Revert "Update src/locales/ko/settings.ts"
This reverts commit 08c0b89f4caf7c33f49722200d7aeb20b79b0ba5.
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 3.7 KiB |
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@ -2,35 +2,79 @@
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},
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"f18725": "4baecd",
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"f18625": "4baecd",
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"bb6f2a": "4792bd",
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"0f0f0f": "0f0f0f",
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"575243": "5e2d72",
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"b8702d": "4792bd",
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"777462": "8358a1",
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"afa668": "c9dbac",
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"a28e88": "52b0b0",
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"585243": "5e2d72",
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"4f4531": "534b8c",
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"4d4530": "534b8c",
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"aea56b": "c9dbac",
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"afa667": "c9dbac",
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"a28e85": "52b0b0",
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"a28c8c": "52b0b0",
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"b64c95": "b56c3e",
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"f2f2f2": "d9c951",
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"b45492": "b56c3e",
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"b05f8f": "b56c3e",
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"776348": "8c9fbf",
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"f28625": "4baecd",
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"4e4530": "534b8c",
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"ba6e29": "4792bd"
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"bc6e28": "4792bd",
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"bb6e27": "4792bd",
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"4d4430": "534b8c",
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||||
"b0a766": "c9dbac",
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"a18f8d": "52b0b0",
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"a28f86": "52b0b0",
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"b74a94": "b56c3e",
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"9e8461": "dbedec",
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"777362": "8358a1",
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"ba6d27": "4792bd",
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"afa567": "c9dbac",
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"a18f85": "52b0b0"
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}
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}
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}
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@ -1102,7 +1102,7 @@ export default class BattleScene extends SceneBase {
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} else if (trainerConfigs[trainerType].hasDouble) {
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const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
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this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
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playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
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playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, doubleChance));
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doubleTrainer = !Utils.randSeedInt(doubleChance.value);
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// Add a check that special trainers can't be double except for tate and liza - they should use the normal double chance
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if (trainerConfigs[trainerType].trainerTypeDouble && ![ TrainerType.TATE, TrainerType.LIZA ].includes(trainerType)) {
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@ -1118,7 +1118,7 @@ export default class BattleScene extends SceneBase {
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if (newBattleType === BattleType.WILD && !this.gameMode.isWaveFinal(newWaveIndex)) {
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const doubleChance = new Utils.IntegerHolder(newWaveIndex % 10 === 0 ? 32 : 8);
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this.applyModifiers(DoubleBattleChanceBoosterModifier, true, doubleChance);
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playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, false, doubleChance));
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playerField.forEach(p => applyAbAttrs(DoubleBattleChanceAbAttr, p, null, doubleChance));
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newDouble = !Utils.randSeedInt(doubleChance.value);
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} else if (newBattleType === BattleType.TRAINER) {
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newDouble = newTrainer?.variant === TrainerVariant.DOUBLE;
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@ -1520,7 +1520,7 @@ export default class BattleScene extends SceneBase {
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return;
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}
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const formattedMoney = Utils.formatMoney(this.moneyFormat, this.money);
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this.moneyText.setText(i18next.t("battleScene:moneyOwned", { formattedMoney }));
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this.moneyText.setText(`₽${formattedMoney}`);
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this.fieldUI.moveAbove(this.moneyText, this.luckText);
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if (forceVisible) {
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this.moneyText.setVisible(true);
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@ -2138,7 +2138,7 @@ export default class BattleScene extends SceneBase {
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pushMovePhase(movePhase: MovePhase, priorityOverride?: integer): void {
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const movePriority = new Utils.IntegerHolder(priorityOverride !== undefined ? priorityOverride : movePhase.move.getMove().priority);
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applyAbAttrs(ChangeMovePriorityAbAttr, movePhase.pokemon, null, false, movePhase.move.getMove(), movePriority);
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applyAbAttrs(ChangeMovePriorityAbAttr, movePhase.pokemon, null, movePhase.move.getMove(), movePriority);
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const lowerPriorityPhase = this.phaseQueue.find(p => p instanceof MovePhase && p.move.getMove().priority < movePriority.value);
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if (lowerPriorityPhase) {
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this.phaseQueue.splice(this.phaseQueue.indexOf(lowerPriorityPhase), 0, movePhase);
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@ -269,7 +269,7 @@ const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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if (effectPhase instanceof MoveEffectPhase) {
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const attacker = effectPhase.getUserPokemon()!;
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applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
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applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
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applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, move, priority);
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}
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return priority.value > 0;
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};
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@ -427,7 +427,7 @@ class WishTag extends ArenaTag {
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if (user) {
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this.battlerIndex = user.getBattlerIndex();
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this.triggerMessage = i18next.t("arenaTag:wishTagOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(user) });
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this.healHp = Utils.toDmgValue(user.getMaxHp() / 2);
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this.healHp = Math.max(Math.floor(user.getMaxHp() / 2), 1);
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} else {
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console.warn("Failed to get source for WishTag onAdd");
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}
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@ -585,7 +585,7 @@ class SpikesTag extends ArenaTrapTag {
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if (!cancelled.value) {
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const damageHpRatio = 1 / (10 - 2 * this.layers);
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const damage = Utils.toDmgValue(pokemon.getMaxHp() * damageHpRatio);
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const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
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pokemon.scene.queueMessage(i18next.t("arenaTag:spikesActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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pokemon.damageAndUpdate(damage, HitResult.OTHER);
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@ -745,7 +745,7 @@ class StealthRockTag extends ArenaTrapTag {
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const damageHpRatio = this.getDamageHpRatio(pokemon);
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if (damageHpRatio) {
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const damage = Utils.toDmgValue(pokemon.getMaxHp() * damageHpRatio);
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const damage = Math.ceil(pokemon.getMaxHp() * damageHpRatio);
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pokemon.scene.queueMessage(i18next.t("arenaTag:stealthRockActivateTrap", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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pokemon.damageAndUpdate(damage, HitResult.OTHER);
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if (pokemon.turnData) {
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@ -347,7 +347,7 @@ export class ConfusedTag extends BattlerTag {
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if (pokemon.randSeedInt(3) === 0) {
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const atk = pokemon.getBattleStat(Stat.ATK);
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const def = pokemon.getBattleStat(Stat.DEF);
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const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
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const damage = Math.ceil(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85) / 100));
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pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
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pokemon.damageAndUpdate(damage);
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pokemon.battleData.hitCount++;
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@ -524,7 +524,7 @@ export class SeedTag extends BattlerTag {
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if (!cancelled.value) {
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.LEECH_SEED));
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const damage = pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
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const damage = pokemon.damageAndUpdate(Math.max(Math.floor(pokemon.getMaxHp() / 8), 1));
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const reverseDrain = pokemon.hasAbilityWithAttr(ReverseDrainAbAttr, false);
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pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(),
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!reverseDrain ? damage : damage * -1,
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@ -570,7 +570,7 @@ export class NightmareTag extends BattlerTag {
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 4));
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pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / 4));
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}
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}
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@ -714,7 +714,7 @@ export class IngrainTag extends TrappedTag {
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new PokemonHealPhase(
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pokemon.scene,
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pokemon.getBattlerIndex(),
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Utils.toDmgValue(pokemon.getMaxHp() / 16),
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Math.floor(pokemon.getMaxHp() / 16),
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i18next.t("battlerTags:ingrainLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }),
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true
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)
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@ -777,7 +777,7 @@ export class AquaRingTag extends BattlerTag {
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new PokemonHealPhase(
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pokemon.scene,
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pokemon.getBattlerIndex(),
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Utils.toDmgValue(pokemon.getMaxHp() / 16),
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Math.floor(pokemon.getMaxHp() / 16),
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i18next.t("battlerTags:aquaRingLapse", {
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moveName: this.getMoveName(),
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pokemonName: getPokemonNameWithAffix(pokemon)
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@ -883,7 +883,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
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pokemon.damageAndUpdate(Math.ceil(pokemon.getMaxHp() / 8));
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}
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}
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@ -1067,7 +1067,7 @@ export class ContactDamageProtectedTag extends ProtectedTag {
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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if (!attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
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attacker.damageAndUpdate(Utils.toDmgValue(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
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attacker.damageAndUpdate(Math.ceil(attacker.getMaxHp() * (1 / this.damageRatio)), HitResult.OTHER);
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}
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}
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}
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@ -1541,7 +1541,7 @@ export class SaltCuredTag extends BattlerTag {
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if (!cancelled.value) {
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const pokemonSteelOrWater = pokemon.isOfType(Type.STEEL) || pokemon.isOfType(Type.WATER);
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8));
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pokemon.damageAndUpdate(Math.max(Math.floor(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8), 1));
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pokemon.scene.queueMessage(
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i18next.t("battlerTags:saltCuredLapse", {
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@ -1587,7 +1587,7 @@ export class CursedTag extends BattlerTag {
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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if (!cancelled.value) {
|
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 4));
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pokemon.damageAndUpdate(Math.max(Math.floor(pokemon.getMaxHp() / 4), 1));
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pokemon.scene.queueMessage(i18next.t("battlerTags:cursedLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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||||
}
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}
|
||||
|
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@ -36,25 +36,25 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
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return (pokemon: Pokemon) => {
|
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const threshold = new Utils.NumberHolder(0.25);
|
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const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
|
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applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
|
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applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, threshold);
|
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return pokemon.getHpRatio() < threshold.value && pokemon.summonData.battleStats[battleStat] < 6;
|
||||
};
|
||||
case BerryType.LANSAT:
|
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return (pokemon: Pokemon) => {
|
||||
const threshold = new Utils.NumberHolder(0.25);
|
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applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
|
||||
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, threshold);
|
||||
return pokemon.getHpRatio() < 0.25 && !pokemon.getTag(BattlerTagType.CRIT_BOOST);
|
||||
};
|
||||
case BerryType.STARF:
|
||||
return (pokemon: Pokemon) => {
|
||||
const threshold = new Utils.NumberHolder(0.25);
|
||||
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
|
||||
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, threshold);
|
||||
return pokemon.getHpRatio() < 0.25;
|
||||
};
|
||||
case BerryType.LEPPA:
|
||||
return (pokemon: Pokemon) => {
|
||||
const threshold = new Utils.NumberHolder(0.25);
|
||||
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
|
||||
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, threshold);
|
||||
return !!pokemon.getMoveset().find(m => !m?.getPpRatio());
|
||||
};
|
||||
}
|
||||
|
@ -70,8 +70,8 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
|
|||
if (pokemon.battleData) {
|
||||
pokemon.battleData.berriesEaten.push(berryType);
|
||||
}
|
||||
const hpHealed = new Utils.NumberHolder(Utils.toDmgValue(pokemon.getMaxHp() / 4));
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, hpHealed);
|
||||
const hpHealed = new Utils.NumberHolder(Math.floor(pokemon.getMaxHp() / 4));
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, hpHealed);
|
||||
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
|
||||
hpHealed.value, i18next.t("battle:hpHealBerry", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), berryName: getBerryName(berryType) }), true));
|
||||
};
|
||||
|
@ -97,7 +97,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
|
|||
}
|
||||
const battleStat = (berryType - BerryType.LIECHI) as BattleStat;
|
||||
const statLevels = new Utils.NumberHolder(1);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, statLevels);
|
||||
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ battleStat ], statLevels.value));
|
||||
};
|
||||
case BerryType.LANSAT:
|
||||
|
@ -113,7 +113,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
|
|||
pokemon.battleData.berriesEaten.push(berryType);
|
||||
}
|
||||
const statLevels = new Utils.NumberHolder(2);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels);
|
||||
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, statLevels);
|
||||
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ BattleStat.RAND ], statLevels.value));
|
||||
};
|
||||
case BerryType.LEPPA:
|
||||
|
|
144
src/data/move.ts
|
@ -590,7 +590,7 @@ export default class Move implements Localizable {
|
|||
case MoveFlags.IGNORE_ABILITIES:
|
||||
if (user.hasAbilityWithAttr(MoveAbilityBypassAbAttr)) {
|
||||
const abilityEffectsIgnored = new Utils.BooleanHolder(false);
|
||||
applyAbAttrs(MoveAbilityBypassAbAttr, user, abilityEffectsIgnored, false, this);
|
||||
applyAbAttrs(MoveAbilityBypassAbAttr, user, abilityEffectsIgnored, this);
|
||||
if (abilityEffectsIgnored.value) {
|
||||
return true;
|
||||
}
|
||||
|
@ -686,11 +686,11 @@ export default class Move implements Localizable {
|
|||
* @param target {@linkcode Pokemon} The Pokémon being targeted by the move.
|
||||
* @returns The calculated accuracy of the move.
|
||||
*/
|
||||
calculateBattleAccuracy(user: Pokemon, target: Pokemon, simulated: boolean = false) {
|
||||
calculateBattleAccuracy(user: Pokemon, target: Pokemon) {
|
||||
const moveAccuracy = new Utils.NumberHolder(this.accuracy);
|
||||
|
||||
applyMoveAttrs(VariableAccuracyAttr, user, target, this, moveAccuracy);
|
||||
applyPreDefendAbAttrs(WonderSkinAbAttr, target, user, this, { value: false }, simulated, moveAccuracy);
|
||||
applyPreDefendAbAttrs(WonderSkinAbAttr, target, user, this, { value: false }, moveAccuracy);
|
||||
|
||||
if (moveAccuracy.value === -1) {
|
||||
return moveAccuracy.value;
|
||||
|
@ -724,7 +724,7 @@ export default class Move implements Localizable {
|
|||
* @param target {@linkcode Pokemon} The Pokémon being targeted by the move.
|
||||
* @returns The calculated power of the move.
|
||||
*/
|
||||
calculateBattlePower(source: Pokemon, target: Pokemon, simulated: boolean = false): number {
|
||||
calculateBattlePower(source: Pokemon, target: Pokemon): number {
|
||||
if (this.category === MoveCategory.STATUS) {
|
||||
return -1;
|
||||
}
|
||||
|
@ -732,17 +732,17 @@ export default class Move implements Localizable {
|
|||
const power = new Utils.NumberHolder(this.power);
|
||||
const typeChangeMovePowerMultiplier = new Utils.NumberHolder(1);
|
||||
|
||||
applyPreAttackAbAttrs(MoveTypeChangeAttr, source, target, this, simulated, typeChangeMovePowerMultiplier);
|
||||
applyPreAttackAbAttrs(MoveTypeChangeAttr, source, target, this, typeChangeMovePowerMultiplier);
|
||||
|
||||
const sourceTeraType = source.getTeraType();
|
||||
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === this.type && power.value < 60 && this.priority <= 0 && !this.hasAttr(MultiHitAttr) && !source.scene.findModifier(m => m instanceof PokemonMultiHitModifier && m.pokemonId === source.id)) {
|
||||
power.value = 60;
|
||||
}
|
||||
|
||||
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, target, this, simulated, power);
|
||||
applyPreAttackAbAttrs(VariableMovePowerAbAttr, source, target, this, power);
|
||||
|
||||
if (source.getAlly()) {
|
||||
applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, source.getAlly(), target, this, simulated, power);
|
||||
applyPreAttackAbAttrs(AllyMoveCategoryPowerBoostAbAttr, source.getAlly(), target, this, power);
|
||||
}
|
||||
|
||||
const fieldAuras = new Set(
|
||||
|
@ -752,11 +752,11 @@ export default class Move implements Localizable {
|
|||
);
|
||||
for (const aura of fieldAuras) {
|
||||
// The only relevant values are `move` and the `power` holder
|
||||
aura.applyPreAttack(null, null, simulated, null, this, [power]);
|
||||
aura.applyPreAttack(null, null, null, this, [power]);
|
||||
}
|
||||
|
||||
const alliedField: Pokemon[] = source instanceof PlayerPokemon ? source.scene.getPlayerField() : source.scene.getEnemyField();
|
||||
alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, target, this, simulated, power));
|
||||
alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, target, this, power));
|
||||
|
||||
power.value *= typeChangeMovePowerMultiplier.value;
|
||||
|
||||
|
@ -984,9 +984,9 @@ export class MoveEffectAttr extends MoveAttr {
|
|||
*/
|
||||
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): integer {
|
||||
const moveChance = new Utils.NumberHolder(move.chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, moveChance, move, target, selfEffect, showAbility);
|
||||
if (!selfEffect) {
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, target, user, null, null, false, moveChance);
|
||||
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, target, user, null, null, moveChance);
|
||||
}
|
||||
return moveChance.value;
|
||||
}
|
||||
|
@ -1162,7 +1162,7 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr {
|
|||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
(args[0] as Utils.IntegerHolder).value = Utils.toDmgValue(target.hp / 2);
|
||||
(args[0] as Utils.IntegerHolder).value = Math.max(Math.floor(target.hp / 2), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1208,7 +1208,7 @@ export class CounterDamageAttr extends FixedDamageAttr {
|
|||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const damage = user.turnData.attacksReceived.filter(ar => this.moveFilter(allMoves[ar.move])).reduce((total: integer, ar: AttackMoveResult) => total + ar.damage, 0);
|
||||
(args[0] as Utils.IntegerHolder).value = Utils.toDmgValue(damage * this.multiplier);
|
||||
(args[0] as Utils.IntegerHolder).value = Math.floor(Math.max(damage * this.multiplier, 1));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1234,7 +1234,7 @@ export class RandomLevelDamageAttr extends FixedDamageAttr {
|
|||
}
|
||||
|
||||
getDamage(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
return Utils.toDmgValue(user.level * (user.randSeedIntRange(50, 150) * 0.01));
|
||||
return Math.max(Math.floor(user.level * (user.randSeedIntRange(50, 150) * 0.01)), 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1293,9 +1293,8 @@ export class RecoilAttr extends MoveEffectAttr {
|
|||
return false;
|
||||
}
|
||||
|
||||
const damageValue = (!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio;
|
||||
const minValue = user.turnData.damageDealt ? 1 : 0;
|
||||
const recoilDamage = Utils.toDmgValue(damageValue, minValue);
|
||||
const recoilDamage = Math.max(Math.floor((!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio),
|
||||
user.turnData.damageDealt ? 1 : 0);
|
||||
if (!recoilDamage) {
|
||||
return false;
|
||||
}
|
||||
|
@ -1416,7 +1415,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
|
|||
// Check to see if the Pokemon has an ability that blocks non-direct damage
|
||||
applyAbAttrs(BlockNonDirectDamageAbAttr, user, cancelled);
|
||||
if (!cancelled.value) {
|
||||
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp()/2), HitResult.OTHER, false, true, true);
|
||||
user.damageAndUpdate(Math.ceil(user.getMaxHp()/2), HitResult.OTHER, false, true, true);
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:cutHpPowerUpMove", {pokemonName: getPokemonNameWithAffix(user)})); // Queue recoil message
|
||||
}
|
||||
return true;
|
||||
|
@ -1467,7 +1466,7 @@ export class HealAttr extends MoveEffectAttr {
|
|||
*/
|
||||
addHealPhase(target: Pokemon, healRatio: number) {
|
||||
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
|
||||
Utils.toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", {pokemonName: getPokemonNameWithAffix(target)}), true, !this.showAnim));
|
||||
Math.max(Math.floor(target.getMaxHp() * healRatio), 1), i18next.t("moveTriggers:healHp", {pokemonName: getPokemonNameWithAffix(target)}), true, !this.showAnim));
|
||||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
|
@ -1751,7 +1750,7 @@ export class HitHealAttr extends MoveEffectAttr {
|
|||
message = i18next.t("battle:drainMessage", {pokemonName: getPokemonNameWithAffix(target)});
|
||||
} else {
|
||||
// Default healing formula used by draining moves like Absorb, Draining Kiss, Bitter Blade, etc.
|
||||
healAmount = Utils.toDmgValue(user.turnData.currDamageDealt * this.healRatio);
|
||||
healAmount = Math.max(Math.floor(user.turnData.currDamageDealt * this.healRatio), 1);
|
||||
message = i18next.t("battle:regainHealth", {pokemonName: getPokemonNameWithAffix(user)});
|
||||
}
|
||||
if (reverseDrain) {
|
||||
|
@ -1884,7 +1883,7 @@ export class MultiHitAttr extends MoveAttr {
|
|||
{
|
||||
const rand = user.randSeedInt(16);
|
||||
const hitValue = new Utils.IntegerHolder(rand);
|
||||
applyAbAttrs(MaxMultiHitAbAttr, user, null, false, hitValue);
|
||||
applyAbAttrs(MaxMultiHitAbAttr, user, null, hitValue);
|
||||
if (hitValue.value >= 10) {
|
||||
return 2;
|
||||
} else if (hitValue.value >= 4) {
|
||||
|
@ -1955,7 +1954,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
|||
}
|
||||
if ((!pokemon.status || (pokemon.status.effect === this.effect && moveChance < 0))
|
||||
&& pokemon.trySetStatus(this.effect, true, user, this.cureTurn)) {
|
||||
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, false, this.effect);
|
||||
applyPostAttackAbAttrs(ConfusionOnStatusEffectAbAttr, user, target, move, null, this.effect);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -2711,7 +2710,7 @@ export class CutHpStatBoostAttr extends StatChangeAttr {
|
|||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / this.cutRatio), HitResult.OTHER, false, true);
|
||||
user.damageAndUpdate(Math.floor(user.getMaxHp() / this.cutRatio), HitResult.OTHER, false, true);
|
||||
user.updateInfo().then(() => {
|
||||
const ret = super.apply(user, target, move, args);
|
||||
if (this.messageCallback) {
|
||||
|
@ -3191,7 +3190,7 @@ export class CompareWeightPowerAttr extends VariablePowerAttr {
|
|||
|
||||
export class HpPowerAttr extends VariablePowerAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(150 * user.getHpRatio());
|
||||
(args[0] as Utils.NumberHolder).value = Math.max(Math.floor(150 * user.getHpRatio()), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -3219,7 +3218,7 @@ export class OpponentHighHpPowerAttr extends VariablePowerAttr {
|
|||
* @returns true
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(this.maxBasePower * target.getHpRatio());
|
||||
(args[0] as Utils.NumberHolder).value = Math.max(Math.floor(this.maxBasePower * target.getHpRatio()), 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -3413,7 +3412,7 @@ export class PresentPowerAttr extends VariablePowerAttr {
|
|||
// If this move is multi-hit, disable all other hits
|
||||
user.stopMultiHit();
|
||||
target.scene.unshiftPhase(new PokemonHealPhase(target.scene, target.getBattlerIndex(),
|
||||
Utils.toDmgValue(target.getMaxHp() / 4), i18next.t("moveTriggers:regainedHealth", {pokemonName: getPokemonNameWithAffix(target)}), true));
|
||||
Math.max(Math.floor(target.getMaxHp() / 4), 1), i18next.t("moveTriggers:regainedHealth", {pokemonName: getPokemonNameWithAffix(target)}), true));
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -3785,30 +3784,6 @@ export class TeraBlastCategoryAttr extends VariableMoveCategoryAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increases the power of Tera Blast if the user is Terastallized into Stellar type
|
||||
* @extends VariablePowerAttr
|
||||
*/
|
||||
export class TeraBlastPowerAttr extends VariablePowerAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
/**
|
||||
* @param user {@linkcode Pokemon} Pokemon using the move
|
||||
* @param target {@linkcode Pokemon} N/A
|
||||
* @param move {@linkcode Move} {@linkcode Move.TERA_BLAST}
|
||||
* @param {any[]} args N/A
|
||||
* @returns true or false
|
||||
*/
|
||||
const power = args[0] as Utils.NumberHolder;
|
||||
if (user.isTerastallized() && move.type === Type.STELLAR) {
|
||||
//200 instead of 100 to reflect lack of stellar being 2x dmg on any type
|
||||
power.value = 200;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the move category to status when used on the ally
|
||||
* @extends VariableMoveCategoryAttr
|
||||
|
@ -4062,28 +4037,6 @@ export class HiddenPowerTypeAttr extends VariableMoveTypeAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the type of Tera Blast to match the user's tera type
|
||||
* @extends VariableMoveTypeAttr
|
||||
*/
|
||||
export class TeraBlastTypeAttr extends VariableMoveTypeAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
/**
|
||||
* @param user {@linkcode Pokemon} the user's type is checked
|
||||
* @param target {@linkcode Pokemon} N/A
|
||||
* @param move {@linkcode Move} {@linkcode Move.TeraBlastTypeAttr}
|
||||
* @param {any[]} args N/A
|
||||
* @returns true or false
|
||||
*/
|
||||
if (user.isTerastallized()) {
|
||||
move.type = user.getTeraType(); //changes move type to tera type
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export class MatchUserTypeAttr extends VariableMoveTypeAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const userTypes = user.getTypes(true);
|
||||
|
@ -4233,9 +4186,9 @@ const crashDamageFunc = (user: Pokemon, move: Move) => {
|
|||
return false;
|
||||
}
|
||||
|
||||
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / 2), HitResult.OTHER, false, true);
|
||||
user.damageAndUpdate(Math.floor(user.getMaxHp() / 2), HitResult.OTHER, false, true);
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:keptGoingAndCrashed", {pokemonName: getPokemonNameWithAffix(user)}));
|
||||
user.turnData.damageTaken += Utils.toDmgValue(user.getMaxHp() / 2);
|
||||
user.turnData.damageTaken += Math.floor(user.getMaxHp() / 2);
|
||||
|
||||
return true;
|
||||
};
|
||||
|
@ -4485,39 +4438,6 @@ export class GulpMissileTagAttr extends MoveEffectAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute to implement Jaw Lock's linked trapping effect between the user and target
|
||||
* @extends AddBattlerTagAttr
|
||||
*/
|
||||
export class JawLockAttr extends AddBattlerTagAttr {
|
||||
constructor() {
|
||||
super(BattlerTagType.TRAPPED);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.canApply(user, target, move, args)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If either the user or the target already has the tag, do not apply
|
||||
if (user.getTag(TrappedTag) || target.getTag(TrappedTag)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget);
|
||||
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
|
||||
/**
|
||||
* Add the tag to both the user and the target.
|
||||
* The target's tag source is considered to be the user and vice versa
|
||||
*/
|
||||
return target.addTag(BattlerTagType.TRAPPED, 1, move.id, user.id)
|
||||
&& user.addTag(BattlerTagType.TRAPPED, 1, move.id, target.id);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export class CurseAttr extends MoveEffectAttr {
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move:Move, args: any[]): boolean {
|
||||
|
@ -4945,7 +4865,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
|||
const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];
|
||||
const slotIndex = user.scene.getEnemyParty().findIndex(p => pokemon.id === p.id);
|
||||
pokemon.resetStatus();
|
||||
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
|
||||
pokemon.heal(Math.min(Math.max(Math.ceil(Math.floor(0.5 * pokemon.getMaxHp())), 1), pokemon.getMaxHp()));
|
||||
user.scene.queueMessage(`${getPokemonNameWithAffix(pokemon)} was revived!`,0,true);
|
||||
|
||||
if (user.scene.currentBattle.double && user.scene.getEnemyParty().length > 1) {
|
||||
|
@ -8393,7 +8313,8 @@ export function initMoves() {
|
|||
.attr(HighCritAttr)
|
||||
.attr(BypassRedirectAttr),
|
||||
new AttackMove(Moves.JAW_LOCK, Type.DARK, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 8)
|
||||
.attr(JawLockAttr)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1, 1, false, true)
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, false, 1, 1, false, true)
|
||||
.bitingMove(),
|
||||
new SelfStatusMove(Moves.STUFF_CHEEKS, Type.NORMAL, -1, 10, -1, 0, 8) // TODO: Stuff Cheeks should not be selectable when the user does not have a berry, see wiki
|
||||
.attr(EatBerryAttr)
|
||||
|
@ -8838,10 +8759,7 @@ export function initMoves() {
|
|||
End Unused */
|
||||
new AttackMove(Moves.TERA_BLAST, Type.NORMAL, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
|
||||
.attr(TeraBlastCategoryAttr)
|
||||
.attr(TeraBlastTypeAttr)
|
||||
.attr(TeraBlastPowerAttr)
|
||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
|
||||
.partial(),
|
||||
.unimplemented(),
|
||||
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
|
||||
.attr(ProtectAttr, BattlerTagType.SILK_TRAP),
|
||||
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
|
||||
|
|
|
@ -59,7 +59,7 @@ export class Terrain {
|
|||
case TerrainType.PSYCHIC:
|
||||
if (!move.hasAttr(ProtectAttr)) {
|
||||
const priority = new Utils.IntegerHolder(move.priority);
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, false, move, priority);
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, move, priority);
|
||||
// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
|
||||
return priority.value > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
|
||||
}
|
||||
|
|
|
@ -584,10 +584,6 @@ export class Arena {
|
|||
return this.getTagOnSide(tagType, ArenaTagSide.BOTH);
|
||||
}
|
||||
|
||||
hasTag(tagType: ArenaTagType) : boolean {
|
||||
return !!this.getTag(tagType);
|
||||
}
|
||||
|
||||
getTagOnSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide): ArenaTag | undefined {
|
||||
return typeof(tagType) === "string"
|
||||
? this.tags.find(t => t.tagType === tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side))
|
||||
|
|
|
@ -694,7 +694,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
break;
|
||||
}
|
||||
}
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, false, statLevel);
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, opponent, null, statLevel);
|
||||
if (move) {
|
||||
applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, opponent, move, statLevel);
|
||||
}
|
||||
|
@ -978,6 +978,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
// this.scene potentially can be undefined for a fainted pokemon in doubles
|
||||
// use optional chaining to avoid runtime errors
|
||||
if (forDefend && (this.getTag(GroundedTag) || this.scene?.arena.getTag(ArenaTagType.GRAVITY))) {
|
||||
const flyingIndex = types.indexOf(Type.FLYING);
|
||||
if (flyingIndex > -1) {
|
||||
types.splice(flyingIndex, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (!types.length) { // become UNKNOWN if no types are present
|
||||
types.push(Type.UNKNOWN);
|
||||
|
@ -1122,10 +1128,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
const suppressed = new Utils.BooleanHolder(false);
|
||||
this.scene.getField(true).filter(p => p !== this).map(p => {
|
||||
if (p.getAbility().hasAttr(SuppressFieldAbilitiesAbAttr) && p.canApplyAbility()) {
|
||||
p.getAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, false, false, suppressed, [ability]));
|
||||
p.getAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, false, suppressed, [ability]));
|
||||
}
|
||||
if (p.getPassiveAbility().hasAttr(SuppressFieldAbilitiesAbAttr) && p.canApplyAbility(true)) {
|
||||
p.getPassiveAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, true, false, suppressed, [ability]));
|
||||
p.getPassiveAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, true, suppressed, [ability]));
|
||||
}
|
||||
});
|
||||
if (suppressed.value) {
|
||||
|
@ -1177,7 +1183,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
getWeight(): number {
|
||||
const weight = new Utils.NumberHolder(this.species.weight);
|
||||
// This will trigger the ability overlay so only call this function when necessary
|
||||
applyAbAttrs(WeightMultiplierAbAttr, this, null, false, weight);
|
||||
applyAbAttrs(WeightMultiplierAbAttr, this, null, weight);
|
||||
return weight.value;
|
||||
}
|
||||
|
||||
|
@ -1237,10 +1243,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
const cancelled = new Utils.BooleanHolder(false);
|
||||
applyMoveAttrs(VariableMoveTypeMultiplierAttr, source, this, move, typeMultiplier);
|
||||
if (!typeless && !ignoreAbility) {
|
||||
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, true, typeMultiplier);
|
||||
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true);
|
||||
}
|
||||
if (!cancelled.value && !ignoreAbility) {
|
||||
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelled, true, typeMultiplier);
|
||||
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelled, typeMultiplier, true);
|
||||
}
|
||||
|
||||
return (!cancelled.value ? Number(typeMultiplier.value) : 0) as TypeDamageMultiplier;
|
||||
|
@ -1266,22 +1272,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return this.isTerastallized() ? 2 : 1;
|
||||
}
|
||||
const types = this.getTypes(true, true);
|
||||
const arena = this.scene.arena;
|
||||
|
||||
// Handle flying v ground type immunity without removing flying type so effective types are still effective
|
||||
// Related to https://github.com/pagefaultgames/pokerogue/issues/524
|
||||
if (moveType === Type.GROUND && (this.isGrounded() || arena.hasTag(ArenaTagType.GRAVITY))) {
|
||||
const flyingIndex = types.indexOf(Type.FLYING);
|
||||
if (flyingIndex > -1) {
|
||||
types.splice(flyingIndex, 1);
|
||||
}
|
||||
}
|
||||
|
||||
let multiplier = types.map(defType => {
|
||||
if (source) {
|
||||
const ignoreImmunity = new Utils.BooleanHolder(false);
|
||||
if (source.isActive(true) && source.hasAbilityWithAttr(IgnoreTypeImmunityAbAttr)) {
|
||||
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, false, moveType, defType);
|
||||
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, moveType, defType);
|
||||
}
|
||||
if (ignoreImmunity.value) {
|
||||
return 1;
|
||||
|
@ -1297,7 +1293,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
|
||||
|
||||
// Handle strong winds lowering effectiveness of types super effective against pure flying
|
||||
if (!ignoreStrongWinds && arena.weather?.weatherType === WeatherType.STRONG_WINDS && !arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) {
|
||||
if (!ignoreStrongWinds && this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) {
|
||||
multiplier /= 2;
|
||||
if (!simulated) {
|
||||
this.scene.queueMessage(i18next.t("weather:strongWindsEffectMessage"));
|
||||
|
@ -1922,9 +1918,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
const userAccuracyLevel = new Utils.IntegerHolder(this.summonData.battleStats[BattleStat.ACC]);
|
||||
const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
|
||||
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, false, userAccuracyLevel);
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this, null, false, targetEvasionLevel);
|
||||
applyAbAttrs(IgnoreOpponentEvasionAbAttr, this, null, false, targetEvasionLevel);
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
|
||||
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, this, null, targetEvasionLevel);
|
||||
applyAbAttrs(IgnoreOpponentEvasionAbAttr, this, null, targetEvasionLevel);
|
||||
applyMoveAttrs(IgnoreOpponentStatChangesAttr, this, target, sourceMove, targetEvasionLevel);
|
||||
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.isPlayer(), TempBattleStat.ACC, userAccuracyLevel);
|
||||
|
||||
|
@ -1939,7 +1935,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
: 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6));
|
||||
}
|
||||
|
||||
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, BattleStat.ACC, accuracyMultiplier, false, sourceMove);
|
||||
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this, BattleStat.ACC, accuracyMultiplier, sourceMove);
|
||||
|
||||
const evasionMultiplier = new Utils.NumberHolder(1);
|
||||
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, target, BattleStat.EVA, evasionMultiplier);
|
||||
|
@ -1949,12 +1945,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return accuracyMultiplier.value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply the results of a move to this pokemon
|
||||
* @param {Pokemon} source The pokemon using the move
|
||||
* @param {PokemonMove} battlerMove The move being used
|
||||
* @returns {HitResult} The result of the attack
|
||||
*/
|
||||
apply(source: Pokemon, move: Move): HitResult {
|
||||
let result: HitResult;
|
||||
const damage = new Utils.NumberHolder(0);
|
||||
|
@ -1990,12 +1980,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
const sourceTeraType = source.getTeraType();
|
||||
|
||||
if (!typeless) {
|
||||
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, false, typeMultiplier);
|
||||
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier);
|
||||
applyMoveAttrs(NeutralDamageAgainstFlyingTypeMultiplierAttr, source, this, move, typeMultiplier);
|
||||
}
|
||||
if (!cancelled.value) {
|
||||
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelled, false, typeMultiplier);
|
||||
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, move, cancelled, false, typeMultiplier));
|
||||
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelled, typeMultiplier);
|
||||
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, move, cancelled, typeMultiplier));
|
||||
}
|
||||
|
||||
if (cancelled.value) {
|
||||
|
@ -2018,7 +2008,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
const critOnly = new Utils.BooleanHolder(false);
|
||||
const critAlways = source.getTag(BattlerTagType.ALWAYS_CRIT);
|
||||
applyMoveAttrs(CritOnlyAttr, source, this, move, critOnly);
|
||||
applyAbAttrs(ConditionalCritAbAttr, source, null, false, critOnly, this, move);
|
||||
applyAbAttrs(ConditionalCritAbAttr, source, null, critOnly, this, move);
|
||||
if (critOnly.value || critAlways) {
|
||||
isCritical = true;
|
||||
} else {
|
||||
|
@ -2028,7 +2018,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.scene.applyModifiers(TempBattleStatBoosterModifier, source.isPlayer(), TempBattleStat.CRIT, critLevel);
|
||||
const bonusCrit = new Utils.BooleanHolder(false);
|
||||
//@ts-ignore
|
||||
if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) { // TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
|
||||
if (applyAbAttrs(BonusCritAbAttr, source, null, bonusCrit)) { // TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
|
||||
if (bonusCrit.value) {
|
||||
critLevel.value += 1;
|
||||
}
|
||||
|
@ -2046,7 +2036,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
if (isCritical) {
|
||||
const noCritTag = this.scene.arena.getTagOnSide(NoCritTag, defendingSide);
|
||||
const blockCrit = new Utils.BooleanHolder(false);
|
||||
applyAbAttrs(BlockCritAbAttr, this, null, false, blockCrit);
|
||||
applyAbAttrs(BlockCritAbAttr, this, null, blockCrit);
|
||||
if (noCritTag || blockCrit.value) {
|
||||
isCritical = false;
|
||||
}
|
||||
|
@ -2054,7 +2044,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, undefined, isCritical));
|
||||
const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
|
||||
const criticalMultiplier = new Utils.NumberHolder(isCritical ? 1.5 : 1);
|
||||
applyAbAttrs(MultCritAbAttr, source, null, false, criticalMultiplier);
|
||||
applyAbAttrs(MultCritAbAttr, source, null, criticalMultiplier);
|
||||
const screenMultiplier = new Utils.NumberHolder(1);
|
||||
if (!isCritical) {
|
||||
this.scene.arena.applyTagsForSide(WeakenMoveScreenTag, defendingSide, move.category, this.scene.currentBattle.double, screenMultiplier);
|
||||
|
@ -2069,7 +2059,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
stabMultiplier.value += 0.5;
|
||||
}
|
||||
|
||||
applyAbAttrs(StabBoostAbAttr, source, null, false, stabMultiplier);
|
||||
applyAbAttrs(StabBoostAbAttr, source, null, stabMultiplier);
|
||||
|
||||
if (sourceTeraType !== Type.UNKNOWN && matchesSourceType) {
|
||||
stabMultiplier.value = Math.min(stabMultiplier.value + 0.5, 2.25);
|
||||
|
@ -2087,12 +2077,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
numTargets = effectPhase.getTargets().length;
|
||||
}
|
||||
const twoStrikeMultiplier = new Utils.NumberHolder(1);
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, false, numTargets, new Utils.IntegerHolder(0), twoStrikeMultiplier);
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, numTargets, new Utils.IntegerHolder(0), twoStrikeMultiplier);
|
||||
|
||||
if (!isTypeImmune) {
|
||||
const levelMultiplier = (2 * source.level / 5 + 2);
|
||||
const randomMultiplier = ((this.scene.randBattleSeedInt(16) + 85) / 100);
|
||||
damage.value = Utils.toDmgValue((((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2)
|
||||
damage.value = Math.ceil((((levelMultiplier * power * sourceAtk.value / targetDef.value) / 50) + 2)
|
||||
* stabMultiplier.value
|
||||
* typeMultiplier.value
|
||||
* arenaAttackTypeMultiplier.value
|
||||
|
@ -2106,14 +2096,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
|
||||
if (!move.hasAttr(BypassBurnDamageReductionAttr)) {
|
||||
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
|
||||
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled, false);
|
||||
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
|
||||
if (!burnDamageReductionCancelled.value) {
|
||||
damage.value = Utils.toDmgValue(damage.value / 2);
|
||||
damage.value = Math.floor(damage.value / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, move, false, damage);
|
||||
applyPreAttackAbAttrs(DamageBoostAbAttr, source, this, move, damage);
|
||||
|
||||
/**
|
||||
* For each {@link HitsTagAttr} the move has, doubles the damage of the move if:
|
||||
|
@ -2129,7 +2119,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
if (this.scene.arena.terrain?.terrainType === TerrainType.MISTY && this.isGrounded() && move.type === Type.DRAGON) {
|
||||
damage.value = Utils.toDmgValue(damage.value / 2);
|
||||
damage.value = Math.floor(damage.value / 2);
|
||||
}
|
||||
|
||||
const fixedDamage = new Utils.IntegerHolder(0);
|
||||
|
@ -2171,7 +2161,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
|
||||
}
|
||||
|
||||
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, false, damage);
|
||||
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, damage);
|
||||
}
|
||||
|
||||
// This attribute may modify damage arbitrarily, so be careful about changing its order of application.
|
||||
|
@ -2184,7 +2174,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
if (damage.value) {
|
||||
if (this.isFullHp()) {
|
||||
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, move, cancelled, false, damage);
|
||||
applyPreDefendAbAttrs(PreDefendFullHpEndureAbAttr, this, source, move, cancelled, damage);
|
||||
} else if (!this.isPlayer() && damage.value >= this.hp) {
|
||||
this.scene.applyModifiers(EnemyEndureChanceModifier, false, this);
|
||||
}
|
||||
|
@ -2251,11 +2241,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
break;
|
||||
case MoveCategory.STATUS:
|
||||
if (!typeless) {
|
||||
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, false, typeMultiplier);
|
||||
applyPreDefendAbAttrs(TypeImmunityAbAttr, this, source, move, cancelled, typeMultiplier);
|
||||
}
|
||||
if (!cancelled.value) {
|
||||
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelled, false, typeMultiplier);
|
||||
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, move, cancelled, false, typeMultiplier));
|
||||
applyPreDefendAbAttrs(MoveImmunityAbAttr, this, source, move, cancelled, typeMultiplier);
|
||||
defendingSidePlayField.forEach((p) => applyPreDefendAbAttrs(FieldPriorityMoveImmunityAbAttr, p, source, move, cancelled, typeMultiplier));
|
||||
}
|
||||
if (!typeMultiplier.value) {
|
||||
this.scene.queueMessage(i18next.t("battle:hitResultNoEffect", { pokemonName: getPokemonNameWithAffix(this) }));
|
||||
|
@ -2347,22 +2337,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
return maxForms.includes(this.getFormKey()) || (!!this.getFusionFormKey() && maxForms.includes(this.getFusionFormKey()!));
|
||||
}
|
||||
|
||||
canAddTag(tagType: BattlerTagType): boolean {
|
||||
if (this.getTag(tagType)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const stubTag = new BattlerTag(tagType, 0, 0);
|
||||
|
||||
const cancelled = new Utils.BooleanHolder(false);
|
||||
applyPreApplyBattlerTagAbAttrs(BattlerTagImmunityAbAttr, this, stubTag, cancelled, true);
|
||||
|
||||
const userField = this.getAlliedField();
|
||||
userField.forEach(pokemon => applyPreApplyBattlerTagAbAttrs(UserFieldBattlerTagImmunityAbAttr, pokemon, stubTag, cancelled, true));
|
||||
|
||||
return !cancelled.value;
|
||||
}
|
||||
|
||||
addTag(tagType: BattlerTagType, turnCount: integer = 0, sourceMove?: Moves, sourceId?: integer): boolean {
|
||||
const existingTag = this.getTag(tagType);
|
||||
if (existingTag) {
|
||||
|
@ -2749,7 +2723,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
|
||||
const cancelImmunity = new Utils.BooleanHolder(false);
|
||||
if (sourcePokemon) {
|
||||
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, false, effect, defType);
|
||||
applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, effect, defType);
|
||||
if (cancelImmunity.value) {
|
||||
return false;
|
||||
}
|
||||
|
@ -2821,7 +2795,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
if (effect === StatusEffect.SLEEP) {
|
||||
statusCureTurn = new Utils.IntegerHolder(this.randSeedIntRange(2, 4));
|
||||
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, false, effect, statusCureTurn);
|
||||
applyAbAttrs(ReduceStatusEffectDurationAbAttr, this, null, effect, statusCureTurn);
|
||||
|
||||
this.setFrameRate(4);
|
||||
|
||||
|
@ -3455,7 +3429,7 @@ export class PlayerPokemon extends Pokemon {
|
|||
|
||||
pokemon.resetTurnData();
|
||||
pokemon.resetStatus();
|
||||
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
|
||||
pokemon.heal(Math.min(Math.max(Math.ceil(Math.floor(0.5 * pokemon.getMaxHp())), 1), pokemon.getMaxHp()));
|
||||
this.scene.queueMessage(`${pokemon.name} was revived!`,0,true);
|
||||
|
||||
if (this.scene.currentBattle.double && this.scene.getParty().length > 1) {
|
||||
|
@ -4382,7 +4356,7 @@ export class PokemonMove {
|
|||
}
|
||||
|
||||
getMovePp(): integer {
|
||||
return this.getMove().pp + this.ppUp * Utils.toDmgValue(this.getMove().pp / 5);
|
||||
return this.getMove().pp + this.ppUp * Math.max(Math.floor(this.getMove().pp / 5), 1);
|
||||
}
|
||||
|
||||
getPpRatio(): number {
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "₽{{formattedMoney}}"
|
||||
} as const;
|
|
@ -6,7 +6,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const caESConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -1,6 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "{{formattedMoney}} ₽"
|
||||
|
||||
} as const;
|
|
@ -69,5 +69,5 @@ export const battlerTags: SimpleTranslationEntries = {
|
|||
"saltCuredLapse": "{{pokemonNameWithAffix}} wurde durch {{moveName}} verletzt!",
|
||||
"cursedOnAdd": "{{pokemonNameWithAffix}} nimmt einen Teil seiner KP und legt einen Fluch auf {{pokemonName}}!",
|
||||
"cursedLapse": "{{pokemonNameWithAffix}} wurde durch den Fluch verletzt!",
|
||||
"stockpilingOnAdd": "{{pokemonNameWithAffix}} hortet {{stockpiledCount}}!",
|
||||
"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
|
||||
} as const;
|
||||
|
|
|
@ -4,7 +4,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const deConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -7,7 +7,7 @@ import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
|||
*/
|
||||
export const starterSelectUiHandler: SimpleTranslationEntries = {
|
||||
"confirmStartTeam": "Mit diesen Pokémon losziehen?",
|
||||
"confirmExit": "Willst du zurück?",
|
||||
"confirmExit": "Do you want to exit?",
|
||||
"invalidParty": "Das ist kein gültiges Team!",
|
||||
"gen1": "I",
|
||||
"gen2": "II",
|
||||
|
@ -28,8 +28,8 @@ export const starterSelectUiHandler: SimpleTranslationEntries = {
|
|||
"toggleIVs": "DVs anzeigen/verbergen",
|
||||
"manageMoves": "Attacken ändern",
|
||||
"manageNature": "Wesen ändern",
|
||||
"addToFavorites": "Zu Favoriten hinzufügen",
|
||||
"removeFromFavorites": "Von Favoriten entfernen",
|
||||
"addToFavorites": "Add to Favorites",
|
||||
"removeFromFavorites": "Remove from Favorites",
|
||||
"useCandies": "Bonbons verwenden",
|
||||
"selectNature": "Wähle das neue Wesen.",
|
||||
"selectMoveSwapOut": "Wähle die zu ersetzende Attacke.",
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "₽{{formattedMoney}}"
|
||||
} as const;
|
|
@ -6,7 +6,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const enConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "{{formattedMoney}} ₽"
|
||||
} as const;
|
|
@ -4,7 +4,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const esConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "{{formattedMoney}} ₽"
|
||||
} as const;
|
|
@ -4,7 +4,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const frConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -25,39 +25,39 @@ export const abilityTriggers: SimpleTranslationEntries = {
|
|||
"postAttackStealHeldItem": "{{pokemonNameWithAffix}} ruba\n{{stolenItemType}} di {{defenderName}}!",
|
||||
"postDefendStealHeldItem": "{{pokemonNameWithAffix}} ruba\n{{stolenItemType}} di {{attackerName}}!",
|
||||
"copyFaintedAllyAbility": "L'abilità {{abilityName}} di {{pokemonNameWithAffix}} è passata all'alleato!",
|
||||
"intimidateImmunity": "{{abilityName}} impedisce a {{pokemonNameWithAffix}} di\nessere intimidito!",
|
||||
"postSummonAllyHeal": "{{pokemonNameWithAffix}} beve il\ntè che {{pokemonName}} gli ha preparato!",
|
||||
"postSummonClearAllyStats": "Le statistiche di {{pokemonNameWithAffix}}\ntornano alla normalità!",
|
||||
"postSummonTransform": "{{pokemonNameWithAffix}} assume le sembianze\ndi {{targetName}}!",
|
||||
"protectStat": "{{abilityName}} di {{pokemonNameWithAffix}}\npreviene la riduzione del/della suo/a {{statName}}!",
|
||||
"statusEffectImmunityWithName": "{{abilityName}} di {{pokemonNameWithAffix}}\nnon gli fa subire il/lo/la {{statusEffectName}}!",
|
||||
"statusEffectImmunity": "{{abilityName}} di {{pokemonNameWithAffix}}\npreviene i problemi di stato!",
|
||||
"battlerTagImmunity": "{{abilityName}} di {{pokemonNameWithAffix}}\npreviene {{battlerTagName}}!",
|
||||
"forewarn": "{{pokemonNameWithAffix}} è stato messo in guardia da {{moveName}}!",
|
||||
"frisk": "{{pokemonNameWithAffix}} perquisice {{opponentName}}\ne trova la sua abilità, {{opponentAbilityName}}!",
|
||||
"postWeatherLapseHeal": "{{pokemonNameWithAffix}} recupera alcuni PS\ncon {{abilityName}}!",
|
||||
"postWeatherLapseDamage": "{{pokemonNameWithAffix}} subisce danni\na causa della sua abilità, {{abilityName}}!",
|
||||
"postTurnLootCreateEatenBerry": "{{pokemonNameWithAffix}} raccoglie una {{berryName}}!",
|
||||
"postTurnHeal": "{{pokemonNameWithAffix}} recupera alcuni PS\ncon {{abilityName}}!",
|
||||
"fetchBall": "{{pokemonNameWithAffix}} ha trovato una\n{{pokeballName}}!",
|
||||
"healFromBerryUse": "{{abilityName}} di {{pokemonNameWithAffix}}\nristabilisce parte dei PS!",
|
||||
"arenaTrap": "L’abilità {{abilityName}} di {{pokemonNameWithAffix}}\nimpedisce la sostituzione!",
|
||||
"postBattleLoot": "{{pokemonNameWithAffix}} ha raccolto\nil/l'/lo/la {{itemName}}!",
|
||||
"postFaintContactDamage": "{{abilityName}} di {{pokemonNameWithAffix}}\nferisce il Pokémon che lo ha attaccato!",
|
||||
"postFaintHpDamage": "{{abilityName}} di {{pokemonNameWithAffix}}\nferisce il Pokémon che lo ha attaccato!",
|
||||
"postSummonPressure": "{{pokemonNameWithAffix}} fa pressione!",
|
||||
"postSummonMoldBreaker": "{{pokemonNameWithAffix}} ha l’abilità Rompiforma!",
|
||||
"postSummonAnticipation": "{{pokemonNameWithAffix}} rabbrividisce!",
|
||||
"postSummonTurboblaze": "{{pokemonNameWithAffix}} emana un’aura infuocata!",
|
||||
"postSummonTeravolt": "{{pokemonNameWithAffix}} emana un’aura repulsiva!",
|
||||
"postSummonDarkAura": "L’abilità Auratetra di {{pokemonNameWithAffix}} è attiva.",
|
||||
"postSummonFairyAura": "L’abilità Aurafolletto di {{pokemonNameWithAffix}} è attiva.",
|
||||
"postSummonNeutralizingGas": "Il Gas Reagente di {{pokemonNameWithAffix}}\nsi diffonde tutt’intorno!",
|
||||
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} ha due abilità!",
|
||||
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} ha due abilità!",
|
||||
"postSummonVesselOfRuin": "La/l'{{statName}} dei Pokémon intorno si indebolisce a causa\ndell'abilità Vaso Nefasto di {{pokemonNameWithAffix}}!",
|
||||
"postSummonSwordOfRuin": "La/l'{{statName}} dei Pokémon intorno si indebolisce a causa\ndell'abilità Spada Nefasta di {{pokemonNameWithAffix}}!",
|
||||
"postSummonTabletsOfRuin": "La/l'{{statName}} dei Pokémon intorno si indebolisce a causa\ndell'abilità Amuleto Nefasto di {{pokemonNameWithAffix}}!",
|
||||
"postSummonBeadsOfRuin": "La/l'{{statName}} dei Pokémon intorno si indebolisce a causa\ndell'abilità Monile Nefasto di {{pokemonNameWithAffix}}!",
|
||||
"intimidateImmunity": "{{pokemonNameWithAffix}}'s {{abilityName}} prevented it from being Intimidated!",
|
||||
"postSummonAllyHeal": "{{pokemonNameWithAffix}} drank down all the\nmatcha that {{pokemonName}} made!",
|
||||
"postSummonClearAllyStats": "{{pokemonNameWithAffix}}'s stat changes\nwere removed!",
|
||||
"postSummonTransform": "{{pokemonNameWithAffix}} transformed\ninto {{targetName}}!",
|
||||
"protectStat": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents lowering its {{statName}}!",
|
||||
"statusEffectImmunityWithName": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents {{statusEffectName}}!",
|
||||
"statusEffectImmunity": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents status problems!",
|
||||
"battlerTagImmunity": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents {{battlerTagName}}!",
|
||||
"forewarn": "{{pokemonNameWithAffix}} was forewarned about {{moveName}}!",
|
||||
"frisk": "{{pokemonNameWithAffix}} frisked {{opponentName}}'s {{opponentAbilityName}}!",
|
||||
"postWeatherLapseHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!",
|
||||
"postWeatherLapseDamage": "{{pokemonNameWithAffix}} is hurt\nby its {{abilityName}}!",
|
||||
"postTurnLootCreateEatenBerry": "{{pokemonNameWithAffix}} harvested one {{berryName}}!",
|
||||
"postTurnHeal": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP a little!",
|
||||
"fetchBall": "{{pokemonNameWithAffix}} found a\n{{pokeballName}}!",
|
||||
"healFromBerryUse": "{{pokemonNameWithAffix}}'s {{abilityName}}\nrestored its HP!",
|
||||
"arenaTrap": "{{pokemonNameWithAffix}}'s {{abilityName}}\nprevents switching!",
|
||||
"postBattleLoot": "{{pokemonNameWithAffix}} picked up\n{{itemName}}!",
|
||||
"postFaintContactDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
|
||||
"postFaintHpDamage": "{{pokemonNameWithAffix}}'s {{abilityName}}\nhurt its attacker!",
|
||||
"postSummonPressure": "{{pokemonNameWithAffix}} is exerting its Pressure!",
|
||||
"postSummonMoldBreaker": "{{pokemonNameWithAffix}} breaks the mold!",
|
||||
"postSummonAnticipation": "{{pokemonNameWithAffix}} shuddered!",
|
||||
"postSummonTurboblaze": "{{pokemonNameWithAffix}} is radiating a blazing aura!",
|
||||
"postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!",
|
||||
"postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!",
|
||||
"postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!",
|
||||
"postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!",
|
||||
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!",
|
||||
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!",
|
||||
"postSummonVesselOfRuin": "{{pokemonNameWithAffix}}'s Vessel of Ruin lowered the {{statName}}\nof all surrounding Pokémon!",
|
||||
"postSummonSwordOfRuin": "{{pokemonNameWithAffix}}'s Sword of Ruin lowered the {{statName}}\nof all surrounding Pokémon!",
|
||||
"postSummonTabletsOfRuin": "{{pokemonNameWithAffix}}'s Tablets of Ruin lowered the {{statName}}\nof all surrounding Pokémon!",
|
||||
"postSummonBeadsOfRuin": "{{pokemonNameWithAffix}}'s Beads of Ruin lowered the {{statName}}\nof all surrounding Pokémon!",
|
||||
"preventBerryUse": "{{pokemonNameWithAffix}} non riesce a\nmangiare le bacche per l'agitazione!",
|
||||
} as const;
|
||||
|
|
|
@ -170,8 +170,8 @@ export const PGMachv: AchievementTranslationEntries = {
|
|||
description: "Vinci in modalità classica",
|
||||
},
|
||||
"UNEVOLVED_CLASSIC_VICTORY": {
|
||||
name: "Alternanza scuola-lavoro",
|
||||
description: "Completa la modalità classica con almeno un membro della squadra non evoluto completamente."
|
||||
name: "Bring Your Child To Work Day",
|
||||
description: "Beat the game in Classic Mode with at least one unevolved party member."
|
||||
},
|
||||
|
||||
"MONO_GEN_ONE": {
|
||||
|
@ -269,8 +269,8 @@ export const PGMachv: AchievementTranslationEntries = {
|
|||
name: "Follettini e follettine",
|
||||
},
|
||||
"FRESH_START": {
|
||||
name: "Buona la prima!",
|
||||
description: "Completa la modalità sfida 'Un nuovo inizio'."
|
||||
name: "First Try!",
|
||||
description: "Complete the Fresh Start challenge."
|
||||
}
|
||||
} as const;
|
||||
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "{{formattedMoney}} ₽"
|
||||
} as const;
|
|
@ -74,22 +74,22 @@ export const battle: SimpleTranslationEntries = {
|
|||
"fainted": "{{pokemonNameWithAffix}} non è più in\ngrado di combattere!",
|
||||
"statsAnd": "e",
|
||||
"stats": "statistiche",
|
||||
"statRose_one": "La statistica {{stats}} di {{pokemonNameWithAffix}} è aumentata!",
|
||||
"statRose_other": "Le statistiche {{stats}} di {{pokemonNameWithAffix}} sono aumentate!",
|
||||
"statSharplyRose_one": "La statistica {{stats}} di {{pokemonNameWithAffix}} è aumentata molto!",
|
||||
"statSharplyRose_other": "Le statistiche {{stats}} di {{pokemonNameWithAffix}} sono aumentate molto!",
|
||||
"statRoseDrastically_one": "La statistica {{stats}} di {{pokemonNameWithAffix}} è aumentata drasticamente!",
|
||||
"statRoseDrastically_other": "Le statistiche {{stats}} di {{pokemonNameWithAffix}} sono aumentate drasticamente!",
|
||||
"statWontGoAnyHigher_one": "La statistica {{stats}} di {{pokemonNameWithAffix}} non può aumentare di più!",
|
||||
"statWontGoAnyHigher_other": "Le statistiche {{stats}} di {{pokemonNameWithAffix}} non possono aumentare di più!",
|
||||
"statFell_one": "La statistica {{stats}} di {{pokemonNameWithAffix}} è diminuita!",
|
||||
"statFell_other": "Le statistiche {{stats}} di {{pokemonNameWithAffix}} sono diminuite!",
|
||||
"statHarshlyFell_one": "La statistica {{stats}} di {{pokemonNameWithAffix}} è diminuita molto!",
|
||||
"statHarshlyFell_other": "Le statistiche {{stats}} di {{pokemonNameWithAffix}} sono diminuite molto!",
|
||||
"statSeverelyFell_one": "La statistica {{stats}} di {{pokemonNameWithAffix}} è diminuita drasticamente!",
|
||||
"statSeverelyFell_other": "Le statistiche {{stats}} di {{pokemonNameWithAffix}} sono diminuite drasticamente!",
|
||||
"statWontGoAnyLower_one": "La statistica {{stats}} di {{pokemonNameWithAffix}} non può diminuire di più!",
|
||||
"statWontGoAnyLower_other": "Le statistiche {{stats}} di {{pokemonNameWithAffix}} non possono diminuire di più!",
|
||||
"statRose_one": "{{pokemonNameWithAffix}}'s {{stats}} è aumentato/a!",
|
||||
"statRose_other": "{{pokemonNameWithAffix}}'s {{stats}} rose!",
|
||||
"statSharplyRose_one": "{{pokemonNameWithAffix}}'s {{stats}} è aumentato/a molto!",
|
||||
"statSharplyRose_other": "{{pokemonNameWithAffix}}'s {{stats}} sharply rose!",
|
||||
"statRoseDrastically_one": "{{pokemonNameWithAffix}}'s {{stats}} è aumentato/a drasticamente!",
|
||||
"statRoseDrastically_other": "{{pokemonNameWithAffix}}'s {{stats}} rose drastically!",
|
||||
"statWontGoAnyHigher_one": "{{pokemonNameWithAffix}}'s {{stats}} non può aumentare più di così!",
|
||||
"statWontGoAnyHigher_other": "{{pokemonNameWithAffix}}'s {{stats}} won't go any higher!",
|
||||
"statFell_one": "{{pokemonNameWithAffix}}'s {{stats}} è diminuito/a!",
|
||||
"statFell_other": "{{pokemonNameWithAffix}}'s {{stats}} fell!",
|
||||
"statHarshlyFell_one": "{{pokemonNameWithAffix}}'s {{stats}} è diminuito/a molto!",
|
||||
"statHarshlyFell_other": "{{pokemonNameWithAffix}}'s {{stats}} harshly fell!",
|
||||
"statSeverelyFell_one": "{{pokemonNameWithAffix}}'s {{stats}} è diminuito/a drasticamente!",
|
||||
"statSeverelyFell_other": "{{pokemonNameWithAffix}}'s {{stats}} severely fell!",
|
||||
"statWontGoAnyLower_one": "{{pokemonNameWithAffix}}'s {{stats}} non può diminuire più di così!",
|
||||
"statWontGoAnyLower_other": "{{pokemonNameWithAffix}}'s {{stats}} won't go any lower!",
|
||||
"transformedIntoType": "{{pokemonName}} diventa\ndi tipo {{type}} type!",
|
||||
"retryBattle": "Vuoi riprovare dall'inizio della lotta?",
|
||||
"unlockedSomething": "{{unlockedThing}}\nè stato/a sbloccato/a.",
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battlerTags: SimpleTranslationEntries = {
|
||||
"trappedDesc": "intrappolando",
|
||||
"flinchedDesc": "tentennando",
|
||||
"confusedDesc": "confuso",
|
||||
"infatuatedDesc": "infatuato",
|
||||
"seedDesc": "pieno di semi",
|
||||
"nightmareDesc": "incubi",
|
||||
"ingrainDesc": "radici",
|
||||
"drowsyDesc": "assonnato",
|
||||
"trappedDesc": "trapping",
|
||||
"flinchedDesc": "flinching",
|
||||
"confusedDesc": "confusion",
|
||||
"infatuatedDesc": "infatuation",
|
||||
"seedDesc": "seeding",
|
||||
"nightmareDesc": "nightmares",
|
||||
"ingrainDesc": "roots",
|
||||
"drowsyDesc": "drowsiness",
|
||||
"rechargingLapse": "{{pokemonNameWithAffix}} deve\nricaricarsi!",
|
||||
"trappedOnAdd": "{{pokemonNameWithAffix}} non può\npiù fuggire!",
|
||||
"trappedOnRemove": "{{pokemonNameWithAffix}} è stato liberato\nda {{moveName}}",
|
||||
|
|
|
@ -2,7 +2,7 @@ import { TranslationEntries } from "#app/interfaces/locales";
|
|||
|
||||
export const challenges: TranslationEntries = {
|
||||
"title": "Modificatori delle sfide",
|
||||
"illegalEvolution": "{{pokemon}} non è più utilizzabile\nsecondo le regole della sfida!",
|
||||
"illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!",
|
||||
"singleGeneration": {
|
||||
"name": "Mono gen",
|
||||
"desc": "Puoi usare solo Pokémon di {{gen}} generazione.",
|
||||
|
@ -23,8 +23,8 @@ export const challenges: TranslationEntries = {
|
|||
"desc_default": "Puoi usare solo Pokémon del tipo selezionato."
|
||||
},
|
||||
"freshStart": {
|
||||
"name": "Un nuovo inizio",
|
||||
"desc": "Puoi usare solo gli starter originali, e come se avessi appena cominciato Pokérogue.",
|
||||
"name": "Fresh Start",
|
||||
"desc": "You can only use the original starters, and only as if you had just started PokéRogue.",
|
||||
"value.0": "Off",
|
||||
"value.1": "On",
|
||||
}
|
||||
|
|
|
@ -4,7 +4,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const itConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -25,5 +25,5 @@ export const menuUiHandler: SimpleTranslationEntries = {
|
|||
"unlinkGoogle": "Scollega Google",
|
||||
"cancel": "Annulla",
|
||||
"losingProgressionWarning": "Perderai tutti i progressi dall'inizio della battaglia. Confermi?",
|
||||
"noEggs": "Non stai schiudendo\nuova al momento!"
|
||||
"noEggs": "You are not hatching\nany eggs at the moment!"
|
||||
} as const;
|
||||
|
|
|
@ -17,7 +17,7 @@ export const menu: SimpleTranslationEntries = {
|
|||
"username": "Nome utente",
|
||||
"password": "Password",
|
||||
"login": "Accedi",
|
||||
"orUse": "O usa",
|
||||
"orUse": "Or use",
|
||||
"register": "Registrati",
|
||||
"emptyUsername": "Nome utente mancante!",
|
||||
"invalidLoginUsername": "Nome utente non valido!",
|
||||
|
@ -39,9 +39,9 @@ export const menu: SimpleTranslationEntries = {
|
|||
"weeklyRankings": "Classifica settimanale",
|
||||
"noRankings": "Nessuna classifica",
|
||||
"positionIcon": "#",
|
||||
"usernameScoreboard": "Nome utente",
|
||||
"score": "Punteggio",
|
||||
"wave": "Onda",
|
||||
"usernameScoreboard": "Username",
|
||||
"score": "Score",
|
||||
"wave": "Wave",
|
||||
"loading": "Caricamento…",
|
||||
"loadingAsset": "Caricamento asset: {{assetName}}",
|
||||
"playersOnline": "Giocatori online",
|
||||
|
|
|
@ -101,7 +101,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
},
|
||||
"TmModifierTypeWithInfo": {
|
||||
name: "MT{{moveId}} - {{moveName}}",
|
||||
description: "Insegna {{moveName}} a un Pokémon\n(Tieni premuto C o Shift per maggiori informazioni).",
|
||||
description: "Insegna {{moveName}} a un Pokémon\n(Hold C or Shift for more info).",
|
||||
},
|
||||
"EvolutionItemModifierType": {
|
||||
description: "Fa evolvere determinate specie di Pokémon.",
|
||||
|
@ -153,7 +153,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
|
|||
|
||||
"REVIVER_SEED": { name: "Revitalseme", description: "Il possessore recupera 1/2 di PS in caso di KO causato da un colpo diretto." },
|
||||
|
||||
"WHITE_HERB": { name: "Erbachiara", description: "Strumento da dare a un Pokémon. Ripristina le statistiche ridotte in lotta." },
|
||||
"WHITE_HERB": { name: "Erbachiara", description: "An item to be held by a Pokémon. It will restore any lowered stat in battle." },
|
||||
|
||||
"ETHER": { name: "Etere" },
|
||||
"MAX_ETHER": { name: "Etere max" },
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const modifier: SimpleTranslationEntries = {
|
||||
"surviveDamageApply": "{{pokemonNameWithAffix}} resiste\ngrazie al/alla suo/a {{typeName}}!",
|
||||
"turnHealApply": "{{pokemonNameWithAffix}} recupera alcuni PS con\nil/la suo/a {{typeName}}!",
|
||||
"hitHealApply": "{{pokemonNameWithAffix}} recupera alcuni PS con\nil/la suo/a {{typeName}}!",
|
||||
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} torna in forze\ngrazie al/alla suo/a {{typeName}}!",
|
||||
"pokemonResetNegativeStatStageApply": "La riduzione alle statistiche di {{pokemonNameWithAffix}}\nviene annullata grazie al/alla suo/a {{typeName}}!",
|
||||
"moneyInterestApply": "Ricevi un interesse pari a {{moneyAmount}}₽\ngrazie al/allo/a {{typeName}}!",
|
||||
"turnHeldItemTransferApply": "Il/l'/lo/la {{itemName}} di {{pokemonNameWithAffix}} è stato assorbito\ndal {{typeName}} di {{pokemonName}}!",
|
||||
"contactHeldItemTransferApply": "Il/l'/lo/la {{itemName}} di {{pokemonNameWithAffix}} è stato rubato\nda {{pokemonName}} con {{typeName}}!",
|
||||
"enemyTurnHealApply": "{{pokemonNameWithAffix}}\nristabilisce parte dei PS!",
|
||||
"surviveDamageApply": "{{pokemonNameWithAffix}} hung on\nusing its {{typeName}}!",
|
||||
"turnHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!",
|
||||
"hitHealApply": "{{pokemonNameWithAffix}} restored a little HP using\nits {{typeName}}!",
|
||||
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} was revived\nby its {{typeName}}!",
|
||||
"pokemonResetNegativeStatStageApply": "{{pokemonNameWithAffix}}'s lowered stats were restored\nby its {{typeName}}!",
|
||||
"moneyInterestApply": "You received interest of ₽{{moneyAmount}}\nfrom the {{typeName}}!",
|
||||
"turnHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was absorbed\nby {{pokemonName}}'s {{typeName}}!",
|
||||
"contactHeldItemTransferApply": "{{pokemonNameWithAffix}}'s {{itemName}} was snatched\nby {{pokemonName}}'s {{typeName}}!",
|
||||
"enemyTurnHealApply": "{{pokemonNameWithAffix}}\nrestored some HP!",
|
||||
"bypassSpeedChanceApply": "{{pokemonName}} agisce più rapidamente del normale grazie al suo {{itemName}}!",
|
||||
} as const;
|
||||
|
|
|
@ -57,10 +57,10 @@ export const moveTriggers: SimpleTranslationEntries = {
|
|||
"sacrificialFullRestore": "{{pokemonName}} riceve i benefici\neffetti di Curardore!",
|
||||
"invertStats": "Le modifiche alle statistiche di {{pokemonName}}\nvengono invertite!",
|
||||
"resetStats": "Tutte le modifiche alle statistiche sono state annullate!",
|
||||
"statEliminated": "Tutte le modifiche alle statistiche sono state annullate!",
|
||||
"statEliminated": "All stat changes were eliminated!",
|
||||
"faintCountdown": "{{pokemonName}}\nandrà KO dopo {{turnCount}} turni.",
|
||||
"copyType": "{{pokemonName}} assume il tipo\ndi {{targetPokemonName}}!",
|
||||
"suppressAbilities": "L’abilità di {{pokemonName}}\nperde ogni efficacia!",
|
||||
"swapArenaTags": "{{pokemonName}} ha invertito gli effetti attivi\nnelle due metà del campo!",
|
||||
"exposedMove": "{{pokemonName}} ha identificato\n{{targetPokemonName}}!",
|
||||
"exposedMove": "{{pokemonName}} identified\n{{targetPokemonName}}!",
|
||||
} as const;
|
||||
|
|
|
@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = {
|
|||
},
|
||||
zippyZap: {
|
||||
name: "Sprintaboom",
|
||||
effect: "Un attacco elettrico ad altissima velocità. Questa mossa ha priorità alta e aumenta l'elusione dell'utilizzatore.",
|
||||
effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.",
|
||||
},
|
||||
splishySplash: {
|
||||
name: "Surfasplash",
|
||||
|
|
|
@ -99,9 +99,9 @@ export const settings: SimpleTranslationEntries = {
|
|||
"showBgmBar": "Mostra Nomi Musica",
|
||||
"moveTouchControls": "Move Touch Controls",
|
||||
"shopOverlayOpacity": "Opacità Finestra Negozio",
|
||||
"shopCursorTarget": "Target Cursore Negozio",
|
||||
"items": "Oggetti",
|
||||
"reroll": "Rerolla",
|
||||
"shop": "Negozio",
|
||||
"checkTeam": "Squadra"
|
||||
"shopCursorTarget": "Shop Cursor Target",
|
||||
"items": "Items",
|
||||
"reroll": "Reroll",
|
||||
"shop": "Shop",
|
||||
"checkTeam": "Check Team"
|
||||
} as const;
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "{{formattedMoney}}円"
|
||||
} as const;
|
|
@ -4,7 +4,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -62,7 +61,6 @@ export const jaConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "₽{{formattedMoney}}"
|
||||
} as const;
|
|
@ -4,7 +4,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const koConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -8,7 +8,7 @@ export const moveTriggers: SimpleTranslationEntries = {
|
|||
"goingAllOutForAttack": "{{pokemonName}}[[는]]\n전력을 다하기 시작했다!",
|
||||
"regainedHealth": "{{pokemonName}}[[는]]\n기력을 회복했다!",
|
||||
"keptGoingAndCrashed": "{{pokemonName}}[[는]]\n의욕이 넘쳐서 땅에 부딪쳤다!",
|
||||
"fled": "{{pokemonName}}[[는]]\n도망쳤다!",
|
||||
"fled": "{{pokemonName}}[[는]]\N도망쳤다!",
|
||||
"cannotBeSwitchedOut": "{{pokemonName}}[[를]]\n돌아오게 할 수 없습니다!",
|
||||
"swappedAbilitiesWithTarget": "{{pokemonName}}[[는]]\n서로의 특성을 교체했다!",
|
||||
"coinsScatteredEverywhere": "돈이 주위에 흩어졌다!",
|
||||
|
|
|
@ -99,9 +99,9 @@ export const settings: SimpleTranslationEntries = {
|
|||
"showBgmBar": "BGM 제목 보여주기",
|
||||
"moveTouchControls": "터치 컨트롤 이동",
|
||||
"shopOverlayOpacity": "상점 오버레이 투명도",
|
||||
"shopCursorTarget": "상점 커서 위치",
|
||||
"items": "아이템",
|
||||
"reroll": "갱신",
|
||||
"shop": "상점",
|
||||
"checkTeam": "파티 확인"
|
||||
"shopCursorTarget": "Shop Cursor Target",
|
||||
"items": "Items",
|
||||
"reroll": "Reroll",
|
||||
"shop": "Shop",
|
||||
"checkTeam": "Check Team"
|
||||
} as const;
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "₽{{formattedMoney}}"
|
||||
} as const;
|
|
@ -4,7 +4,6 @@ import { PGFachv, PGMachv } from "./achv";
|
|||
import { arenaFlyout } from "./arena-flyout";
|
||||
import { arenaTag } from "./arena-tag";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const ptBrConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "₽{{formattedMoney}}"
|
||||
} as const;
|
|
@ -4,7 +4,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const zhCnConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -99,9 +99,9 @@ export const settings: SimpleTranslationEntries = {
|
|||
"showBgmBar": "显示音乐名称",
|
||||
"moveTouchControls": "移动触摸控制",
|
||||
"shopOverlayOpacity": "商店显示不透明度",
|
||||
"shopCursorTarget": "商店指针位置",
|
||||
"items": "道具",
|
||||
"reroll": "刷新",
|
||||
"shop": "购买",
|
||||
"checkTeam": "检查队伍"
|
||||
"shopCursorTarget": "Shop Cursor Target",
|
||||
"items": "Items",
|
||||
"reroll": "Reroll",
|
||||
"shop": "Shop",
|
||||
"checkTeam": "Check Team"
|
||||
} as const;
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
import { SimpleTranslationEntries } from "#app/interfaces/locales";
|
||||
|
||||
export const battleScene: SimpleTranslationEntries = {
|
||||
"moneyOwned": "₽{{formattedMoney}}"
|
||||
} as const;
|
|
@ -4,7 +4,6 @@ import { arenaFlyout } from "./arena-flyout";
|
|||
import { arenaTag } from "./arena-tag";
|
||||
import { PGFachv, PGMachv } from "./achv";
|
||||
import { battle } from "./battle";
|
||||
import { battleScene } from "./battle-scene";
|
||||
import { battleInfo } from "./battle-info";
|
||||
import { battleMessageUiHandler } from "./battle-message-ui-handler";
|
||||
import { battlerTags } from "./battler-tags";
|
||||
|
@ -61,7 +60,6 @@ export const zhTwConfig = {
|
|||
arenaFlyout: arenaFlyout,
|
||||
arenaTag: arenaTag,
|
||||
battle: battle,
|
||||
battleScene: battleScene,
|
||||
battleInfo: battleInfo,
|
||||
battleMessageUiHandler: battleMessageUiHandler,
|
||||
battlePokemonForm: battlePokemonForm,
|
||||
|
|
|
@ -1160,7 +1160,7 @@ export class TurnHealModifier extends PokemonHeldItemModifier {
|
|||
if (!pokemon.isFullHp()) {
|
||||
const scene = pokemon.scene;
|
||||
scene.unshiftPhase(new PokemonHealPhase(scene, pokemon.getBattlerIndex(),
|
||||
Utils.toDmgValue(pokemon.getMaxHp() / 16) * this.stackCount, i18next.t("modifier:turnHealApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), true));
|
||||
Math.max(Math.floor(pokemon.getMaxHp() / 16) * this.stackCount, 1), i18next.t("modifier:turnHealApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), true));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1251,7 +1251,7 @@ export class HitHealModifier extends PokemonHeldItemModifier {
|
|||
if (pokemon.turnData.damageDealt && !pokemon.isFullHp()) {
|
||||
const scene = pokemon.scene;
|
||||
scene.unshiftPhase(new PokemonHealPhase(scene, pokemon.getBattlerIndex(),
|
||||
Utils.toDmgValue(pokemon.turnData.damageDealt / 8) * this.stackCount, i18next.t("modifier:hitHealApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), true));
|
||||
Math.max(Math.floor(pokemon.turnData.damageDealt / 8) * this.stackCount, 1), i18next.t("modifier:hitHealApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), true));
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1386,7 +1386,7 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
|
|||
const pokemon = args[0] as Pokemon;
|
||||
|
||||
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
|
||||
Utils.toDmgValue(pokemon.getMaxHp() / 2), i18next.t("modifier:pokemonInstantReviveApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), false, false, true));
|
||||
Math.max(Math.floor(pokemon.getMaxHp() / 2), 1), i18next.t("modifier:pokemonInstantReviveApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), false, false, true));
|
||||
|
||||
pokemon.resetStatus(true, false, true);
|
||||
return true;
|
||||
|
|
|
@ -23,7 +23,7 @@ export class AttemptRunPhase extends PokemonPhase {
|
|||
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
|
||||
|
||||
const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
|
||||
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance);
|
||||
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance);
|
||||
|
||||
if (playerPokemon.randSeedInt(256) < escapeChance.value) {
|
||||
this.scene.playSound("flee");
|
||||
|
|
|
@ -189,7 +189,7 @@ export class CommandPhase extends FieldPhase {
|
|||
const batonPass = isSwitch && args[0] as boolean;
|
||||
const trappedAbMessages: string[] = [];
|
||||
if (!batonPass) {
|
||||
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped, playerPokemon, trappedAbMessages, true));
|
||||
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped, playerPokemon, true, trappedAbMessages));
|
||||
}
|
||||
if (batonPass || (!trapTag && !trapped.value)) {
|
||||
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
|
||||
|
|
|
@ -67,7 +67,7 @@ export class EncounterPhase extends BattlePhase {
|
|||
battle.enemyParty[e].ivs = new Array(6).fill(31);
|
||||
}
|
||||
this.scene.getParty().slice(0, !battle.double ? 1 : 2).reverse().forEach(playerPokemon => {
|
||||
applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, false, battle.enemyParty[e]);
|
||||
applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, battle.enemyParty[e]);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ export class EnemyCommandPhase extends FieldPhase {
|
|||
|
||||
const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
|
||||
const trapped = new Utils.BooleanHolder(false);
|
||||
opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, [], true));
|
||||
opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, true, []));
|
||||
if (!trapTag && !trapped.value) {
|
||||
const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
// Assume single target for multi hit
|
||||
applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount);
|
||||
// If Parental Bond is applicable, double the hit count
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new Utils.IntegerHolder(0));
|
||||
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, targets.length, hitCount, new Utils.IntegerHolder(0));
|
||||
// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
|
||||
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
|
||||
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
|
||||
|
|
|
@ -90,7 +90,7 @@ export class MovePhase extends BattlePhase {
|
|||
: null;
|
||||
if (moveTarget) {
|
||||
const oldTarget = moveTarget.value;
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, moveTarget));
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget));
|
||||
this.pokemon.getOpponents().forEach(p => {
|
||||
const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag;
|
||||
if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) {
|
||||
|
|
|
@ -34,7 +34,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
|
|||
break;
|
||||
case StatusEffect.BURN:
|
||||
damage.value = Math.max(pokemon.getMaxHp() >> 4, 1);
|
||||
applyAbAttrs(ReduceBurnDamageAbAttr, pokemon, null, false, damage);
|
||||
applyAbAttrs(ReduceBurnDamageAbAttr, pokemon, null, damage);
|
||||
break;
|
||||
}
|
||||
if (damage.value) {
|
||||
|
|
|
@ -68,7 +68,7 @@ export class StatChangePhase extends PokemonPhase {
|
|||
const levels = new Utils.IntegerHolder(this.levels);
|
||||
|
||||
if (!this.ignoreAbilities) {
|
||||
applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, false, levels);
|
||||
applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, levels);
|
||||
}
|
||||
|
||||
const battleStats = this.getPokemon().summonData.battleStats;
|
||||
|
@ -90,7 +90,7 @@ export class StatChangePhase extends PokemonPhase {
|
|||
|
||||
if (levels.value > 0 && this.canBeCopied) {
|
||||
for (const opponent of pokemon.getOpponents()) {
|
||||
applyAbAttrs(StatChangeCopyAbAttr, opponent, null, false, this.stats, levels.value);
|
||||
applyAbAttrs(StatChangeCopyAbAttr, opponent, null, this.stats, levels.value);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -34,8 +34,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||
this.scene.getField(true).filter(p => p.summonData).map(p => {
|
||||
const bypassSpeed = new Utils.BooleanHolder(false);
|
||||
const canCheckHeldItems = new Utils.BooleanHolder(true);
|
||||
applyAbAttrs(BypassSpeedChanceAbAttr, p, null, false, bypassSpeed);
|
||||
applyAbAttrs(PreventBypassSpeedChanceAbAttr, p, null, false, bypassSpeed, canCheckHeldItems);
|
||||
applyAbAttrs(BypassSpeedChanceAbAttr, p, null, bypassSpeed);
|
||||
applyAbAttrs(PreventBypassSpeedChanceAbAttr, p, null, bypassSpeed, canCheckHeldItems);
|
||||
if (canCheckHeldItems.value) {
|
||||
this.scene.applyModifiers(BypassSpeedChanceModifier, p.isPlayer(), p, bypassSpeed);
|
||||
}
|
||||
|
@ -64,8 +64,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here?
|
||||
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here?
|
||||
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority); //TODO: is the bang correct here?
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority); //TODO: is the bang correct here?
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority); //TODO: is the bang correct here?
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority); //TODO: is the bang correct here?
|
||||
|
||||
if (aPriority.value !== bPriority.value) {
|
||||
const bracketDifference = Math.ceil(aPriority.value) - Math.ceil(bPriority.value);
|
||||
|
|
|
@ -26,7 +26,6 @@ const unicodeRanges = {
|
|||
kana: "U+3040-30FF",
|
||||
CJKCommon: "U+2E80-2EFF,U+3000-303F,U+31C0-31EF,U+3200-32FF,U+3400-4DBF,U+F900-FAFF,U+FE30-FE4F",
|
||||
CJKIdeograph: "U+4E00-9FFF",
|
||||
specialCharacters: "U+266A,U+2605,U+2665,U+2663" //♪.★,♥,♣
|
||||
};
|
||||
const rangesByLanguage = {
|
||||
korean: [unicodeRanges.CJKCommon, unicodeRanges.hangul].join(","),
|
||||
|
@ -35,15 +34,6 @@ const rangesByLanguage = {
|
|||
};
|
||||
|
||||
const fonts: Array<LoadingFontFaceProperty> = [
|
||||
// unicode (special character from PokePT)
|
||||
{
|
||||
face: new FontFace("emerald", "url(./fonts/PokePT_Wansung.woff2)", { unicodeRange: unicodeRanges.specialCharacters }),
|
||||
},
|
||||
{
|
||||
face: new FontFace("pkmnems", "url(./fonts/PokePT_Wansung.woff2)", { unicodeRange: unicodeRanges.specialCharacters }),
|
||||
extraOptions: { sizeAdjust: "133%" },
|
||||
},
|
||||
// unicode (korean)
|
||||
{
|
||||
face: new FontFace("emerald", "url(./fonts/PokePT_Wansung.woff2)", { unicodeRange: rangesByLanguage.korean }),
|
||||
},
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import i18next, { initI18n } from "#app/plugins/i18n";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MessagePhase } from "#app/phases/message-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
|
||||
|
||||
describe("Ability Timing", () => {
|
||||
|
|
|
@ -1,18 +1,19 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
|
||||
describe("Abilities - Aura Break", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
const auraBreakMultiplier = 9 / 16 * 4 / 3;
|
||||
const auraBreakMultiplier = 9/16 * 4/3;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
|
@ -41,7 +42,7 @@ describe("Abilities - Aura Break", () => {
|
|||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.move.select(Moves.MOONBLAST);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.MOONBLAST));
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
|
||||
|
@ -55,7 +56,7 @@ describe("Abilities - Aura Break", () => {
|
|||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.PIKACHU]);
|
||||
game.move.select(Moves.DARK_PULSE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DARK_PULSE));
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Battery", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -42,8 +43,8 @@ describe("Abilities - Battery", () => {
|
|||
|
||||
await game.startBattle([Species.PIKACHU, Species.CHARJABUG]);
|
||||
|
||||
game.move.select(Moves.DAZZLING_GLEAM);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * batteryMultiplier);
|
||||
|
@ -57,8 +58,8 @@ describe("Abilities - Battery", () => {
|
|||
|
||||
await game.startBattle([Species.PIKACHU, Species.CHARJABUG]);
|
||||
|
||||
game.move.select(Moves.BREAKING_SWIPE);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
|
||||
|
@ -72,8 +73,8 @@ describe("Abilities - Battery", () => {
|
|||
|
||||
await game.startBattle([Species.CHARJABUG, Species.PIKACHU]);
|
||||
|
||||
game.move.select(Moves.DAZZLING_GLEAM);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
@ -52,7 +53,7 @@ describe("Abilities - BATTLE BOND", () => {
|
|||
greninja!.status = new Status(StatusEffect.FAINT);
|
||||
expect(greninja!.isFainted()).toBe(true);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MessagePhase } from "#app/phases/message-phase";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { Moves } from "#app/enums/moves.js";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MessagePhase } from "#app/phases/message-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
|
@ -43,15 +44,15 @@ describe("Abilities - COSTAR", () => {
|
|||
|
||||
let [leftPokemon, rightPokemon] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.NASTY_PLOT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.NASTY_PLOT));
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(leftPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(+2);
|
||||
expect(rightPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.doSwitchPokemon(2);
|
||||
await game.phaseInterceptor.to(MessagePhase);
|
||||
|
@ -75,7 +76,7 @@ describe("Abilities - COSTAR", () => {
|
|||
expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2);
|
||||
expect(leftPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-2);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.doSwitchPokemon(2);
|
||||
await game.phaseInterceptor.to(MessagePhase);
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { StatusEffect } from "#app/data/status-effect.js";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
import { Mode } from "#app/ui/ui.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
|
@ -47,11 +47,11 @@ describe("Abilities - Disguise", () => {
|
|||
|
||||
const mimikyu = game.scene.getEnemyPokemon()!;
|
||||
const maxHp = mimikyu.getMaxHp();
|
||||
const disguiseDamage = toDmgValue(maxHp / 8);
|
||||
const disguiseDamage = Math.floor(maxHp / 8);
|
||||
|
||||
expect(mimikyu.formIndex).toBe(disguisedForm);
|
||||
|
||||
game.move.select(Moves.SHADOW_SNEAK);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SHADOW_SNEAK));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
|
@ -66,7 +66,7 @@ describe("Abilities - Disguise", () => {
|
|||
|
||||
expect(mimikyu.formIndex).toBe(disguisedForm);
|
||||
|
||||
game.move.select(Moves.VACUUM_WAVE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.VACUUM_WAVE));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
|
@ -80,11 +80,11 @@ describe("Abilities - Disguise", () => {
|
|||
|
||||
const mimikyu = game.scene.getEnemyPokemon()!;
|
||||
const maxHp = mimikyu.getMaxHp();
|
||||
const disguiseDamage = toDmgValue(maxHp / 8);
|
||||
const disguiseDamage = Math.floor(maxHp / 8);
|
||||
|
||||
expect(mimikyu.formIndex).toBe(disguisedForm);
|
||||
|
||||
game.move.select(Moves.SURGING_STRIKES);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));
|
||||
|
||||
// First hit
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
@ -103,7 +103,7 @@ describe("Abilities - Disguise", () => {
|
|||
const mimikyu = game.scene.getEnemyPokemon()!;
|
||||
expect(mimikyu.hp).toBe(mimikyu.getMaxHp());
|
||||
|
||||
game.move.select(Moves.TOXIC_THREAD);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC_THREAD));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -121,9 +121,9 @@ describe("Abilities - Disguise", () => {
|
|||
|
||||
const mimikyu = game.scene.getPlayerPokemon()!;
|
||||
const maxHp = mimikyu.getMaxHp();
|
||||
const disguiseDamage = toDmgValue(maxHp / 8);
|
||||
const disguiseDamage = Math.floor(maxHp / 8);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -148,7 +148,7 @@ describe("Abilities - Disguise", () => {
|
|||
const mimikyu = game.scene.getParty()[1]!;
|
||||
expect(mimikyu.formIndex).toBe(bustedForm);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
|
||||
|
@ -168,7 +168,7 @@ describe("Abilities - Disguise", () => {
|
|||
|
||||
expect(mimikyu.formIndex).toBe(bustedForm);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
|
||||
|
@ -188,11 +188,11 @@ describe("Abilities - Disguise", () => {
|
|||
|
||||
expect(mimikyu1.formIndex).toBe(bustedForm);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.killPokemon(mimikyu1);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.doKillOpponents();
|
||||
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { // TODO: Make tests run in set mode instead of switch mode
|
||||
game.setMode(Mode.MESSAGE);
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
import { Species } from "#app/enums/species";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Dry Skin", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -42,13 +43,13 @@ describe("Abilities - Dry Skin", () => {
|
|||
|
||||
// first turn
|
||||
let previousEnemyHp = enemy.hp;
|
||||
game.move.select(Moves.SUNNY_DAY);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SUNNY_DAY));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeLessThan(previousEnemyHp);
|
||||
|
||||
// second turn
|
||||
previousEnemyHp = enemy.hp;
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeLessThan(previousEnemyHp);
|
||||
});
|
||||
|
@ -65,13 +66,13 @@ describe("Abilities - Dry Skin", () => {
|
|||
|
||||
// first turn
|
||||
let previousEnemyHp = enemy.hp;
|
||||
game.move.select(Moves.RAIN_DANCE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.RAIN_DANCE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
|
||||
|
||||
// second turn
|
||||
previousEnemyHp = enemy.hp;
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeGreaterThan(previousEnemyHp);
|
||||
});
|
||||
|
@ -86,7 +87,7 @@ describe("Abilities - Dry Skin", () => {
|
|||
enemy.hp = initialHP;
|
||||
|
||||
// first turn
|
||||
game.move.select(Moves.FLAMETHROWER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const fireDamageTakenWithDrySkin = initialHP - enemy.hp;
|
||||
|
||||
|
@ -95,7 +96,7 @@ describe("Abilities - Dry Skin", () => {
|
|||
game.override.enemyAbility(Abilities.NONE);
|
||||
|
||||
// second turn
|
||||
game.move.select(Moves.FLAMETHROWER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const fireDamageTakenWithoutDrySkin = initialHP - enemy.hp;
|
||||
|
||||
|
@ -112,7 +113,7 @@ describe("Abilities - Dry Skin", () => {
|
|||
|
||||
enemy.hp = 1;
|
||||
|
||||
game.move.select(Moves.WATER_GUN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBeGreaterThan(1);
|
||||
});
|
||||
|
@ -128,7 +129,7 @@ describe("Abilities - Dry Skin", () => {
|
|||
enemy.hp = 1;
|
||||
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
|
||||
|
||||
game.move.select(Moves.WATER_GUN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(enemy.hp).toBe(1);
|
||||
});
|
||||
|
@ -144,14 +145,14 @@ describe("Abilities - Dry Skin", () => {
|
|||
enemy.hp = 1;
|
||||
|
||||
// first turn
|
||||
game.move.select(Moves.WATER_SHURIKEN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_SHURIKEN));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const healthGainedFromWaterShuriken = enemy.hp - 1;
|
||||
|
||||
enemy.hp = 1;
|
||||
|
||||
// second turn
|
||||
game.move.select(Moves.WATER_GUN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const healthGainedFromWaterGun = enemy.hp - 1;
|
||||
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { StatusEffect } from "#app/data/status-effect.js";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { MovePhase } from "#app/phases/move-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Flash Fire", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -37,35 +38,35 @@ describe("Abilities - Flash Fire", () => {
|
|||
});
|
||||
|
||||
|
||||
it("immune to Fire-type moves", async () => {
|
||||
it("immune to Fire-type moves", async() => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset(SPLASH_ONLY);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(blissey.hp).toBe(blissey.getMaxHp());
|
||||
}, 20000);
|
||||
|
||||
it("not activate if the Pokémon is protected from the Fire-type move", async () => {
|
||||
it("not activate if the Pokémon is protected from the Fire-type move", async() => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset([Moves.PROTECT]);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.PROTECT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.PROTECT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined();
|
||||
}, 20000);
|
||||
|
||||
it("activated by Will-O-Wisp", async () => {
|
||||
it("activated by Will-O-Wisp", async() => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.WILL_O_WISP)).moveset(SPLASH_ONLY);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.move.forceHit();
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
await game.move.forceHit();
|
||||
|
@ -74,25 +75,25 @@ describe("Abilities - Flash Fire", () => {
|
|||
expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeDefined();
|
||||
}, 20000);
|
||||
|
||||
it("activated after being frozen", async () => {
|
||||
it("activated after being frozen", async() => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset(SPLASH_ONLY);
|
||||
game.override.statusEffect(StatusEffect.FREEZE);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
||||
const blissey = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(blissey!.getTag(BattlerTagType.FIRE_BOOST)).toBeDefined();
|
||||
}, 20000);
|
||||
|
||||
it("not passing with baton pass", async () => {
|
||||
it("not passing with baton pass", async() => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.EMBER)).moveset([Moves.BATON_PASS]);
|
||||
await game.startBattle([Species.BLISSEY, Species.CHANSEY]);
|
||||
|
||||
// ensure use baton pass after enemy moved
|
||||
game.move.select(Moves.BATON_PASS);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BATON_PASS));
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
|
||||
game.doSelectPartyPokemon(1);
|
||||
|
@ -103,7 +104,7 @@ describe("Abilities - Flash Fire", () => {
|
|||
expect(chansey!.getTag(BattlerTagType.FIRE_BOOST)).toBeUndefined();
|
||||
}, 20000);
|
||||
|
||||
it("boosts Fire-type move when the ability is activated", async () => {
|
||||
it("boosts Fire-type move when the ability is activated", async() => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.FIRE_PLEDGE)).moveset([Moves.EMBER, Moves.SPLASH]);
|
||||
game.override.enemyAbility(Abilities.FLASH_FIRE).ability(Abilities.NONE);
|
||||
await game.startBattle([Species.BLISSEY]);
|
||||
|
@ -112,7 +113,7 @@ describe("Abilities - Flash Fire", () => {
|
|||
blissey.hp = initialHP;
|
||||
|
||||
// first turn
|
||||
game.move.select(Moves.EMBER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EMBER));
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const originalDmg = initialHP - blissey.hp;
|
||||
|
@ -121,7 +122,7 @@ describe("Abilities - Flash Fire", () => {
|
|||
blissey.hp = initialHP;
|
||||
|
||||
// second turn
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const flashFireDmg = initialHP - blissey.hp;
|
||||
|
||||
|
|
|
@ -1,18 +1,19 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { BerryPhase } from "#app/phases/berry-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { StatusEffect } from "#app/enums/status-effect.js";
|
||||
import Pokemon from "#app/field/pokemon.js";
|
||||
import { BerryPhase } from "#app/phases/berry-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { TurnStartPhase } from "#app/phases/turn-start-phase.js";
|
||||
|
||||
describe("Abilities - Gulp Missile", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -29,7 +30,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
* @returns The effect damage of Gulp Missile
|
||||
*/
|
||||
const getEffectDamage = (pokemon: Pokemon): number => {
|
||||
return Math.max(1, Math.floor(pokemon.getMaxHp() * 1 / 4));
|
||||
return Math.max(1, Math.floor(pokemon.getMaxHp() * 1/4));
|
||||
};
|
||||
|
||||
beforeAll(() => {
|
||||
|
@ -57,9 +58,9 @@ describe("Abilities - Gulp Missile", () => {
|
|||
await game.startBattle([Species.CRAMORANT]);
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIVE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIVE));
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.DIVE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIVE));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getHpRatio()).toBeGreaterThanOrEqual(.5);
|
||||
|
@ -74,7 +75,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.49);
|
||||
expect(cramorant.getHpRatio()).toBe(.49);
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeDefined();
|
||||
|
@ -85,7 +86,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
await game.startBattle([Species.CRAMORANT, Species.MAGIKARP]);
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.toNextTurn();
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
|
@ -100,7 +101,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
await game.startBattle([Species.CRAMORANT]);
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIVE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIVE));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
|
@ -114,7 +115,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
vi.spyOn(enemy, "damageAndUpdate");
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(enemy.damageAndUpdate).toHaveReturnedWith(getEffectDamage(enemy));
|
||||
|
@ -127,7 +128,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
|
@ -149,7 +150,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
vi.spyOn(enemy, "damageAndUpdate");
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
|
@ -173,7 +174,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
vi.spyOn(enemy, "damageAndUpdate");
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.45);
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_PIKACHU)).toBeDefined();
|
||||
|
@ -193,7 +194,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
|
||||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.DIVE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIVE));
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
|
@ -209,7 +210,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
const enemyHpPreEffect = enemy.hp;
|
||||
|
||||
|
@ -231,7 +232,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
|
@ -251,7 +252,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
const cramorant = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(cramorant, "getHpRatio").mockReturnValue(.55);
|
||||
|
||||
game.move.select(Moves.SURF);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
expect(cramorant.getTag(BattlerTagType.GULP_MISSILE_ARROKUDA)).toBeDefined();
|
||||
|
@ -268,7 +269,7 @@ describe("Abilities - Gulp Missile", () => {
|
|||
game.override.enemyAbility(Abilities.TRACE);
|
||||
|
||||
await game.startBattle([Species.CRAMORANT]);
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
|
||||
expect(game.scene.getEnemyPokemon()?.hasAbility(Abilities.GULP_MISSILE)).toBe(false);
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
import { Species } from "#app/enums/species";
|
||||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { StatusEffect } from "#app/enums/status-effect.js";
|
||||
|
||||
describe("Abilities - Heatproof", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -45,14 +45,14 @@ describe("Abilities - Heatproof", () => {
|
|||
const initialHP = 1000;
|
||||
enemy.hp = initialHP;
|
||||
|
||||
game.move.select(Moves.FLAMETHROWER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const heatproofDamage = initialHP - enemy.hp;
|
||||
|
||||
enemy.hp = initialHP;
|
||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
||||
|
||||
game.move.select(Moves.FLAMETHROWER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
const regularDamage = initialHP - enemy.hp;
|
||||
|
||||
|
@ -68,10 +68,10 @@ describe("Abilities - Heatproof", () => {
|
|||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.toNextTurn();
|
||||
|
||||
// Normal burn damage is /16
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp() - toDmgValue(enemy.getMaxHp() / 32));
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp() - Math.floor(enemy.getMaxHp() / 32));
|
||||
});
|
||||
});
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { Stat } from "#app/enums/stat.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
|
||||
describe("Abilities - Hustle", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -43,7 +44,7 @@ describe("Abilities - Hustle", () => {
|
|||
|
||||
vi.spyOn(pikachu, "getBattleStat");
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.move.forceHit();
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
|
@ -56,7 +57,7 @@ describe("Abilities - Hustle", () => {
|
|||
|
||||
vi.spyOn(pikachu, "getAccuracyMultiplier");
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8);
|
||||
|
@ -70,7 +71,7 @@ describe("Abilities - Hustle", () => {
|
|||
vi.spyOn(pikachu, "getBattleStat");
|
||||
vi.spyOn(pikachu, "getAccuracyMultiplier");
|
||||
|
||||
game.move.select(Moves.GIGA_DRAIN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GIGA_DRAIN));
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
expect(pikachu.getBattleStat).toHaveReturnedWith(spatk);
|
||||
|
@ -88,7 +89,7 @@ describe("Abilities - Hustle", () => {
|
|||
vi.spyOn(pikachu, "getAccuracyMultiplier");
|
||||
vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
|
||||
|
||||
game.move.select(Moves.FISSURE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
|
||||
|
|
|
@ -3,6 +3,7 @@ import { Abilities } from "#enums/abilities";
|
|||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
@ -39,16 +40,16 @@ describe("Abilities - Hyper Cutter", () => {
|
|||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.OCTOLOCK);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.OCTOLOCK));
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.DEFOG);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DEFOG));
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.NOBLE_ROAR);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.NOBLE_ROAR));
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.SAND_ATTACK);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SAND_ATTACK));
|
||||
await game.toNextTurn();
|
||||
game.override.moveset([Moves.STRING_SHOT]);
|
||||
game.move.select(Moves.STRING_SHOT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STRING_SHOT));
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy.summonData.battleStats[BattleStat.ATK]).toEqual(0);
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
|
||||
describe("Abilities - Ice Face", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -38,7 +39,7 @@ describe("Abilities - Ice Face", () => {
|
|||
it("takes no damage from physical move and transforms to Noice", async () => {
|
||||
await game.startBattle([Species.HITMONLEE]);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
|
@ -54,7 +55,7 @@ describe("Abilities - Ice Face", () => {
|
|||
game.override.enemyLevel(1);
|
||||
await game.startBattle([Species.HITMONLEE]);
|
||||
|
||||
game.move.select(Moves.SURGING_STRIKES);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));
|
||||
|
||||
const eiscue = game.scene.getEnemyPokemon()!;
|
||||
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
|
||||
|
@ -80,7 +81,7 @@ describe("Abilities - Ice Face", () => {
|
|||
it("takes damage from special moves", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.ICE_BEAM);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
|
@ -94,7 +95,7 @@ describe("Abilities - Ice Face", () => {
|
|||
it("takes effects from status moves", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.TOXIC_THREAD);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC_THREAD));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
|
@ -110,7 +111,7 @@ describe("Abilities - Ice Face", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.QUICK_ATTACK);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
|
@ -132,7 +133,7 @@ describe("Abilities - Ice Face", () => {
|
|||
|
||||
await game.startBattle([Species.EISCUE, Species.NINJASK]);
|
||||
|
||||
game.move.select(Moves.SNOWSCAPE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SNOWSCAPE));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
let eiscue = game.scene.getPlayerPokemon()!;
|
||||
|
@ -159,7 +160,7 @@ describe("Abilities - Ice Face", () => {
|
|||
|
||||
await game.startBattle([Species.EISCUE]);
|
||||
|
||||
game.move.select(Moves.HAIL);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HAIL));
|
||||
const eiscue = game.scene.getPlayerPokemon()!;
|
||||
|
||||
await game.phaseInterceptor.to(QuietFormChangePhase);
|
||||
|
@ -178,7 +179,7 @@ describe("Abilities - Ice Face", () => {
|
|||
|
||||
await game.startBattle([Species.EISCUE, Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.ICE_BEAM);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
let eiscue = game.scene.getPlayerPokemon()!;
|
||||
|
@ -212,7 +213,7 @@ describe("Abilities - Ice Face", () => {
|
|||
expect(eiscue.formIndex).toBe(noiceForm);
|
||||
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
|
||||
|
||||
game.move.select(Moves.ICE_BEAM);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ICE_BEAM));
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
@ -227,7 +228,7 @@ describe("Abilities - Ice Face", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.GASTRO_ACID);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.GASTRO_ACID));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -243,7 +244,7 @@ describe("Abilities - Ice Face", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.SKILL_SWAP);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SKILL_SWAP));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -259,7 +260,7 @@ describe("Abilities - Ice Face", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.SIMPLE_BEAM);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SIMPLE_BEAM));
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
|
|
|
@ -1,21 +1,22 @@
|
|||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { generateStarter, getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { GameModes, getGameMode } from "#app/game-mode";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { generateStarter } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { EncounterPhase } from "#app/phases/encounter-phase.js";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
|
||||
import { SelectStarterPhase } from "#app/phases/select-starter-phase.js";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase.js";
|
||||
|
||||
describe("Abilities - Intimidate", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -216,7 +217,13 @@ describe("Abilities - Intimidate", () => {
|
|||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(DamagePhase);
|
||||
await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
|
||||
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
|
||||
|
@ -236,7 +243,13 @@ describe("Abilities - Intimidate", () => {
|
|||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
|
@ -255,7 +268,13 @@ describe("Abilities - Intimidate", () => {
|
|||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
|
@ -263,7 +282,13 @@ describe("Abilities - Intimidate", () => {
|
|||
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
|
||||
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
|
||||
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
|
@ -282,7 +307,13 @@ describe("Abilities - Intimidate", () => {
|
|||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
|
@ -290,7 +321,13 @@ describe("Abilities - Intimidate", () => {
|
|||
battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
|
||||
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
|
||||
|
||||
game.move.select(Moves.AERIAL_ACE);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, Moves.AERIAL_ACE);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
console.log("===to new turn===");
|
||||
await game.toNextTurn();
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
|
||||
|
||||
describe("Abilities - Intrepid Sword", () => {
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Weather, WeatherType } from "#app/data/weather";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Type } from "#app/data/type.js";
|
||||
import { Weather, WeatherType } from "#app/data/weather.js";
|
||||
import { PlayerPokemon } from "#app/field/pokemon.js";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
|
@ -48,7 +49,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
|
@ -66,12 +67,12 @@ describe("Abilities - Libero", () => {
|
|||
let leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
|
||||
game.move.select(Moves.AGILITY);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.AGILITY));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied.filter((a) => a === Abilities.LIBERO)).toHaveLength(1);
|
||||
|
@ -88,7 +89,7 @@ describe("Abilities - Libero", () => {
|
|||
leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
|
@ -107,7 +108,7 @@ describe("Abilities - Libero", () => {
|
|||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.scene.arena.weather = new Weather(WeatherType.SUNNY);
|
||||
game.move.select(Moves.WEATHER_BALL);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WEATHER_BALL));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
|
@ -130,7 +131,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.LIBERO);
|
||||
|
@ -153,7 +154,7 @@ describe("Abilities - Libero", () => {
|
|||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.scene.arena.biomeType = Biome.MOUNTAIN;
|
||||
game.move.select(Moves.NATURE_POWER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.NATURE_POWER));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.AIR_SLASH);
|
||||
|
@ -171,7 +172,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.DIG);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIG));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.DIG);
|
||||
|
@ -190,7 +191,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.move.forceMiss();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -212,7 +213,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
|
||||
|
@ -231,7 +232,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
|
||||
|
@ -250,7 +251,7 @@ describe("Abilities - Libero", () => {
|
|||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
leadPokemon.summonData.types = [allMoves[Moves.SPLASH].defaultType];
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
|
@ -270,7 +271,7 @@ describe("Abilities - Libero", () => {
|
|||
|
||||
vi.spyOn(leadPokemon, "isTerastallized").mockReturnValue(true);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
|
@ -288,7 +289,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.STRUGGLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
|
@ -306,7 +307,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.BURN_UP);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.LIBERO);
|
||||
|
@ -325,7 +326,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TRICK_OR_TREAT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TRICK_OR_TREAT);
|
||||
|
@ -343,7 +344,7 @@ describe("Abilities - Libero", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.CURSE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.CURSE);
|
||||
|
|
|
@ -1,16 +1,17 @@
|
|||
import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
|
||||
import { StatusEffect, getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { WeatherType } from "#app/data/weather.js";
|
||||
import { StatusEffect, getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
|
||||
const TIMEOUT = 20 * 1000; // 20 sec timeout
|
||||
|
||||
|
@ -57,7 +58,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).toBeDefined();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -81,7 +82,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -98,14 +99,14 @@ describe("Abilities - Magic Guard", () => {
|
|||
it(
|
||||
"ability effect should not persist when the ability is replaced",
|
||||
async () => {
|
||||
game.override.enemyMoveset([Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED, Moves.WORRY_SEED]);
|
||||
game.override.enemyMoveset([Moves.WORRY_SEED,Moves.WORRY_SEED,Moves.WORRY_SEED,Moves.WORRY_SEED]);
|
||||
game.override.statusEffect(StatusEffect.POISON);
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -125,7 +126,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
@ -149,7 +150,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
@ -179,7 +180,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
await game.startBattle([Species.MAGIKARP]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
@ -205,7 +206,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
await game.startBattle([Species.MAGIKARP]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
@ -232,7 +233,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.CURSE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
@ -256,7 +257,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.HIGH_JUMP_KICK);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HIGH_JUMP_KICK));
|
||||
await game.move.forceMiss();
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
@ -275,7 +276,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.TAKE_DOWN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAKE_DOWN));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -293,7 +294,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.STRUGGLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -312,7 +313,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.STEEL_BEAM);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STEEL_BEAM));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -328,7 +329,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
it("Magic Guard does not prevent self-damage from confusion", async () => {
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.CHARM);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
});
|
||||
|
@ -340,7 +341,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.BELLY_DRUM);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -352,7 +353,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async () => {
|
||||
it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async() => {
|
||||
//Tests the ability Bad Dreams
|
||||
game.override.statusEffect(StatusEffect.SLEEP);
|
||||
//enemy pokemon is given Spore just in case player pokemon somehow awakens during test
|
||||
|
@ -363,7 +364,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -377,7 +378,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async () => {
|
||||
it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async() => {
|
||||
//Tests the abilities Innards Out/Aftermath
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
game.override.enemyAbility(Abilities.AFTERMATH);
|
||||
|
@ -389,7 +390,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.hp = 1;
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
/**
|
||||
|
@ -402,7 +403,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async () => {
|
||||
it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async() => {
|
||||
//Tests the abilities Iron Barbs/Rough Skin
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
game.override.enemyAbility(Abilities.IRON_BARBS);
|
||||
|
@ -413,7 +414,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
/**
|
||||
|
@ -426,7 +427,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async () => {
|
||||
it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async() => {
|
||||
//Tests the ability Liquid Ooze
|
||||
game.override.moveset([Moves.ABSORB]);
|
||||
game.override.enemyAbility(Abilities.LIQUID_OOZE);
|
||||
|
@ -437,7 +438,7 @@ describe("Abilities - Magic Guard", () => {
|
|||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.ABSORB);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ABSORB));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
/**
|
||||
|
@ -450,14 +451,14 @@ describe("Abilities - Magic Guard", () => {
|
|||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async () => {
|
||||
it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async() => {
|
||||
//Tests the abilities Solar Power/Dry Skin
|
||||
game.override.passiveAbility(Abilities.SOLAR_POWER);
|
||||
game.override.weather(WeatherType.SUNNY);
|
||||
|
||||
await game.startBattle([Species.MAGIKARP]);
|
||||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,13 +1,17 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase.js";
|
||||
import { VictoryPhase } from "#app/phases/victory-phase.js";
|
||||
|
||||
|
||||
describe("Abilities - Moxie", () => {
|
||||
|
@ -33,10 +37,10 @@ describe("Abilities - Moxie", () => {
|
|||
game.override.ability(Abilities.MOXIE);
|
||||
game.override.startingLevel(2000);
|
||||
game.override.moveset([moveToUse]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it("MOXIE", async () => {
|
||||
it("MOXIE", async() => {
|
||||
const moveToUse = Moves.AERIAL_ACE;
|
||||
await game.startBattle([
|
||||
Species.MIGHTYENA,
|
||||
|
@ -46,7 +50,13 @@ describe("Abilities - Moxie", () => {
|
|||
let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[Stat.ATK]).toBe(0);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
|
||||
battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
|
||||
expect(battleStatsPokemon[BattleStat.ATK]).toBe(1);
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
|
@ -41,14 +42,14 @@ describe("Abilities - Mycelium Might", () => {
|
|||
* https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24
|
||||
**/
|
||||
|
||||
it("will move last in its priority bracket and ignore protective abilities", async () => {
|
||||
await game.startBattle([Species.REGIELEKI]);
|
||||
it("If a Pokemon with Mycelium Might uses a status move, it will always move last but the status move will ignore protective abilities", async() => {
|
||||
await game.startBattle([ Species.REGIELEKI ]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
const enemyIndex = enemyPokemon?.getBattlerIndex();
|
||||
|
||||
game.move.select(Moves.BABY_DOLL_EYES);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon.
|
||||
|
@ -63,15 +64,15 @@ describe("Abilities - Mycelium Might", () => {
|
|||
expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1);
|
||||
}, 20000);
|
||||
|
||||
it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
|
||||
it("Pokemon with Mycelium Might will go first if a status move that is in a higher priority bracket than the opponent's move is used", async() => {
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
await game.startBattle([Species.REGIELEKI]);
|
||||
await game.startBattle([ Species.REGIELEKI ]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
const enemyIndex = enemyPokemon?.getBattlerIndex();
|
||||
|
||||
game.move.select(Moves.BABY_DOLL_EYES);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent.
|
||||
|
@ -85,13 +86,13 @@ describe("Abilities - Mycelium Might", () => {
|
|||
expect(enemyPokemon?.summonData.battleStats[BattleStat.ATK]).toBe(-1);
|
||||
}, 20000);
|
||||
|
||||
it("will not affect non-status moves", async () => {
|
||||
await game.startBattle([Species.REGIELEKI]);
|
||||
it("Order is established normally if the Pokemon uses a non-status move", async() => {
|
||||
await game.startBattle([ Species.REGIELEKI ]);
|
||||
|
||||
const leadIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
|
||||
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
|
||||
|
||||
game.move.select(Moves.QUICK_ATTACK);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
|
||||
|
||||
await game.phaseInterceptor.to(MovePhase, false);
|
||||
// The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move.
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { BerryPhase } from "#app/phases/berry-phase";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { StatusEffect } from "#app/data/status-effect.js";
|
||||
import { Type } from "#app/data/type.js";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { BerryPhase } from "#app/phases/berry-phase.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { DamagePhase } from "#app/phases/damage-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
|
@ -60,7 +60,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
|
||||
let enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
||||
|
@ -73,7 +73,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const secondStrikeDamage = enemyStartingHp - enemyPokemon.hp;
|
||||
|
||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||
expect(secondStrikeDamage).toBe(toDmgValue(0.25 * firstStrikeDamage));
|
||||
expect(secondStrikeDamage).toBe(Math.ceil(0.25 * firstStrikeDamage));
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
|
@ -91,7 +91,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.POWER_UP_PUNCH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_UP_PUNCH));
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
|
@ -113,7 +113,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.BABY_DOLL_EYES);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(enemyPokemon.summonData.battleStats[BattleStat.ATK]).toBe(-1);
|
||||
|
@ -133,7 +133,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.DOUBLE_HIT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DOUBLE_HIT));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
@ -155,7 +155,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.SELF_DESTRUCT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SELF_DESTRUCT));
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
|
||||
|
@ -176,7 +176,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.ROLLOUT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ROLLOUT));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
|
@ -200,7 +200,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.move.select(Moves.DRAGON_RAGE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(enemyPokemon.hp).toBe(enemyStartingHp - 80);
|
||||
|
@ -211,7 +211,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
"ability should not apply multiplier to counter moves",
|
||||
async () => {
|
||||
game.override.moveset([Moves.COUNTER]);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
|
@ -224,14 +224,14 @@ describe("Abilities - Parental Bond", () => {
|
|||
const playerStartingHp = leadPokemon.hp;
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.move.select(Moves.COUNTER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.COUNTER));
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
const playerDamage = playerStartingHp - leadPokemon.hp;
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(enemyPokemon.hp).toBe(enemyStartingHp - 4 * playerDamage);
|
||||
expect(enemyPokemon.hp).toBe(enemyStartingHp - 4*playerDamage);
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
|
@ -251,10 +251,10 @@ describe("Abilities - Parental Bond", () => {
|
|||
expect(enemyPokemon.length).toBe(2);
|
||||
enemyPokemon.forEach(p => expect(p).not.toBe(undefined));
|
||||
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.move.select(Moves.EARTHQUAKE, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.EARTHQUAKE));
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
|
||||
|
@ -274,7 +274,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
|
||||
expect(leadPokemon.turnData.hitCount).toBe(2);
|
||||
|
@ -294,7 +294,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.MIND_BLOWN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.MIND_BLOWN));
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase, false);
|
||||
|
||||
|
@ -303,7 +303,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
// This test will time out if the user faints
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(toDmgValue(leadPokemon.getMaxHp() / 2));
|
||||
expect(leadPokemon.hp).toBe(Math.floor(leadPokemon.getMaxHp()/2));
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
|
@ -320,7 +320,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.BURN_UP);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
|
@ -338,7 +338,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
"Moves boosted by this ability and Multi-Lens should strike 4 times",
|
||||
async () => {
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
|
@ -348,7 +348,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
||||
|
@ -360,7 +360,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
"Super Fang boosted by this ability and Multi-Lens should strike twice",
|
||||
async () => {
|
||||
game.override.moveset([Moves.SUPER_FANG]);
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
|
@ -372,7 +372,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.move.select(Moves.SUPER_FANG);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SUPER_FANG));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
@ -389,7 +389,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
|
||||
async () => {
|
||||
game.override.moveset([Moves.SEISMIC_TOSS]);
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
|
@ -401,7 +401,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
|
||||
const enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.move.select(Moves.SEISMIC_TOSS);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SEISMIC_TOSS));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
@ -427,7 +427,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.HYPER_BEAM);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HYPER_BEAM));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
@ -455,7 +455,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.ANCHOR_SHOT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.ANCHOR_SHOT));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
@ -485,7 +485,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.SMACK_DOWN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SMACK_DOWN));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
@ -512,7 +512,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.U_TURN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.U_TURN));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
@ -536,7 +536,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.WAKE_UP_SLAP);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WAKE_UP_SLAP));
|
||||
await game.move.forceHit();
|
||||
|
||||
await game.phaseInterceptor.to(DamagePhase);
|
||||
|
@ -554,7 +554,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
"ability should not cause user to hit into King's Shield more than once",
|
||||
async () => {
|
||||
game.override.moveset([Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD, Moves.KINGS_SHIELD]);
|
||||
game.override.enemyMoveset([Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD]);
|
||||
|
||||
|
@ -564,7 +564,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
|
@ -586,7 +586,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.WATER_GUN);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
|
@ -599,7 +599,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
async () => {
|
||||
game.override.battleType("double");
|
||||
game.override.moveset([Moves.EARTHQUAKE, Moves.SPLASH]);
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
|
||||
|
||||
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
|
||||
|
||||
|
@ -613,10 +613,10 @@ describe("Abilities - Parental Bond", () => {
|
|||
|
||||
const enemyStartingHp = enemyPokemon.map(p => p.hp);
|
||||
|
||||
game.move.select(Moves.EARTHQUAKE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.EARTHQUAKE));
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
||||
|
@ -625,7 +625,7 @@ describe("Abilities - Parental Bond", () => {
|
|||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
|
||||
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2*enemyFirstHitDamage[i]));
|
||||
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { SPLASH_ONLY } from "../utils/testUtils";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Species } from "#enums/species";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { StatusEffect } from "#app/data/status-effect.js";
|
||||
import { allAbilities } from "#app/data/ability.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Pastel Veil", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -26,49 +27,50 @@ describe("Abilities - Pastel Veil", () => {
|
|||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("double")
|
||||
.moveset([Moves.TOXIC_THREAD, Moves.SPLASH])
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemySpecies(Species.SUNKERN)
|
||||
.enemyMoveset(SPLASH_ONLY);
|
||||
game.override.battleType("double");
|
||||
game.override.moveset([Moves.SPLASH]);
|
||||
game.override.enemyAbility(Abilities.BALL_FETCH);
|
||||
game.override.enemySpecies(Species.MAGIKARP);
|
||||
game.override.enemyMoveset([Moves.TOXIC_THREAD, Moves.TOXIC_THREAD, Moves.TOXIC_THREAD, Moves.TOXIC_THREAD]);
|
||||
});
|
||||
|
||||
it("prevents the user and its allies from being afflicted by poison", async () => {
|
||||
await game.startBattle([Species.MAGIKARP, Species.GALAR_PONYTA]);
|
||||
const ponyta = game.scene.getPlayerField()[1];
|
||||
const magikarp = game.scene.getPlayerField()[0];
|
||||
ponyta.abilityIndex = 1;
|
||||
await game.startBattle([Species.GALAR_PONYTA, Species.MAGIKARP]);
|
||||
const ponyta = game.scene.getPlayerField()[0];
|
||||
|
||||
vi.spyOn(ponyta, "getAbility").mockReturnValue(allAbilities[Abilities.PASTEL_VEIL]);
|
||||
|
||||
expect(ponyta.hasAbility(Abilities.PASTEL_VEIL)).toBe(true);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.TOXIC_THREAD, 1, BattlerIndex.PLAYER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(magikarp.status?.effect).toBeUndefined();
|
||||
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
|
||||
});
|
||||
|
||||
it("it heals the poisoned status condition of allies if user is sent out into battle", async () => {
|
||||
await game.startBattle([Species.MAGIKARP, Species.FEEBAS, Species.GALAR_PONYTA]);
|
||||
const ponyta = game.scene.getParty()[2];
|
||||
const magikarp = game.scene.getPlayerField()[0];
|
||||
ponyta.abilityIndex = 1;
|
||||
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP, Species.GALAR_PONYTA]);
|
||||
const ponyta = game.scene.getParty().find(p => p.species.speciesId === Species.GALAR_PONYTA)!;
|
||||
|
||||
vi.spyOn(ponyta, "getAbility").mockReturnValue(allAbilities[Abilities.PASTEL_VEIL]);
|
||||
|
||||
expect(ponyta.hasAbility(Abilities.PASTEL_VEIL)).toBe(true);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.TOXIC_THREAD, 1, BattlerIndex.PLAYER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
expect(magikarp.status?.effect).toBe(StatusEffect.POISON);
|
||||
expect(game.scene.getPlayerField().some(p => p.status?.effect === StatusEffect.POISON)).toBe(true);
|
||||
|
||||
const poisonedMon = game.scene.getPlayerField().find(p => p.status?.effect === StatusEffect.POISON);
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, (poisonedMon!.getBattlerIndex() as BattlerIndex.PLAYER | BattlerIndex.PLAYER_2), Moves.SPLASH));
|
||||
game.doSwitchPokemon(2);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(magikarp.status?.effect).toBeUndefined();
|
||||
expect(game.scene.getPlayerField().every(p => p.status?.effect)).toBe(false);
|
||||
});
|
||||
});
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
@ -52,7 +53,7 @@ describe("Abilities - POWER CONSTRUCT", () => {
|
|||
zygarde!.status = new Status(StatusEffect.FAINT);
|
||||
expect(zygarde!.isFainted()).toBe(true);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Abilities } from "#app/enums/abilities.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Power Spot", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -41,8 +42,8 @@ describe("Abilities - Power Spot", () => {
|
|||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
|
||||
game.move.select(Moves.DAZZLING_GLEAM);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
|
||||
|
@ -55,8 +56,8 @@ describe("Abilities - Power Spot", () => {
|
|||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]);
|
||||
game.move.select(Moves.BREAKING_SWIPE);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * powerSpotMultiplier);
|
||||
|
@ -69,8 +70,8 @@ describe("Abilities - Power Spot", () => {
|
|||
vi.spyOn(moveToCheck, "calculateBattlePower");
|
||||
|
||||
await game.startBattle([Species.STONJOURNER, Species.REGIELEKI]);
|
||||
game.move.select(Moves.BREAKING_SWIPE);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE));
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower);
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Weather, WeatherType } from "#app/data/weather";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { allMoves } from "#app/data/move.js";
|
||||
import { Type } from "#app/data/type.js";
|
||||
import { Weather, WeatherType } from "#app/data/weather.js";
|
||||
import { PlayerPokemon } from "#app/field/pokemon.js";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { SPLASH_ONLY } from "#test/utils/testUtils";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
|
@ -48,7 +49,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
|
@ -66,12 +67,12 @@ describe("Abilities - Protean", () => {
|
|||
let leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
|
||||
game.move.select(Moves.AGILITY);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.AGILITY));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied.filter((a) => a === Abilities.PROTEAN)).toHaveLength(1);
|
||||
|
@ -88,7 +89,7 @@ describe("Abilities - Protean", () => {
|
|||
leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.SPLASH);
|
||||
|
@ -107,7 +108,7 @@ describe("Abilities - Protean", () => {
|
|||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.scene.arena.weather = new Weather(WeatherType.SUNNY);
|
||||
game.move.select(Moves.WEATHER_BALL);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.WEATHER_BALL));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
|
@ -130,7 +131,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).toContain(Abilities.PROTEAN);
|
||||
|
@ -153,7 +154,7 @@ describe("Abilities - Protean", () => {
|
|||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.scene.arena.biomeType = Biome.MOUNTAIN;
|
||||
game.move.select(Moves.NATURE_POWER);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.NATURE_POWER));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.AIR_SLASH);
|
||||
|
@ -171,7 +172,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.DIG);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.DIG));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.DIG);
|
||||
|
@ -190,7 +191,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.move.forceMiss();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -212,7 +213,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
|
||||
|
@ -231,7 +232,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TACKLE);
|
||||
|
@ -250,7 +251,7 @@ describe("Abilities - Protean", () => {
|
|||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
leadPokemon.summonData.types = [allMoves[Moves.SPLASH].defaultType];
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
|
@ -270,7 +271,7 @@ describe("Abilities - Protean", () => {
|
|||
|
||||
vi.spyOn(leadPokemon, "isTerastallized").mockReturnValue(true);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
|
@ -288,7 +289,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.STRUGGLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
|
@ -306,7 +307,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.BURN_UP);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.BURN_UP));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(leadPokemon.summonData.abilitiesApplied).not.toContain(Abilities.PROTEAN);
|
||||
|
@ -325,7 +326,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TRICK_OR_TREAT));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.TRICK_OR_TREAT);
|
||||
|
@ -343,7 +344,7 @@ describe("Abilities - Protean", () => {
|
|||
const leadPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(leadPokemon).not.toBe(undefined);
|
||||
|
||||
game.move.select(Moves.CURSE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
testPokemonTypeMatchesDefaultMoveType(leadPokemon, Moves.CURSE);
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
|
||||
import { FaintPhase } from "#app/phases/faint-phase";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import { FaintPhase } from "#app/phases/faint-phase.js";
|
||||
|
||||
describe("Abilities - Quick Draw", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -46,7 +47,7 @@ describe("Abilities - Quick Draw", () => {
|
|||
pokemon.hp = 1;
|
||||
enemy.hp = 1;
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(FaintPhase, false);
|
||||
|
||||
expect(pokemon.isFainted()).toBe(false);
|
||||
|
@ -66,7 +67,7 @@ describe("Abilities - Quick Draw", () => {
|
|||
pokemon.hp = 1;
|
||||
enemy.hp = 1;
|
||||
|
||||
game.move.select(Moves.TAIL_WHIP);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TAIL_WHIP));
|
||||
await game.phaseInterceptor.to(FaintPhase, false);
|
||||
|
||||
expect(pokemon.isFainted()).toBe(true);
|
||||
|
@ -86,7 +87,7 @@ describe("Abilities - Quick Draw", () => {
|
|||
pokemon.hp = 1;
|
||||
enemy.hp = 1;
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||
await game.phaseInterceptor.to(FaintPhase, false);
|
||||
|
||||
expect(pokemon.isFainted()).toBe(true);
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import { WeatherType } from "#app/enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { WeatherType } from "#app/enums/weather-type.js";
|
||||
|
||||
|
||||
describe("Abilities - Sand Spit", () => {
|
||||
|
@ -34,21 +35,21 @@ describe("Abilities - Sand Spit", () => {
|
|||
game.override.moveset([Moves.SPLASH, Moves.COIL]);
|
||||
});
|
||||
|
||||
it("should trigger when hit with damaging move", async () => {
|
||||
it("should trigger when hit with damaging move", async() => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
|
||||
await game.startBattle();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
|
||||
}, 20000);
|
||||
|
||||
it("should not trigger when targetted with status moves", async () => {
|
||||
it("should not trigger when targetted with status moves", async() => {
|
||||
game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
|
||||
await game.startBattle();
|
||||
|
||||
game.move.select(Moves.COIL);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.COIL));
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM);
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability";
|
||||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { WeatherType } from "#app/data/weather.js";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
||||
|
@ -51,7 +52,7 @@ describe("Abilities - Sand Veil", () => {
|
|||
|
||||
const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0];
|
||||
vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation(
|
||||
(pokemon, passive, simulated, battleStat, statValue, args) => {
|
||||
(pokemon, passive, battleStat, statValue, args) => {
|
||||
if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
|
||||
statValue.value *= -1; // will make all attacks miss
|
||||
return true;
|
||||
|
@ -63,11 +64,11 @@ describe("Abilities - Sand Veil", () => {
|
|||
expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true);
|
||||
expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
import { BattleStat } from "#app/data/battle-stat";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { BattleStat } from "#app/data/battle-stat.js";
|
||||
import { TerrainType } from "#app/data/terrain.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
// See also: TypeImmunityAbAttr
|
||||
describe("Abilities - Sap Sipper", () => {
|
||||
|
@ -31,7 +32,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
game.override.disableCrits();
|
||||
});
|
||||
|
||||
it("raise attack 1 level and block effects when activated against a grass attack", async () => {
|
||||
it("raise attack 1 level and block effects when activated against a grass attack", async() => {
|
||||
const moveToUse = Moves.LEAFAGE;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
|
@ -44,7 +45,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -52,7 +53,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
|
||||
});
|
||||
|
||||
it("raise attack 1 level and block effects when activated against a grass status move", async () => {
|
||||
it("raise attack 1 level and block effects when activated against a grass status move", async() => {
|
||||
const moveToUse = Moves.SPORE;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
|
@ -63,7 +64,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
await game.startBattle();
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -71,7 +72,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
|
||||
});
|
||||
|
||||
it("do not activate against status moves that target the field", async () => {
|
||||
it("do not activate against status moves that target the field", async() => {
|
||||
const moveToUse = Moves.GRASSY_TERRAIN;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
|
@ -82,7 +83,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
await game.startBattle();
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -91,7 +92,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
|
||||
});
|
||||
|
||||
it("activate once against multi-hit grass attacks", async () => {
|
||||
it("activate once against multi-hit grass attacks", async() => {
|
||||
const moveToUse = Moves.BULLET_SEED;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
|
@ -104,7 +105,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
@ -112,7 +113,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
|
||||
});
|
||||
|
||||
it("do not activate against status moves that target the user", async () => {
|
||||
it("do not activate against status moves that target the user", async() => {
|
||||
const moveToUse = Moves.SPIKY_SHIELD;
|
||||
const ability = Abilities.SAP_SIPPER;
|
||||
|
||||
|
@ -124,7 +125,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
await game.startBattle();
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
|
||||
|
@ -138,7 +139,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
// TODO Add METRONOME outcome override
|
||||
// To run this testcase, manually modify the METRONOME move to always give SAP_SIPPER, then uncomment
|
||||
it.todo("activate once against multi-hit grass attacks (metronome)", async () => {
|
||||
it.todo("activate once against multi-hit grass attacks (metronome)", async() => {
|
||||
const moveToUse = Moves.METRONOME;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
|
@ -151,7 +152,7 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.doAttack(getMovePosition(game.scene, 0, moveToUse));
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect.js";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
const TIMEOUT = 20 * 1000;
|
||||
|
@ -52,7 +53,7 @@ describe("Abilities - SCHOOLING", () => {
|
|||
wishiwashi.status = new Status(StatusEffect.FAINT);
|
||||
expect(wishiwashi.isFainted()).toBe(true);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
game.doSelectModifier();
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { PostSummonPhase } from "#app/phases/post-summon-phase.js";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase.js";
|
||||
|
||||
describe("Abilities - Screen Cleaner", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
@ -35,7 +36,7 @@ describe("Abilities - Screen Cleaner", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.HAIL);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.HAIL));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.AURORA_VEIL)).toBeDefined();
|
||||
|
@ -52,7 +53,7 @@ describe("Abilities - Screen Cleaner", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.LIGHT_SCREEN)).toBeDefined();
|
||||
|
@ -69,7 +70,7 @@ describe("Abilities - Screen Cleaner", () => {
|
|||
|
||||
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.REFLECT)).toBeDefined();
|
||||
|
|
|
@ -1,14 +1,18 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyAbAttrs, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
|
||||
|
||||
describe("Abilities - Serene Grace", () => {
|
||||
|
@ -32,10 +36,10 @@ describe("Abilities - Serene Grace", () => {
|
|||
game.override.enemySpecies(Species.ONIX);
|
||||
game.override.startingLevel(100);
|
||||
game.override.moveset(movesToUse);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it("Move chance without Serene Grace", async () => {
|
||||
it("Move chance without Serene Grace", async() => {
|
||||
const moveToUse = Moves.AIR_SLASH;
|
||||
await game.startBattle([
|
||||
Species.PIDGEOT
|
||||
|
@ -45,7 +49,13 @@ describe("Abilities - Serene Grace", () => {
|
|||
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -57,12 +67,12 @@ describe("Abilities - Serene Grace", () => {
|
|||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, chance, move, phase.getTarget(), false);
|
||||
expect(chance.value).toBe(30);
|
||||
|
||||
}, 20000);
|
||||
|
||||
it("Move chance with Serene Grace", async () => {
|
||||
it("Move chance with Serene Grace", async() => {
|
||||
const moveToUse = Moves.AIR_SLASH;
|
||||
game.override.ability(Abilities.SERENE_GRACE);
|
||||
await game.startBattle([
|
||||
|
@ -72,7 +82,13 @@ describe("Abilities - Serene Grace", () => {
|
|||
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -83,7 +99,7 @@ describe("Abilities - Serene Grace", () => {
|
|||
expect(move.id).toBe(Moves.AIR_SLASH);
|
||||
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, chance, move, phase.getTarget(), false);
|
||||
expect(chance.value).toBe(60);
|
||||
|
||||
}, 20000);
|
||||
|
|
|
@ -1,14 +1,18 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability";
|
||||
import { Stat } from "#app/data/pokemon-stat";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { CommandPhase } from "#app/phases/command-phase.js";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { getMovePosition } from "#test/utils/gameManagerUtils";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle.js";
|
||||
|
||||
|
||||
describe("Abilities - Sheer Force", () => {
|
||||
|
@ -32,10 +36,10 @@ describe("Abilities - Sheer Force", () => {
|
|||
game.override.enemySpecies(Species.ONIX);
|
||||
game.override.startingLevel(100);
|
||||
game.override.moveset(movesToUse);
|
||||
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
|
||||
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
|
||||
});
|
||||
|
||||
it("Sheer Force", async () => {
|
||||
it("Sheer Force", async() => {
|
||||
const moveToUse = Moves.AIR_SLASH;
|
||||
game.override.ability(Abilities.SHEER_FORCE);
|
||||
await game.startBattle([
|
||||
|
@ -46,7 +50,13 @@ describe("Abilities - Sheer Force", () => {
|
|||
game.scene.getEnemyParty()[0].stats[Stat.SPDEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -59,16 +69,16 @@ describe("Abilities - Sheer Force", () => {
|
|||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, power);
|
||||
|
||||
expect(chance.value).toBe(0);
|
||||
expect(power.value).toBe(move.power * 5461 / 4096);
|
||||
expect(power.value).toBe(move.power * 5461/4096);
|
||||
|
||||
|
||||
}, 20000);
|
||||
|
||||
it("Sheer Force with exceptions including binding moves", async () => {
|
||||
it("Sheer Force with exceptions including binding moves", async() => {
|
||||
const moveToUse = Moves.BIND;
|
||||
game.override.ability(Abilities.SHEER_FORCE);
|
||||
await game.startBattle([
|
||||
|
@ -79,7 +89,13 @@ describe("Abilities - Sheer Force", () => {
|
|||
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -92,8 +108,8 @@ describe("Abilities - Sheer Force", () => {
|
|||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, power);
|
||||
|
||||
expect(chance.value).toBe(-1);
|
||||
expect(power.value).toBe(move.power);
|
||||
|
@ -101,7 +117,7 @@ describe("Abilities - Sheer Force", () => {
|
|||
|
||||
}, 20000);
|
||||
|
||||
it("Sheer Force with moves with no secondary effect", async () => {
|
||||
it("Sheer Force with moves with no secondary effect", async() => {
|
||||
const moveToUse = Moves.TACKLE;
|
||||
game.override.ability(Abilities.SHEER_FORCE);
|
||||
await game.startBattle([
|
||||
|
@ -112,7 +128,13 @@ describe("Abilities - Sheer Force", () => {
|
|||
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -125,8 +147,8 @@ describe("Abilities - Sheer Force", () => {
|
|||
const power = new Utils.IntegerHolder(move.power);
|
||||
const chance = new Utils.IntegerHolder(move.chance);
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, chance, move, phase.getTarget(), false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, power);
|
||||
|
||||
expect(chance.value).toBe(-1);
|
||||
expect(power.value).toBe(move.power);
|
||||
|
@ -134,10 +156,10 @@ describe("Abilities - Sheer Force", () => {
|
|||
|
||||
}, 20000);
|
||||
|
||||
it("Sheer Force Disabling Specific Abilities", async () => {
|
||||
it("Sheer Force Disabling Specific Abilities", async() => {
|
||||
const moveToUse = Moves.CRUSH_CLAW;
|
||||
game.override.enemyAbility(Abilities.COLOR_CHANGE);
|
||||
game.override.startingHeldItems([{ name: "KINGS_ROCK", count: 1 }]);
|
||||
game.override.startingHeldItems([{name: "KINGS_ROCK", count: 1}]);
|
||||
game.override.ability(Abilities.SHEER_FORCE);
|
||||
await game.startBattle([
|
||||
Species.PIDGEOT
|
||||
|
@ -147,7 +169,13 @@ describe("Abilities - Sheer Force", () => {
|
|||
game.scene.getEnemyParty()[0].stats[Stat.DEF] = 10000;
|
||||
expect(game.scene.getParty()[0].formIndex).toBe(0);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
|
||||
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
|
||||
});
|
||||
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
|
||||
const movePosition = getMovePosition(game.scene, 0, moveToUse);
|
||||
(game.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, movePosition, false);
|
||||
});
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -163,12 +191,12 @@ describe("Abilities - Sheer Force", () => {
|
|||
const target = phase.getTarget()!;
|
||||
const opponentType = target.getTypes()[0];
|
||||
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, user, target, move, false, power);
|
||||
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, chance, move, target, false);
|
||||
applyPreAttackAbAttrs(MovePowerBoostAbAttr, user, target, move, power);
|
||||
applyPostDefendAbAttrs(PostDefendTypeChangeAbAttr, target, user, move, target.apply(user, move));
|
||||
|
||||
expect(chance.value).toBe(0);
|
||||
expect(power.value).toBe(move.power * 5461 / 4096);
|
||||
expect(power.value).toBe(move.power * 5461/4096);
|
||||
expect(target.getTypes().length).toBe(2);
|
||||
expect(target.getTypes()[0]).toBe(opponentType);
|
||||
|
||||
|
|