mirror of https://github.com/PCSX2/pcsx2.git
gsdx: dump and log EE texture read
It gives a visual opportunity to detect a bad read of the texture cache
This commit is contained in:
parent
d855bc5ca8
commit
25bc2dff07
|
@ -53,6 +53,7 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
|
|||
m_userhacks_align_sprite_X = 0;
|
||||
}
|
||||
|
||||
m_dump_root = root_hw;
|
||||
}
|
||||
|
||||
void GSRendererHW::SetScaling()
|
||||
|
@ -217,7 +218,7 @@ GSTexture* GSRendererHW::GetOutput(int i, int& y_offset)
|
|||
{
|
||||
if(s_savef && s_n >= s_saven)
|
||||
{
|
||||
t->Save(root_hw + format("%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)TEX0.TBP0, (int)TEX0.PSM));
|
||||
t->Save(m_dump_root + format("%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)TEX0.TBP0, (int)TEX0.PSM));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -517,8 +518,8 @@ void GSRendererHW::Draw()
|
|||
// Dump Register state
|
||||
s = format("%05d_context.txt", s_n);
|
||||
|
||||
m_env.Dump(root_hw+s);
|
||||
m_context->Dump(root_hw+s);
|
||||
m_env.Dump(m_dump_root+s);
|
||||
m_context->Dump(m_dump_root+s);
|
||||
}
|
||||
|
||||
if(s_savet && s_n >= s_saven && tex)
|
||||
|
@ -529,13 +530,13 @@ void GSRendererHW::Draw()
|
|||
(int)context->CLAMP.MINU, (int)context->CLAMP.MAXU,
|
||||
(int)context->CLAMP.MINV, (int)context->CLAMP.MAXV);
|
||||
|
||||
tex->m_texture->Save(root_hw+s, false, true);
|
||||
tex->m_texture->Save(m_dump_root+s, false, true);
|
||||
|
||||
if(tex->m_palette)
|
||||
{
|
||||
s = format("%05d_f%lld_tpx_%05x_%d.dds", s_n, frame, context->TEX0.CBP, context->TEX0.CPSM);
|
||||
|
||||
tex->m_palette->Save(root_hw+s, false, true);
|
||||
tex->m_palette->Save(m_dump_root+s, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -546,7 +547,7 @@ void GSRendererHW::Draw()
|
|||
s = format("%05d_f%lld_rt0_%05x_%d.bmp", s_n, frame, context->FRAME.Block(), context->FRAME.PSM);
|
||||
|
||||
if (rt)
|
||||
rt->m_texture->Save(root_hw+s);
|
||||
rt->m_texture->Save(m_dump_root+s);
|
||||
}
|
||||
|
||||
if(s_savez && s_n >= s_saven)
|
||||
|
@ -554,7 +555,7 @@ void GSRendererHW::Draw()
|
|||
s = format("%05d_f%lld_rz0_%05x_%d.bmp", s_n, frame, context->ZBUF.Block(), context->ZBUF.PSM);
|
||||
|
||||
if (ds_tex)
|
||||
ds_tex->Save(root_hw+s);
|
||||
ds_tex->Save(m_dump_root+s);
|
||||
}
|
||||
|
||||
s_n++;
|
||||
|
@ -706,7 +707,7 @@ void GSRendererHW::Draw()
|
|||
s = format("%05d_f%lld_rt1_%05x_%d.bmp", s_n, frame, context->FRAME.Block(), context->FRAME.PSM);
|
||||
|
||||
if (rt)
|
||||
rt->m_texture->Save(root_hw+s);
|
||||
rt->m_texture->Save(m_dump_root+s);
|
||||
}
|
||||
|
||||
if(s_savez && s_n >= s_saven)
|
||||
|
@ -714,7 +715,7 @@ void GSRendererHW::Draw()
|
|||
s = format("%05d_f%lld_rz1_%05x_%d.bmp", s_n, frame, context->ZBUF.Block(), context->ZBUF.PSM);
|
||||
|
||||
if (ds_tex)
|
||||
ds_tex->Save(root_hw+s);
|
||||
ds_tex->Save(m_dump_root+s);
|
||||
}
|
||||
|
||||
s_n++;
|
||||
|
|
|
@ -62,6 +62,8 @@ GSRendererSW::GSRendererSW(int threads)
|
|||
InitCVB(GS_LINE_CLASS);
|
||||
InitCVB(GS_TRIANGLE_CLASS);
|
||||
InitCVB(GS_SPRITE_CLASS);
|
||||
|
||||
m_dump_root = root_sw;
|
||||
}
|
||||
|
||||
GSRendererSW::~GSRendererSW()
|
||||
|
@ -258,7 +260,7 @@ GSTexture* GSRendererSW::GetOutput(int i, int& y_offset)
|
|||
{
|
||||
if(s_savef && s_n >= s_saven)
|
||||
{
|
||||
m_texture[i]->Save(root_sw + format("%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)DISPFB.Block(), (int)DISPFB.PSM));
|
||||
m_texture[i]->Save(m_dump_root + format("%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)DISPFB.Block(), (int)DISPFB.PSM));
|
||||
}
|
||||
|
||||
s_n++;
|
||||
|
@ -531,8 +533,8 @@ void GSRendererSW::Draw()
|
|||
// Dump Register state
|
||||
s = format("%05d_context.txt", s_n);
|
||||
|
||||
m_env.Dump(root_sw+s);
|
||||
m_context->Dump(root_sw+s);
|
||||
m_env.Dump(m_dump_root+s);
|
||||
m_context->Dump(m_dump_root+s);
|
||||
}
|
||||
|
||||
if(s_savet && s_n >= s_saven && PRIM->TME)
|
||||
|
@ -540,11 +542,11 @@ void GSRendererSW::Draw()
|
|||
if (texture_shuffle) {
|
||||
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
|
||||
s = format("%05d_f%lld_tex_%05x_32bits.bmp", s_n, frame, (int)m_context->TEX0.TBP0);
|
||||
m_mem.SaveBMP(root_sw+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, 0, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, 0, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
|
||||
}
|
||||
|
||||
s = format("%05d_f%lld_tex_%05x_%d.bmp", s_n, frame, (int)m_context->TEX0.TBP0, (int)m_context->TEX0.PSM);
|
||||
m_mem.SaveBMP(root_sw+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
|
||||
}
|
||||
|
||||
s_n++;
|
||||
|
@ -555,18 +557,18 @@ void GSRendererSW::Draw()
|
|||
if (texture_shuffle) {
|
||||
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
|
||||
s = format("%05d_f%lld_rt0_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
|
||||
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, GetFrameRect().width(), 512);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, GetFrameRect().width(), 512);
|
||||
}
|
||||
|
||||
s = format("%05d_f%lld_rt0_%05x_%d.bmp", s_n, frame, m_context->FRAME.Block(), m_context->FRAME.PSM);
|
||||
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
||||
}
|
||||
|
||||
if(s_savez && s_n >= s_saven)
|
||||
{
|
||||
s = format("%05d_f%lld_rz0_%05x_%d.bmp", s_n, frame, m_context->ZBUF.Block(), m_context->ZBUF.PSM);
|
||||
|
||||
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
||||
}
|
||||
|
||||
s_n++;
|
||||
|
@ -580,18 +582,18 @@ void GSRendererSW::Draw()
|
|||
if (texture_shuffle) {
|
||||
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
|
||||
s = format("%05d_f%lld_rt1_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
|
||||
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, GetFrameRect().width(), 512);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, GetFrameRect().width(), 512);
|
||||
}
|
||||
|
||||
s = format("%05d_f%lld_rt1_%05x_%d.bmp", s_n, frame, m_context->FRAME.Block(), m_context->FRAME.PSM);
|
||||
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
||||
}
|
||||
|
||||
if(s_savez && s_n >= s_saven)
|
||||
{
|
||||
s = format("%05d_f%lld_rz1_%05x_%d.bmp", s_n, frame, m_context->ZBUF.Block(), m_context->ZBUF.PSM);
|
||||
|
||||
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
||||
}
|
||||
|
||||
s_n++;
|
||||
|
@ -685,14 +687,14 @@ void GSRendererSW::Sync(int reason)
|
|||
{
|
||||
s = format("%05d_f%lld_rt1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
|
||||
|
||||
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
||||
}
|
||||
|
||||
if(s_savez)
|
||||
{
|
||||
s = format("%05d_f%lld_zb1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
|
||||
|
||||
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
||||
m_mem.SaveBMP(m_dump_root+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -56,6 +56,7 @@ GSState::GSState()
|
|||
s_savef = theApp.GetConfigB("savef");
|
||||
s_saven = theApp.GetConfigI("saven");
|
||||
s_savel = theApp.GetConfigI("savel");
|
||||
m_dump_root = "";
|
||||
#if defined(__unix__)
|
||||
if (s_dump) {
|
||||
GSmkdir("/tmp/GS_HW_dump");
|
||||
|
@ -1663,8 +1664,10 @@ void GSState::Read(uint8* mem, int len)
|
|||
int sy = m_env.TRXPOS.SSAY;
|
||||
int w = m_env.TRXREG.RRW;
|
||||
int h = m_env.TRXREG.RRH;
|
||||
GSVector4i r(sx, sy, sx + w, sy + h);
|
||||
|
||||
// printf("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n", len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, sx, sy, w, h);
|
||||
GL_CACHE("Read! len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d",
|
||||
len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, sx, sy, w, h);
|
||||
|
||||
if(!m_tr.Update(w, h, GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].trbpp, len))
|
||||
{
|
||||
|
@ -1675,11 +1678,18 @@ void GSState::Read(uint8* mem, int len)
|
|||
{
|
||||
if(m_tr.x == sx && m_tr.y == sy)
|
||||
{
|
||||
InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h));
|
||||
InvalidateLocalMem(m_env.BITBLTBUF, r);
|
||||
}
|
||||
}
|
||||
|
||||
m_mem.ReadImageX(m_tr.x, m_tr.y, mem, len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG);
|
||||
|
||||
if(s_dump && s_save && s_n >= s_saven) {
|
||||
string s= m_dump_root + format("%05d_read_%05x_%d_%d_%d_%d_%d_%d.bmp",
|
||||
s_n, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM,
|
||||
r.left, r.top, r.right, r.bottom);
|
||||
m_mem.SaveBMP(s, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM, r.right, r.bottom);
|
||||
}
|
||||
}
|
||||
|
||||
void GSState::Move()
|
||||
|
|
|
@ -229,6 +229,7 @@ public:
|
|||
bool s_savef;
|
||||
int s_saven;
|
||||
int s_savel;
|
||||
string m_dump_root;
|
||||
|
||||
public:
|
||||
GSState();
|
||||
|
|
Loading…
Reference in New Issue