.. |
baseclasses
|
GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
docs
|
gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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glsl: oups forget to remove a line
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2015-05-10 10:39:23 +02:00 |
vsprops
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3rdparty/opencl
|
2014-12-02 00:16:34 +01:00 |
xbyak
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gsdx: add bsd3 clause on gsdx xbyak files
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2014-04-13 10:06:52 +02:00 |
CMakeLists.txt
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GLLoader.cpp
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gsdx-ogl: always read the first attachment of the fbo
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2015-05-11 16:28:34 +02:00 |
GLLoader.h
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gsdx-ogl-debug: insert error message in GL stream
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2015-05-08 00:16:31 +02:00 |
GLState.cpp
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gsdx-ogl: alpha bending equation/function are constant
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2015-05-05 11:20:25 +02:00 |
GLState.h
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gsdx-ogl: alpha bending equation/function are constant
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2015-05-05 11:20:25 +02:00 |
GPU.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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GSdx:
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2014-01-17 10:17:24 +00:00 |
GPURenderer.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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gsdx-ogl: improve texture uploading
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2015-05-11 16:32:13 +02:00 |
GS.h
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gcc:
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2013-04-14 10:48:50 +00:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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gsdx: use standard lock_guard instead of GSAutoLock
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2015-04-17 19:03:21 +02:00 |
GSCapture.h
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gsdx: use standard lock_guard instead of GSAutoLock
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2015-04-17 19:03:21 +02:00 |
GSCaptureDlg.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCaptureDlg.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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gsdx: add goemon comment on some assertion
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2014-12-12 22:31:31 +01:00 |
GSClut.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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gsdx: crc hacks: few new crcs, few crcs region changes
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2015-05-07 15:57:50 +03:00 |
GSCrc.h
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Working on my backlog: GSdx CRC patches.
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2013-07-23 13:55:38 +00:00 |
GSDevice.cpp
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gsdx: move invalidation from GSDevice to GSTexture
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2015-04-30 19:55:57 +02:00 |
GSDevice.h
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gsdx: move invalidation from GSDevice to GSTexture
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2015-04-30 19:55:57 +02:00 |
GSDevice9.cpp
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It might help if I changed this for d3d9 also :p
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2014-11-15 21:40:00 +00:00 |
GSDevice9.h
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
GSDevice11.cpp
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GSdx: change post-processing directory & name.
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2014-11-15 21:33:23 +00:00 |
GSDevice11.h
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GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
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2014-02-02 17:50:32 +00:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
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GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
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2013-02-12 10:57:48 +00:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceOGL.cpp
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gsdx-ogl: add a virtual GetID method for texture
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2015-05-12 17:41:41 +02:00 |
GSDeviceOGL.h
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gsdx-ogl: improve texture uploading
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2015-05-11 16:32:13 +02:00 |
GSDeviceSW.cpp
|
gcc:
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2013-04-14 10:48:50 +00:00 |
GSDeviceSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDialog.cpp
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opencl device selection in settings dialog
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2014-12-02 00:16:34 +01:00 |
GSDialog.h
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opencl device selection in settings dialog
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2014-12-02 00:16:34 +01:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
|
Less opencl bugs, some games are actually playable now, there are still texture errors.
|
2014-12-02 00:16:34 +01:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawingContext.h
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gsdx-debug: debug stuff
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2015-05-08 19:28:17 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: dump register context in a .txt file
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2015-05-06 19:09:12 +02:00 |
GSDump.cpp
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSLinuxDialog.cpp
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gsdx-gui-linux: add some tooltips for the hw options
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2015-05-11 14:12:41 +02:00 |
GSLinuxLogo.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |
GSLocalMemory.cpp
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Less opencl bugs, some games are actually playable now, there are still texture errors.
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2014-12-02 00:16:34 +01:00 |
GSLocalMemory.h
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gsdx: use standard lock_guard instead of GSAutoLock
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2015-04-17 19:03:21 +02:00 |
GSPerfMon.cpp
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gsdx-linux: Fix GSdx internal counter on linux
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2014-11-24 23:44:32 +01:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRasterizer.cpp
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gsdx-queue: pass shared_ptr by reference
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2015-04-17 19:12:36 +02:00 |
GSRasterizer.h
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gsdx-queue: pass shared_ptr by reference
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2015-04-17 19:12:36 +02:00 |
GSRenderer.cpp
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gsdx: be more verbose on title and bandwidth debug
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2015-04-24 17:13:56 +02:00 |
GSRenderer.h
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gsdx: use standard lock_guard instead of GSAutoLock
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2015-04-17 19:03:21 +02:00 |
GSRendererCL.cpp
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gsdx-ocl: Add a ENABLE_OPENCL option
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2014-12-02 00:16:35 +01:00 |
GSRendererCL.h
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gsdx-ocl: Add a ENABLE_OPENCL option
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2014-12-02 00:16:35 +01:00 |
GSRendererCS.cpp
|
GSdx: Just tidying up a few last things, to wrap up the AF changes.
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2014-02-04 21:42:43 +00:00 |
GSRendererCS.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX.cpp
|
gsdx hack: drop previous filtering hack
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2015-04-15 09:26:01 +02:00 |
GSRendererDX.h
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
gsdx-debug: compact the code
|
2015-05-11 11:19:00 +02:00 |
GSRendererHW.h
|
gsdx: remove old code
|
2015-05-08 19:28:16 +02:00 |
GSRendererNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: add a virtual GetID method for texture
|
2015-05-12 17:41:41 +02:00 |
GSRendererOGL.h
|
gsdx-ogl/linux: drop fba option
|
2015-05-11 13:57:26 +02:00 |
GSRendererSW.cpp
|
gsdx-debug: debug stuff
|
2015-05-08 19:28:17 +02:00 |
GSRendererSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
gsdx-gui-linux: add some tooltips for the hw options
|
2015-05-11 14:12:41 +02:00 |
GSSetting.h
|
gsdx-gui-linux: add some tooltips for the hw options
|
2015-05-11 14:12:41 +02:00 |
GSSettingsDlg.cpp
|
sync with GSdx.ini variable.(fix earlier typo)
|
2015-05-05 23:01:46 +05:30 |
GSSettingsDlg.h
|
replaced opencl.def with dynamic dll loading, god bless search and replace
|
2014-12-02 00:16:35 +01:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
Update GSSetupPrimCodeGenerator for x86_64.
|
2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-ogl: fix debug build for AMD/Intel HW
|
2015-05-06 19:09:13 +02:00 |
GSShaderOGL.h
|
gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
|
2014-10-02 20:44:22 +02:00 |
GSState.cpp
|
gsdx-debug: debug stuff
|
2015-05-08 19:28:17 +02:00 |
GSState.h
|
gsdx: Add an option to control auto skip of depth texture
|
2015-05-07 23:54:22 +02:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.h
|
gsdx-ogl: add a virtual GetID method for texture
|
2015-05-12 17:41:41 +02:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx-ogl: micro optimize PSConstantBuffer cache
|
2014-11-08 21:39:17 +01:00 |
GSTextureCache.h
|
gsdx: Add some comment on GSTextureCache + schematics
|
2014-11-08 21:30:14 +01:00 |
GSTextureCache9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheOGL.cpp
|
gsdx-debug: extend ogl debug capabilities
|
2015-05-06 19:09:13 +02:00 |
GSTextureCacheOGL.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheSW.cpp
|
GSDX: Nothing is fixed, the last two revisions did not happen.
|
2013-02-08 15:36:54 +00:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
GSDX: Replace an FLT_MAX with the appropriate ULONG_MAX
|
2014-07-15 01:47:26 -04:00 |
GSTextureFX11.cpp
|
GSdx: Just tidying up a few last things, to wrap up the AF changes.
|
2014-02-04 21:42:43 +00:00 |
GSTextureFXOGL.cpp
|
gsdx-debug: more debug info in gl trace
|
2015-05-12 12:36:34 +02:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx-ogl: add some flags to trace texture state
|
2015-05-12 18:03:06 +02:00 |
GSTextureOGL.h
|
gsdx-ogl: add some flags to trace texture state
|
2015-05-12 18:03:06 +02:00 |
GSTextureSW.cpp
|
gsdx debug: allow to dump alpha channel as a gray texture
|
2015-05-01 13:38:58 +02:00 |
GSTextureSW.h
|
gsdx: add PNG support for SW renderer
|
2015-04-30 20:13:24 +02:00 |
GSThread.cpp
|
gsdx-queue:add a new job dispatcher queue based on boost and C++11
|
2015-04-17 19:03:21 +02:00 |
GSThread.h
|
gsdx: include some C++11 define for later
|
2015-04-17 19:03:21 +02:00 |
GSThread_CXX11.h
|
gsdx-queue: add a comment for the future
|
2015-04-17 19:12:36 +02:00 |
GSUniformBufferOGL.h
|
gsdx-ogl: update UBO hint
|
2015-05-11 12:35:41 +02:00 |
GSUtil.cpp
|
spu2x: declare exported function as stdcall
|
2015-04-17 18:24:23 +02:00 |
GSUtil.h
|
gsdx-ocl: Add a ENABLE_OPENCL option
|
2014-12-02 00:16:35 +01:00 |
GSVector.cpp
|
gcc: fix a couple of gcc warning (sign compare)
|
2014-05-06 09:25:00 +02:00 |
GSVector.h
|
gsdx: debug compilation fix
|
2014-11-11 20:54:34 +01:00 |
GSVertex.h
|
gsdx-ogl: Use 32B strides for all VBO
|
2014-10-02 20:44:22 +02:00 |
GSVertexArrayOGL.h
|
gsdx ogl: clean various comment and old code
|
2015-05-01 20:04:23 +02:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-debug: only enabled advance gl debugging on linux
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2015-05-08 09:54:34 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
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2013-06-16 02:48:16 +00:00 |
GSWndDX.h
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gsdx-ogl-wnd: multiple VS compilation fix.
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2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndOGL.h
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purge GLES from GSdx !
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2015-05-01 20:02:17 +02:00 |
GSWndWGL.cpp
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gsdx-ogl: allow to control vsync on Windows
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2015-05-07 18:41:10 +02:00 |
GSWndWGL.h
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gsdx-ogl: allow to control vsync on Windows
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2015-05-07 18:41:10 +02:00 |
GSdx.cpp
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gsdx-gui-linux: support 3 states hack options
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2015-05-07 22:13:49 +02:00 |
GSdx.def
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pcsx2: improve the GS read fifo API
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2014-05-06 20:28:18 +02:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx-gui-linux: support 3 states hack options
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2015-05-07 22:13:49 +02:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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round offset UI explanation
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2015-05-05 00:29:00 +05:30 |
GSdx.vcxproj
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GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
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2014-01-09 21:51:42 +00:00 |
GSdx.vcxproj.filters
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gsdx ogl: various minor optimization.
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2013-08-05 20:25:25 +00:00 |
GSdx_vs2012.vcxproj
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
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2014-01-24 15:30:34 +00:00 |
GSdx_vs2012.vcxproj.filters
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Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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2013-11-27 16:53:36 +00:00 |
GSdx_vs2013.vcxproj
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3rdparty/opencl
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2014-12-02 00:16:34 +01:00 |
GSdx_vs2013.vcxproj.filters
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- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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2014-12-02 00:16:33 +01:00 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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cmake/gsdx: check png++ is installed to support png image
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2015-05-11 11:32:13 +02:00 |
linux_replay.cpp
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gsdx ogl: Flush various pending work
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2013-10-24 20:54:27 +00:00 |
resource.h
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round offset UI explanation
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2015-05-05 00:29:00 +05:30 |
stdafx.cpp
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gcc: support address sanitizer
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2014-07-12 19:57:26 +02:00 |
stdafx.h
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gsdx: fix compilation error on release build
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2015-05-08 19:28:00 +02:00 |
targetver.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |
work_to_use_gpu_buffer_directly.patch
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pcsx2 license: add missing nice header on various files
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2014-04-11 09:18:30 +02:00 |