.. |
docs
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gsdx: Add some comment on GSTextureCache + schematics
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2014-11-08 21:30:14 +01:00 |
res
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gsdx ogl: add a Tales of Abyss HLE shader
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2016-05-07 22:46:41 +02:00 |
vsprops
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windows: Move baseclasses to a separate project
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2016-04-11 00:22:31 +01:00 |
xbyak
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gsdx: properly defined type for xbyak
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2015-11-13 09:30:48 +01:00 |
CMakeLists.txt
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gsdx: move (most) of the hw hack into a separate file
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2016-04-30 12:24:08 +02:00 |
GLLoader.cpp
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gsdx ogl: add GL_ARB_get_texture_sub_image extension support
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2016-05-16 18:58:33 +02:00 |
GLLoader.h
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gsdx ogl: add GL_ARB_get_texture_sub_image extension support
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2016-05-16 18:58:33 +02:00 |
GLState.cpp
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gsdx ogl: gl depth is written by default
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2016-05-16 20:10:32 +02:00 |
GLState.h
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gsdx ogl: extend state to support up to 8 textures
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2016-04-29 17:34:17 +02:00 |
GPU.cpp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
GPU.h
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GPURenderer.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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Fix some _M_AMD64 checks in GSdx.
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2014-07-15 18:21:03 -05:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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GSdx: Clean up some warning under windows (#1289)
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2016-04-14 11:00:58 +01:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
GS.h
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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gsdx: init GSCapture field
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2016-03-30 19:56:19 +02:00 |
GSCapture.h
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gsdx: Allow dump and capture PNG compression to be changed
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2016-03-02 22:58:45 +00:00 |
GSCaptureDlg.cpp
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GSdx: capture dialog - actually remember the last used codec
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2015-09-20 20:04:36 +03:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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GSdx: Clean up some warning under windows (#1289)
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2016-04-14 11:00:58 +01:00 |
GSClut.h
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gsdx:clut: comment old unused clut code
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2015-08-08 09:17:21 +02:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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gsdx: add crc hack for Ar tonelico 2
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2016-05-16 10:55:02 +02:00 |
GSCrc.h
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gsdx: add crc hack for Ar tonelico 2
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2016-05-16 10:55:02 +02:00 |
GSDevice.cpp
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gsdx debug: auto GL_POP
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2016-05-05 18:53:32 +02:00 |
GSDevice.h
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gsdx: add draw exception (OOM and Recoverable)
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2016-05-05 17:47:32 +02:00 |
GSDevice9.cpp
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gsdx: throw oom exception + error
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2016-05-05 18:53:51 +02:00 |
GSDevice9.h
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gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
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2016-03-30 00:03:04 +01:00 |
GSDevice11.cpp
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gsdx: throw oom exception + error
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2016-05-05 18:53:51 +02:00 |
GSDevice11.h
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gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
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2016-03-30 00:03:04 +01:00 |
GSDeviceDX.cpp
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windows: Workaround weird LoadLibraryEx failures
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2016-04-06 19:52:59 +01:00 |
GSDeviceDX.h
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gsdx-dx: Load D3DCompiler dll at runtime
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2016-03-30 00:03:04 +01:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: sed/dr/dRect/
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2015-05-15 20:49:32 +02:00 |
GSDeviceOGL.cpp
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gsdx ogl: explain better previous clear vs framebuffer comment
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2016-05-16 16:49:18 +02:00 |
GSDeviceOGL.h
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gsdx ogl: accelerate special case of accurate date.
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2016-05-15 17:22:58 +02:00 |
GSDeviceSW.cpp
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDeviceSW.h
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gsdx: extend CopyOffscreen with a new shader parameter
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2015-05-19 13:14:18 +02:00 |
GSDialog.cpp
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gsdx: Generic GSSetting
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2016-01-18 23:59:27 +01:00 |
GSDialog.h
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gsdx: Generic GSSetting
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2016-01-18 23:59:27 +01:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: use constant expression in offsetof
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2015-11-13 18:38:48 +01:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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Fix function definitions in GSDrawScanlineCodeGenerator.x64
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2014-07-16 12:13:09 -05:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
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2015-08-04 03:36:42 +02:00 |
GSDrawingContext.cpp
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingContext.h
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gsdx: eliminated a few bugs in the texture size changer algorithm
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2015-08-07 02:08:29 +02:00 |
GSDrawingEnvironment.h
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gsdx-debug: use hex number for texture pointer
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2015-05-23 12:20:26 +02:00 |
GSDump.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSDump.h
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gsdx-debug: add 2 extra frames in GS dump
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2015-05-11 13:45:24 +02:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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gsdx: prevent a potential division by zero
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2015-10-17 11:26:11 +05:30 |
GSHwHack.cpp
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gsdx: move Tekken5/Tales of Abyss CRC to Dx level
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2016-05-07 22:46:42 +02:00 |
GSLinuxDialog.cpp
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Revert "gsdx-ogl: add a new hack to force anisotropic filtering"
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2016-04-10 17:30:49 +02:00 |
GSLinuxLogo.h
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gsdx-ogl: new logo
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2015-05-29 11:05:52 +02:00 |
GSLocalMemory.cpp
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gsdx tc: use array in GSOffset to store texture coverage
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2016-05-01 15:02:36 +02:00 |
GSLocalMemory.h
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gsdx tc: use array in GSOffset to store texture coverage
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2016-05-01 15:02:36 +02:00 |
GSLzma.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSLzma.h
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSPerfMon.cpp
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gsdx-linux: disable perf monitor on release build
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2015-08-10 08:35:16 +02:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSPng.cpp
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gsdx: Allow dump and capture PNG compression to be changed
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2016-03-02 22:58:45 +00:00 |
GSPng.h
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gsdx: Allow dump and capture PNG compression to be changed
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2016-03-02 22:58:45 +00:00 |
GSRasterizer.cpp
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gsdx: remove aggressive threading
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2015-11-20 17:36:03 +01:00 |
GSRasterizer.h
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gsdx: remove aggressive threading
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2015-11-20 17:36:03 +01:00 |
GSRenderer.cpp
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gsdx debug: auto GL_POP
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2016-05-05 18:53:32 +02:00 |
GSRenderer.h
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gsdx: add draw exception (OOM and Recoverable)
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2016-05-05 17:47:32 +02:00 |
GSRendererCL.cpp
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gsdx tc: re-implement frame lookup
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2016-04-04 21:30:37 +02:00 |
GSRendererCL.h
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gsdx tc: re-implement frame lookup
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2016-04-04 21:30:37 +02:00 |
GSRendererCS.cpp
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gsdx tc: re-implement frame lookup
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2016-04-04 21:30:37 +02:00 |
GSRendererCS.h
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gsdx tc: re-implement frame lookup
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2016-04-04 21:30:37 +02:00 |
GSRendererDX.cpp
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gsdx dx: disable channel shuffle
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2016-04-30 14:52:43 +02:00 |
GSRendererDX.h
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GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
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gsdx: GS kinds of support draw without framebuffer
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2015-07-01 09:30:20 +02:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
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GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
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gsdx hw: always uses a big RT on snowblind engine game
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2016-05-17 20:01:00 +02:00 |
GSRendererHW.h
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gsdx: add crc hack for Ar tonelico 2
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2016-05-16 10:55:02 +02:00 |
GSRendererNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
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gsdx tc: re-implement frame lookup
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2016-04-04 21:30:37 +02:00 |
GSRendererOGL.cpp
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gsdx-ogl: implement previous DATE optimization in a single shader pass
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2016-05-15 17:44:40 +02:00 |
GSRendererOGL.h
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gsdx-ogl: inline function only call once
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2016-05-14 11:53:02 +02:00 |
GSRendererSW.cpp
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gsdx tc: re-implement frame lookup
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2016-04-04 21:30:37 +02:00 |
GSRendererSW.h
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gsdx tc: re-implement frame lookup
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2016-04-04 21:30:37 +02:00 |
GSScanlineEnvironment.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
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gsdx-ogl: allow to fallback to a slow accurate DATE when GL_ARB_shader_image_load_store isn't supported
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2016-05-15 16:29:29 +02:00 |
GSSetting.h
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Revert "gsdx-ogl: add a new hack to force anisotropic filtering"
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2016-04-10 17:30:49 +02:00 |
GSSettingsDlg.cpp
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gsdx:windows: Update GUI to reflect recent changes
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2016-05-02 00:28:10 +01:00 |
GSSettingsDlg.h
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GSDX: New shader dialog
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2015-12-01 15:01:12 +05:30 |
GSSetupPrimCodeGenerator.cpp
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GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
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2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
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GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
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2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
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gsdx: AVX is M_SSE == 0x500
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2015-11-13 18:29:34 +01:00 |
GSSetupPrimCodeGenerator.x64.cpp
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Update GSSetupPrimCodeGenerator for x86_64.
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2014-07-16 13:21:45 -05:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
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GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
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Introduce end-of-line normalization
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2015-08-04 23:52:48 +02:00 |
GSSetupPrimCodeGenerator.x86.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
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gsdx glsl: create a common header definition
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2016-04-24 10:54:39 +02:00 |
GSShaderOGL.h
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gsdx-ogl: improve the shader program management
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2016-04-10 17:05:33 +02:00 |
GSState.cpp
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gsdx: add draw exception (OOM and Recoverable)
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2016-05-05 17:47:32 +02:00 |
GSState.h
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gsdx: add draw exception (OOM and Recoverable)
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2016-05-05 17:47:32 +02:00 |
GSTables.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTables.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSTexture.h
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gsdx-ogl: remove the invalidation of texture
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2016-04-21 21:07:17 +02:00 |
GSTexture9.cpp
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gsdx: Allow dump and capture PNG compression to be changed
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2016-03-02 22:58:45 +00:00 |
GSTexture9.h
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gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTexture11.cpp
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GSdx: Clean up some warning under windows (#1289)
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2016-04-14 11:00:58 +01:00 |
GSTexture11.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTextureCache.cpp
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gsdx ogl: tentative hack to make FFX go along with depth option
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2016-05-17 19:33:12 +02:00 |
GSTextureCache.h
|
Merge pull request #1317 from PCSX2/gsdx-array-coverage
|
2016-05-16 18:16:15 +02:00 |
GSTextureCache9.cpp
|
gsdx tc: implement a read function of Source texture
|
2016-04-04 21:29:31 +02:00 |
GSTextureCache9.h
|
gsdx tc: implement a read function of Source texture
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2016-04-04 21:29:31 +02:00 |
GSTextureCache11.cpp
|
gsdx tc: implement a read function of Source texture
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2016-04-04 21:29:31 +02:00 |
GSTextureCache11.h
|
gsdx tc: implement a read function of Source texture
|
2016-04-04 21:29:31 +02:00 |
GSTextureCacheOGL.cpp
|
gsdx debug: auto GL_POP
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2016-05-05 18:53:32 +02:00 |
GSTextureCacheOGL.h
|
Merge pull request #1222 from PCSX2/gsdx-black-fmv
|
2016-04-21 09:25:36 +02:00 |
GSTextureCacheSW.cpp
|
gsdx: sed/o/off/
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2015-05-15 20:40:09 +02:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSTextureFX11.cpp
|
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSTextureOGL.cpp
|
gsdx ogl: pitch is always the width of the transfer not the size of the texture
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2016-05-16 19:20:01 +02:00 |
GSTextureOGL.h
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gsdx-ogl: add texure clear function (GL4.4)
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2016-05-15 14:57:11 +02:00 |
GSTextureSW.cpp
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textureSW: fix Map with offset
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2016-04-19 21:22:53 +03:00 |
GSTextureSW.h
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gsdx: Allow dump and capture PNG compression to be changed
|
2016-03-02 22:58:45 +00:00 |
GSThread.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSThread.h
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gsdx: add atomic for transaction scope object
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2016-02-22 19:12:50 +01:00 |
GSThread_CXX11.h
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GSdx: Missed a _WINDOWS usage...
|
2016-02-04 19:12:46 +00:00 |
GSUniformBufferOGL.h
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gsdx-ogl: use the standard openGL name
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2015-10-17 17:05:15 +02:00 |
GSUtil.cpp
|
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
|
2016-03-30 00:03:04 +01:00 |
GSUtil.h
|
gsdx: s/_WINDOWS/_WIN32/
|
2016-01-27 22:41:45 +00:00 |
GSVector.cpp
|
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
|
2015-08-03 14:35:47 +02:00 |
GSVector.h
|
GSdx:vector: add sllv32 and srlv32 for 128 bits op
|
2016-04-14 10:18:43 +02:00 |
GSVertex.h
|
gsdx: add vertex data offset in comment
|
2016-03-12 15:53:38 +01:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
|
2016-04-07 22:17:22 +02:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
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gsdx: initialize members in constructor of objects
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2015-09-23 09:46:53 +02:00 |
GSVertexTrace.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx ogl: add GL_ARB_get_texture_sub_image extension support
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2016-05-16 18:58:33 +02:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSWndDX.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSWndEGL.cpp
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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2016-02-13 15:28:11 +01:00 |
GSWndEGL.h
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gsdx-linux: Don't enable EGL by default
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2015-05-11 15:33:40 +02:00 |
GSWndOGL.cpp
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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2016-02-13 15:28:11 +01:00 |
GSWndOGL.h
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gsdx ogl: mark OGL object as final
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2016-04-05 00:01:43 +02:00 |
GSWndWGL.cpp
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gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
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2016-02-13 15:28:11 +01:00 |
GSWndWGL.h
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
GSdx.cpp
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
GSdx.def
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remove is_gsopen stuffs since old GUI is deprecated.
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2015-07-18 10:50:34 +05:30 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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gsdx: add draw exception (OOM and Recoverable)
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2016-05-05 17:47:32 +02:00 |
GSdx.props
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Remove the remaining postbuild stuff.
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2015-09-13 04:33:17 -04:00 |
GSdx.rc
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gsdx:windows: Update GUI to reflect recent changes
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2016-05-02 00:28:10 +01:00 |
GSdx.vcxproj
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
GSdx.vcxproj.filters
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GSDX: Improvements to the GSDX dialog (#1284)
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2016-05-01 17:33:53 +01:00 |
boost_spsc_queue.hpp
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gsdx-queue: import spsc_queue of boost
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2015-04-17 19:12:36 +02:00 |
config.h
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gsdx ogl: allow to define a debug context in windows.
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2016-05-16 17:08:20 +02:00 |
linux_replay.cpp
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gsdx-replayer:linux: allow to use env variable as default parameter
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2015-08-13 08:48:05 +02:00 |
resource.h
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gsdx:windows: Update GUI to reflect recent changes
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2016-05-02 00:28:10 +01:00 |
stdafx.cpp
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gsdx: s/_WINDOWS/_WIN32/
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2016-01-27 22:41:45 +00:00 |
stdafx.h
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gsdx ogl: check debug function exists
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2016-05-16 16:59:00 +02:00 |
targetver.h
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windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
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2016-03-13 13:41:16 +00:00 |