mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: allow to define a debug context in windows.
Be aware: dev build will be slow and quite chatty
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@ -39,11 +39,11 @@
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//#define DISABLE_DATE
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#if defined(_DEBUG) || defined(_DEVEL)
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#if !defined(NDEBUG) || defined(_DEBUG) || defined(_DEVEL)
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#define ENABLE_OGL_DEBUG // Create a debug context and check opengl command status. Allow also to dump various textures/states.
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//#define ENABLE_OGL_DEBUG_FENCE
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#endif
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//#define ENABLE_OGL_DEBUG_MEM_BW // compute the quantity of data transfered (debug purpose)
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#endif
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#if defined(__linux__) && !(defined(_DEBUG) || defined(_DEVEL))
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#define DISABLE_PERF_MON // Burn cycle for nothing in release mode
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