{shock}你剛開始就已經這麼強了?!@d{96}$@c{angry}你是不是開了?$@c{smile_wave_wink}只是開個玩笑啦!@d{64} @c{smile_eclosed}我輸地心服口服了…\n我感覺你出去挺有天賦的。$@c{smile}順便說一下,博士想讓我給你一些東西。\n希望它們能幫上忙!$@c{smile_wave}像往常一樣盡力而為!\n我相信你!$@c{smile}哦!我希望你能喜歡這次的活動!",
|
||||
},
|
||||
},
|
||||
"rival_2": {
|
||||
|
@ -2479,7 +2479,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: "@c{smile}嘿,你也在這裡嗎?$@c{smile_eclosed}一路過關斬將,是吧?$@c{serious_mopen_fists}我知道看起來好像我尾隨著你來到這裡,\n怎麼可能啦。$@c{serious_smile_fists}說真的,自從你在老家打敗我後,\n我就一直很渴望再比一場。$我自己也進行了很多訓練,\n所以這次我肯定會好好打一場。$@c{serious_mopen_fists}不要手下留情,就像以前一樣!$讓我們開始吧!",
|
||||
},
|
||||
"victory": {
|
||||
1: "@c{neutral_eclosed}哦。我過於自信了。$@c{smile}不過沒關係。我猜到可能會這樣。$@c{serious_mopen_fists}這只意味著我下次需要更努力!$$@c{smile}呃,不是特意幫你,我正好有多餘的這個,\n我覺得你可能想要。$$@c{serious_smile_fists}不過這次之後別指望再有了!$我不能一直給我的對手優勢。$@c{smile}反正,保重!",
|
||||
1: "@c{neutral_eclosed}哦。我過於自信了。$@c{smile}不過沒關係。我猜到可能會這樣。$@c{serious_mopen_fists}這只意味著我下次需要更努力!$$@c{smile}呃,不是特意幫你,我正好有多餘的這個,\n我覺得你可能想要。$$@c{serious_smile_fists}不過這次之後別指望再有了!$我不能一直給我的對手優勢。$@c{smile}反正,保重, 要享受活動哦!",
|
||||
},
|
||||
},
|
||||
"rival_2_female": {
|
||||
|
@ -2487,7 +2487,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
|
|||
1: "@c{smile_wave}哦,真巧,在這裡遇見你。\n看來你還沒輸過嘛。@c{angry_mopen}哈……好傢伙!$@c{angry_mopen}我知道你在想什麼,\n不,我才不會跟蹤你什麼呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我為你感到高興,但我只想讓你知道\n有時輸了是可以接受的。$@c{smile}我們從錯誤中學到的東西\n往往比我們一直成功時學到的還要多。$@c{angry_mopen}無論如何,我為了我們的複賽已經努力訓練了\n所以你最好全力以赴!",
|
||||
},
|
||||
"victory": {
|
||||
1: "@c{neutral}我……沒打算會輸來著……$@c{smile}嗷……好吧。看來我要再更加努力訓練了!$@c{smile_wave}我還給你帶了個這個$@c{smile_wave_wink}不用謝我哦~.$@c{angry_mopen}不過,這是最後一個啦!\n 你可別想再從我這賺小便宜了~$@c{smile_wave}要保重哦!",
|
||||
1: "@c{neutral}我……沒打算會輸來著……$@c{smile}嗷……好吧。看來我要再更加努力訓練了!$@c{smile_wave}我還給你帶了個這個$@c{smile_wave_wink}不用謝我哦~.$@c{angry_mopen}不過,這是最後一個啦!\n 你可別想再從我這賺小便宜了~$@c{smile_wave}要保重哦,要享受活動哦!",
|
||||
},
|
||||
"defeat": {
|
||||
1: "輸了有時候也不要緊的…",
|
||||
|
|
Loading…
Reference in New Issue