[Bug] Lock Capsule no longer treats common items as free (#3591)

* Fixed null check to actually check for null and not 0

* Add test and `startingModifier()` override helper function

* Add tsdoc
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NightKev 2024-08-17 09:49:42 -07:00 committed by GitHub
parent a5cec9f144
commit a8c9065d57
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4 changed files with 60 additions and 2 deletions

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@ -2209,7 +2209,7 @@ export function getDefaultModifierTypeForTier(tier: ModifierTier): ModifierType
}
export class ModifierTypeOption {
public type: ModifierType | null;
public type: ModifierType;
public upgradeCount: integer;
public cost: integer;

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@ -5580,7 +5580,7 @@ export class SelectModifierPhase extends BattlePhase {
} else if (lockRarities) {
const tierValues = [50, 125, 300, 750, 2000];
for (const opt of typeOptions) {
baseValue += opt.type?.tier ? tierValues[opt.type.tier] : 0;
baseValue += tierValues[opt.type.tier ?? 0];
}
} else {
baseValue = 250;

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@ -0,0 +1,47 @@
import GameManager from "#test/utils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { Abilities } from "#app/enums/abilities.js";
import { Moves } from "#app/enums/moves.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { SelectModifierPhase } from "#app/phases.js";
import { ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type.js";
describe("Items - Lock Capsule", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.startingLevel(200)
.moveset([Moves.SURF])
.enemyAbility(Abilities.BALL_FETCH)
.startingModifier([{name: "LOCK_CAPSULE"}]);
});
it("doesn't set the cost of common tier items to 0", async() => {
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.SURF));
await game.phaseInterceptor.to(SelectModifierPhase, false);
const rewards = game.scene.getCurrentPhase() as SelectModifierPhase;
const potion = new ModifierTypeOption(modifierTypes.POTION(), 0, 40); // Common tier item
const rerollCost = rewards.getRerollCost([potion, potion, potion], true);
expect(rerollCost).toBe(150);
}, 20000);
});

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@ -84,6 +84,17 @@ export class OverridesHelper extends GameManagerHelper {
return this;
}
/**
* Override the player's starting modifiers
* @param modifiers the modifiers to set
* @returns this
*/
startingModifier(modifiers: ModifierOverride[]): this {
vi.spyOn(Overrides, "STARTING_MODIFIER_OVERRIDE", "get").mockReturnValue(modifiers);
this.log(`Player starting modifiers set to: ${modifiers}`);
return this;
}
/**
* Override the player (pokemon) {@linkcode Abilities | ability}
* @param ability the (pokemon) {@linkcode Abilities | ability} to set