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gsdx hw: always uses a big RT on snowblind engine game
Avoid headack to avoid conflict between 1280x1024 and 640x1280 resolution
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@ -67,7 +67,10 @@ void GSRendererHW::SetScaling()
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// If memory consumption is an issue, there are 2 possibilities
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// * 1/ Avoid to create hundreds of RT
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// * 2/ Use sparse texture (requires recent HW)
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int fb_height = (fb_width < 1024) ? 1280 : 1024;
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//
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// Avoid to alternate between 640x1280 and 1280x1024 on snow blind engine game
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// int fb_height = (fb_width < 1024) ? 1280 : 1024;
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int fb_height = 1280;
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int upscaled_fb_w = fb_width * m_upscale_multiplier;
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int upscaled_fb_h = fb_height * m_upscale_multiplier;
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