mirror of https://github.com/PCSX2/pcsx2.git
GSdx:vector: add sllv32 and srlv32 for 128 bits op
(variable shift)
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@ -891,6 +891,13 @@ public:
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return GSVector4i(_mm_sll_epi32(m, i));
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}
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#if _M_SSE >= 0x501
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__forceinline GSVector4i sllv32(__m128i i) const
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{
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return GSVector4i(_mm_sllv_epi32(m, i));
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}
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#endif
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__forceinline GSVector4i sll64(int i) const
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{
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return GSVector4i(_mm_slli_epi64(m, i));
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@ -921,6 +928,13 @@ public:
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return GSVector4i(_mm_srl_epi32(m, i));
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}
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#if _M_SSE >= 0x501
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__forceinline GSVector4i srlv32(__m128i i) const
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{
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return GSVector4i(_mm_srlv_epi32(m, i));
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}
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#endif
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__forceinline GSVector4i srl64(int i) const
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{
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return GSVector4i(_mm_srli_epi64(m, i));
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