[Bug] Fix type-hints for immunity (#3620)

* enable mock containers to be found by name

* enable mock text to be found by name

* add test coverage for type-hints

Only for "immunity" and "status moves"
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flx-sta 2024-08-18 23:27:38 +02:00 committed by GitHub
parent 65af7a5699
commit a97803b99b
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8 changed files with 131 additions and 19 deletions

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@ -1210,11 +1210,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
*
* @param source - The Pokémon using the move.
* @param move - The move being used.
* @returns The type damage multiplier or undefined if it's a status move
* @returns The type damage multiplier or 1 if it's a status move
*/
getMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier | undefined {
getMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
if (move.getMove().category === MoveCategory.STATUS) {
return undefined;
return 1;
}
return this.getAttackMoveEffectiveness(source, move, !this.battleData?.abilityRevealed);

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@ -87,7 +87,6 @@ describe("UI - Transfer Items", () => {
handler.processInput(Button.ACTION); // select Pokemon
expect(handler.optionsContainer.list.some((option) => (option as BBCodeText).text?.includes("Transfer"))).toBe(true);
game.phaseInterceptor.unlock();
});

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@ -0,0 +1,89 @@
import { Button } from "#app/enums/buttons.js";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { CommandPhase } from "#app/phases";
import FightUiHandler from "#app/ui/fight-ui-handler.js";
import { Mode } from "#app/ui/ui.js";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import MockText from "../utils/mocks/mocksContainer/mockText";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("UI - Type Hints", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(async () => {
game = new GameManager(phaserGame);
game.settings.typeHints(true); //activate type hints
game.override.battleType("single").startingLevel(100).startingWave(1).enemyMoveset(SPLASH_ONLY);
});
it("check immunity color", async () => {
game.override
.battleType("single")
.startingLevel(100)
.startingWave(1)
.enemySpecies(Species.FLORGES)
.enemyMoveset(SPLASH_ONLY)
.moveset([Moves.DRAGON_CLAW]);
game.settings.typeHints(true); //activate type hints
await game.startBattle([Species.RAYQUAZA]);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
const { ui } = game.scene;
const handler = ui.getHandler<FightUiHandler>();
handler.processInput(Button.ACTION); // select "Fight"
game.phaseInterceptor.unlock();
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const { ui } = game.scene;
const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
const dragonClawText = movesContainer
.getAll<Phaser.GameObjects.Text>()
.find((text) => text.text === "Dragon Claw")! as unknown as MockText;
expect.soft(dragonClawText.color).toBe("#929292");
ui.getHandler().processInput(Button.ACTION);
});
await game.phaseInterceptor.to(CommandPhase);
});
it("check status move color", async () => {
game.override.enemySpecies(Species.FLORGES).moveset([Moves.GROWL]);
await game.startBattle([Species.RAYQUAZA]);
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
const { ui } = game.scene;
const handler = ui.getHandler<FightUiHandler>();
handler.processInput(Button.ACTION); // select "Fight"
game.phaseInterceptor.unlock();
});
game.onNextPrompt("CommandPhase", Mode.FIGHT, () => {
const { ui } = game.scene;
const movesContainer = ui.getByName<Phaser.GameObjects.Container>(FightUiHandler.MOVES_CONTAINER_NAME);
const growlText = movesContainer
.getAll<Phaser.GameObjects.Text>()
.find((text) => text.text === "Growl")! as unknown as MockText;
expect.soft(growlText.color).toBe(undefined);
ui.getHandler().processInput(Button.ACTION);
});
await game.phaseInterceptor.to(CommandPhase);
});
});

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@ -30,6 +30,7 @@ import { MoveHelper } from "./helpers/moveHelper";
import { vi } from "vitest";
import { ClassicModeHelper } from "./helpers/classicModeHelper";
import { DailyModeHelper } from "./helpers/dailyModeHelper";
import { SettingsHelper } from "./helpers/settingsHelper";
/**
* Class to manage the game state and transitions between phases.
@ -44,6 +45,7 @@ export default class GameManager {
public readonly move: MoveHelper;
public readonly classicMode: ClassicModeHelper;
public readonly dailyMode: DailyModeHelper;
public readonly settings: SettingsHelper;
/**
* Creates an instance of GameManager.
@ -63,6 +65,7 @@ export default class GameManager {
this.move = new MoveHelper(this);
this.classicMode = new ClassicModeHelper(this);
this.dailyMode = new DailyModeHelper(this);
this.settings = new SettingsHelper(this);
}
/**

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@ -0,0 +1,15 @@
import { GameManagerHelper } from "./gameManagerHelper";
/**
* Helper to handle settings for tests
*/
export class SettingsHelper extends GameManagerHelper {
/**
* Disable/Enable type hints settings
* @param enable true to enabled, false to disabled
*/
typeHints(enable: boolean) {
this.game.scene.typeHints = enable;
}
}

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@ -1,4 +1,5 @@
import MockTextureManager from "#test/utils/mocks/mockTextureManager";
import { vi } from "vitest";
import { MockGameObject } from "../mockGameObject";
export default class MockContainer implements MockGameObject {
@ -13,6 +14,7 @@ export default class MockContainer implements MockGameObject {
public frame;
protected textureManager;
public list: MockGameObject[] = [];
private name?: string;
constructor(textureManager: MockTextureManager, x, y) {
this.x = x;
@ -159,9 +161,10 @@ export default class MockContainer implements MockGameObject {
// Moves this Game Object to be below the given Game Object in the display list.
}
setName(name) {
setName = vi.fn((name: string) => {
this.name = name;
// return this.phaserSprite.setName(name);
}
});
bringToTop(obj) {
// Brings this Game Object to the top of its parents display list.

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@ -1,4 +1,5 @@
import UI from "#app/ui/ui";
import { vi } from "vitest";
import { MockGameObject } from "../mockGameObject";
export default class MockText implements MockGameObject {
@ -10,6 +11,8 @@ export default class MockText implements MockGameObject {
public list: MockGameObject[] = [];
public style;
public text = "";
private name?: string;
public color?: string;
constructor(textureManager, x, y, content, styleOptions) {
this.scene = textureManager.scene;
@ -190,10 +193,9 @@ export default class MockText implements MockGameObject {
};
}
setColor(color) {
// Sets the tint of this Game Object.
// return this.phaserText.setColor(color);
}
setColor = vi.fn((color: string) => {
this.color = color;
});
setShadowColor(color) {
// Sets the shadow color.
@ -219,9 +221,9 @@ export default class MockText implements MockGameObject {
// return this.phaserText.setAlpha(alpha);
}
setName(name) {
// return this.phaserText.setName(name);
}
setName = vi.fn((name: string) => {
this.name = name;
});
setAlign(align) {
// return this.phaserText.setAlign(align);

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@ -12,6 +12,8 @@ import {Button} from "#enums/buttons";
import Pokemon, { PokemonMove } from "#app/field/pokemon.js";
export default class FightUiHandler extends UiHandler {
public static readonly MOVES_CONTAINER_NAME = "moves";
private movesContainer: Phaser.GameObjects.Container;
private moveInfoContainer: Phaser.GameObjects.Container;
private typeIcon: Phaser.GameObjects.Sprite;
@ -35,7 +37,7 @@ export default class FightUiHandler extends UiHandler {
const ui = this.getUi();
this.movesContainer = this.scene.add.container(18, -38.7);
this.movesContainer.setName("moves");
this.movesContainer.setName(FightUiHandler.MOVES_CONTAINER_NAME);
ui.add(this.movesContainer);
this.moveInfoContainer = this.scene.add.container(1, 0);
@ -271,11 +273,10 @@ export default class FightUiHandler extends UiHandler {
return undefined;
}
const moveColors = opponents.map((opponent) => {
return opponent.getMoveEffectiveness(pokemon, pokemonMove);
}).filter((eff) => !!eff).sort((a, b) => b - a).map((effectiveness) => {
return getTypeDamageMultiplierColor(effectiveness, "offense");
});
const moveColors = opponents
.map((opponent) => opponent.getMoveEffectiveness(pokemon, pokemonMove))
.sort((a, b) => b - a)
.map((effectiveness) => getTypeDamageMultiplierColor(effectiveness ?? 0, "offense"));
return moveColors[0];
}