pcsx2/plugins/GSdx
Akash 58b43dbb6c GSDX: Rework video mode detection code
* Use some nice enums instead of macros
* properly detect 720P/1080I separately.
* Some code cleanup, extended variable names and added few comments
2016-05-19 14:02:50 +05:30
..
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res gsdx ogl: add a Tales of Abyss HLE shader 2016-05-07 22:46:41 +02:00
vsprops windows: Move baseclasses to a separate project 2016-04-11 00:22:31 +01:00
xbyak gsdx: properly defined type for xbyak 2015-11-13 09:30:48 +01:00
CMakeLists.txt gsdx: move (most) of the hw hack into a separate file 2016-04-30 12:24:08 +02:00
GLLoader.cpp gsdx ogl: add GL_ARB_get_texture_sub_image extension support 2016-05-16 18:58:33 +02:00
GLLoader.h gsdx ogl: add GL_ARB_get_texture_sub_image extension support 2016-05-16 18:58:33 +02:00
GLState.cpp gsdx ogl: gl depth is written by default 2016-05-16 20:10:32 +02:00
GLState.h gsdx ogl: extend state to support up to 8 textures 2016-04-29 17:34:17 +02:00
GPU.cpp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GPU.h GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GPUDrawScanline.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPULocalMemory.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPURenderer.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GPURenderer.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GPURendererSW.cpp gsdx: remove/comment unused variable 2014-05-03 10:18:27 +02:00
GPURendererSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GPUSettingsDlg.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp Fix some _M_AMD64 checks in GSdx. 2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GPUState.cpp gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GPUState.h GSdx: Clean up some warning under windows (#1289) 2016-04-14 11:00:58 +01:00
GPUVertex.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GS.cpp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GS.h GSDX: Rework video mode detection code 2016-05-19 14:02:50 +05:30
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSCapture.cpp gsdx: init GSCapture field 2016-03-30 19:56:19 +02:00
GSCapture.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSCaptureDlg.cpp GSdx: capture dialog - actually remember the last used codec 2015-09-20 20:04:36 +03:00
GSCaptureDlg.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSClut.cpp GSdx: Clean up some warning under windows (#1289) 2016-04-14 11:00:58 +01:00
GSClut.h gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp gsdx: add crc hack for Ar tonelico 2 2016-05-16 10:55:02 +02:00
GSCrc.h gsdx: add crc hack for Ar tonelico 2 2016-05-16 10:55:02 +02:00
GSDevice.cpp gsdx debug: auto GL_POP 2016-05-05 18:53:32 +02:00
GSDevice.h gsdx: add draw exception (OOM and Recoverable) 2016-05-05 17:47:32 +02:00
GSDevice9.cpp gsdx: throw oom exception + error 2016-05-05 18:53:51 +02:00
GSDevice9.h gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSDevice11.cpp gsdx: throw oom exception + error 2016-05-05 18:53:51 +02:00
GSDevice11.h gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSDeviceDX.cpp windows: Workaround weird LoadLibraryEx failures 2016-04-06 19:52:59 +01:00
GSDeviceDX.h gsdx-dx: Load D3DCompiler dll at runtime 2016-03-30 00:03:04 +01:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp gsdx ogl: explain better previous clear vs framebuffer comment 2016-05-16 16:49:18 +02:00
GSDeviceOGL.h gsdx ogl: accelerate special case of accurate date. 2016-05-15 17:22:58 +02:00
GSDeviceSW.cpp gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDeviceSW.h gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDialog.cpp gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDialog.h gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: use constant expression in offsetof 2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingContext.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h gsdx-debug: use hex number for texture pointer 2015-05-23 12:20:26 +02:00
GSDump.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSDump.h gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h gsdx: prevent a potential division by zero 2015-10-17 11:26:11 +05:30
GSHwHack.cpp gsdx: move Tekken5/Tales of Abyss CRC to Dx level 2016-05-07 22:46:42 +02:00
GSLinuxDialog.cpp Revert "gsdx-ogl: add a new hack to force anisotropic filtering" 2016-04-10 17:30:49 +02:00
GSLinuxLogo.h gsdx-ogl: new logo 2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp gsdx tc: use array in GSOffset to store texture coverage 2016-05-01 15:02:36 +02:00
GSLocalMemory.h gsdx tc: use array in GSOffset to store texture coverage 2016-05-01 15:02:36 +02:00
GSLzma.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSLzma.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSPerfMon.cpp gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSPng.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSRasterizer.cpp gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRasterizer.h gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRenderer.cpp gsdx: Consider horizontal offsets when merging output 2016-05-19 10:06:12 +05:30
GSRenderer.h gsdx: add draw exception (OOM and Recoverable) 2016-05-05 17:47:32 +02:00
GSRendererCL.cpp gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererCL.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererCS.cpp gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererCS.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererDX.cpp gsdx dx: disable channel shuffle 2016-04-30 14:52:43 +02:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp gsdx: GS kinds of support draw without framebuffer 2015-07-01 09:30:20 +02:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp gsdx hw: always uses a big RT on snowblind engine game 2016-05-17 20:01:00 +02:00
GSRendererHW.h gsdx: add crc hack for Ar tonelico 2 2016-05-16 10:55:02 +02:00
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererOGL.cpp gsdx-ogl: implement previous DATE optimization in a single shader pass 2016-05-15 17:44:40 +02:00
GSRendererOGL.h gsdx-ogl: inline function only call once 2016-05-14 11:53:02 +02:00
GSRendererSW.cpp gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererSW.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSScanlineEnvironment.h GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test. 2013-06-24 01:11:00 +00:00
GSSetting.cpp gsdx-ogl: allow to fallback to a slow accurate DATE when GL_ARB_shader_image_load_store isn't supported 2016-05-15 16:29:29 +02:00
GSSetting.h Revert "gsdx-ogl: add a new hack to force anisotropic filtering" 2016-04-10 17:30:49 +02:00
GSSettingsDlg.cpp gsdx:windows: Update GUI to reflect recent changes 2016-05-02 00:28:10 +01:00
GSSettingsDlg.h GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: AVX is M_SSE == 0x500 2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
GSShaderOGL.h gsdx-ogl: improve the shader program management 2016-04-10 17:05:33 +02:00
GSState.cpp GSDX: Rework video mode detection code 2016-05-19 14:02:50 +05:30
GSState.h GSDX: Rework video mode detection code 2016-05-19 14:02:50 +05:30
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSTexture.h gsdx-ogl: remove the invalidation of texture 2016-04-21 21:07:17 +02:00
GSTexture9.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture9.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture11.cpp GSdx: Clean up some warning under windows (#1289) 2016-04-14 11:00:58 +01:00
GSTexture11.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTextureCache.cpp gsdx ogl: tentative hack to make FFX go along with depth option 2016-05-17 19:33:12 +02:00
GSTextureCache.h Merge pull request #1317 from PCSX2/gsdx-array-coverage 2016-05-16 18:16:15 +02:00
GSTextureCache9.cpp gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache9.h gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache11.cpp gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache11.h gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCacheOGL.cpp gsdx debug: auto GL_POP 2016-05-05 18:53:32 +02:00
GSTextureCacheOGL.h Merge pull request #1222 from PCSX2/gsdx-black-fmv 2016-04-21 09:25:36 +02:00
GSTextureCacheSW.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSTextureFX11.cpp gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTextureOGL.cpp gsdx ogl: pitch is always the width of the transfer not the size of the texture 2016-05-16 19:20:01 +02:00
GSTextureOGL.h gsdx-ogl: add texure clear function (GL4.4) 2016-05-15 14:57:11 +02:00
GSTextureSW.cpp textureSW: fix Map with offset 2016-04-19 21:22:53 +03:00
GSTextureSW.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSThread.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h GSdx: Missed a _WINDOWS usage... 2016-02-04 19:12:46 +00:00
GSUniformBufferOGL.h gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSUtil.cpp gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSUtil.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSVector.cpp gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
GSVector.h GSdx:vector: add sllv32 and srlv32 for 128 bits op 2016-04-14 10:18:43 +02:00
GSVertex.h gsdx: add vertex data offset in comment 2016-03-12 15:53:38 +01:00
GSVertexArrayOGL.h gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory 2016-04-07 22:17:22 +02:00
GSVertexHW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken. 2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSVertexTrace.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSWnd.cpp gsdx ogl: add GL_ARB_get_texture_sub_image extension support 2016-05-16 18:58:33 +02:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndDX.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndEGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndEGL.h gsdx-linux: Don't enable EGL by default 2015-05-11 15:33:40 +02:00
GSWndOGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndOGL.h gsdx ogl: mark OGL object as final 2016-04-05 00:01:43 +02:00
GSWndWGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndWGL.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSdx.cpp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GSdx.def remove is_gsopen stuffs since old GUI is deprecated. 2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h gsdx: add draw exception (OOM and Recoverable) 2016-05-05 17:47:32 +02:00
GSdx.props Remove the remaining postbuild stuff. 2015-09-13 04:33:17 -04:00
GSdx.rc gsdx:windows: Update GUI to reflect recent changes 2016-05-02 00:28:10 +01:00
GSdx.vcxproj GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GSdx.vcxproj.filters GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
boost_spsc_queue.hpp gsdx-queue: import spsc_queue of boost 2015-04-17 19:12:36 +02:00
config.h gsdx ogl: allow to define a debug context in windows. 2016-05-16 17:08:20 +02:00
linux_replay.cpp gsdx-replayer:linux: allow to use env variable as default parameter 2015-08-13 08:48:05 +02:00
resource.h gsdx:windows: Update GUI to reflect recent changes 2016-05-02 00:28:10 +01:00
stdafx.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
stdafx.h gsdx ogl: check debug function exists 2016-05-16 16:59:00 +02:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00