..
baseclasses
GSDX: Clear up all compiler warnings. No changes to emulation.
2014-01-26 00:58:21 +00:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
glsl: oups forget to remove a line
2015-05-10 10:39:23 +02:00
vsprops
3rdparty/opencl
2014-12-02 00:16:34 +01:00
xbyak
gsdx: add bsd3 clause on gsdx xbyak files
2014-04-13 10:06:52 +02:00
CMakeLists.txt
gsdx: link replayer to png to avoid link failure
2015-05-11 13:24:40 +02:00
GLLoader.cpp
gsdx-ogl: DATE with texture barrier
2015-05-09 19:54:01 +02:00
GLLoader.h
gsdx-ogl-debug: insert error message in GL stream
2015-05-08 00:16:31 +02:00
GLState.cpp
gsdx-ogl: alpha bending equation/function are constant
2015-05-05 11:20:25 +02:00
GLState.h
gsdx-ogl: alpha bending equation/function are constant
2015-05-05 11:20:25 +02:00
GPU.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPU.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPULocalMemory.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPURenderer.cpp
GSdx:
2014-01-17 10:17:24 +00:00
GPURenderer.h
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
GPURendererSW.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPURendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUState.cpp
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GPUState.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GS.cpp
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GS.h
gcc:
2013-04-14 10:48:50 +00:00
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCapture.cpp
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSCapture.h
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSCaptureDlg.cpp
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCaptureDlg.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSClut.cpp
gsdx: add goemon comment on some assertion
2014-12-12 22:31:31 +01:00
GSClut.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
gsdx: crc hacks: few new crcs, few crcs region changes
2015-05-07 15:57:50 +03:00
GSCrc.h
Working on my backlog: GSdx CRC patches.
2013-07-23 13:55:38 +00:00
GSDevice.cpp
gsdx: move invalidation from GSDevice to GSTexture
2015-04-30 19:55:57 +02:00
GSDevice.h
gsdx: move invalidation from GSDevice to GSTexture
2015-04-30 19:55:57 +02:00
GSDevice9.cpp
It might help if I changed this for d3d9 also :p
2014-11-15 21:40:00 +00:00
GSDevice9.h
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
GSDevice11.cpp
GSdx: change post-processing directory & name.
2014-11-15 21:33:23 +00:00
GSDevice11.h
GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
2014-02-02 17:50:32 +00:00
GSDeviceDX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceDX.h
GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
2013-02-12 10:57:48 +00:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceOGL.cpp
gsdx-debug: compact the code
2015-05-11 11:19:00 +02:00
GSDeviceOGL.h
gsdx-ogl: avoid issue with apitrace
2015-05-11 11:19:18 +02:00
GSDeviceSW.cpp
gcc:
2013-04-14 10:48:50 +00:00
GSDeviceSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDialog.cpp
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
GSDialog.h
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSDrawScanlineCodeGenerator.x86.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawingContext.h
gsdx-debug: debug stuff
2015-05-08 19:28:17 +02:00
GSDrawingEnvironment.h
gsdx-debug: dump register context in a .txt file
2015-05-06 19:09:12 +02:00
GSDump.cpp
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSLinuxDialog.cpp
gsdx-ogl: add 2 options in the GUI to ease testing
2015-05-08 19:28:16 +02:00
GSLinuxLogo.h
license: again not yet perfect but much better
2014-04-13 10:41:24 +02:00
GSLocalMemory.cpp
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
GSLocalMemory.h
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSPerfMon.cpp
gsdx-linux: Fix GSdx internal counter on linux
2014-11-24 23:44:32 +01:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRasterizer.cpp
gsdx-queue: pass shared_ptr by reference
2015-04-17 19:12:36 +02:00
GSRasterizer.h
gsdx-queue: pass shared_ptr by reference
2015-04-17 19:12:36 +02:00
GSRenderer.cpp
gsdx: be more verbose on title and bandwidth debug
2015-04-24 17:13:56 +02:00
GSRenderer.h
gsdx: use standard lock_guard instead of GSAutoLock
2015-04-17 19:03:21 +02:00
GSRendererCL.cpp
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSRendererCL.h
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSRendererCS.cpp
GSdx: Just tidying up a few last things, to wrap up the AF changes.
2014-02-04 21:42:43 +00:00
GSRendererCS.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX.cpp
gsdx hack: drop previous filtering hack
2015-04-15 09:26:01 +02:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
GSDX: Clear up all compiler warnings. No changes to emulation.
2014-01-26 00:58:21 +00:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
gsdx-debug: compact the code
2015-05-11 11:19:00 +02:00
GSRendererHW.h
gsdx: remove old code
2015-05-08 19:28:16 +02:00
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp
gsdx-debug: compact the code
2015-05-11 11:19:00 +02:00
GSRendererOGL.h
gsdx-ogl: add a wrapper to control the drawing of primitives
2015-05-09 15:01:39 +02:00
GSRendererSW.cpp
gsdx-debug: debug stuff
2015-05-08 19:28:17 +02:00
GSRendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSScanlineEnvironment.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetting.cpp
sync with GSdx.ini variable.(fix earlier typo)
2015-05-05 23:01:46 +05:30
GSSetting.h
round offset UI explanation
2015-05-05 00:29:00 +05:30
GSSettingsDlg.cpp
sync with GSdx.ini variable.(fix earlier typo)
2015-05-05 23:01:46 +05:30
GSSettingsDlg.h
replaced opencl.def with dynamic dll loading, god bless search and replace
2014-12-02 00:16:35 +01:00
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx-ogl: fix debug build for AMD/Intel HW
2015-05-06 19:09:13 +02:00
GSShaderOGL.h
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
2014-10-02 20:44:22 +02:00
GSState.cpp
gsdx-debug: debug stuff
2015-05-08 19:28:17 +02:00
GSState.h
gsdx: Add an option to control auto skip of depth texture
2015-05-07 23:54:22 +02:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.h
gsdx: move invalidation from GSDevice to GSTexture
2015-04-30 19:55:57 +02:00
GSTexture9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache.cpp
gsdx-ogl: micro optimize PSConstantBuffer cache
2014-11-08 21:39:17 +01:00
GSTextureCache.h
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
GSTextureCache9.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache11.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCache11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCacheOGL.cpp
gsdx-debug: extend ogl debug capabilities
2015-05-06 19:09:13 +02:00
GSTextureCacheOGL.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureCacheSW.cpp
GSDX: Nothing is fixed, the last two revisions did not happen.
2013-02-08 15:36:54 +00:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
2014-07-15 01:47:26 -04:00
GSTextureFX11.cpp
GSdx: Just tidying up a few last things, to wrap up the AF changes.
2014-02-04 21:42:43 +00:00
GSTextureFXOGL.cpp
gsdx-ogl: disable FF blend when blend is done in shader
2015-05-08 20:28:50 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureOGL.cpp
gsdx-debug: compact the code
2015-05-11 11:19:00 +02:00
GSTextureOGL.h
gsdx-ogl: fix read back of render target
2015-05-01 01:26:44 +02:00
GSTextureSW.cpp
gsdx debug: allow to dump alpha channel as a gray texture
2015-05-01 13:38:58 +02:00
GSTextureSW.h
gsdx: add PNG support for SW renderer
2015-04-30 20:13:24 +02:00
GSThread.cpp
gsdx-queue:add a new job dispatcher queue based on boost and C++11
2015-04-17 19:03:21 +02:00
GSThread.h
gsdx: include some C++11 define for later
2015-04-17 19:03:21 +02:00
GSThread_CXX11.h
gsdx-queue: add a comment for the future
2015-04-17 19:12:36 +02:00
GSUniformBufferOGL.h
gsdx-ogl: update UBO hint
2015-05-11 12:35:41 +02:00
GSUtil.cpp
spu2x: declare exported function as stdcall
2015-04-17 18:24:23 +02:00
GSUtil.h
gsdx-ocl: Add a ENABLE_OPENCL option
2014-12-02 00:16:35 +01:00
GSVector.cpp
gcc: fix a couple of gcc warning (sign compare)
2014-05-06 09:25:00 +02:00
GSVector.h
gsdx: debug compilation fix
2014-11-11 20:54:34 +01:00
GSVertex.h
gsdx-ogl: Use 32B strides for all VBO
2014-10-02 20:44:22 +02:00
GSVertexArrayOGL.h
gsdx ogl: clean various comment and old code
2015-05-01 20:04:23 +02:00
GSVertexHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexTrace.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSWnd.cpp
gsdx-debug: only enabled advance gl debugging on linux
2015-05-08 09:54:34 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
2013-06-16 02:48:16 +00:00
GSWndDX.h
gsdx-ogl-wnd: multiple VS compilation fix.
2013-01-04 15:41:37 +00:00
GSWndEGL.cpp
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GSWndEGL.h
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
GSWndOGL.cpp
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GSWndOGL.h
purge GLES from GSdx !
2015-05-01 20:02:17 +02:00
GSWndWGL.cpp
gsdx-ogl: allow to control vsync on Windows
2015-05-07 18:41:10 +02:00
GSWndWGL.h
gsdx-ogl: allow to control vsync on Windows
2015-05-07 18:41:10 +02:00
GSdx.cpp
gsdx-gui-linux: support 3 states hack options
2015-05-07 22:13:49 +02:00
GSdx.def
pcsx2: improve the GS read fifo API
2014-05-06 20:28:18 +02:00
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx-gui-linux: support 3 states hack options
2015-05-07 22:13:49 +02:00
GSdx.props
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
GSdx.rc
round offset UI explanation
2015-05-05 00:29:00 +05:30
GSdx.vcxproj
GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
2014-01-09 21:51:42 +00:00
GSdx.vcxproj.filters
gsdx ogl: various minor optimization.
2013-08-05 20:25:25 +00:00
GSdx_vs2012.vcxproj
Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
2014-01-24 15:30:34 +00:00
GSdx_vs2012.vcxproj.filters
Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
2013-11-27 16:53:36 +00:00
GSdx_vs2013.vcxproj
3rdparty/opencl
2014-12-02 00:16:34 +01:00
GSdx_vs2013.vcxproj.filters
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
cmake/gsdx: check png++ is installed to support png image
2015-05-11 11:32:13 +02:00
linux_replay.cpp
gsdx ogl: Flush various pending work
2013-10-24 20:54:27 +00:00
resource.h
round offset UI explanation
2015-05-05 00:29:00 +05:30
stdafx.cpp
gcc: support address sanitizer
2014-07-12 19:57:26 +02:00
stdafx.h
gsdx: fix compilation error on release build
2015-05-08 19:28:00 +02:00
targetver.h
license: again not yet perfect but much better
2014-04-13 10:41:24 +02:00
work_to_use_gpu_buffer_directly.patch
pcsx2 license: add missing nice header on various files
2014-04-11 09:18:30 +02:00