mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: gl depth is written by default
Fix bad depth state in dump (yes the bug is 2 years old!)
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@ -70,7 +70,7 @@ namespace GLState {
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depth = false;
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depth_func = 0;
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depth_mask = false;
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depth_mask = true;
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stencil = false;
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stencil_func = 0;
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