gsdx hw: always uses a big RT on snowblind engine game

Avoid headack to avoid conflict between 1280x1024 and 640x1280 resolution
This commit is contained in:
Gregory Hainaut 2016-05-17 20:01:00 +02:00
parent 156f1b70c3
commit 14fa797235
1 changed files with 4 additions and 1 deletions

View File

@ -67,7 +67,10 @@ void GSRendererHW::SetScaling()
// If memory consumption is an issue, there are 2 possibilities
// * 1/ Avoid to create hundreds of RT
// * 2/ Use sparse texture (requires recent HW)
int fb_height = (fb_width < 1024) ? 1280 : 1024;
//
// Avoid to alternate between 640x1280 and 1280x1024 on snow blind engine game
// int fb_height = (fb_width < 1024) ? 1280 : 1024;
int fb_height = 1280;
int upscaled_fb_w = fb_width * m_upscale_multiplier;
int upscaled_fb_h = fb_height * m_upscale_multiplier;