[Hotfix] Abilities that prevent ATK drops no longer stop other stat drops (#3624)
* Abilities that prevent ATK drops no longer stop other stat drops * Apply suggestions from code review Co-authored-by: Mumble <kimjoanne@protonmail.com> * Add `isNullOrUndefined()` utility function ---------
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@ -2395,16 +2395,16 @@ export class PreStatChangeAbAttr extends AbAttr {
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}
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export class ProtectStatAbAttr extends PreStatChangeAbAttr {
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private protectedStat: BattleStat | null;
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private protectedStat?: BattleStat;
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constructor(protectedStat?: BattleStat) {
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super();
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this.protectedStat = protectedStat ?? null;
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this.protectedStat = protectedStat;
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}
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applyPreStatChange(pokemon: Pokemon, passive: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (!this.protectedStat || stat === this.protectedStat) {
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if (Utils.isNullOrUndefined(this.protectedStat) || stat === this.protectedStat) {
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cancelled.value = true;
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return true;
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}
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@ -0,0 +1,58 @@
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import { BattleStat } from "#app/data/battle-stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Hyper Cutter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.moveset([Moves.SAND_ATTACK, Moves.NOBLE_ROAR, Moves.DEFOG, Moves.OCTOLOCK])
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.ability(Abilities.BALL_FETCH)
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.HYPER_CUTTER)
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.enemyMoveset(SPLASH_ONLY);
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});
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// Reference Link: https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(Ability)
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it("only prevents ATK drops", async () => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.OCTOLOCK));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.DEFOG));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.NOBLE_ROAR));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SAND_ATTACK));
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await game.toNextTurn();
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game.override.moveset([Moves.STRING_SHOT]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.STRING_SHOT));
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await game.toNextTurn();
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toEqual(0);
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[BattleStat.ACC, BattleStat.DEF, BattleStat.EVA, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD].forEach((stat: number) => expect(enemy.summonData.battleStats[stat]).toBeLessThan(0));
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});
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});
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@ -552,3 +552,11 @@ export function capitalizeString(str: string, sep: string, lowerFirstChar: boole
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}
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return null;
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}
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/**
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* Returns if an object is null or undefined
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* @param object
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*/
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export function isNullOrUndefined(object: any): boolean {
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return null === object || undefined === object;
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}
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