gsdx ogl: gl depth is written by default

Fix bad depth state in dump (yes the bug is 2 years old!)
This commit is contained in:
Gregory Hainaut 2016-05-16 20:10:32 +02:00
parent f5b174f985
commit 37c049425d
1 changed files with 1 additions and 1 deletions

View File

@ -70,7 +70,7 @@ namespace GLState {
depth = false;
depth_func = 0;
depth_mask = false;
depth_mask = true;
stencil = false;
stencil_func = 0;