[Bug] Fixes bug with freezy frost not eliminating all Pokemon's stat changes (#3362)
* Cherrypick due to beta roll back * Adds corrected stat eliminated message to move trigger, removes from battle.ts * Adds check for Clear Smog vs Haze/Freezy Frost for targetting purposes * Adds translations for fr, de, and pt_br * Update src/locales/ko/move-trigger.ts with translation Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> * Update korean move-trigger.ts with proper translation * Update src/locales/zh_CN/move-trigger.ts with translation Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Update src/locales/zh_TW/move-trigger.ts with translation Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> * Adds locales to ja and ca-ES * Creates unit test for Haze * Removes repeats option on Haze test left from testing * Updates title of haze tests, creates freezy frost tests * Update src/locales/es/move-trigger.ts with translation Co-authored-by: Asdar <asdargmng@gmail.com> * Fixes freezy_frost.test.ts copy errors from Haze test --------- Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com> Co-authored-by: mercurius-00 <80205689+mercurius-00@users.noreply.github.com> Co-authored-by: Asdar <asdargmng@gmail.com>
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@ -2742,21 +2742,34 @@ export class InvertStatsAttr extends MoveEffectAttr {
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}
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export class ResetStatsAttr extends MoveEffectAttr {
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private targetAllPokemon: boolean;
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constructor(targetAllPokemon: boolean) {
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super();
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this.targetAllPokemon = targetAllPokemon;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args)) {
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return false;
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}
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for (let s = 0; s < target.summonData.battleStats.length; s++) {
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target.summonData.battleStats[s] = 0;
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if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
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const activePokemon = user.scene.getField(true);
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activePokemon.forEach(p => this.resetStats(p));
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target.scene.queueMessage(i18next.t("moveTriggers:statEliminated"));
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} else { // Affects only the single target when Clear Smog is used
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this.resetStats(target);
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target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
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}
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target.updateInfo();
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user.updateInfo();
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target.scene.queueMessage(i18next.t("moveTriggers:resetStats", {pokemonName: getPokemonNameWithAffix(target)}));
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return true;
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}
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resetStats(pokemon: Pokemon) {
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for (let s = 0; s < pokemon.summonData.battleStats.length; s++) {
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pokemon.summonData.battleStats[s] = 0;
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}
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pokemon.updateInfo();
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}
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}
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/**
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@ -6437,9 +6450,8 @@ export function initMoves() {
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new StatusMove(Moves.LIGHT_SCREEN, Type.PSYCHIC, -1, 30, -1, 0, 1)
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.attr(AddArenaTagAttr, ArenaTagType.LIGHT_SCREEN, 5, true)
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.target(MoveTarget.USER_SIDE),
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new StatusMove(Moves.HAZE, Type.ICE, -1, 30, -1, 0, 1)
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.target(MoveTarget.BOTH_SIDES)
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.attr(ResetStatsAttr),
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new SelfStatusMove(Moves.HAZE, Type.ICE, -1, 30, -1, 0, 1)
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.attr(ResetStatsAttr, true),
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new StatusMove(Moves.REFLECT, Type.PSYCHIC, -1, 20, -1, 0, 1)
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.attr(AddArenaTagAttr, ArenaTagType.REFLECT, 5, true)
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.target(MoveTarget.USER_SIDE),
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@ -7526,7 +7538,7 @@ export function initMoves() {
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new AttackMove(Moves.CHIP_AWAY, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 5)
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.attr(IgnoreOpponentStatChangesAttr),
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new AttackMove(Moves.CLEAR_SMOG, Type.POISON, MoveCategory.SPECIAL, 50, -1, 15, -1, 0, 5)
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.attr(ResetStatsAttr),
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.attr(ResetStatsAttr, false),
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new AttackMove(Moves.STORED_POWER, Type.PSYCHIC, MoveCategory.SPECIAL, 20, 100, 10, -1, 0, 5)
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.attr(StatChangeCountPowerAttr),
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new StatusMove(Moves.QUICK_GUARD, Type.FIGHTING, -1, 15, -1, 3, 5)
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@ -8232,7 +8244,7 @@ export function initMoves() {
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.makesContact(false)
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.attr(AddBattlerTagAttr, BattlerTagType.SEEDED),
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new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
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.attr(ResetStatsAttr),
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.attr(ResetStatsAttr, true),
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new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
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.attr(PartyStatusCureAttr, null, Abilities.NONE),
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new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "{{pokemonName}}'s Healing Wish\nwas granted!",
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"invertStats": "{{pokemonName}}'s stat changes\nwere all reversed!",
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"resetStats": "{{pokemonName}}'s stat changes\nwere eliminated!",
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"statEliminated": "All stat changes were eliminated!",
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"faintCountdown": "{{pokemonName}}\nwill faint in {{turnCount}} turns.",
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"copyType": "{{pokemonName}}'s type became the same as\n{{targetPokemonName}}'s type!",
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"suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "Das Heilopfer von {{pokemonName}} erreicht sein Ziel!",
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"invertStats": "Alle Statusveränderungen von {{pokemonName}} wurden invertiert!",
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"resetStats": "Die Statusveränderungen von {{pokemonName}} wurden aufgehoben!",
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"statEliminated": "Alle Statusveränderungen wurden aufgehoben!",
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"faintCountdown": "{{pokemonName}} geht nach {{turnCount}} Runden K.O.!",
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"copyType": "{{pokemonName}} hat den Typ von {{targetPokemonName}} angenommen!",
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"suppressAbilities": "Die Fähigkeit von {{pokemonName}} wirkt nicht mehr!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "{{pokemonName}}'s Healing Wish\nwas granted!",
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"invertStats": "{{pokemonName}}'s stat changes\nwere all reversed!",
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"resetStats": "{{pokemonName}}'s stat changes\nwere eliminated!",
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"statEliminated": "All stat changes were eliminated!",
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"faintCountdown": "{{pokemonName}}\nwill faint in {{turnCount}} turns.",
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"copyType": "{{pokemonName}}'s type became the same as\n{{targetPokemonName}}'s type!",
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"suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "{{pokemonName}}'s Healing Wish\nwas granted!",
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"invertStats": "{{pokemonName}}'s stat changes\nwere all reversed!",
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"resetStats": "{{pokemonName}}'s stat changes\nwere eliminated!",
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"statEliminated": "¡Los cambios en estadísticas fueron eliminados!",
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"faintCountdown": "{{pokemonName}}\nwill faint in {{turnCount}} turns.",
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"copyType": "{{pokemonName}}'s type\nchanged to match {{targetPokemonName}}'s!",
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"suppressAbilities": "{{pokemonName}}'s ability\nwas suppressed!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "Le Vœu Soin est exaucé et profite\nà {{pokemonName}} !",
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"invertStats": "Les changements de stats\nde {{pokemonName}} sont inversés !",
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"resetStats": "Les changements de stats\nde {{pokemonName}} ont tous été annulés !",
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"statEliminated": "Les changements de stats ont tous été annulés !",
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"faintCountdown": "{{pokemonName}}\nsera K.O. dans {{turnCount}} tours !",
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"copyType": "{{pokemonName}} prend le type\nde {{targetPokemonName}} !",
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"suppressAbilities": "Le talent de {{pokemonName}}\na été rendu inactif !",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "{{pokemonName}} riceve i benefici\neffetti di Curardore!",
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"invertStats": "Le modifiche alle statistiche di {{pokemonName}}\nvengono invertite!",
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"resetStats": "Tutte le modifiche alle statistiche sono state annullate!",
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"statEliminated": "All stat changes were eliminated!",
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"faintCountdown": "{{pokemonName}}\nandrà KO dopo {{turnCount}} turni.",
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"copyType": "{{pokemonName}} assume il tipo\ndi {{targetPokemonName}}!",
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"suppressAbilities": "L’abilità di {{pokemonName}}\nperde ogni efficacia!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "{{pokemonName}}の\nねがいごとが かなった!",
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"invertStats": "{{pokemonName}}の\nのうりょくへんかが ぎゃくてんした!",
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"resetStats": "{{pokemonName}}の\nのうりょくへんかが もとにもどった!",
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"statEliminated": "All stat changes were eliminated!",
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"faintCountdown": "{{pokemonName}}は\n{{turnCount}}ターンごに ほろびてしまう!",
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"copyType": "{{pokemonName}}は {{targetPokemonName}}と\n同じタイプに なった!",
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"suppressAbilities": "{{pokemonName}}の とくせいが きかなくなった!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "{{pokemonName}}의\n치유소원이 이루어졌다!",
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"invertStats": "{{pokemonName}}[[는]]\n능력 변화가 뒤집혔다!",
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"resetStats": "{{pokemonName}}의 모든 상태가\n원래대로 되돌아왔다!",
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"statEliminated": "모든 상태가 원래대로 되돌아왔다!",
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"faintCountdown": "{{pokemonName}}[[는]]\n{{turnCount}}턴 후에 쓰러져 버린다!",
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"copyType": "{{pokemonName}}[[는]]\n{{targetPokemonName}}[[와]] 같은 타입이 되었다!",
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"suppressAbilities": "{{pokemonName}}의\n특성이 효과를 발휘하지 못하게 되었다!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "O Healing Wish de {{pokemonName}}\nfoi concedido!",
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"invertStats": "As mudanças de atributo de {{pokemonName}}\nforam revertidas!",
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"resetStats": "As mudanças de atributo de {{pokemonName}}\nforam eliminadas!",
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"statEliminated": "Todas as mudanças de atributo foram eliminadas!",
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"faintCountdown": "{{pokemonName}}\nirá desmaiar em {{turnCount}} turnos.",
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"copyType": "O tipo de {{pokemonName}}\nmudou para combinar com {{targetPokemonName}}!",
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"suppressAbilities": "A habilidade de {{pokemonName}}\nfoi suprimida!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "{{pokemonName}}的\n治愈之愿实现了!",
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"invertStats": "{{pokemonName}}的\n能力变化颠倒过来了!",
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"resetStats": "{{pokemonName}}的\n能力变化复原了!",
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"statEliminated": "所有能力都复原了!",
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"faintCountdown": "{{pokemonName}}\n将在{{turnCount}}回合后灭亡!",
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"copyType": "{{pokemonName}}\n变成了{{targetPokemonName}}的属性!",
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"suppressAbilities": "{{pokemonName}}的特性\n变得无效了!",
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@ -56,6 +56,7 @@ export const moveTriggers: SimpleTranslationEntries = {
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"sacrificialFullRestore": "{{pokemonName}}的\n治癒之願實現了!",
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"invertStats": "{{pokemonName}}的\n能力變化顛倒過來了!",
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"resetStats": "{{pokemonName}}的\n能力變化復原了!",
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"statEliminated": "所有能力都復原了!",
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"faintCountdown": "{{pokemonName}}\n將在{{turnCount}}回合後滅亡!",
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"copyType": "{{pokemonName}}變成了{{targetPokemonName}}的屬性!",
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"suppressAbilities": "{{pokemonName}}的特性\n變得無效了!",
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@ -0,0 +1,82 @@
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import { BattleStat } from "#app/data/battle-stat";
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import { MoveEndPhase, TurnInitPhase } from "#app/phases";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import { allMoves } from "#app/data/move.js";
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describe("Moves - Freezy Frost", () => {
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describe("integration tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.NONE);
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game.override.startingLevel(100);
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game.override.moveset([Moves.FREEZY_FROST, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
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vi.spyOn(allMoves[Moves.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
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game.override.ability(Abilities.NONE);
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});
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it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
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await game.startBattle([Species.RATTATA]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SWORDS_DANCE));
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await game.phaseInterceptor.to(TurnInitPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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await game.phaseInterceptor.to(TurnInitPhase);
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const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
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const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
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expect(userAtkBefore).toBe(2);
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expect(enemyAtkBefore).toBe(-2);
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game.doAttack(getMovePosition(game.scene, 0, Moves.FREEZY_FROST));
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Freezy Frost to clear all stat changes", { timeout: 10000 }, async () => {
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game.override.enemyMoveset([Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST, Moves.FREEZY_FROST]);
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await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Freezy Frost doesn't affect it.
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const user = game.scene.getPlayerPokemon()!;
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SWORDS_DANCE));
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await game.phaseInterceptor.to(TurnInitPhase);
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const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
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expect(userAtkBefore).toBe(2);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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});
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});
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});
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@ -0,0 +1,80 @@
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import { BattleStat } from "#app/data/battle-stat";
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import { MoveEndPhase, TurnInitPhase } from "#app/phases";
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import GameManager from "#test/utils/gameManager";
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import { getMovePosition } from "#test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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describe("Moves - Haze", () => {
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describe("integration tests", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyLevel(100);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.NONE);
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game.override.startingLevel(100);
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game.override.moveset([Moves.HAZE, Moves.SWORDS_DANCE, Moves.CHARM, Moves.SPLASH]);
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game.override.ability(Abilities.NONE);
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});
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it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, player uses Haze to clear all stat changes", { timeout: 10000 }, async () => {
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await game.startBattle([Species.RATTATA]);
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const user = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
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expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SWORDS_DANCE));
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await game.phaseInterceptor.to(TurnInitPhase);
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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await game.phaseInterceptor.to(TurnInitPhase);
|
||||
const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
|
||||
const enemyAtkBefore = enemy.summonData.battleStats[BattleStat.ATK];
|
||||
expect(userAtkBefore).toBe(2);
|
||||
expect(enemyAtkBefore).toBe(-2);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HAZE));
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
expect(enemy.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
});
|
||||
|
||||
it("Uses Swords Dance to raise own ATK by 2, Charm to lower enemy ATK by 2, enemy uses Haze to clear all stat changes", { timeout: 10000 }, async () => {
|
||||
game.override.enemyMoveset([Moves.HAZE, Moves.HAZE, Moves.HAZE, Moves.HAZE]);
|
||||
await game.startBattle([Species.SHUCKLE]); // Shuckle for slower Swords Dance on first turn so Haze doesn't affect it.
|
||||
const user = game.scene.getPlayerPokemon()!;
|
||||
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SWORDS_DANCE));
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
const userAtkBefore = user.summonData.battleStats[BattleStat.ATK];
|
||||
expect(userAtkBefore).toBe(2);
|
||||
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
expect(user.summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
});
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue