pcsx2/plugins/GSdx
Jonathan Li 5719bddbb5 gsdx:windows: Change m_colorspace to INT_PTR
Fixes a 64-bit compile error.
2016-07-23 02:19:28 +01:00
..
PSX gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
docs gsdx: Add some comment on GSTextureCache + schematics 2014-11-08 21:30:14 +01:00
res glsl: avoid an unset warning 2016-06-09 18:27:58 +02:00
vsprops windows: Remove unneeded library dependencies 2016-06-04 22:55:48 +01:00
xbyak gsdx: properly defined type for xbyak 2015-11-13 09:30:48 +01:00
CMakeLists.txt GSDX: Move PSX code to an isolated path 2016-05-26 19:04:17 +05:30
GLLoader.cpp gsdx: dull driver 2016-07-08 21:53:42 +02:00
GLLoader.h gsdx: fix for old gl header release (build bot) 2016-07-07 22:23:20 +02:00
GLState.cpp gsdx ogl: only print an error when VRAM is low 2016-07-09 11:43:28 +02:00
GLState.h gsdx ogl: only print an error when VRAM is low 2016-07-09 11:43:28 +02:00
GS.cpp gsdx: improve builtin profiler 2016-07-08 21:47:53 +02:00
GS.h GSDX: Better detection of default renderer 2016-06-09 15:27:11 +05:30
GSAlignedClass.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSAlignedClass.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSBlock.cpp GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part. 2013-06-17 04:11:10 +00:00
GSBlock.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSCapture.cpp gsdx option: use CaptureWidth/CaptureHeight on linux too 2016-05-28 10:07:27 +02:00
GSCapture.h gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSCaptureDlg.cpp gsdx:windows: Change m_colorspace to INT_PTR 2016-07-23 02:19:28 +01:00
GSCaptureDlg.h gsdx:windows: Change m_colorspace to INT_PTR 2016-07-23 02:19:28 +01:00
GSClut.cpp GSdx: Clean up some warning under windows (#1289) 2016-04-14 11:00:58 +01:00
GSClut.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSCodeBuffer.cpp all: gcc warning clean (round 2) 2013-06-28 17:32:37 +00:00
GSCodeBuffer.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSCrc.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSCrc.h gsdx: add crc hack for Ar tonelico 2 2016-05-16 10:55:02 +02:00
GSDevice.cpp gsdx debug: auto GL_POP 2016-05-05 18:53:32 +02:00
GSDevice.h gsdx ogl: Extend uniform buffer with channel parameter 2016-05-29 10:13:43 +02:00
GSDevice9.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSDevice9.h gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSDevice11.cpp GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size. 2016-06-06 20:45:30 +01:00
GSDevice11.h GSdx: Move "isNative" check to DX11 context creation. Resolves speed regression in games that constantly change the viewport size. 2016-06-06 20:45:30 +01:00
GSDeviceDX.cpp Revert "gsdx:windows: Fix Windows 7 compile" 2016-05-29 14:33:58 +01:00
GSDeviceDX.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSDeviceNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDeviceNull.h gsdx: sed/dr/dRect/ 2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp gsdx ogl: purge debug message in destructor 2016-07-21 09:51:16 +02:00
GSDeviceOGL.h gsdx ogl: fully initialise PSConstantBuffer structure 2016-07-21 09:51:16 +02:00
GSDeviceSW.cpp gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSDeviceSW.h gsdx: extend CopyOffscreen with a new shader parameter 2015-05-19 13:14:18 +02:00
GSDialog.cpp gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDialog.h gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDirtyRect.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanline.h GSdx: vs2010 fix and minor changes 2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSDrawScanlineCodeGenerator.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: use constant expression in offsetof 2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp Fix function definitions in GSDrawScanlineCodeGenerator.x64 2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingContext.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSDrawingEnvironment.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSDump.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSDump.h gsdx-debug: add 2 extra frames in GS dump 2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSFunctionMap.h gsdx: prevent a potential division by zero 2015-10-17 11:26:11 +05:30
GSHwHack.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSLinuxDialog.cpp gsdx linux gui: disable the hack panel when user hacks are disabled 2016-05-29 18:09:22 +02:00
GSLinuxLogo.h gsdx-ogl: new logo 2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSLocalMemory.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSLzma.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSLzma.h gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.cpp gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSPerfMon.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSPng.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSPng.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSRasterizer.cpp gsdx sw: increase the size of the ring buffer 256 => 65536 2016-07-10 10:49:06 +02:00
GSRasterizer.h gsdx sw: increase the size of the ring buffer 256 => 65536 2016-07-10 10:49:06 +02:00
GSRenderer.cpp gsdx: fix initialization list order 2016-07-07 22:05:15 +02:00
GSRenderer.h GSDX: Add proper detection of internal resolution 2016-06-19 17:10:03 +05:30
GSRendererCL.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSRendererCL.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSRendererCS.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSRendererCS.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSRendererDX.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSRendererDX.h GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp gsdx: GS kinds of support draw without framebuffer 2015-07-01 09:30:20 +02:00
GSRendererDX9.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp GSdx: 2013-06-06 11:36:01 +00:00
GSRendererDX11.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererHW.cpp gsdx: dump and log EE texture read 2016-07-14 19:45:06 +02:00
GSRendererHW.h GSDX: Add proper detection of internal resolution 2016-06-19 17:10:03 +05:30
GSRendererNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSRendererNull.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererOGL.cpp gsdx ogl: only enable accumulation hack in HDR algo 2016-07-07 19:56:23 +02:00
GSRendererOGL.h gsdx ogl: rename the confusing function EmulateGS to Lines2Sprites 2016-06-09 18:27:58 +02:00
GSRendererSW.cpp gsdx: dump and log EE texture read 2016-07-14 19:45:06 +02:00
GSRendererSW.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSScanlineEnvironment.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSSetting.cpp Merge pull request #1372 from PCSX2-Alpha/Windows_GUI 2016-05-26 08:57:33 +01:00
GSSetting.h Merge pull request #1335 from turtleli/freebsd 2016-05-25 18:55:51 +01:00
GSSettingsDlg.cpp GSDX-Dialog: Clamp custom res and sw threads values to input range (#1443) 2016-07-03 22:04:16 +01:00
GSSettingsDlg.h GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: AVX is M_SSE == 0x500 2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp Update GSSetupPrimCodeGenerator for x86_64. 2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet. 2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp gsdx ogl: add a pretty name to various opengl opengl 2016-06-09 18:27:58 +02:00
GSShaderOGL.h gsdx ogl: add a pretty name to various opengl opengl 2016-06-09 18:27:58 +02:00
GSState.cpp gsdx: dump and log EE texture read 2016-07-14 19:45:06 +02:00
GSState.h gsdx: dump and log EE texture read 2016-07-14 19:45:06 +02:00
GSTables.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTables.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTexture.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSTexture.h gsdx-ogl: remove the invalidation of texture 2016-04-21 21:07:17 +02:00
GSTexture9.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSTexture9.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture11.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSTexture11.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTextureCache.cpp gsdx tc: log unsupported LookupDepthSource 2016-07-14 18:29:22 +02:00
GSTextureCache.h Merge pull request #1317 from PCSX2/gsdx-array-coverage 2016-05-16 18:16:15 +02:00
GSTextureCache9.cpp gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache9.h gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache11.cpp gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache11.h gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCacheOGL.cpp gsdx debug: auto GL_POP 2016-05-05 18:53:32 +02:00
GSTextureCacheOGL.h Merge pull request #1222 from PCSX2/gsdx-black-fmv 2016-04-21 09:25:36 +02:00
GSTextureCacheSW.cpp gsdx: sed/o/off/ 2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSTextureFX11.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSTextureNull.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSTextureNull.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTextureOGL.cpp gsdx ogl: memory management take 3 2016-07-10 10:23:23 +02:00
GSTextureOGL.h gsdx ogl: monitor global GPU memory texture usage 2016-07-07 22:05:15 +02:00
GSTextureSW.cpp gsdx sw: use acquire/release semantics for atomic operation 2016-07-14 18:29:41 +02:00
GSTextureSW.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSThread.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSThread_CXX11.h gsdx sw: improve exit condition of SW extra thread 2016-07-14 18:29:22 +02:00
GSUniformBufferOGL.h gsdx ogl: prefix member in GSUniform object with m_ 2016-06-09 18:27:58 +02:00
GSUtil.cpp Merge pull request #1384 from ssakash/gsdx-default-renderer 2016-06-13 22:04:46 +01:00
GSUtil.h GSDX: Better detection of default renderer 2016-06-09 15:27:11 +05:30
GSVector.cpp gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
GSVector.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSVertex.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSVertexArrayOGL.h gsdx ogl: add a pretty name to various opengl opengl 2016-06-09 18:27:58 +02:00
GSVertexHW.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSVertexList.cpp gsdx: update the copyrigh address thank to sed 2012-09-09 18:16:11 +00:00
GSVertexList.h gsdx: use size_t for loop index when it used countof macro 2013-06-29 12:02:03 +00:00
GSVertexSW.cpp GSdx: one more try to fix vs2010 2013-06-10 20:43:03 +00:00
GSVertexSW.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSVertexTrace.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSVertexTrace.h gsdx: Use alignas instead of __aligned 2016-05-21 13:23:11 +01:00
GSWnd.cpp gsdx ogl: add GPU timers to measure time between 2 vsync 2016-06-26 15:34:36 +02:00
GSWnd.h gsdx ogl: AMD users upgrade to 13.8 now ;) 2013-08-03 08:29:01 +00:00
GSWndDX.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndDX.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndEGL.cpp gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSWndEGL.h gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
GSWndOGL.cpp gsdx linux: add vsync support for free driver 2016-06-04 13:17:59 +02:00
GSWndOGL.h gsdx linux: add vsync support for free driver 2016-06-04 13:17:59 +02:00
GSWndWGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndWGL.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSdx.cpp gsdx ogl: add the option force_texture_clear for test purpose 2016-06-24 18:41:55 +02:00
GSdx.def remove is_gsopen stuffs since old GUI is deprecated. 2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h gsdx option: use the new GetConfig* function 2016-05-28 10:07:27 +02:00
GSdx.props Remove the remaining postbuild stuff. 2015-09-13 04:33:17 -04:00
GSdx.rc GSDX-Windows: Add "Large Framebuffer" option 2016-05-26 11:38:24 +05:30
GSdx.vcxproj plugins: Tidy/standardise VS projects 2016-07-19 23:25:12 +01:00
GSdx.vcxproj.filters GSDX: Move PSX code to an isolated path 2016-05-26 19:04:17 +05:30
boost_spsc_queue.hpp gsdx-queue: import spsc_queue of boost 2015-04-17 19:12:36 +02:00
config.h gsdx:freebsd: Fix compilation 2016-05-21 13:34:18 +01:00
linux_replay.cpp gsdx-replayer:linux: allow to use env variable as default parameter 2015-08-13 08:48:05 +02:00
resource.h GSDX-Windows: Add "Large Framebuffer" option 2016-05-26 11:38:24 +05:30
stdafx.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
stdafx.h gsdx: avoid crash in DX debug build 2016-06-11 01:13:20 +02:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00